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Final Fantasy X

Platform:
ps2
Developer:
Square
Genre:
Traditional RPG
Series:
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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Monster Arena Bestiary

[show all monsters]
 

Abadoncost
6,000 gil
HP (overkill)AP (overkill)stealdrop
380,000 (10,000)10,000 (10,000)Purifying Salt Mana Tablet 
  Shining Gem Dark Matter 
powerdefensemag. powermag. defensespeedevade %
40180951601200
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Magic +5%
Magic +10%
Magic +20%
Magic Defense +5%
Magic Defense +10%
Magic Defense +20%
2-4
# of abilities
1-3
strategy
Cast Hastega. Attack with Quick Hit. Rinse, lather, repeat. Don't bother with magic, because he has constant Nul-All, Reflect, and other protective statuses in place. His attacks include Pharoah's Curse, which you may have been afflicted by when fighting the Demonolith, all of the -aga spells, Flare, and Demi rarely. Abadon tends to use Pharoah's Curse more than anything, though, so either have Blindproof, Poisonproof, Curseproof, and/or :at:Auto-Med: in your armor.
conditionsprize for unlocking
Capture at least one of each monster from Inside Sin. These are: Exoray, Gemini (both kinds, each count as a seperate monster)*, Adamantoise*, Behemoth King, Wraith*, Great Malboro*, Barbatos**, and Demonolith*. *These monsters also appear in the Omega Ruins, but if you capture them there, they count towards your Inside Sin total. **Barbatos only appears in the Lunar Curtain x99

Abyss Wormcost
6,000 gil
HP (overkill)AP (overkill)stealdrop
480,000 (12,000)8,000 (8,000)Shadow Gem Stamina Tonic 
  Stamina Tablet Dark Matter 
powerdefensemag. powermag. defensespeedevade %
60249363220
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
Defense +5%
Defense +10%
Defense +20%
2-4
# of abilities
1-3
strategy
The Abyss Worm only LOOKS intimidating - but then you hit him, and you realize he's just an overgrown earthworm with serious post-nasal drip problems. Although the Abyss Worm doesn't have any status ailment weaknesses, outside of Doom (count: 200), he's extremely slow, and he doesn't have much physical defense power, so if at least one of your party members can deal 99,999 damage every time, this battle is over before it's even begun. Even if you can't deal 9,999 damage, Hastega, Doublecasting Flare or Ultima, or Lulu's Fury Overdrives will expedite things muchly. (Unfortunately, the Abyss Worm is immune to Demi, which means you can't expedite things even further.)
conditionsprize for unlocking
Capture at least one of each monster from Sanubia Desert. These are: Alcyone, Sand Wolf, Sand Worm*, Mushussu, Zuu, and Cactuar*. *All of the monsters appear in all areas, EXCEPT for the Sand Worm and Cactuar. The Sand Worm only appears in the Ruins and Sandstorm areas, and the Cactuar only appears on the screen closest to home - most frequently in the Sandstorm area. You can find all of these monsters except for the Mulfushu and Alcyone at the Sanubia Sand Dune location, accessable by searching the coordinates X-15 Y-41 while on the airship. I think.Shadow Gem x99

Bomb Kingcost
8,000 gil
HP (overkill)AP (overkill)stealdrop
480,000 (10,000)10,000 (10,000)Fire Gem Door to Tomorrow 
  Shining Gem Dark Matter 
powerdefensemag. powermag. defensespeedevade %
7320071200460
FireThunderWaterIceHoly 
AbsorbN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
Defense +5%
Defense +10%
Defense +20%
2-4
# of abilities
1-3
strategy
Bomb King is a strange one. Unlike his bomb brethren, normal attacks don't automatically make him swell... sometimes. Christian Washington postulated that when you deal a certain amount of damage to Bomb King, regardless of whether it was a physical or magical attack, he will swell. When Bomb King swells a fourth time, every attack you do will make him counter with Ultima. Bomb King's other attacks include Fire, Fira, and Firaga. An easy way to defeat Bomb King is to make sure all of your characters are equipped with weapons that have Magic Counter, and possibly armor with Fire Eater for the sake of keeping everyone at full health, then Haste the Bomb King, Shell your party members to offset some of Bomb King's magic damage, and have them defend. Whenever Bomb King attacks, your characters will automagically counterattack. However, these counterattacks by your party do not make Bomb King swell. Again, credit to Christian Washington for this strategy.
conditionsprize for unlocking
Capture at least 5 of each monster from the bomb species. These are: Bomb (Mi'ihen Highroad), Grenade (Mt. Gagazet), and Puroburos (Omega Ruins).Turbo Ether x60

Cactuar Kingcost
6,000 gil
HP (overkill)AP (overkill)stealdrop
100,000 (10,000)8,000 (8,000)Chocobo Wing Blessed Gem 
  Designer Wallet Dark Matter 
powerdefensemag. powermag. defensespeedevade %
25510025525580240
FireThunderWaterIceHoly 
NullNullNullNullNull 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
Defense +5%
Defense +10%
Defense +20%
2-4
# of abilities
1-3
strategy
Cactuar King is fast with ridiculously high Evade and Magic Defense, so definately include Wakka in this battle - he may be the only one who can reliably hit him. And regardless of whether you're able to make a connecting hit on him or not, the Cactuar King will counterattack with 10,000 Needles. When his turn comes to, Cactuar King will use 10,000 Needles about 40% of the time, 99,999 Needles 50% of the time, and run away (!) 10% of the time. Wakka's Attack Reel Overdrive, or Blitz Ace will finish him off quickly. Between this fight, and the Cactuar minigame in Sanubia Desert, you may wind up hating Cactuars for life.
conditionsprize for unlocking
Capture at least one of each monster from Thunder Plains. These are: Aerouge, Buer, Melusine, Kusariqqu, Qactuar*, Gold Element, Larva, and Iron Giant**.
*You will not encounter Qactuars until you've prayed to at least one of the glowing Qactuar stones.
**The Iron Giant only appears north of Rin's travel agency.
Chocobo Wing x99

Catastrophecost
15,000 gil
HP (overkill)AP (overkill)stealdrop
2,200,000 (99,999)50,000 (50,000)Gambler's Spirit Designer Wallet 
  Level 2 Key Sphere Dark Matter 
powerdefensemag. powermag. defensespeedevade %
120807780340
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Sleepstrike
Silencestrike
Darkstrike
Poisonstrike
Stonestrike
Zombiestrike
Slowstrike
Sleepproof
Silenceproof
Darkproof
Stoneproof
Poisonproof
Zombieproof
Slowproof
3-4
# of abilities
1-4
strategy
Catastrophe begins the battle in its shell, and won't come out until you've inflicted about 500,000 damage upon it. While in its shell, its defense is slightly higher, and it will attack all of your characters with a combination Poison/Confusion/Curse attack if given the chance. Hastega at the beginning of the fight, and proceed to attack Catastrophe until it comes out of its shell. Once you've coerced Catastrophe out of its shell, its pattern of attack goes: Toxic Spray -> Demi -> Hundred Thorns. Toxic Spray does minimal damage to a single character, and puts them in in Power Break, Magic Break, Armor Break, and Mental Break status. Demi is a standard Demi - it reduces your party's HP by 1/4. Lastly, Hundred Thorns hits all of your party members for large damage, which at low defense does upwards of 30,000 damage - half that with protect - and clues you into why this boss is called
conditionsprize for unlocking
Capture the nescessary number of monsters to conquer 6 areas.Door to Tomorrow x99

Catoblepascost
6,000 gil
HP (overkill)AP (overkill)stealdrop
550,000 (10,000)8,000 (8,000)Healing Spring Three Stars 
  Stamina Tonic Dark Matter 
powerdefensemag. powermag. defensespeedevade %
76335827470
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Sleepstrike
Silencestrike
Darkstrike
Poisonstrike
Stonestrike
Zombiestrike
Slowstrike
Deathstrike
Sleepproof
Silenceproof
Darkproof
Stoneproof
Poisonproof
Zombieproof
Slowproof
Deathproof
3-4
# of abilities
2-4
strategy
Treat Catoblepas as you would a mega Behemoth, because that's what he is, and bear in mind that when you defeat him, he'll cast Ultima as a last gasp. Cast Shell on your party before you slay him, if you don't have very high magic defense, or cripple him by using any and all four 'Breaks', of which he has 50% resistance to.
conditionsprize for unlocking
Capture at least one of each monster from Mt. Gagazet. These are: Bandersnatch, Grat, Grenade, Bashura, Ahriman, Grendel, Dark Flan, Mandragora, Behemoth, Splasher, Achelous, and Maelspike. Bear in mind that this area encompasses the snowy exterior of Mt. Gagazet, the Cavern interior, the flooded part of the cavern, and the ruins of the Zanarkand Freeway. Also, capturing at least two of the Splasher, Achelous, and Maelspike will unlock Shinryu in addition to Catoblepas - see Shinryu's entry in the Original Creations section for more detail.Blossom Crown x1

Chimerageistcost
6,000 gil
HP (overkill)AP (overkill)stealdrop
120,000 (10,000)8,000 (8,000)Mana Spring Return Sphere 
  Stamina Spring Dark Matter 
powerdefensemag. powermag. defensespeedevade %
66106810290
FireThunderWaterIceHoly 
NullNullNullNullN/A 
dropped weaponsDropped armor# of slots
Firestrike
Waterstrike
Icestrike
Fire Eater
Water Eater
Ice Eater
2-3
# of abilities
1-3
strategy
Chimerageist will most likely be the easiest of any of these bosses, because he'll also be the first one you fight - the Monster Trainer won't let you fight any of the other bosses until you've captured all the monsters from the Calm Lands, remember? Aqua Breath, which Kimahri may learn from him, is the most damaging of his attacks, and it hits your entire party, but so long as you have Waterproof or Water Eater armor, or NulTide status, it's nothing to worry about. His other attacks include a fireball called Megid Flame, and the usual complement of Chimera spells. Chimerageist has 50% resistance to all four 'Breaks', and no resistance to Doom.
conditionsprize for unlocking
Capture at least one of each monster from the Calm Lands. These are: Nebiros, Skoll, Flame Flan, Anacondaur, Shred, Coeurl*, Ogre, Malboro*, and Chimera Brain. *The Coeurl and Malboro also appear in the Cavern of the Stolen Fayth, but if you capture them there, they count towards your Calm Lands total. If you're having trouble running into a particular monster, the trainer even tells you that the rarest monsters tend to spawn in the northwest corner of the Calm Lands.Farplane Wind x60

Coeurl Reginacost
6,000 gil
HP (overkill)AP (overkill)stealdrop
380,000 (10,000)8,000 (8,000)Farplane Wind Shining Gem 
  Blessed Gem Dark Matter 
powerdefensemag. powermag. defensespeedevade %
1407040750
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Deathstrike
Double AP
Sleepproof
Silenceproof
Darkproof
Stoneproof
Poisonproof
Zombieproof
Slowproof
Deathproof
2-3
# of abilities
1-3
strategy
Another pushover - kind of a spiritual successor to the panther enemies you fought in the Tower of Bab-il in Final Fantasy IV, except without the difficulty. She'll sit there while you attack her repeatedly, and most of the time use a combination Doom/Curse/Confuse attack called "Chaos", but so long as you have Confuseproof, Deathproof, and possibly Curseproof, it can't harm you. Very rarely, Coeurlregina will use Hyper Blaster, which is instant death to one character, and fairly weak Flare, Thundaga, and Drain spells. If for some reason you can't wear down her 380000 HP in a reasonable amount of time, she too is vulnerable to Doom, and the counter is set at 200.
conditionsprize for unlocking
Capture at least one of each monster from Mushroom Rock Road. These are: Thunder Flan*, Gandarewa*, Raptor, Lamashtu, Red Element*, Funguar*, and Garuda. *These asterisked monsters appear in more areas than just Mushroom Rock Road. Thunder Flan also appears in the "Old" part of Mi'ihen Highroad, and Red Element, Funguar, and Gandarewa appear in the southern part of Djose Highroad.Candle of Life x99

Don Tonberrycost
8,000 gil
HP (overkill)AP (overkill)stealdrop
480,000 (10,000)8,000 (8,000)Candle of Life Farplane Wind 
  Designer Wallet Dark Matter 
powerdefensemag. powermag. defensespeedevade %
9510075100370
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Sleepstrike
Silencestrike
Darkstrike
Poisonstrike
Stonestrike
Zombiestrike
Slowstrike
Deathstrike
Sleepproof
Silenceproof
Darkproof
Stoneproof
Poisonproof
Zombieproof
Slowproof
Deathproof
3-4
# of abilities
2-4
strategy
If you attack Don Tonberry when he's at the far side of the screen, he'll automatically counterattack with an insanely powerful version of Karma, (ten times the power of a standard Karma, to be exact) which will usually kill you, even at high levels. Whereas if you defend for four turns while he walks towards you, and only attack him when you're staring him in the face, he won't counterattack. :at:Auto-Phoenix: or :wm:Auto-Life: are nescessary if you don't heed the Karma warning, and attack him before you can see the whites of his eyes. For a laugh, try summoning an Aeon to see his Voodoo attack...
conditionsprize for unlocking
Capture at least one of each monster from the Cavern of the Stolen Fayth. These are: Epaaj, Imp*, Yowie, Thorn, Dark Element, Nidhogg*, Valaha, Ghost, and Tonberry. *The Imp and Nidhogg also appear in Mt. Gagazet, but if you capture them there, they count towards your Cavern of the Stolen Fayth total. The encounter rate for certain monsters in the cave is ridiculously low, so if you can't find a certain monster right away, like a Tonberry, don't despair, you're not the only one. I personally spent four hours searching for Tonberries in the cave, and only found five in that time. Arcaneja and others on the GameFAQs FFX board have reported that the Tonberry rate was highest in the Silver Hourglass x40

Earth Eatercost
15,000 gil
HP (overkill)AP (overkill)stealdrop
1,300,000 (99,999)50,000 (50,000)Gambler's Spirit Fortune Sphere 
  Level 1 Key Sphere Dark Matter 
powerdefensemag. powermag. defensespeedevade %
117200186210470
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Triple Overdrive Auto Potion3-4
# of abilities
1
strategy
When standing upright, the Earth Eater will attack (AND counterattack) with Megaton Punch, which inflicts Death on one character if the damage doesn't kill them outright. Deathproof armor and Protect status will help tremendously. If you do enough damage to the Earth Eater cumulatively or all at once, you'll knock it on its back - I believe something in the neighborhood of 100,000 damage is required to knock the Earth Eater down. When it is on its back, it cannot attack you, or do anything except roll back and forth looking pitiful... unless you attack it, which will net you an automatic Flare counterattack directed at a random character. Luckily this Flare does not break the damage limit, in other words, 9999 damage is the most that it can do, but this is still quite punishing at low levels. Cast Shell on your party while the Earth Eater is trying to pick itself up to halve the Flare damage.
conditionsprize for unlocking
Capture the nescessary number of monsters to conquer 2 areas.Three Stars x60

Espadacost
6,000 gil
HP (overkill)AP (overkill)stealdrop
280,000 (15,000)8,000 (8,000)Farplane Shadow Rename Card 
  Farplane Wind Dark Matter 
powerdefensemag. powermag. defensespeedevade %
44100311605112
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
Defense +5%
Defense +10%
Defense +20%
2-4
# of abilities
1-3
strategy
Espada has a rather annoying instant-death counterattack, but very low HP. You can circumvent this by zombifying your party members, which makes them immune to instant death, or having the Deathproof and/or Auto Phoenix abilities in your armor. If your evade is high enough, you don't even need to worry about it, because you'll always dodge the counterattack. Espada also has no resistance whatsoever to all four 'Breaks', and 50% resistance to Slow. Enjoy this easy fight.
conditionsprize for unlocking
Capture at least one of each monster from Macalania. These are: Wasp, Murussu, Blue Element, Xiphos, Chimera, Evil Eye*, Snow Wolf*, Mafdet*, and Ice Flan*. The monsters without asterisks appear in Macalania Forest, and the ones with asterisks appear around Lake Macalania and Macalania Snowfield. Also, do not confuse Murussu with Mafdet - they're both armored moles, but one is pink, red, and blue, and has a crystal growing out of its head (Murussu), and the other is grayish-lavender with smoke coming out of pores in its back (Mafdet).Shining Gem x60

Fafnircost
8,000 gil
HP (overkill)AP (overkill)stealdrop
1,100,000 (13,000)10,000 (10,000)Gold Hourglass Light Curtain 
  Stamina Spring Dark Matter 
powerdefensemag. powermag. defensespeedevade %
7630109130380
FireThunderWaterIceHoly 
AbsorbAbsorbN/AAbsorbN/A 
dropped weaponsDropped armor# of slots
Firestrike
Thunderstrike
Waterstrike
Icestrike
Fire Eater
Water Eater
Ice Eater
2-4
# of abilities
1-4
strategy
Fafnir is like any other dragon you've fought - it has a physical attack, mauling one character, and an elemental breath attack. Generally on its first and second turns, it'll use a physical attack against a single character, but on subsequent attacks, will use a
conditionsprize for unlocking
Capture at least 4 of each monster from the dragon species. These are: Vouivre (Mi'ihen Highroad), Lamashtu (Mushroom Rock Road), Kusariqqu (Thunder Plains), Mushussu (Sanubia Desert), and Nidhogg (Cavern of the Stolen Fayth or Mt. Gagazet).Purifying Salt x99

Fenrircost
8,000 gil
HP (overkill)AP (overkill)stealdrop
850,000 (99,999)10,000 (10,000)Chocobo Feather Agility Sphere 
  Chocobo Wing Dark Matter 
powerdefensemag. powermag. defensespeedevade %
73401216520060
FireThunderWaterIceHoly 
1/21/21/21/21/2 
dropped weaponsDropped armor# of slots
Sleepstrike
Silencestrike
Darkstrike
Poisonstrike
Stonestrike
Zombiestrike
Slowstrike
Deathstrike
Sleepproof
Silenceproof
Darkproof
Stoneproof
Poisonproof
Zombieproof
Slowproof
Deathproof
Confuseproof
3-4
# of abilities
2-4
strategy
Fenrir is fast, agile, and has two very powerful attacks, one of which is instant death even to Aeons, and the other does 15,000+ damage on top of confusion to a single character. And did I mention, he's FAST? Even if you cast Hastega, you may not be able to keep up with Fenrir. If there was ever a battle to abuse Mindy's Passado, this is it. He has 99% resistance to Armor Break and Mental Break, but in my opinion, the 1% chance of making a connecting hit outweighs the benefit of inflicting either of these on him. Alternately, if you're playing the
conditionsprize for unlocking
Capture at least 3 of each monster from the wolf species. These are: Dingo (Besaid Island), Mi'ihen Fang (Mi'ihen Highroad), Garm (Moonflow), Snow Wolf (Macalania Snowfield), Sand Wolf (Sanubia Desert), Skoll (Calm Lands), and Bandersnatch (Mt. Gagazet).Chocobo Feather x99

Greater Spherecost
15,000 gil
HP (overkill)AP (overkill)stealdrop
1,500,000 (99,999)50,000 (50,000)Gambler's Spirit Luck Sphere 
  Return Sphere Dark Matter 
powerdefensemag. powermag. defensespeedevade %
87130102120550
FireThunderWaterIceHoly 
VariesVariesVariesVariesVaries 
dropped weaponsDropped armor# of slots
One MP Cost Auto Phoenix2-4
# of abilities
1
strategy
If there was ever a poster child for :at:Auto-Protect: armor, it would be Greater Sphere. Even at very high levels, Greater Sphere still gave me lots of trouble, because it constantly randomly counterattacks with Aqua Press or Ultima, and the former does ridiculously high damage even at 255 defense - Protect makes it barely survivable. Besides that, obsessively keeping your party in :at:Auto-Life: status will save your rear. Luckily, Greater Sphere doesn't have much HP, so a few 12-hit Attack Reels at 99,999 per hit should dispose of it, or if you have the patience to wait 255 turns, it's vulnerable to Doom.
conditionsprize for unlocking
Capture the nescessary number of monsters to conquer 2 species.Supreme Gem x60

Hornetcost
8,000 gil
HP (overkill)AP (overkill)stealdrop
620,000 (50,000)10,000 (10,000)Poison Fang Accuracy Sphere 
  Cleaning Salts Dark Matter 
powerdefensemag. powermag. defensespeedevade %
6370889510217
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
Defense +5%
Defense +10%
Defense +20%
2-4
# of abilities
1-3
strategy
Wouldn't you know it, another monster with a high evade rate! Heavens to Betsy! He hits pretty hard for an overgrown insect, including a poison stinger, and instant death stinger attacks, and never misses (there's a reason the Hornet drops Accuracy Spheres) but all of his attacks target a single character. His standard non-stinger physical attack inflicts Sleep, Silence, Blind, and Death on a single character.
conditionsprize for unlocking
Capture at least 4 of each monster from the insect species. These are: Killer Bee (Kilika Forest), Bite Bug (Moonflow), Wasp (Macalania Forest), and Nebiros (Calm Lands).Mana Tonic x60

Ironcladcost
8,000 gil
HP (overkill)AP (overkill)stealdrop
2,000,000 (99,999)10,000 (10,000)Light Curtain HP Sphere 
  Stamina Tablet Dark Matter 
powerdefensemag. powermag. defensespeedevade %
1002200180650
FireThunderWaterIceHoly 
NullNullNullNullN/A 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
HP +10%
HP +20%
HP +30%
2-4
# of abilities
1-3
strategy
Like Vorban, Ironclad is armored, and Armor Break only works 5% of the time, so use Auron's Banishing Blade Overdrive or a Frag Grenade instead to crack his armor. Whenever you attack Ironclad, he'll automatically counterattack with Reppageki, but if your evade rate is high enough, he'll never hit you! It's a very good idea to kill Pteryx lots before taking Ironclad on - or any of these bosses, really. Ironclad's pattern of attack, eschewing couterattacks, is thus: Reppageki (medium damage attack against a single character), then Bushinzan (large damage to all characters plus reduces MP to 0), then Shinryudan (large damage to a single character). After he preforms all three, he starts over with Reppageki again.
conditionsprize for unlocking
Capture 10 of each from the iron giant species. These are: Iron Giant (north part of Thunder Plains), Gemini A (Inside Sin or Omega Ruins, armed with a sword), and Gemini B (Inside Sin or Omega Ruins, armed with a club). Each Gemini counts as a seperate monster!Mana Tablet x60

Jormungandcost
6,000 gil
HP (overkill)AP (overkill)stealdrop
520,000 (10,000)8,000 (8,000)Petrify Grenade Supreme Gem 
  Three Stars Dark Matter 
powerdefensemag. powermag. defensespeedevade %
773380186536
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Sleepstrike
Silencestrike
Darkstrike
Poisonstrike
Stonestrike
Zombiestrike
Slowstrike
Sleepproof
Silenceproof
Darkproof
Stoneproof
Poisonproof
Zombieproof
Slowproof
3-4
# of abilities
1-4
strategy
Yet another easy fight. Jormungand likes to petrify you, but you expected that from his palette-swapped Basilisk appearance, right? Right. If he doesn't use a stone gaze-type attack, he'll attack one party member with his claws for piddly damage, or use a sonic tail attack that hits your whole party, which may be halved by :Shell. Verily, Jormungand is slow as molasses, so as long as you have Stoneproof, and abuse Overdrives and Quick Hit, he'll probably only get one hit on you. Should you choose to cripple him further, he's also vulnerable to Slow status, and has 90% resistence to all four 'Breaks'.
conditionsprize for unlocking
Capture at least one of each monster from Djose Highroad. These are: Bite Bug, Garm, Bunyip, Simurgh, Snow Flan, Basilisk, and Ochu (Ochu only appears along the Moonflow, which is west of Djose Temple).Petrify Grenade x99

Juggernautcost
8,000 gil
HP (overkill)AP (overkill)stealdrop
1,200,000 (15,000)8,000 (8,000)Lunar Curtain Strength Sphere 
  Shining Gem Dark Matter 
powerdefensemag. powermag. defensespeedevade %
981407062420
FireThunderWaterIceHoly 
AbsorbN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
Defense +5%
Defense +10%
Defense +20%
2-4
# of abilities
1-3
strategy
Juggernaut isn't hard, it's just hard to wear down. Immediately cast Hastega upon entering the battle, and use Quick Hit until Juggernaut's second turn comes up. You actually get a free turn - the first move Juggernaut will make is to charge up for a multiple-character fire breath attack, which is the second move. If you're swift about it, you can probably kill Juggernaut before it has a chance to unleash this move, but if you're not, swap one of your characters for Yuna, and have her summon an Aeon to take the brunt of Juggernaut's fire breath attack. Alternately, armor with Fire Eater will absorb its breath, and NulBlaze and Fireproof armor will nullify the breath altogether. During subsequent turns, Juggernaut may charge up for another fire attack, thus forfeiting its turn, or (more likely) it will rush up to one or more characters and maul them, like Fafnir above likes to do. Juggernaut has 95% resistance to all four 'Breaks', and 0% resistance to Doom (count: 200).
conditionsprize for unlocking
Capture at least 5 of each monster from the horned species. These are: Dual Horn (Mi'ihen Highroad), Valaha (Cavern of the Stolen Fayth), and Grendel (Gagazet Cavern or Zanarkand Ruins).Light Curtain x99

Jumbo Flancost
8,000 gil
HP (overkill)AP (overkill)stealdrop
1,300,000 (99,999)10,000 (10,000)Lunar Curtain Magic Sphere 
  Mana Tablet Dark Matter 
powerdefensemag. powermag. defensespeedevade %
32559880600
FireThunderWaterIceHoly 
AbsorbAbsorbAbsorbAbsorbAbsorb 
dropped weaponsDropped armor# of slots
Magic Booster Fire Eater
Water Eater
Ice Eater
2-4
# of abilities
1-3
strategy
Jumbo Flan is HARD... well technically he's jellylike, and probably soft and squishy to the touch, but he's hard to defeat. Would you want to touch him, anyway? I wouldn't. Jumbo Flan absorbs all kinds of elemental spells, and has high Magic Defense to boot, so non-elemental spells don't do much damage. Don't even think about using physical attacks - no matter how high your strength is, all weapon-based techniques do 0 damage. Jae kindly informed me via email to try to use Ultima in conjunction with Doublecast and Copycat, and having road tested this, can confirm he's correct. To make this battle even easier, Slow Jumbo Flan by casting Reflect on one of your party members, then Slow on that same member. (Jumbo Flan is constantly in Reflect status, and casting slow on him directly will bounce it back to you - that's why you want to Reflect your Slow spell off a party member.) Besides Slow, Jumbo Flan is also vulnerable to Blind and Doom (count: 200), although seeing as he never uses a physical attack, and magic circumvents Blind status, I don't know why you'd want to use the former on him. Alternately, make sure Anima knows Haste, Ultima, Lancet, and _maybe_ Shell and Dispel. Summon her, Haste and Shell her, and have her use
conditionsprize for unlocking
Capture at least 3 of each monster from the flan species. These are: Water Flan (Besaid Island), Thunder Flan (Mi'ihen Highroad), Snow Flan (Moonflow), Ice Flan (Macalania Lake or Snowfield), Flame Flan (Calm Lands),and Dark Flan (Gagazet Cavern or Zanarkand Ruins).Twin Stars x60

Kottoscost
6,000 gil
HP (overkill)AP (overkill)stealdrop
440,000 (15,000)8,000 (8,000)Stamina Spring Healing Spring 
  Soul Spring Dark Matter 
powerdefensemag. powermag. defensespeedevade %
8860121360
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Counter
Evade & Counter
Magic Counter
HP +10%
HP +20%
HP +30%
# of abilities
1-3
strategy
Kottos counterattacks everything - Overdrives, phsyical attacks, magic attacks, even simply Stealing from him will cause him to attack you. If you fight Kottos when you're just beginning to capture monsters, you may get creamed, but he's a piece of cake at higher levels. Have everyone in Protect status, and lots of HP and Phoenix Downs. At 255 Defense and in Protect status, his counterattack will only do about 1500 damage.
conditionsprize for unlocking
Capture at least one of each monster from Mi'ihen Highroad. These are: Raldo, Floating Eye, Mi'ihen Fang, White Element, Bomb, Dual Horn, Vouivre*, and Ipiria*. *These last two only appear in the Soul Spring x99

Malboro Menacecost
6,000 gil
HP (overkill)AP (overkill)stealdrop
640,000 (12,000)8,000 (8,000)Remedy Mana Tonic 
  Mana Spring Dark Matter 
powerdefensemag. powermag. defensespeedevade %
60245363340
FireThunderWaterIceHoly 
1.5xN/AAbsorbN/AN/A 
dropped weaponsDropped armor# of slots
Sleepstrike
Silencestrike
Darkstrike
Poisonstrike
Stonestrike
Zombiestrike
Slowstrike
Sleepproof
Silenceproof
Darkproof
Stoneproof
Poisonproof
Zombieproof
Slowproof
3-4
# of abilities
1-4
strategy
This guy is like a souped-up, giant Great Malboro, so equip armor with the Berserkproof, Confuseproof, and Auto Med abilities, or [Ribbon] if you're playing the PAL or "International" releases. Malboro Menace will always ambush you on the first turn and use Putrid Breath immediately, so ifyou have a weapon bearing the First Strike auto ability, make sure you have it equipped to get an extra hit on him at the beginning of the battle, or swap that character our for Yuna who will summon an Aeon to take Malboro Menace's Putrid Breath attack. (If anyone is curious, Putrid Breath is simply Bad Breath plus small damage, but the damage is insignificant compared to having an entire party afflicted by Confusion...) His other methods of assault include two different tentacle attacks - one inflicts Petrify on a single character, and the other inflicts all four 'Breaks' on a single character. Like Stratavis before him, Malboro Menace is vulnerable to Doom, although the Doom counter is set at 200.
conditionsprize for unlocking
Capture at least one of each monster from Kilika. These are: Killer Bee, Ragora, Dinonix, and Yellow Element.Poison Fang x99

Nega Elementalcost
8,000 gil
HP (overkill)AP (overkill)stealdrop
1,300,000 (15,000)10,000 (10,000)Star Curtain Twin Stars 
  Twin Stars Dark Matter 
powerdefensemag. powermag. defensespeedevade %
01408062440
FireThunderWaterIceHoly 
AbsorbAbsorbAbsorbAbsorbAbsorb 
dropped weaponsDropped armor# of slots
Firestrike
Thunderstrike
Waterstrike
Icestrike
Fire Eater
Lightning Eater
Water Eater
Ice Eater
2-4
# of abilities
2-4
strategy
Nega Elemental counterattacks all physical attacks with Ultima, even Overdrives, so don't use those unless your Magic Defense is 255. You cannot get around this by casting Reflect on your party, either, because Ultima penetrates Reflect. Instead, use the same strategy you used to kill Jumbo Flan above - Doublecast Ultima, and Copycat like it's going out of style, or summon Anima and have her use Pain, because Pain is not a physical attack. Nega Elemental's regular attacks are insignificant compared to its Ultima counter, and all they consist of is a weak Drain, and Reflect when its HP is getting low.
conditionsprize for unlocking
Capture at least 3 of each monster from the elemental species. These are: Yellow Element (Kilika Forest), White Element (Mi'ihen Highroad), Red Element (Mushroom Rock Road), Gold Element (Thunder Plains), Blue Element (Macalania Forest), Dark Element (Cavern of the Stolen Fayth), and Black Element (Omega Ruins).Star Curtain x99

Nemesiscost
25,000 gil
HP (overkill)AP (overkill)stealdrop
10,000,000 (99,999)50,000 (50,000)Level 4 Key Sphere Warp Sphere 
  Warp Sphere Dark Matter 
powerdefensemag. powermag. defensespeedevade %
2551502551502000
FireThunderWaterIceHoly 
AbsorbAbsorbAbsorbAbsorbAbsorb 
dropped weaponsDropped armor# of slots
Break Damage Limit Break HP Limit3-4
# of abilities
1
strategy
First of all, you don't need high HP or even Auto-Life to defeat Nemesis, all you'll need is to be able to hit for 99,999 damage, and an agility stat of at least 170 to pull this off in a reasonable amount of time - 220+ is ideal. If you don't, stop reading this strategy right now and go slaughter Fenrir until you do. ...Done? Good. Nemesis counters Overdrives, but nothing else. Using whomever you like, cast Hastega at the beginning of the battle. Use Quick Hit until Nemesis' turn comes up, and swap someone out for Yuna, who will immediately summon an Aeon to act as a sacrificial lamb. (If you're already using Yuna as one of your three characters, even better.) One hit from Nemesis will probably kill your Aeon, but this is okay, because doing so will bring the turn to move back to you, even if Nemesis had two or more turns in a row after your Aeon! At 220+ agility, you should be getting 18-20 Quick Hits between each of Nemesis' turns. Seven dead Aeons later, Nemesis will turn into pyreflies and that sweet
conditionsprize for unlocking
Capture 10 of each monster, and beat all of the bosses at the Monster Arena.Master Sphere x10

Neslugcost
15,000 gil
HP (overkill)AP (overkill)stealdrop
4,000,000 (12,000)50,000 (50,000)Gambler's Spirit Pendulum 
  Friend Sphere Dark Matter 
powerdefensemag. powermag. defensespeedevade %
1308013080430
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Piercing
Triple AP
HP +10%
HP +20%
HP +30%
2-3
# of abilities
1-3
strategy
Besides having fallen out of the ugly tree and hit every branch on the way down, the Neslug likes to retreat into its shell and regenerate large amounts of HP per turn with Curaga and Regen when you've depleted some of its life. While in its shell, it becomes impervious to all weapon-based attacks. (In other words, Mindy's Passado doesn't work. Boo hoo!) So what do you do? First, make sure at least one person knows Ultima and Doublecast, everyone knows Copycat, and you've got a good supply of Turbo Ethers. Cast Hastega at the beginning of the battle, and Quick Hit, Attack Reel, or Blitz Ace the Neslug until it retreats into its shell. If you're quick enough, the Neslug won't even get a change to attack you before it goes into its shell. The Neslug will not come out of its shell until it is completely healed, so don't wait for it to come out, and thereby negate all of your hard work. Instead, Doublecast Ultima, and Copycat until its shell shatters, stopping only to replenish the MP of a party member who's low. Alternately, despite Blitz Ace being weapon-based, it still does damage. You could go into battle with everyone's Overdrive bars full, and Entrust them to Tidus so that he can Blitz Ace over and over. When the shell shatters (and this is a pretty cool animation, IMHO), you'll know the Neslug only has about one million HP left. Obviously it cannot retreat into its shell anymore, so eleven hits at 99,999 damage later, you've won! Congrats. On the other hand, Ultima Gamer (ultimagamer@hotmail.com) submitted the following, which I am paraphrasing: go into battle with Wakka and any other two characters. Wakka and the other two characters must have a strength of 255, or near to it, and everyone must have full Overdrive gauges. Wakka must know Attack Reel, and you must be skilled at lining up the
conditionsprize for unlocking
Conquer all areas. This means you need to pretty much capture one of each monster.Winning Formula x99

One-Eyecost
8,000 gil
HP (overkill)AP (overkill)stealdrop
150,000 (15,000)10,000 (1,000)Lunar Curtain Magic Defense Sphere 
  Blessed Gem Dark Matter 
powerdefensemag. powermag. defensespeedevade %
5558771833810
FireThunderWaterIceHoly 
NullNullNullNullNull 
dropped weaponsDropped armor# of slots
Triple AP MP +10%
MP +20%
MP +30%
2-3
# of abilities
1-3
strategy
Stategy: If One-Eye has the first move, he'll use an attack called Shock Wave, which is every status abnormality in the book, on top of 9,999+ damage to every character. When fighting One-Eye, make sure at least one person in your active part is equipped with a weapon bearing First Strike, and if he gets the jump on you, simply swap that character out for Yuna, who will summon. The only other attack of One Eye's worth mentioning is a staring contest he has with one character - standard to all of the One-Eyed fiends, that inflicts Curse status.
conditionsprize for unlocking
Capture at least 4 of each monster from the eyeball species. These are: Floating Eye (Mi'ihen Highroad), Buer (Thunder Plains), Evil Eye (Macalania Snowfield), Ahriman (Mt. Gagazet or Inside Sin), and Floating Death (Omega Ruins).Stamina Tablet x60

Ornitholestescost
8,000 gil
HP (overkill)AP (overkill)stealdrop
800,000 (99,999)10,000 (10,000)Rename Card Gambler's Spirit 
  Chocobo Wing Dark Matter 
powerdefensemag. powermag. defensespeedevade %
83553017013080
FireThunderWaterIceHoly 
AbsorbN/ANullN/AN/A 
dropped weaponsDropped armor# of slots
Double Overdrive Defense +5%
Defense +10%
Defense +20%
2-3
# of abilities
1-3
strategy
Ornitholestes has a high evade rate, but low speed and physical attack power compared to most of the other Species Creations. So consider this an easy fight. However, if you fight him on lower levels, you may run into one of two attacks: a) a damage plus poison attack that never misses unless you have Poisonproof armor, or b) an HP-draining attack. Don't worry too much about the latter attack, instead worry about curing the poison before it has a chance to really damage you. As a last resort, use Doom (count: 200).
conditionsprize for unlocking
Capture at least 3 of each monster from the lizard species. These are: Dinonix (Kilika Forest), Ipiria (Mi'ihen Highroad), Raptor (Mushroom Rock Road), Melusine (Thunder Plains), Iguion (Macalania), Yowie (Cavern of the Stolen Fayth), and Zaurus (Omega Ruins).Stamina Spring x99

Pteryxcost
8,000 gil
HP (overkill)AP (overkill)stealdrop
100,000 (99,999)10,000 (10,000)Smoke Bomb Evasion Sphere 
  Candle of Life Dark Matter 
powerdefensemag. powermag. defensespeedevade %
9010051006060
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
Defense +5%
Defense +10%
Defense +20%
2-4
# of abilities
1-3
strategy
High evade rate, medium speed, extremely low HP, constantly in Regen status, vulnerable to Doom (count: 200) and all four 'Breaks'. The one attack that's even worth mentioning is Pteryx's beak attack, which curses you. Yawn. Next?
conditionsprize for unlocking
Capture at least 4 of each monster from the bird species. These are: Condor (Besaid Island), Simurgh (Djose Highroad), and Alcyone (Sanubia Desert).Mega Phoenix x99

Shinryucost
15,000 gil
HP (overkill)AP (overkill)stealdrop
2,000,000 (99,999)50,000 (50,000)Gambler's Spirit Wings to Discovery 
  Three Stars Dark Matter 
powerdefensemag. powermag. defensespeedevade %
92608698700
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Double AP Auto Med2-4
# of abilities
1
strategy
Because this battle takes place underwater, you can only use Tidus, Wakka, and Rikku. Shinryu will counterattack with his claw whenever he is attacked, which does about 8000+ damage to one character with 120 defense, but so long as one of your other party members has :ab:Auto-Phoenix: in their armor, this doesn't matter. Some people recommend killing off Tidus and Rikku, and letting Wakka take care of Shinryu with his Attack Reel Overdrive, because Shinryu won't use Eraser - his infamous petrification and shattering attack - if only one of your party members is alive. Barring that strategy, if your speed is high enough, just cast Hastega, and Quick Hit, Attack Reel, or Blitz Ace him to death. Shinryu's other offenses pale in comparison to Eraser, but they include Shining, which hits all of your party members multiple times for small damage, and a simple claw attack to one character, the same as his claw counterattack. There isn't any pattern to his attacks, and ideally your stats are high enough that you'll be able to kill him within one turn.
conditionsprize for unlocking
Capture at least 2 of each: Splasher, Achelous, and Maelspike from the flooded portion of Gagazet Cavern.Mega Elixir x30

Sleep Sproutcost
8,000 gil
HP (overkill)AP (overkill)stealdrop
98,000 (10,000)10,000 (10,000)Poison Fang Teleport Sphere 
  Farplane Wind Dark Matter 
powerdefensemag. powermag. defensespeedevade %
3167112203260
FireThunderWaterIceHoly 
1.5xN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Sleepstrike
Silencestrike
Darkstrike
Poisonstrike
Stonestrike
Zombiestrike
Slowstrike
Sleepproof
Silenceproof
Darkproof
Stoneproof
Poisonproof
Zombieproof
Slowproof
3-4
# of abilities
1-4
strategy
The first rule of Sprout Club is, YOU DO NOT ATTACK SLEEP SPROUT. The second rule of Sprout Club is, YOU DO NOT ATTACK SLEEP SPROUT. When in doubt, refer to rule 1. If you attack Sleep Sprout, it will automatically counter with a spore attack that's quite similar to the Malboro's Bad Breath. (
conditionsprize for unlocking
Capture at least 5 of each monster from the fungus species. These are: Funguar (Mushroom Rock Road or southern Djose Highroad), Thorn (Cavern of the Stolen Fayth), and Exoray (Inside Sin).Healing Spring x99

Strataviscost
6,000 gil
HP (overkill)AP (overkill)stealdrop
320,000 (10,000)8,000 (8,000)Smoke Bomb Amulet 
  Stamina Spring Dark Matter 
powerdefensemag. powermag. defensespeedevade %
73413282325
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
HP +10%
HP +20%
HP +30%
2-4
# of abilities
1-3
strategy
Easy, easy, easy. Don't be fooled by his Zuu-like appearance, this bird is a pushover. When he flops to the ground, which should happen after only a few hits, you'll know he's low on HP. At low levels, boost Yojimbo's Evade % with Speed Spheres, and have him kill Stratavis. Youji's evasion is so good, Stratavis will miss nearly every time! This tactic is courtesy of dreavien, who swears up and down that it works great on other Area Creation and Species Creation bosses. Barring using Yojimbo, or being leveled enough to kill him with physical attacks, Stratavis has a slight weakness to Slow, and all four 'Break' skills - these will work 10% of the time. Doom works as well, but you'll be sitting through 200 turns looking at his ugly mug.
conditionsprize for unlocking
Capture at least one of each monster from Besaid Island. These are: Dingo, Condor, Water Flan.Stamina Tonic x99

Tanketcost
8,000 gil
HP (overkill)AP (overkill)stealdrop
900,000 (10,000)10,000 (10,000)Light Curtain Defense Sphere 
  Lunar Curtain Dark Matter 
powerdefensemag. powermag. defensespeedevade %
1031003250410
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
Defense +5%
Defense +10%
Defense +20%
2-4
# of abilities
1-3
strategy
Despite being the ultimate armored mole, Tanket's defense doesn't seem to be much higher than any of the rest of these bosses. To level the playing field and reduce his defense to zero, use Auron's Banishing Blade Overdrive, or a Frag Grenade. Tanket has very high magic resistance, and only a basic bodyblow attack, which also Berserks the target. You do NOT want your bearers of Auto Phoenix to become Berserked, because this will prevent them from using a Phoenix Down on a fallen party member! Also, when only one party member is left alive, Tanket will repeatedly bodyblow them until they die, without giving you a turn, or chance counterattack. If you can kill him without any of the above transpiring, it's such a cheap and easy way to get Defense Spheres, I almost feel sorry for the little guy.
conditionsprize for unlocking
Capture at least 3 of each monster from the armored mole species. These are: Raldo (Mi'ihen Highroad), Bunyip (Djose Highroad or Moonflow), Murussu (Macalania Forest), Mafdet (Macalania Snowfield), Shred (Calm Lands), and Halma (Omega Ruins).Gold Hourglass x99.

Th'ubancost
15,000 gil
HP (overkill)AP (overkill)stealdrop
3,000,000 (99,999)50,000 (50,000)Gambler's Spirit Underdog's Secret 
  Teleport Sphere Dark Matter 
powerdefensemag. powermag. defensespeedevade %
1028021280530
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Triple AP
Triple Overdrive
HP +10%
HP +20%
HP +30%
3-4
# of abilities
1-3
strategy
Fighting Th'uban is lots of fun, if your idea of fun is DYING QUICKLY AND REPEATEDLY. Th'uban annoyingly counterattacks every physical and magical attack with a tail swipe that instantly removes any protective statuses from your whole party, like Regen, Haste, Protect, etc, unless that character has :at:Auto-Regen:, :at:Auto-Haste:, :at:Auto-Protect:, etc, in their armor. He also has a Pulsar Shockwave-esque attack that does 99,999 damage to one character, regardless of defense, and a vicious wing attack called Rainbow, which hits all characters multiple times, on top of cursing them. (Speaking of cursing, that's what I do every time Th'uban kills me. #$@&@*!!!) To defeat Th'uban the legitimate way, you'll probably want to employ Blitz Ace, Attack Reel, Passado, and a little bit of luck. If you don't mind cheating, however, and have lots of patience, there's a dirty trick you can use... Th'uban is vulnerable to Death Sentence. You can sentence him by using Kimahri's Doom Ronso Rage, or a Candle of Life. To ensure that you'll win the battle, keep everyone in :at:Auto-Life: status, and defend for all of the 255 turns that it will take for Death Sentence to automatically kill him. Do NOT attack him while you're Auto-Lifed, otherwise his tail swipe counterattack will remove the Auto-Life, along with any other positive statuses.
conditionsprize for unlocking
Capture the nescessary number of monsters to conquer 6 species.Gambler's Spirit x99

Ultima Bustercost
15,000 gil
HP (overkill)AP (overkill)stealdrop
5,000,000 (99,999)50,000 (50,000)Gambler's Spirit Winning Formula 
  Level 3 Key Sphere Dark Matter 
powerdefensemag. powermag. defensespeedevade %
1686017871720
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Triple AP
Overdrive -> AP
Triple Overdrive
Break MP Limit3-4
# of abilities
1-3
strategy
This isn't nescessarily a hard battle, just a long-ish one. First, cast Hastega, and if you can spare the turn, :wm:Auto-Life: at least one party member. Then destroy its arms and head with Quick Hit, and continue to use Quick Hit until Ultima Buster's turn comes up - if your Magic Defense statistic isn't at least equal to Ultima Buster's Magic Power statistic, immediately have Yuna summon an Aeon to bear Ultima Buster's attack, which 4 out of 5 times will be an extremely powerful Ultima spell. The other time, it will bodyslam a single character for 10,000+ damage, but because this is so unpredictable, use Aeons as damage absorbers just in case. Ultima and the bodyslam attack may be halved by Shell and Protect, respectively. The reason for killing the arms is self-evident - they shield Ultima Buster from your attacks - but the idea behind killing the head as well, is because every third turn, it will preform an attack that causes more damage than Ultima Buster's Ultima spell, and inflicts Slow, Poison, Confusion, Zombie, Power Break, Magic Break, Armor Break, and Mental Break. Very nasty.
conditionsprize for unlocking
Capture at least 5 of each monster.Dark Matter x99

Vidatucost
8,000 gil
HP (overkill)AP (overkill)stealdrop
95,000 (10,000)10,000 (10,000)Lightning Gem MP Sphere 
  Mana Tonic Dark Matter 
powerdefensemag. powermag. defensespeedevade %
12230772303380
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Double AP MP 10%
MP +20%
MP +30%
2-3
# of abilities
1-3
strategy
Don't bother using elemental spells on Vidatu, because his constant Nul-All and Regen status will nullify all of them. I believe he's also in Shell status, so non-elemental spells aren't very powerful either. Take him down in a single hit if you can hit for 99,999 damage.
conditionsprize for unlocking
Capture at least 4 of each monster from the floating wizard species. These are: Gandarewa (Mushroom Rock Road), Aerouge (Thunder Plains), and Imp (Mt. Gagazet or Cavern of the Stolen Fayth).Mana Spring x99

Vorbancost
6,000 gil
HP (overkill)AP (overkill)stealdrop
630,000 (10,000)8,000 (8,000)Healing Spring Friend Sphere 
  Stamina Tablet Dark Matter 
powerdefensemag. powermag. defensespeedevade %
9510075100330
FireThunderWaterIceHoly 
N/AN/AN/AN/AN/A 
dropped weaponsDropped armor# of slots
Str +5%
Str +10%
Str +20%
Defense +5%
Defense +10%
Defense +20%
2-4
# of abilities
1-3
strategy
Don't bother with Armor Break, because Vorban is immume to it, and all of the other
conditionsprize for unlocking
Capture at least one of each monster from the Omega Ruins. These are: Varuna*, Floating Death, Black Element, Zaurus, Spirit*, Halma, Machea, Master Coeurl, Master Tonberry*, and Puroburos*. *These monsters appear most frequently (which is to say, still not very frequently at all) in the basement level of the Omega Ruins, en route to Omega himself.Designer Wallet x60


All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
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Monster Properties

cost

Amount of gil you have to pay to fight this monster.

HP

Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.

AP

Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.

steal

Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.

drop

Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

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