| 1 Monster Found «prev next» |
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| power | defense | mag. power | mag. defense | speed | evade % |
| 3 | 255 | 98 | 80 | 60 | 0 |
| Fire | Thunder | Water | Ice | Holy | |
| Absorb | Absorb | Absorb | Absorb | Absorb | |
| dropped weapons | Dropped armor | # of slots |
| • Magic Booster | • Fire Eater • Water Eater • Ice Eater | 2-4 |
| # of abilities |
| 1-3 |
| strategy |
| Jumbo Flan is HARD... well technically he's jellylike, and probably soft and squishy to the touch, but he's hard to defeat. Would you want to touch him, anyway? I wouldn't. Jumbo Flan absorbs all kinds of elemental spells, and has high Magic Defense to boot, so non-elemental spells don't do much damage. Don't even think about using physical attacks - no matter how high your strength is, all weapon-based techniques do 0 damage. Jae kindly informed me via email to try to use Ultima in conjunction with Doublecast and Copycat, and having road tested this, can confirm he's correct. To make this battle even easier, Slow Jumbo Flan by casting Reflect on one of your party members, then Slow on that same member. (Jumbo Flan is constantly in Reflect status, and casting slow on him directly will bounce it back to you - that's why you want to Reflect your Slow spell off a party member.) Besides Slow, Jumbo Flan is also vulnerable to Blind and Doom (count: 200), although seeing as he never uses a physical attack, and magic circumvents Blind status, I don't know why you'd want to use the former on him. Alternately, make sure Anima knows Haste, Ultima, Lancet, and _maybe_ Shell and Dispel. Summon her, Haste and Shell her, and have her use |
| conditions | prize for unlocking |
| Capture at least 3 of each monster from the flan species. These are: Water Flan (Besaid Island), Thunder Flan (Mi'ihen Highroad), Snow Flan (Moonflow), Ice Flan (Macalania Lake or Snowfield), Flame Flan (Calm Lands),and Dark Flan (Gagazet Cavern or Zanarkand Ruins). | Twin Stars x60 |
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All data, HTML is copyright
Christine Bomke and Square
Haven. You do not have permission to copy this data for any reason other than personal use. Data
based on Christine Bomke's Monster Arena FAQ, © 2001, 2002
Christine Bomke.
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Final Fantasy X
| Monster Properties |
cost

Amount of gil you have to pay to fight this monster.
HP

Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.
AP

Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.
steal

Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.
drop

Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.
elemental properties

• Absorb: The enemy absorbs this element.
• Null: The element has no effect.
• 1/2: The element strikes at 50% strength.
• 1.5x: The element strikes at 150% strength.
• N/A: The element strikes at normal strength.
dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.
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