March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy X

Platform:
ps2
Developer:
Square
Genre:
Traditional RPG
Series:
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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Monster Arena Bestiary

[show all monsters]
 

One-Eyecost
8,000 gil
HP (overkill)AP (overkill)stealdrop
150,000 (15,000)10,000 (1,000)Lunar Curtain Magic Defense Sphere 
  Blessed Gem Dark Matter 
powerdefensemag. powermag. defensespeedevade %
5558771833810
FireThunderWaterIceHoly 
NullNullNullNullNull 
dropped weaponsDropped armor# of slots
· Triple AP · MP +10%
· MP +20%
· MP +30%
2-3
# of abilities
1-3
strategy
Stategy: If One-Eye has the first move, he'll use an attack called Shock Wave, which is every status abnormality in the book, on top of 9,999+ damage to every character. When fighting One-Eye, make sure at least one person in your active part is equipped with a weapon bearing First Strike, and if he gets the jump on you, simply swap that character out for Yuna, who will summon. The only other attack of One Eye's worth mentioning is a staring contest he has with one character - standard to all of the One-Eyed fiends, that inflicts Curse status.
conditionsprize for unlocking
Capture at least 4 of each monster from the eyeball species. These are: Floating Eye (Mi'ihen Highroad), Buer (Thunder Plains), Evil Eye (Macalania Snowfield), Ahriman (Mt. Gagazet or Inside Sin), and Floating Death (Omega Ruins).Stamina Tablet x60


All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
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Final Fantasy X
Guides
Items
Bestiary
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties

cost

Amount of gil you have to pay to fight this monster.

HP

Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.

AP

Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.

steal

Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.

drop

Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

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