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Final Fantasy Tactics: The War of the Lions

Platform:
psp
Developer:
Square Enix
Genre:
Strategy
Series:
Ivalice Alliance
  • October 9, 2007
  • May 10, 2007
  • October 5, 2007
A 46 total ratings
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Final Fantasy Tactics: War of the Lions Walkthrough

This walkthrough is a work in progress

Chapter III: The Valiant

23. Gollund

Objective
Protect Orran!
Enemies
Theif x3
Chemist x2
Orrator
Guests
Orran
Treasure
(0, 9) Wizard Staff or Phoenix Down
(4, 1) Iron Flail or Holy Water
(4, 6) Spear or Potion
(4, 8) Cross Helmet or Hi-Potion
Battle Trophies
1,500 gil
Battle Folio

The Chemists are equipped with Mythril Guns, better that the stock currently equippped (and also cost 15,000 when later available). Steal them (or at least one)! As per usual, the Thieves can pose a problem with their mettlesome Steal Heart skill, so it's a good idea to dispose of them quickly.

Although Orran seems pretty capable of rendering the enemy completely impotent, he might not be able to take care of himself. Keep a healer nearby and watch his HP.

24. Lesalia

Objective
Defeat Zalmour!
Enemies
Knight x3
Monk x2
Zalmour
Treasure
(0, 0) is at the corner ahead and to the right of your starting position
(0, 10) Brigandine or Ether
(8, 0) Diamond Armor or Remedy
(9, 8) Hidden Knife or Phoenix Down
(9, 10) Ancient Sword or Holy Water

Note Zalmour has some pretty good equipment. He will flee and the battle will end once he is HP critical.

Time Mage <3

You might find the Time Mages merely a minor nuisance. However, if you haven't already, take notice of the Time Mage's superior growth stats and consider a Time Mage of your own. Leave the Time Mage enemies' rotting corpses and acquire their abilities for your own repertoire after they crystallize. There are two in the next fight.

25. Monestary Vaults Second Level

Objective
Defeat all enemies!
Enemies
Lancer x3
Time Mage x2
Chemist
Treasure
(0, 0) is at the corner ahead and to the right of your starting position (at the bottom of the stairs)
(0, 9) Murasame or Potion
(4, 3) Poison Rod or Hi-Potion
(5, 0) Mythril Bow or Ether
(9, 4) Musk Rod or Remedy
Battle Trophies
Battle Folio

The Dragoons will pose a challenge, while the Chemist will back them up with curatives. Be mindful that the Dragoon's lance has an attack range of two, and that also he can and will use the Jump skill when he gets close. This could prove to your advantage -- just move out of the way if you can in time. Haste - always a prime ally - will help to parry Jump.

As with Lionel Castle, save in a different slot after this battle. There will be a series of battle following it with no opportunity to experience up elsewhere.

26. Monestary Vaults Third Level

Objective
Defeat Isilud!
Enemies
Knight x2
Archer x2
Summoner
Isilud (Knight Blade)
Treasure
(0, 0) is right behind your starting position (8h)
(0, 0) C Bag or Phoenix Down
(5, 6) Ice Shield or Holy Water
(9, 9) Flame Shield or Potion
(11, 7) Twist Headband or Hi-Potion
Battle Trophies
Guardian Bracelet

Isilud's Ignore Height skill will allow him to move about the labyrinth with great ease, while his Guard skill will prevent his nice equipment from being broken or stolen. The fight ends when he reaches HP critical.

27. Monestery Vaults First Level

Objective
Defeat Wiegraf!
Enemies
Knight x2
Archer x2
Black Mage
Wiegraf (Holy Knight)
Treasure
(1, 11) Feather Boots or Ether
(2, 0) Magic Guantlet or Remedy
(6, 6) Reflect Ring or Phoenix Down
(8, 0) N-Kai Armlet or Holy Water
Battle Trophies
2,500 gil

This one can be pretty ridiculous with Wiegraf's Holy Sword skill. He can attack and kill a whole group of your party from the first move, so placement is key. No one should be in (0, 0) or they'll get hit with Shiva from the Black Mage, who is also very mettlesome in this battle. I recommend putting your most defenseless character in (0, 2), and the rest in (1, 0), (2, 0), (2, 1), and (2, 2). If you can, disperse from the grouping before Wigraf can act.

28. Zeklaus Desert

Objective
Protect Luso!
Enemies
Behemoth x3
Behemoth King x2
Dark Behemoth
Guests
Luso

Keep Luso's protection in mind, though he seems to be on the defensive for the most part. Allow him in your party, if even for his sweet equipment.

29. Grogh Heights

Objective
Defeat all enemies!
Enemies
Squire x2
Chemist x2
Archer
Thief
Treasure
(0, 0) begins to the left and rear of your starting position at the bottom of the hill (0h)
(0, 1) Main Gauche or Potion
(0, 12) Ninja Knife or Hi-Potion
(9, 1) Sleep Sword or Ether
(9, 8) Heaven's Cloud or Remedy
Battle Trophies
Mythril Gun

The Chemists have guns, X-Potions, and Phoenix Down. Kill them!

30. Yardrow

Objective
Save Rapha!
Enemies
Ninja x3
Summoner x2
Marach (Netherseer)
Guests
Rapha (Skyseer)
Treasure
(4, 7) Slasher or Phoenix Down
(4, 11) Flame Whip or Holy Water
(9, 4) Mythril Gun or Potion
(9, 9) Hunting Bow or Hi-Potion
Battle Trophies
3,000 gil
Yagu Darkrood
Holy Water

Hopefully you have speedy units in your party to save yet another person from the bad men, otherwise the Ninjas will get to her real quick.

31. Zeltennia Castle Chapel Ruines

Objective
Protect Ovelia!
Enemies
Ninja x2
Guests
Ovelia

Yay! Another pointless battle with Delita ridiculously capable of winning without employing any tactics whatsoever. Yay!

32. The Yuguewood

Objective
Defeat all enemies!
Enemies
Time Mage x2
Wizard x2
Ghast
Revenant
Ghoul
Guests
Rapha
Treasure
(0, 1) Monster Dictionary or Ether
(4, 2) Mythril Spear or Remedy
(7, 5) Iron Fan or Phoenix Down
(9, 5) Persia or Holy Water
Battle Trophies
Phoenix Down x2

All the enemies are undead and thus can be hurt with curatives. Keep in consideration the Time Mages' Reflect spell, which in this battle they will cast on an enemy if a spell is being charged at him. Offensives that cast Silence (such as the Sylph summon) will be of good use here.

33. Riovanes Castle Gate

Objective
Defeat all enemies!
Enemies
Knight x3
Archer x3
Marach (Netherseer)
Treasure
(0, 0) is behind and to the right of your starting position (5h)
(0, 10) Magic Shuriken or Potion
(3, 3) Aegis Shield or Hi-Potion
(7, 4) Diamond Helmet or Ether
(11, 11) Holy Miter or Remedy
Battle Trophies
Elven Cloak
Hi-Potion
X-Potion

The Archer's skill, Archer's Bane, will help quite a bit on any and every member of your party, as will Protect spells and the Summoner spell Golem.

The first party should have distance attacks -- the Monk's Shockwave skill will be particularly useful against the Knight.

34. Riovanes Castle Keep

Objective
Defeat Wiegraf!
Defeat Belias!
Enemies
Wiegraf (Holy Knight)
Archaic Demon x3
Belias
Treasure
(0, 0) is to the rear and left of your starting position
(0, 9) Diamond Armor or Potion
(2, 6) Judo Outfit or Hi-Potion
(5, 4) Chameleon Robe or Ether
(7, 9) Germinas Boots or Remedy

Wiegraf could be difficult if Ramza is not outfitted properly. The Chemist's Auto-Potion ability is highly recommended (throwing out all your Potions and Hi-Potions will ensure only X-Potions will be used). Monk or Ninja job with Mettle assigned is preferred. To win this fight and the tough one following it, buff Ramza up real well starting with a bunch of Tailwind spells, healing Ramza in between. Follow up with a few Focus spells. All your buffing will carry on to the next round, which should be a bit easier with super Ramza.

35. Riovanes Castle Roof

Objective
Save Rapha!
Enemies
Elmdor
Celia
Lettie
Treasure
(0, 0) is at the opposite end of the field and to the left of your starting position
(0, 3) Jade Armlet or Maiden's Kiss
(7, 3) Elf Mantle or Phoenix Down
(7, 5) Reflect Ring or Phoenix Down
(7, 7) Short Edge or Hi-Potion

Though the Assassin girls are very dangerous (especially for your party's male characters, who can be easily Charmed into submission), they have some pretty nice equipment you may find worth stealing. They can easily KO any member of your party as well as do the same to Rapha, of whose death will end the game.

Any of the three enemies beaten to at least critical will end the battle.


Chapter I | II | III | IV

Please direct all comments to this poorly constructed walkthrough's author, Matt Berti.

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Final Fantasy Tactics: The War of the Lions
Jobs
Rankings
Bestiary
Overview
Data
Primer
Equipment
Weapons (Page 1)
Weapons (Page 2)
Weapons (Page 3)
Shields
Helmets
Armor
Accessories
Items
Walkthrough
Chapter I
Chapter II
Chapter III
Chapter IV
Maps
Page 1
Page 2
Page 3
Final Fantasy Tactics Story
Overview
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Epilogue
Other Information
Errands

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