| 1 Monster Found «prev next» |
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| power | defense | mag. power | mag. defense | speed | evade % |
| 66 | 10 | 68 | 10 | 29 | 0 |
| Fire | Thunder | Water | Ice | Holy | |
| Null | Null | Null | Null | N/A | |
| dropped weapons | Dropped armor | # of slots |
• Firestrike • Waterstrike • Icestrike | • Fire Eater • Water Eater • Ice Eater | 2-3 |
| # of abilities |
| 1-3 |
| strategy |
| Chimerageist will most likely be the easiest of any of these bosses, because he'll also be the first one you fight - the Monster Trainer won't let you fight any of the other bosses until you've captured all the monsters from the Calm Lands, remember? Aqua Breath, which Kimahri may learn from him, is the most damaging of his attacks, and it hits your entire party, but so long as you have Waterproof or Water Eater armor, or NulTide status, it's nothing to worry about. His other attacks include a fireball called Megid Flame, and the usual complement of Chimera spells. Chimerageist has 50% resistance to all four 'Breaks', and no resistance to Doom. |
| conditions | prize for unlocking |
| Capture at least one of each monster from the Calm Lands. These are: Nebiros, Skoll, Flame Flan, Anacondaur, Shred, Coeurl*, Ogre, Malboro*, and Chimera Brain. *The Coeurl and Malboro also appear in the Cavern of the Stolen Fayth, but if you capture them there, they count towards your Calm Lands total. If you're having trouble running into a particular monster, the trainer even tells you that the rarest monsters tend to spawn in the northwest corner of the Calm Lands. | Farplane Wind x60 |
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All data, HTML is copyright
Christine Bomke and Square
Haven. You do not have permission to copy this data for any reason other than personal use. Data
based on Christine Bomke's Monster Arena FAQ, © 2001, 2002
Christine Bomke.
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Final Fantasy X
| Monster Properties |
cost

Amount of gil you have to pay to fight this monster.
HP

Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.
AP

Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.
steal

Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.
drop

Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.
elemental properties

• Absorb: The enemy absorbs this element.
• Null: The element has no effect.
• 1/2: The element strikes at 50% strength.
• 1.5x: The element strikes at 150% strength.
• N/A: The element strikes at normal strength.
dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.
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