Final Fantasy Tactics: War of the Lions Walkthrough
This walkthrough is a work in progress
Chapter II: The Manipulator & The Subservient
11. Merchant City of Dorter
Gaffgarion and Agrias make short work of the enemy on their own, but don't get caught in the viscinity of their irresponsible magicks.
Accept new party members with open arms
Accept all the new party members that want to join after this battle, and for the sake of future events, don't dismiss Lavian or Alicia from your entourage. Ever.
Errands now available
You may now be contracted to go on errands (formerly propositions) for clients at city taverns. Check out our errands guide for more information and details on individual errands
If you hate guest characters with their irresponsible magicks and their theft of the JP that should have been yours, it's a good idea to rob them of their equipment here. Gaffgarion and Agrias have pretty good equipment that can be better served on your own more appreciative and deserving characters.
12. Araguay Woods
If you choose to save Bocco be quick to get to him, as the Black Goblin will be on the immediate offensive. The outcome of the fight is the same regardless of your decision, however. Choosing to save Bocco will only add a challenge to the battle.
13. Zierchele Falls
Delita could potentially win the battle on his own. Take him down if you want the JP and the kills for yourself. Gaffgairion bails when his HP reaches critical, so get rid of him first.
In the character selection grid, set all four characters in the front row so they will be closest to the action.
If you choose to do something and protect Mustadio, he must be healed and protected or the game will be over if he dies. The Black Mages will cast strong magick on Mustadio and your party, so they should be your first target. The Knights are also skilled in geomancy and can use Phoenix Downs to revive fallen allies. However, keep in mind that characters revived with Phoenix Down will have very low HP and should be targeted immediately to knock them back down with a single hit.
You might find the Archer's Bane and the Black Mage's Counter Magick skills useful here against the Archers and Black Mages, respectively. It's a good idea to have distance attack skills like archery, black magicks, geomancy, and martial arts here; abilities that can attack over the city wall.
Guns don't kill people, Orators do
Finally, a pistol! One of the major advantages of the Orator job is the ability to use guns. Abrogate Mustadio's Second Amendment rights and equip an Orator (or a Chemist) with his firearm. Of course, you can let him keep it if you want; He's a crack shot if you really need the help.
Although Orators have depressing growth stats, their skills can permanently increase (or decrease) both the Brave and Faith of your party members (and enemies). For every 4 Brave or Faith increased by Speechcraft, the unit's respective Brave or Faith permanently increases by 1. Like nearly every other aspect of the game, the affect of Speechcraft on others - that is to say the probability or percentage of successfully "casting" Speechcraft - is affected by the Zodiac compatibility of the two units involved.
Why decrease Brave and Faith? Just as higher Brave and Faith increase attack and magic power, respectively, lower Brave and Faith make the unit less susceptible to respective physical and magic attack.
Be careful when raising these figures! Your character will desert your party if Brave or Faith reach 95 (approximately!). It's suggested not to raise either above 89.
Even if you don't use Mustadio, keep him in your party to access secret events later in the game.
15. Balias Tor
If you're not yet familiar with the Summoner's powerful magicks and large attack range, don't learn about it in the battlefield. Steer clear of grouping your characters together, and target the Summoners ASAP. At this point in time you might want to consider removing Mustadio's gun and equipping it on one of your own Chemists or Orators; You can't count on dumbass Mustadio to kill the Summoner on his own.
Be forewarned of the Knights' Rend Armor skill and the one Archer with the stealing abilities -- they will use both!
Note that there is a small possibility (20%) of a Uribo appearing at Tchibolith Fenlands. Uribos are one of the rarest and most beneficial monsters in the game, so catch it! Use the Orator's Entice skill in conjunction with the Tame support ability.
16. Tchigolith Fenlands
All of the enemies here (except Marlboro, Flotiball, and Uribo) are undead and can be hit with curative spells and/or items for damage. Mustadio's Seal Evil skill will prove useful for these undead monsters. The stagnant swamp water will poison any character that lands and waits on it.
17. Goug Lowtown
Mustadio is suicidal in this battle, so if you want him to be conscious here put someone with reviving abilities in the south corner of the selection grid. As usual, watch out for the Thieves -- they have stealing skills and they know how to use them. The enemy archers are in a strategic position for sniping, and the Summoners can heal with Moogle Charm and attack your groupings with offensive summon spells.
18. Balias Swale
Don't forget about the objective; If Agrias dies the game's over (and Phoenix Downs apparently don't work in this scenario).
Your first party of three will go against the largest and strongest group of enemies, while the second party of two will be fighing an Archer and Black Mage in a different partition. Healing skills in the first party is a imperative in order to attain the objective
19. Golgolada Gallows
Gaffgarion is the toughest factor in this battle. Usurp his power by stealing (or rending) his Bloodsword, then either leave his sorry, impotent ass alone or take him out pretty easily. The Time Mages will caste Haste and Slow, and are only minor nuisances compared to the Archers and Knights.
Equip Yourself Sufficiently
Before entering Lionel Castle Gate, buy some Protect Rings and a White Staff or two. They will be a huge help once past the castle gate.
20. Lionel Castle Gate
Note that Gaffgarion is now equipped with an even better sword, the Ancient Sword. Steal or rend it to again make him powerless. If Ramza can't perform these actions, have him step on the panel where the brown switch is and open the gates for another party member who can. Or just kill Gaffgarion with Ramza alone, however you like to do things. Some form of self-healing ability for Ramza (like the Monk's Chakra skill) is imperative. You might also consider the Dragoon's Ignore Elevation skill here to just hop right down from the castle wall.
On the other side of the gate, you will face Knights who can and will rend the shit out of your equipment, as well as Archers sniping you and - worst of all - a Summoner that will take advantage of your tight situation. To get an advantage from the start, consider a specific placement grid strategy. The battle will have a complete 180 from your placement, so those in the back are flipped to the front (and vice-versa). Where the southernmost panel is (0, 0), place a Monk with the Shockwave skill, or Agrias with the Holy Knight's Divine Ruination skill at (2, 1). Also place a Black Mage (or a character with Black Magicks) at (2, 2). This exact placement will allow these units to attack without moving, reserving 20 CT as a result. Use Shockwave or XXX on the summoner, and hit the slow duo to the west with Black Magicks. If you have another Black Magick user, place him at (1, 1) to also position him to cast Black Magicks on the western duo.
Save in a Different Slot
If you're still at mid-twenty level experience of lower, save in a different slot after this battle, as there will be no opportunity to buff experience in other maps between this battle and the next. If you can't win the next battle, you're S.O.L. Equip your Protect Rings and White Staffs (Staves?) now! If your party are all equipped with Proect Rings, there is no need for the White Staffs (Staves?).
21. Zierchele Falls
It should be a cinch with Delita's ridiculous Holy Sword skills and Ovelia protecting herself as well as Delita.
22. Lionel Castle Oratory
Once you're sufficiently protected with Protect Rings and/or a White Staff or two, disperse your party on both of the party selection
grid (two on the far north-west end, two on the far south-east end, and Ramza anywhere in between).
Chapter I | II | III | IV
Please direct all comments to this poorly constructed walkthrough's author, Matt Berti.