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Final Fantasy Tactics: The War of the Lions

Platform:
psp
Developer:
Square Enix
Genre:
Strategy
Series:
Ivalice Alliance
  • October 9, 2007
  • May 10, 2007
  • October 5, 2007
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Final Fantasy Tactics: War of the Lions Walkthrough

This walkthrough is a work in progress

Chapter II: The Manipulator & The Subservient

11. Merchant City of Dorter

Objective
Defeat all enemies!
Enemies
Thief x2
Archer x2
Black Mage x2
Guests
Gaffgarion
Agrias
Treasure
(0, 1) Ice Bow or Potion
(2, 6) Shuriken or Hi-Potion
(8, 4) Round Shield or Ether
(8, 10) Barbuta or Echo Grass
Battle Trophies
1,000 gil
Flame Rod
Mage Masher
Phoenix Down

Gaffgarion and Agrias make short work of the enemy on their own, but don't get caught in the viscinity of their irresponsible magicks.

Accept new party members with open arms

Accept all the new party members that want to join after this battle, and for the sake of future events, don't dismiss Lavian or Alicia from your entourage. Ever.

Errands now available

You may now be contracted to go on errands (formerly propositions) for clients at city taverns. Check out our errands guide for more information and details on individual errands

Rude guests

If you hate guest characters with their irresponsible magicks and their theft of the JP that should have been yours, it's a good idea to rob them of their equipment here. Gaffgarion and Agrias have pretty good equipment that can be better served on your own more appreciative and deserving characters.

12. Araguay Woods

Objective
Defeat all enemies!
Protect the Chocobo!
Enemies
Black Goblin x1
Goblin x5
Guests
Gaffgarion
Agrias
Treasure
(0, 0) is at the top of the hill where the tree is in the corner
(3, 5) Headgear or Soft
(4, 2) Mythril Armor or Phoenix Down
(8, 5) Mythril Vest or Potion
(11, 9) Spike Shoes or Hi-Potion
Battle Trophies
Hi-Potion

If you choose to save Bocco be quick to get to him, as the Black Goblin will be on the immediate offensive. The outcome of the fight is the same regardless of your decision, however. Choosing to save Bocco will only add a challenge to the battle.

13. Zierchele Falls

Objective
Protect Ovelia!
Enemies
Knight x5
Gafgarion (Fell Knight)
Guests
Agrias
Treasure
(0, 0) is at the bottom of the falls on the right (if facing the falls)
(1, 6) Leather Mantle or Ether
(5, 7) Platina Dagger or Echo Grass
(7, 5) Coral Sword or Soft
(8, 5) Poison Rod or Phoenix Down

Delita could potentially win the battle on his own. Take him down if you want the JP and the kills for yourself. Gaffgairion bails when his HP reaches critical, so get rid of him first.

14. Zaland

Objective
A. Defeat all enemies!
B. Protect Mustadio!
Enemies
Knight x2
Archer x2
Black Mage x2
Guests
Agrias
Treasure
(0, 2) Rainbow Staff or Potion
(0, 9) Cypress Rod or Hi-Potion
(4, 12) Mythril Shield or Ether
(7, 6) Mythril Helmet or Echo Grass
Battle Trophies
2,000 gil
Mythril Sword
Hi-Potion

In the character selection grid, set all four characters in the front row so they will be closest to the action.

If you choose to do something and protect Mustadio, he must be healed and protected or the game will be over if he dies. The Black Mages will cast strong magick on Mustadio and your party, so they should be your first target. The Knights are also skilled in geomancy and can use Phoenix Downs to revive fallen allies. However, keep in mind that characters revived with Phoenix Down will have very low HP and should be targeted immediately to knock them back down with a single hit.

You might find the Archer's Bane and the Black Mage's Counter Magick skills useful here against the Archers and Black Mages, respectively. It's a good idea to have distance attack skills like archery, black magicks, geomancy, and martial arts here; abilities that can attack over the city wall.

Guns don't kill people, Orators do

Finally, a pistol! One of the major advantages of the Orator job is the ability to use guns. Abrogate Mustadio's Second Amendment rights and equip an Orator (or a Chemist) with his firearm. Of course, you can let him keep it if you want; He's a crack shot if you really need the help.

Although Orators have depressing growth stats, their skills can permanently increase (or decrease) both the Brave and Faith of your party members (and enemies). For every 4 Brave or Faith increased by Speechcraft, the unit's respective Brave or Faith permanently increases by 1. Like nearly every other aspect of the game, the affect of Speechcraft on others - that is to say the probability or percentage of successfully "casting" Speechcraft - is affected by the Zodiac compatibility of the two units involved.

Why decrease Brave and Faith? Just as higher Brave and Faith increase attack and magic power, respectively, lower Brave and Faith make the unit less susceptible to respective physical and magic attack.

Be careful when raising these figures! Your character will desert your party if Brave or Faith reach 95 (approximately!). It's suggested not to raise either above 89.

Keep Mustadio

Even if you don't use Mustadio, keep him in your party to access secret events later in the game.

15. Balias Tor

Objective
Defeat all enemies!
Enemies
Knight x2
Summoner x2
Archer x2
Guests
Agrias
Mustadio
Treasure
(0, 0) is at the foot of the hill (3.5h)
(3, 6) Triangle Hat or Soft
(8, 0) Plate Mail or Phoenix Down
(11, 6) Adaman Vest or Potion
(13, 2) Power Wrist or Hi-Potion
Battle Trophies
1,000 gil
Holy Water

If you're not yet familiar with the Summoner's powerful magicks and large attack range, don't learn about it in the battlefield. Steer clear of grouping your characters together, and target the Summoners ASAP. At this point in time you might want to consider removing Mustadio's gun and equipping it on one of your own Chemists or Orators; You can't count on dumbass Mustadio to kill the Summoner on his own.

Be forewarned of the Knights' Rend Armor skill and the one Archer with the stealing abilities -- they will use both!

Uribo Watch

Note that there is a small possibility (20%) of a Uribo appearing at Tchibolith Fenlands. Uribos are one of the rarest and most beneficial monsters in the game, so catch it! Use the Orator's Entice skill in conjunction with the Tame support ability.

16. Tchigolith Fenlands

Objective
Defeat all enemies!
Enemies
Skeleton x2
Ghoul x2
Bone Snatch
Flotiball, Morbol, or Uribo (rare)
Guests
Mustadio
Treasure
(0, 0) is to the immediate right of your original starting position (3h)
(1, 0) Asura Knife or Ether
(4, 4) Koutetsu Knife or Echo Grass
(6, 11) Giant Axe or Soft
(11, 1) Romanda Gun or Phoenix Down
Battle Trophies

All of the enemies here (except Marlboro, Flotiball, and Uribo) are undead and can be hit with curative spells and/or items for damage. Mustadio's Seal Evil skill will prove useful for these undead monsters. The stagnant swamp water will poison any character that lands and waits on it.

17. Goug Lowtown

Objective
Defeat all enemies!
Enemies
Thief x2
Summoner x2
Archer x2
Guests
Mustadio
Treasure
(2, 5) Crossbow or Potion
(2, 8) Lightning Bow or Hi-Potion
(4, 4) Ramia Harp or Ether
(10, 2) Battle Dictionary or Echo Grass
Battle Trophies
100 gil
Thunder Rod

Mustadio is suicidal in this battle, so if you want him to be conscious here put someone with reviving abilities in the south corner of the selection grid. As usual, watch out for the Thieves -- they have stealing skills and they know how to use them. The enemy archers are in a strategic position for sniping, and the Summoners can heal with Moogle Charm and attack your groupings with offensive summon spells.

18. Balias Swale

Objective
Protect Agrias!
Enemies
Knight x2
Archer x2
Black Mage x2
Guests
Agrias
Treasure
(0, 0) is to the left of your starting position (8h)
(0, 11) Javelin or Soft
(1, 2) Battle Bamboo or Phoenix Down
(11, 7) Fire Bomb or Potion
(11, 11) Water Bomb or Hi-Potion

Don't forget about the objective; If Agrias dies the game's over (and Phoenix Downs apparently don't work in this scenario).

Your first party of three will go against the largest and strongest group of enemies, while the second party of two will be fighing an Archer and Black Mage in a different partition. Healing skills in the first party is a imperative in order to attain the objective

19. Golgolada Gallows

Objective
Defeat all enemies!
Enemy Units
Knight x3
Archer x2
Time Mage x2
Gaffgarion (Fell Knight)
Treasure
(0, 8) Lightning Bomb or Ether
(4, 3) Gold Shield or Echo Grass
(7, 2) Gold Helmet or Soft
(7, 8) Green Beret or Phoenix Down

Gaffgarion is the toughest factor in this battle. Usurp his power by stealing (or rending) his Bloodsword, then either leave his sorry, impotent ass alone or take him out pretty easily. The Time Mages will caste Haste and Slow, and are only minor nuisances compared to the Archers and Knights.

Equip Yourself Sufficiently

Before entering Lionel Castle Gate, buy some Protect Rings and a White Staff or two. They will be a huge help once past the castle gate.

20. Lionel Castle Gate

Objective
Defeat all enemies!
Enemies
Knight x3
Archer x2
Summoner
Gaffgarion (Fell Knight)
Treasure
(1, 7) Gold Armor or Potion
(2, 1) Wizard Outfit or Hi-Potion
(2, 12) Wizard Robe or Ether
(3, 7) Rubber Shoes or Echo Grass
Battle Trophies
700 gil
Mythril Helm

Note that Gaffgarion is now equipped with an even better sword, the Ancient Sword. Steal or rend it to again make him powerless. If Ramza can't perform these actions, have him step on the panel where the brown switch is and open the gates for another party member who can. Or just kill Gaffgarion with Ramza alone, however you like to do things. Some form of self-healing ability for Ramza (like the Monk's Chakra skill) is imperative. You might also consider the Dragoon's Ignore Elevation skill here to just hop right down from the castle wall.

On the other side of the gate, you will face Knights who can and will rend the shit out of your equipment, as well as Archers sniping you and - worst of all - a Summoner that will take advantage of your tight situation. To get an advantage from the start, consider a specific placement grid strategy. The battle will have a complete 180 from your placement, so those in the back are flipped to the front (and vice-versa). Where the southernmost panel is (0, 0), place a Monk with the Shockwave skill, or Agrias with the Holy Knight's Divine Ruination skill at (2, 1). Also place a Black Mage (or a character with Black Magicks) at (2, 2). This exact placement will allow these units to attack without moving, reserving 20 CT as a result. Use Shockwave or XXX on the summoner, and hit the slow duo to the west with Black Magicks. If you have another Black Magick user, place him at (1, 1) to also position him to cast Black Magicks on the western duo.

Save in a Different Slot

If you're still at mid-twenty level experience of lower, save in a different slot after this battle, as there will be no opportunity to buff experience in other maps between this battle and the next. If you can't win the next battle, you're S.O.L. Equip your Protect Rings and White Staffs (Staves?) now! If your party are all equipped with Proect Rings, there is no need for the White Staffs (Staves?).

21. Zierchele Falls

Objective
Save Ovelia!
Enemies
Knight
Archer
Black Mage
Guests
Ovelia

It should be a cinch with Delita's ridiculous Holy Sword skills and Ovelia protecting herself as well as Delita.

22. Lionel Castle Oratory

Objective
Defeat Cúchulainn!
Enemies
Cúchulainn (The Impure)
Treasure
(0, 0) is to the immediate left of your starting position (1h)
(3, 6) Protect Ring or Potion
(3, 8) Defense Armlet or Hi-Potion
(4, 6) Wizard Mantle or Ether
(4, 8) Bizen Boat or Remedy

Once you're sufficiently protected with Protect Rings and/or a White Staff or two, disperse your party on both of the party selection grid (two on the far north-west end, two on the far south-east end, and Ramza anywhere in between). Oogie Boogie Cúchulainn will proceed to fuck you up with his Nightmare spell, which, if you weren't protected with Protect Rings, would seriously fuck you up. Recall that Sleep can be countered with a physical attack if there are no other options available. Doom can be nullified with the White Staff you so smartly equipped on your mage.


Chapter I | II | III | IV

Please direct all comments to this poorly constructed walkthrough's author, Matt Berti.

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Final Fantasy Tactics: The War of the Lions
Jobs
Rankings
Bestiary
Overview
Data
Primer
Equipment
Weapons (Page 1)
Weapons (Page 2)
Weapons (Page 3)
Shields
Helmets
Armor
Accessories
Items
Walkthrough
Chapter I
Chapter II
Chapter III
Chapter IV
Maps
Page 1
Page 2
Page 3
Final Fantasy Tactics Story
Overview
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Epilogue
Other Information
Errands

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