Final Fantasy Tactics: War of the Lions Walkthrough
This walkthrough is a work in progress
Chapter I: The Meager
1. Prologue: Orbonne Monastery
Control Delita and the rest of the party should handle the battle on their own. Easy!
Start the path toward Dark Knighthood now!
In addition to the oh-so-fun task of mastering the Black Mage job, you must also have mastered Knight and have level 8 Geomancer, Samurai, Dragoon, Ninja, Squire, AND Chemist. And if this wasn't enough, your character must have 20 kills that subsequently morph (into crystals or treasure). Start the path toward Dark Knighthood now by killing units with your intended Dark Knight and delaying attaining the battle objective (ie "kill all enemies!") until the enemies killed have morphed (after 3 turns). The ideal candidate for Dark Knighthood has high Bravery and low Faith (low Faith increases the effectiveness of Fell Swords).
Include at least one Chemist in your party to use restorative items. The rest will consist of Squires and Ramza, who with Delita should be your major attack force. Use the rooftops strategically.
3. Mandalia Plain
Put a Chemist on the left side of the positioning grid to send restoratives to Argath. Characters on the right side will be in good position to attack the panther. In deciding which objective to take, save Argath or defeat all enemies, chosing the latter makes the task easier.
Digging for Treasure
Learn and assign the Treasure Hunter movement skill from the Chemist job in order to find treasure at specific panels on the battle map. Lower brave levels lead to better treasure. To locate exact coordinates of treasure on a map, rotate the field so your party is facing south-west when the battle begins. The southern corner-point on the map is (0, 0). From here, coordinates listed in this walkthrough are (X, Y), where X is horizontal (or pointing north-east) and Y is vertical (pointing north-west).
Note that this method of plotting coordinates is not always right, since when you reenter the map for a random battle you often start from a different angle. In addition, your position in the original battle will not always enable you to find (0, 0) with this method. So yeah, that means you have to either remember from which side you started in the original battle or discover the plots through trial and error. It will also prove useful to consider the logistics of coordinates in a rectangular map, as a coordinate of (0, 12) for example will cut the options in half if the grid is 6 X 12. We will attempt to denote precise coordinates here. If coordinates differ, we will denote it here.
4. The Siedge Wield
Be mindful of the Bombs' Self-Destruct ability, dispatching them at low HP before they explode. The Goblins are weak to Ice spells.
5. Dorter Slums
This battle will render your biggest challenge yet, so be prepared with at least one Chemist (two are recommended) and a Knight or two (Ramza is recommended for Knighthood here). An Archer will also prove useful in this map, as there are high stacks of boxes to snipe from. However, if you do choose an Archer don't send him up till after Delita and Argath have reached the enemy Archer already at the top.
The Black Mages will prove most troubling here, so dispatch of them quickly if they are accessible to damage.
6. Sand Rat's Siech
The Monks will pose a threat in this battle, and the first party selection will be in the position to fight them.
Zeklaus Desert, Home of the Splendiferous Level-Down Trick
The map that appears in the spot after Sand Rat's Siech is the Zeklaus Desert, a barren wasteland of hope. See the following video for instruction and explanation on why you might want to level your posse down later:
7. Brigand's Den
The thieves can make use of the Steal Heart skill to control your characters and use them against you, so it's a good idea to dispose of them ASAP. Keep in mind also the White Mages' restorative abilities (Cure, Rise, etc), which they will use to cure Milleuda if damaged and raise dead allies.
8. Lenalien Plateau
This is a fairly straightforward battle. The Time Mage is an easy target with low HP, but can become mettlesome with Haste and such. The Black Mages have level 2 magic spells
9. Windflat Mill
Be very wary of Wiegraf's distance attacks, which can cause automatic KO. Disable him with the Mystic's Hesitation skill (or by some other means). Boco the Chocobo has healing skills and will heal other enemies if taken damage. Strike the Chocobo down ASAP. The Monks can also pose a problem with distance attacks.
10. Ziekden Fortress
The first squad will be facing the brunt of the damage as they'll be going against Argath and a Black Mage or two, while the second squad will only face a Knight (and then another later). As such, put your heavy damagers and/or distance attackers in the first squad. Black Mages with Magick Counter and Monks with Aurablast would work well in this position. There is also a perch to climb if you have an Archer.
If you want to end the battle quickly, concentrate your attacks on Argath before he moves into good sniping range on the bridge. Otherwise, disable him (or rend his fucking little crossbow) and silence or kill off the Black Mages, as they can pose the greatest threat. Why not kill off Argath immediately? The downed enemies will morph into treasure or to crystals that can have the character who collects them automatically learn job abilities of the downed enemy. In addition, a kill and subsequent morph and collection give you kills toward the Dark Knight job class.
Chapter I | II | III | IV
Please direct all comments to this poorly constructed walkthrough's author, Matt Berti.