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Final Fantasy X

Platform:
ps2
Developer:
Square
Genre:
Traditional RPG
Series:
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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Monster Arena Bestiary

[show all monsters]
 

Nega Elementalcost
8,000 gil
HP (overkill)AP (overkill)stealdrop
1,300,000 (15,000)10,000 (10,000)Star Curtain Twin Stars 
  Twin Stars Dark Matter 
powerdefensemag. powermag. defensespeedevade %
01408062440
FireThunderWaterIceHoly 
AbsorbAbsorbAbsorbAbsorbAbsorb 
dropped weaponsDropped armor# of slots
Firestrike
Thunderstrike
Waterstrike
Icestrike
Fire Eater
Lightning Eater
Water Eater
Ice Eater
2-4
# of abilities
2-4
strategy
Nega Elemental counterattacks all physical attacks with Ultima, even Overdrives, so don't use those unless your Magic Defense is 255. You cannot get around this by casting Reflect on your party, either, because Ultima penetrates Reflect. Instead, use the same strategy you used to kill Jumbo Flan above - Doublecast Ultima, and Copycat like it's going out of style, or summon Anima and have her use Pain, because Pain is not a physical attack. Nega Elemental's regular attacks are insignificant compared to its Ultima counter, and all they consist of is a weak Drain, and Reflect when its HP is getting low.
conditionsprize for unlocking
Capture at least 3 of each monster from the elemental species. These are: Yellow Element (Kilika Forest), White Element (Mi'ihen Highroad), Red Element (Mushroom Rock Road), Gold Element (Thunder Plains), Blue Element (Macalania Forest), Dark Element (Cavern of the Stolen Fayth), and Black Element (Omega Ruins).Star Curtain x99


All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
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Final Fantasy X
Guides
Items
Bestiary
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties

cost

Amount of gil you have to pay to fight this monster.

HP

Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.

AP

Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.

steal

Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.

drop

Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

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