Final Fantasy Tactics: War of the Lions Walkthrough
This walkthrough is a work in progress
Chapter III: The Valiant
The Chemists are equipped with Mythril Guns, better that the stock currently equippped (and also cost 15,000 when later available). Steal them (or at least one)! As per usual, the Thieves can pose a problem with their mettlesome Steal Heart skill, so it's a good idea to dispose of them quickly.
Although Orran seems pretty capable of rendering the enemy completely impotent, he might not be able to take care of himself. Keep a healer nearby and watch his HP.
Note Zalmour has some pretty good equipment. He will flee and the battle will end once he is HP critical.
Time Mage <3
You might find the Time Mages merely a minor nuisance. However, if you haven't already, take notice of the Time Mage's superior growth stats and consider a Time Mage of your own. Leave the Time Mage enemies' rotting corpses and acquire their abilities for your own repertoire after they crystallize. There are two in the next fight.
25. Monestary Vaults Second Level
The Dragoons will pose a challenge, while the Chemist will back them up with curatives. Be mindful that the Dragoon's lance has an attack range of two, and that also he can and will use the Jump skill when he gets close. This could prove to your advantage -- just move out of the way if you can in time. Haste - always a prime ally - will help to parry Jump.
As with Lionel Castle, save in a different slot after this battle. There will be a series of battle following it with no opportunity to experience up elsewhere.
26. Monestary Vaults Third Level
Isilud's Ignore Height skill will allow him to move about the labyrinth with great ease, while his Guard skill will prevent his nice equipment from being broken or stolen. The fight ends when he reaches HP critical.
27. Monestery Vaults First Level
This one can be pretty ridiculous with Wiegraf's Holy Sword skill. He can attack and kill a whole group of your party from the first move, so placement is key. No one should be in (0, 0) or they'll get hit with Shiva from the Black Mage, who is also very mettlesome in this battle. I recommend putting your most defenseless character in (0, 2), and the rest in (1, 0), (2, 0), (2, 1), and (2, 2). If you can, disperse from the grouping before Wigraf can act.
28. Zeklaus Desert
Keep Luso's protection in mind, though he seems to be on the defensive for the most part. Allow him in your party, if even for his sweet equipment.
29. Grogh Heights
The Chemists have guns, X-Potions, and Phoenix Down. Kill them!
Hopefully you have speedy units in your party to save yet another person from the bad men, otherwise the Ninjas will get to her real quick.
31. Zeltennia Castle Chapel Ruines
Yay! Another pointless battle with Delita ridiculously capable of winning without employing any tactics whatsoever. Yay!
32. The Yuguewood
All the enemies are undead and thus can be hurt with curatives. Keep in consideration the Time Mages' Reflect spell, which in this battle they will cast on an enemy if a spell is being charged at him. Offensives that cast Silence (such as the Sylph summon) will be of good use here.
33. Riovanes Castle Gate
The Archer's skill, Archer's Bane, will help quite a bit on any and every member of your party, as will Protect spells and the Summoner spell Golem.
The first party should have distance attacks -- the Monk's Shockwave skill will be particularly useful against the Knight.
34. Riovanes Castle Keep
Wiegraf could be difficult if Ramza is not outfitted properly. The Chemist's Auto-Potion ability is highly recommended (throwing out all your Potions and Hi-Potions will ensure only X-Potions will be used). Monk or Ninja job with Mettle assigned is preferred. To win this fight and the tough one following it, buff Ramza up real well starting with a bunch of Tailwind spells, healing Ramza in between. Follow up with a few Focus spells. All your buffing will carry on to the next round, which should be a bit easier with super Ramza.
35. Riovanes Castle Roof
Though the Assassin girls are very dangerous (especially for your party's male characters, who can be easily Charmed into submission), they have some pretty nice equipment you may find worth stealing. They can easily KO any member of your party as well as do the same to Rapha, of whose death will end the game.
Any of the three enemies beaten to at least critical will end the battle.
Chapter I | II | III | IV
Please direct all comments to this poorly constructed walkthrough's author, Matt Berti.