======================================================================= BRAVE FENCER MUSASHI WALKTHROUGH GUIDE ======================================================================= Brave Fencer Musashi Walkthrough Guide Version 13.0 For Sony PlayStation Only By YEE SENG FU E-Mail : ysf@pacific.net.sg Date : 25th Dec'99 ICQ : 25076522 HomePage: http://www.geocities.com/TimesSquare/Portal/7933/ Country : Singapore Copyright Protected. 1998-1999. No part of the content is allowed to be reedited or published without the permission of the writer. It can only be used as a personal guide, but not for any commercial purposes. Anyone who has violated this agreement will be severely dealt with. Anyone who wants to link the faq to a particular site must seek permission from the author. Thanks for your cooperation. All the contents that are inside this faq cannot be reproduced in any way, shape, or form (Whether it is physical, electronic or otherwise) aside from being placed on a freely-accessible, non-commerical webpage, provided that it is original, unedited and altered format as well as seeking my permission. This faq cannot be used for any profitable purposes, even if no money is involved in it or for promotional purposes. Neither can it be used as any sort of commercial transaction or given away as some sort of bonus, gift, present etc. Giving away this faq as an incentive to attract buyers is prohibited or forbidden. This faq cannot be used by any publishers, editors, employees or any associates etc of any company, group, organisation, business or any other associations. It cannot be used in any game magazines, guides, books etc or in any other form of printed or electronic media in any way, shape, form (that includes reprinting, reference, inclusion) without the express written permission of the author, myself. This faq is owned and created by me, Yee Seng Fu. I have spent a lot of time typing this faq and the only way to show your appreciation is not to use this faq for profitable means and hopefully, this faq will be of some help to you. If you feel that, reading the faq like this is a bit tedious, especially when you have to look at the computer and play your game, you are allowed to print the part or whole of this document out, but the printed copies can only be for personal use. This FAQ is best viewed using wordpad with word wrapped to window. Please refer to my other Brave Fencer Musashi, including a boss guide, an assimilated guide, an action figure guide, Quest item guide, village guide, and so on for more details. Thank you!!! Comments are welcomed. _______________________________________________________________________ Okay! This is my first faq. I hope you can give me support. I live in Singapore and SquareSoft is ultimately my favourite developer. Someone asked me why i didn't write any faq for Zelda: Ocarina Of Time, since Zelda is a more popular and better action-RPG than Brave Fencer Musashi. Without doubt and with its popularity, many will be wanting to write an FAQ for Zelda. In terms of graphics and gameplay, Zelda is definitely a winner. However, Squaresoft is my favourite game developer and i really hope that my first faq is a Squaresoft game. At first, i didn't want to write any faq until I saw Henry Chan wrote that Tactics Orge Faq and that led me to this idea- I have been playing so many games, with my first system being Nintendo when i was seven years old. Nes and Super Nes were probably my favourite systems of all time. It will be nice if i am able to share some of my gaming knowledge with others. I know that I am not an expert gaming writer but at least i'm not that bad, right? Huh? Come on! Show me some support. I had finished both Xenogears and Brave Fencer Musashi but why did i choose to write a faq for Brave Fencer Musashi, instead of writing a faq for Xenogears. Firstly, Xenogears is longer, with over 60+ hours of gameplay and that means I need more time to write out the walkthrough. I didn't have that much time. Secondly, I like Brave Fencer Musashi, and some of the game aspects like fusion, clock, action figure etc attracted me quite a lot which Zelda doesn't has. Thirdly, at that time, most of the faqs available there, were for the Japanese version. Since i bought the English version, then why don't I make an FAQ based on the English version? Besides, there are already quite a lot of Xenogears faq. Fourly, Zelda has become the centre of attraction, to an extent that Brave Fencer Musashi has become a sleeper hit. I felt it was my duty, being a SquareSoft fan, to tell more about this game, making sure that Brave Fencer Musashi wasn't neglected by anyone. I embark on this FAQ, as if it is a project to me. Writing a faq is pretty challenging too although it is not related to school work. I have spent quite a lot of time, typing out the walkthrough, bestiary etc and the amount of time i spent went far beyond my expectations. Anyway, as long as this faq does help you, then i have achieved my aim. I hope that everyone will give me your support. Squaresoft games are meant to be experienced by yourself and i suggest you not to be overly dependent on this faq, so as to avoid ruining the thrill of discovery and exploring. Of course, i have to stress again that you use this faq only when you are stuck. After all, the real enjoyment is to explore and discover new things on your own. I suggest you read the basics tips, advanced tactics, boss fighting method and avoid using the walkthrough too much. This FAQs is based on the US version of Brave Fencer Musashi so all the Japanese names has been translated to the English names. I believe that I have gone through everything very detailed, from rescuing people, techniques, legendary armour, action figures, walkthrough and even ways of beating the boss. If you have another way of beating the boss or any other new information about the game, please do not hesitate to e-mail me at . Credits will be given to the first one who contributes to this faq. I hope you will enjoy it. Anyway, this guide will have everything to help you master the game, including finding the 13 minkus, 35 bincho fields and tons of secrets. Besides that, i have listed down a treasure list, food list, assimilated abilities list and a bestiary which contains a list of all the monsters that you will encounter in the game. _______________________________________________________________________ Warning :Some of the key events listed down could be a spoiler if you have not reached that chapter yet and could lessen your enjoyment. AVOID READING TOO MUCH OF THIS FAQ ONLY WHEN YOU ARE STUCK!!! Reminder:It's best if you can read the basic tactics section first about how the 24-hour clock works, the various shops that are found in the village and so on because i won't be repeating these again when you reach chapter 2. Note :I may update this faq anytime, so please check out gameFaqs or at my site anytime for the latest update. Probably, the newer version will have something new that yours doesn't has. Note :This Faq is best viewed using WordPad and with text wrapped to window. Note :In case, you have problems of viewing this faq, try changing the Courier New, font size 9. _______________________________________________________________________ Don't forget about the demo disc of Final Fantasy VIII that is packed with Brave Fencer Musashi. I, myself has also written my second FAQ, Final Fantasy VIII Demo Tutorial, which can also be found in www.gameFAQs.com. Take a look also. Besides containing walkthrough, translation, basic guide for the demo, it also contains a comparison of the demo to Final Fantasy VII. Looking at the demo, do you think Final Fantasy VIII will be the best Final Fantasy??? _______________________________________________________________________ Times flies really fast. Final Fantasy VIII [Japan/US] is out and i, myself, one of the faithful Square fans has gone ahead and purchase the import version. Final Fantasy VIII looks great, but i won't talk more about it. If you want to know some information for Final Fantasy VIII, you can read my Final Fantasy VIII Basic Guide [Full Japanese Version]. Meanwhile, read my demo tutorial guide!!! _______________________________________________________________________ Update Version 1.0 -Added walkthrough strategy for chapter 1 and 2. -Added a list of techniques and game basics that you must know. -Added Review on the game. -Based on the US version. Version 2.0 -Added walkthrough for chapter 3 and 4. -Added the operational hours of each shop found in Grillin' Village. -Added a list of Quest Items. -Based on the US version. Version 3.0 -Added walkthrough for chapter 5. -Added a list of all items that you can buy in the various shops. -Added a list of legendary armour, including the sixth secret armour, L-quilt or L-glove. -Based on the US version. Version 4.0 -Added final walkthrough for the game, chapter 6. -Added a list of minkus location, plus the secret of Mom Minkus. -Added information on Macho Restaurant's Secret Revealed. -Added information on how to unlock the seven special action figure. -Based on the US version. Version 5.0 -Added a list of the 35 Bincho Fields and their location. -Added secret on how to buy riceball and neatball in the grocery. -A list of all the assimilated skills that you can learn. -Redo all the boss fight with more detailed tips. -Added special rewards on saving after completed the game. -Based on the US version. Version 6.0 -Added a list of foods that you can have in your journey, including the cost. -Added more information about Gondola ride. -Added a schedule about those citizens,where they will be at certain time. -Added the names of the people that you will rescue in the walkthrough portion. -Added more tips on steam reactor part 1. -Re-review the game. -Based on the US version. Version 7.0 -Added information about the clues to the frozen palace. -Added in a new bestiary, which includes a whole list of enemies, strategies and assimilated ability. -Re-edited some of the walkthroughs content with more detailed and some doubts are clarified. -Added new information about the characters. -Added a list of locations of items that can be appraised and location of foods and where you can find and buy them. -Added a brief introduction storyline battle between legendary Brave Fencer Musashi and Wizard of Darkness. -Redo a new content page. -Added a good and a bad awards for Brave Fencer Musashi. -Based on the US version. Version 8.0 -Added some japanese translation names; should help those who bought the import copy. -Added information of how to unlocked Dark Lumina 3 and Jon and Leno action figure. -Based on English translation. Version 9.0 -Added information on crest location and effects. -Added information on Shogi. -Re-edited content page, plus corrected some spelling mistakes and some wrong info. -Added bincho field and treasures that are obtained during the walkthrough. -Re-review the game. -Added more information about the bincho field on how this weapon was used to trap the Allucaneet palace members by the Thirstquencher Empire. -Added information on Binchotite, a toxin form of energy found in mines. -Added information on the techniques that you will learn along the way in the walkthrough. -Added information on the location of the flames when the village experience a fire. -Added some tips on how to dodge Steam knight's steel ball. -Based on the US version. Version 10.0 -Added some Gameshark Codes. -Corrected the directions to Meandering Forest. -Redo every list of minku and bincho field location. -Added a section call appreciation. -Added Motelo story. -Redo the food list. -Added information on how to master the 6 specialised techniques. -Added tips on Cool Plant's weaknesses. -Added the true battle of Kojiro and Musashi. -Added Easy Drans Trick. -Added three endings and how to unlock the three endings. -Added a complete list of Action Figures with detailed description. -Added the Elusive Special Action Figures. -Based on the US version. Version 11.0 -Added in some new translation names. -Added a list of memory box, drans list. -Added 'rank'. -Based on the US version. Version 12.0 -Change the format of the entire FAQ, making it more easier to read. -Based on the US version. Version 13.0 -Added in some new strategies. -Added some ASCII arts and make tables. -Corrected only a portion of the faqs with alignment problems. -Based on the US version. Next update Probably, this could be the final update of this faq. I have gone through everything very detailed including strategies to defeat bosses, and a list of 13 minkus, 35 palace members, plus all the secrets and bestiary and common ssimilated abilities that you can learn. I have already got a few japanese names for some characters and i hope someone could give me those that I miss out. For example, in the japanese version, lumina was called raygund. _______________________________________________________________________ ======================================================================= TABLE OF CONTENT ======================================================================= 1)Review -Read about how this game is rating 2)Battle between Musashi and Kojiro -Read this true real story 3)Legendary Story of Brave Fencer Musashi -A brief story between the legendary Musashi and the wizard of Darkness in the past and the legend behind Lumina and the five scrolls. 4)Award -Find out what are the Awards Brave Fencer Musashiden won! 5)Basic Tutorial Guide i)Character ii)Fusion and Lumina iii)Fusion and Assimilating Abilities iv)24-hour Game Clock v)Sleep vi)Movement vii)Memory Box viii)Saving your Game ix)Minku x)Legendary Scrolls and Crests xi)Legendary Armours xii)HP and BP xiii)Techniques xiv)Bincho Field xv)Village xvi)Palace xvii)Binchotite xviii)Status xix)Limit Level xx)Main Menu xxi)Configuration xxii)Defending xxiii)Gondola Lift xxiv)Ranking xxv)General tips 6)Major Walkthrough from chapter 1 to 6 i)Chapter 1: The journey begins!!! ii)Chapter 2: A new Journey!!! iii)Chapter 3: Saving Tim!!! iv)Chapter 4: The Duel at Dragon Island!!! v)Chapter 5: The One that Nest Underground!!! vi)Chapter 6: Sword of Luminescence!!! 7)Advanced Tutorial Guide i)Village Shop ii)Treasure List iii)Food List iv)Assimilated Ability List v)Quest Item List vi)Citizens' Schedule vii)Bestiary List viii)Crest Location and the effects after liberate ix)List of Action Figure 8)Secret i)Special Reward ii)Mother Minku iii)Unlocked 7 Special Action Figure iv)Elusive Special Action Figures v)Learn all 6 Technqiue vi)Mastering the 6 Technqiue vii)Legendary Armour location viii)How to get the secret 6th legendary armour ix)13 Minku location x)35 Bincho Fields Location xi)Riceball Secret xii)Neatball Secret xiii)Orange Secret xiv)Shopcut to Doctor Tung xv)Macho Card Game Trick xvi)Musicians' background music: Full-Scale Orchestra xvii)Easy Drans Trick xviii)Unlocking three ending 9)Gameshark Codes(including US and Jap) -Let the best hackers to help you in your game. 10)Translation: -Japanese names of the characters. Gonna help those who purchased the import version. If not all, at least some. Hope so! 11)Frequently-Asked-Questions -Here are some of the most frequently-asked-questions that i got. -Acknowledgement For those who has contributed to this faq. -Copyright The Author's work and his effort -Feedback Any correction to be made? Your comment is most welcomed. -Author's URL What his site about? -Appreciation For everyone who has read my faq. ======================================================================= 1)REVIEW:BRAVE FENCER MUSASHI ======================================================================= I think square has created a worthy action-RPG to applease all zelda fans, especially to those who don't own N64.(thanks god,i got N64)Top-selling quality RPG games like Xenogears,Final fantasy7,saga frontier, final fantasy tactics,square has created a new awesome action-RPG game,Brave Fencer.In fact,Square is the king of RPG developer and has dominated all the RPGs industry.It's has proven that they can do RPGs very well and now their recent Non-RPG,Tobal no2 and Bushido Blade 2 are really impressive.And now,Square has merged with Electronic Art to from Square Electronic Art, SquareEA which will publish all Squaresoft games in United states,furthur establishing Square as the market leader of RPG in Japan and US.This seems to be a good news to everyone and already games like Xenogears,Bushido Blades 2,Parasite Eve and even Brave Fencer Musashiden were published by SquareEA.it's likely that the US version of Final Fantasy 8 will also be published by SquareEA.With many good quality games from square,it's a good bet this would be another great gem from Square,especially from my favourite developer.Back to the main topic. The storyline is beautifully written,revolving a young hero,Musashi and the Allucaneet Kingdom,call upon to collect the five scrolls and save the princess and the kingdom.The story will definitely keep you engrossed for weeks. The graphics are really awesome,smooth with an ever-changing polygonal colorful,bright enviroment even though they are not as glorious as Zelda. Everything is rendered in textured polygons and Gouraud shaded.Enviroment changes to morning,afternoon,evening and night as time passes.Due to the 24- hour clock,the lightening effects can be a visual.Look at the clear river in Twinpeak Mt,you swear you will see a very cool reflection.At first,i thought we only see deformed characters in FF7,but i didn't expect Musashi is even more deformed.Fair enough,i have nothing against that;the details still look amazing.However,there is one problem with the polygonal graphics.There are too many polygonal pop-up and tearing,which could sometimes be annoying but still doesn't affect the gameplay.Zelda doesn't have too much of that but polygon pop-up can be forgiveable as the Playstation is quite capable of that.After all,the Playstation has flaws too. The voice actors has done very done.Remember,zelda doesn't have voice actor.The game packs quite an enormous amount of voice-overs and the result is humor,that's the best.Some of the dialogues are really humorous and they sure have done very well.All i could say is that the voice is really good. At first glance,in chapter 1,it plays similar to Crash Bandicoot,except your hero now is a two-sworded Fencer,Musashi,not Crash and the voice really looks childish and thought that this game is for Kid,however it isn't. As you proceed to new Chapter,it gets more and more difficult,with plenty of jumps and puzzles to solve.The voice and dialogue may seem childish to you and as i mention above,the result is humor and that's what Zelda is lacking of.The game is very challenging and at the same time,deliver 'humor' to the game,which can be enjoyed by all ages. Well done,Square!The levels are simply well designed,with many hidden paths and secrets that are awaiting for you.The musics are good,even though there wasn't as many,compared to Xenogears and Final Fantasy 7;less than 6,i suppose.Nevertheless,Square's musics have still lived up to expected. Everyone knows that square concentrated a lot of effort on orchestrated musics.You know when you played games like Xenogears,Final Fantasy 7 and even the intro music theme of the FF8 really looks great.Plus,the music in Brave Fencer is fully orchestra.The ending song are surely the best in this game.Effects like raining,day-changing are really a cool-visual. Sound effect are up to Squaresoft's quality.You can hear the clanking of sword fighting,running water,birds chirping in the morning and swear that it sounds like real.After all,the PlayStation has a very advanced sound chip and is quite capable of that.Square has began to master sound effect. Here comes the gameplay.The dual shock controller adds vibration to the game,furthur adds more in-depth experience to the game,provided you have a dual shock controller. The gameplay is a lot different from Zelda and Square doesn't want to copy the direct gameplay from zelda (remember,alundra).Alundra is a good game but too direct gameplay to a link to the past,except a change of storyline with more bigger maps.I prefer a link to the past compared to Alundra.Brave Fencer Musashiden really reminds me of how awesome a Link to the Past look during the 16-bit SNES.I am glad to say that it has lived up to expectation. Not only the graphics are better than a link to the past,it in fact offers more varied gameplay,more action than the Link and a better storyline than link to the past.The different is that Link can make use of tools like arrows,hammer he find to help him in his quest and in Musashi,he has to assimilate ability from enemy to help him in his quest.Even like in link finding hearts to increase max HP are now replaced by finding Minkus and Bincho Fields that are scattered throughout the game in Musashi to increase HP and BP,making more challenging gameplay.In link to the past,you temper your sword to increase sword level,gain new ability but in Musashi,you can attach scrolls to your Lumina sword to learn 5 different elemental attacks and even learn 6 sword techniques to help you in your quest.Great Job!The concept is cool,isn't it?You haven't play of such action-packed game before, do you?Zelda doesn't pack so much jumps like that. If Zelda:Ocarina of Time is the best 3-D action-RPG in the 64-bit game,then Brave Fencer Musashiden is the best 32-bit action-RPG,ranking slighly above Zelda:A link to the past and truly the best in the 32-bit game,much more better than Working Design's Alundra.I am not biased because SquareSoft is my favourite company but the Brave Fencer definitely proves to be a much better game than Alundra and don't forget that Brave Fencer is the first action-RPG made by Square.Brave Fencer Musashi just reminds me of secret of mana and evermore,best RPG/Action game. Of course,one can argue that the efforts and time spent to create Zelda that took nearly three years in development and represent the next-generation 3-D games.Sure enough,Brave Fencer Musashiden has some weak points like polygon pop-up but the gameplay is definitely as good as Zelda 64.On the other hand,it does really have some cool elements that can really rival against Zelda in some ways.Square has introduced several gameplay that probably zelda should take note.The Fusion steal-enemy technique,the action figures collection,saving people,riding a raft,being chased down by a huge head are all welcome additions that adds to the gameplay. As during the adventure,Musashi gets to run,jumps,fights,solves puzzles and challenge fearsome monsters in the game or use the game's unique assimilate system to master enemy's techniques.Also,Square has tried several ways to make the game fights different from Zelda by adding a bar gauge,when filled and unleash super powers.There is also a 24-hour clock that keeps track of time.You will notice that after a certain period of time,the clock on the bottom-right screen will increase by 15 min.As time passes,you character will begin to grow tired so you will have to sleep.Whenever you sleep,time will move superfast at about twice the normal speed,i guess.Along the way,you collect legendary armor to learn new abilities,different techniques, five different legendary scrolls that gives you a special attack of that element,defeating the crest guardians.Also,after you have completed the game,you can save again to do all those unfinished business such as collect action figure and rescue people which you have not saved.you will first begin with the fusion sword and later on you will obtain the Lumina sword. The Lumina sword enables you to attach scrolls to it to gain new power whereas fusion sword enables you to assimilate enemy's ability which is by far the best feature of all in this game.There are lots of hidden paths to explore. The most disappointing is there isn't much exploration in villages and there is the only one village here.It doesn't has an open 3-D open world map like Zelda:Ocarina of Time or riding a horse as a vehicle.Perhaps Square should take note of that.The camera angle wasn't as keen as i would have expected and not as good as xenogears.While some camera angle has been quite well done, except in some area like the village,the camera angle really sucks but not that bad at all.You can only zoom in/out and is fixed during exploring while the camera can be rotated in the village.Even though the village can be rotatable,it makes getting from one place to another place difficult.It would really be appreciated if Squaresoft could make an overhead camera angle from the village. Also,another good point is that this game has little or no loading.Because of the game constant playing,the little load time will not cause any fustrations to anyone who playing it.As far as RPG elements are concerned, there are plenty of interactions in the village and in the castle too, whether it is talking to a villager,buying things,appraise items,action figures or talking to palace members in the castle etc.Unlike Final Fantasy 7 or Xenogears,it doesn't has any FMVs or anime for you to watch.However, that doesn't make the game worse.In fact,this is even better as it saves up a lot of CD spaces,no load time for videos/anime for other things like level designs.If not,it could really be a two-CD action-RPG and would cost even more money.After all,you wouldn't want to buy a game packed with videos and anime and doesn't has good gameplay.Still,i have to say that those poly- gonal cutscenes are silky-smooth and amazing. Unlike Zelda,this game requires a lot of jumping,especially when you got double jumps and it begins to get harder from chapter 3 onwards.From one look,the gap there,seems impossible to jump over but it can be done.Just be patient.Some also requires you to jump diagonally across,jumps on rotating drums,poles and more.And if you don't master double jumps,there is no other alternative ways.This game tends to focus its gameplay more on action and exploring an area,and more unlike the Final Fantasy series.With the Final Fantasy 8 demo packed with the Brave Fencer Musashi,it makes the game even a MUST.Because of the demo disc packed with Brave Fencer Musashiden,it has sold over 300,000 in Japan.Even if without the demo,Brave Fencer Musashiden will still sell very well due to its quality.It's quite unfair for those who purchase the game,mainly for FFVIII's demo.In fact,the demo was nowhere half as good as BFM-no main menu,no switching and changing of parties etc. And for those who purchased the Japanese version of Brave Fencer Musashiden,you are lucky because the demo disk is packed with two more games,one fighting game made by Squaresoft and Namco with Cloud being one of the fighters in the game and another one non-playable demo. Despite not having the best graphics for an action-RPG,things like having a 24-hour clock,assimilated ability,collect action figure,a two-sworded fencer(I don't see Zelda holding two-swords and best of all,with these two swords,fusion and lumina,Musashi can learn 6 different techniques to create combos.)makes up far more than anyone has expected.Square has created another worthy beautiful gem.With gameplay that last between 12 to 24 hours, Brave Fencer Musashi will be the game that will keep you busy until Final Fantasy 8 arrives next year somewhere in September.And don't forget about Parasite eve and Xenogears,the two recent Square games too,especially Xenogears. Graphics :8.5/10.0 Music :8.0/10.0 Sound :8.0/10.0 Gameplay :9.0/10.0 Replay value :8.5/10.0 Innovation :9.5/10.0 Valve Tilt :8.0/10.0 Overall :8.5/10.0 Difficulty :Easy to hard Learning curve:10min to 1hr15min Now,you know how this game rates. Graphics :How beautiful it is? Music :Is the music good or bad? Sound :The sound effects like clanking of sword fighting Gameplay :The most important element of all.Is it fun? Replay value:How good is it to make you play the game over again? Innovation :The elements that make up the game.Original? Valve Tilt :Would you still care about the game after a certain month of its release.About six months? You may ask why diffculty ranges from easy to hard.It's simple,because it may seem hard to you for the first few times but after some practises,it becomes so natural that it is so easy.After all,practise makes perfect. I'll give it 9.3 if the graphics are as glorious as the one in zelda.There are too many polygon pop-up but still gameplay doesn't suffer too much because of that.And if it has those larger maps,more villages with exploration from town to town,it will probably get 10/10 like zelda. ======================================================================= 2)TRUE STORY BETWEEN THE BATTLE OF MUSASHI AND KOJIRO ======================================================================= Musashi was born in the town of Miyamoto and lived during a time when Japan was undergoing radical military and political changes. After Tokugawa Ieyasu won the battle of Sekigahara in 1600 and unified Japan, the role of the samurai changed significantly and many samurai became masterless, or ronin. Musashi developed a two-sword style called Nitenichiryu or the Two- Heavens-as-One school. Legends say that he fought with his sword for the first time when he was 13 years old, and never lost any duels for 17 years. He fought Sasaki Kojiro on Ganryu island in 1612, for his last fight. There are many legends about the duel at the island. It is believed that he delayed to get to the island over an hour from the promised time. Kojiro got angry at waiting for Musashi, and couldn't recover his composure when Musashi finally appeared. When Kojiro drew his sword, he threw his sheath away. Then Musashi said "You are lost, Kojiro. Those who need no sheath are those who will die." The words were true for Kojiro. He became the guest of a major daimyo, Hosokawa Tadatoshi in 1640. After that, he lived in a cave on Mt. Iwato, and wrote Go rin No Sho or the Book of Five Rings. He died not long ago after completing this book in 1645. I guess that's where the two characters in the game, Musashi and Kojiro came from, as well as the five scrolls. This is a true story which i got from a site below. For more information, please visit his site to read more about the book of five wheels. Source:http://shoga.wwa.com/~mbimages/Musashi/index.html#gorinnosho Credits:Thanks to for telling me about this wonderful Musashi-Kojiro battle. ======================================================================= 3)LEGENDARY STORY OF MUSASHI:BRAVE FENCER MUSASHI ======================================================================= Warning:Do not read below as this is a brief summary of the game's story. Reading it may ruin surprises!!! 160 years ago,a giant monster suddenly appeared in Thirstquencher Empire, Allucaneet Kingdom's neighbouring country. After destroying Thirstquencher Empire, it headed toward Allucaneet, which had a plentiful supply of Binchotite buried beneath the ground. Everything in the monster's path was destroyed, and it is said that many monsters were created by the strange effects the Wizard of Darkness had on the land. Brave Fencer Musashi was called upon by King Allucaneet to stop the evil wizard of darkness,a huge creature composed of pure Binchotite,a mystical mineral with mysterious properties from doing destruction to the world and is the only raw material for making Bincholon, a source for fuel and other household, industrial applications. Handed down from generation to generation to the princess of Allucaneet, the Hero Summon spell is a special power used only as a last resort when the kingdom is faced with great danger. It grants the user the ability to summon hero through incantations made over specially prepared chunk of Binchotite. The battle between Musashi and the Wizard of Darkness raged on and on. The Wizard of Darkness was a formidable foe, even for a hero like Musashi. With the sword of Luminescence and the help of five legendary armour that Musashi collected, Brave Fencer Musashi could only seal the Dark lumina, the wizard of darkness inside the sword and divided its power into five legendary scrolls, Earth, Water, Fire, Wind and Sky and then sealed them within the crest. It's said that once the five scrolls are absorbed by lumina once again, the spell that seal the wizard of darkness will be released once again. In order to stop the wizard of darkness from doing any harm to the world, Brave Fencer called upon the five crest guardians to protect the five scrolls. The legendary Brave Fencer Musashi once again returned to his own world. As years passed, people have forgotten about the wizard of Darkness. Then once again, the Thirstquencher Empire has been continuing to expand its territories and threaten the Allucaneet Kingdom while the King and Queen of Allucaneet Kingdom is away on a vacation. The princess of Allucaneet kingdom possesses the power to summon a hero and summon the legendary Brave Fencer Musashi. However, Musashi turns out to be a kid and has no idea about the battle with the wizard of darkness. With the sword of fusion to assimilate ability, Musashi went to the spiralling tower to obtain the sword of Lumina. The princess was captured by the Thirstquencher Empire on his way. He went on his journey to collect the five scrolls and rescue the princess, not knowing anything about the battle before. And now the journey continues... Would the seal of the Wizard of Darkness be broken once again? I can't tell you now. Meanwhile, the King and Queen of Allucaneet Kingdom were on a vacation... Source:The information above is taken from www.Squaresoft.com and are edited by me. ======================================================================= 4)AWARD:BRAVE FENCER MUSASHI ======================================================================= These are the awards that i will give to Brave Fencer Musashi. Note that all these are based on my opinion only. It has nothing to do with any game magazine or game site. Though Brave Fencer Musashi may not have the best graphics for an action-RPG, it certainly has some other great fighting elements that can easily rival zelda. Good Award -The First action-RPG character, Musashi holding two swords like the japanese samurai. -The first action-RPG with 24-hour clock, days, and time. -The ability to assimilate enemies' abilities. -Great storyline, with humourous dialogues. -The first real action-RPG with real voice overs during certain important scenes. -Most Innovative Boss: When fighting Topo. It's like Parappa meets Musashi. -Most Innovative Mission: Rescuing 35 palace members and finding 13 minkus. -Most strangest boss fight: Tower of Death -Best feature: Action Figures and fusion abilities. -2nd runner up feature: Shops opened and closed at different times. -3rd runner up feature: sleep, eat, swing, climb. -4th runner up feature: Bread and milk will spoil after 5 days. -The most humourous game. Bad Award -Not having the best graphics action-RPG and has too many polygon pop-up. -It does not have many tunes. -Unable to rotate camera angles when exploring during adventure; camera is fixed. -Only one village in the game. Other: -This game that has so many jumps and swings. More action than puzzles. -Too many chasing like being chased down from the statue head; chased by Dark Lumina etc.Could it be a good or bad thing? What a waste of Kojiro? [Spoiler!!! Do not read!!!] What happened to Kojiro after he is being absorbed by Wizard of Darkness? The final boss is Dark Lumina but i think Square should let Kojiro have a serious duel with Musashi. Don't count the fight at Island of Dragon since Kojiro purposely lose to Musashi, just to let Topo disguise as the princess to destroy steamwood. I mean have a long, true fight with Kojiro,not just with Dark Lumina. Read the true story of Musashi above and you will know why. ======================================================================= +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 5)BASIC TUTORIAL GUIDE:BRAVE FENCER MUSASHI +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ======================================================================= Welcome to the basic tutorial guide. In this section, it will provide you with the required knowledge needed to master the game, and some general concepts and information of the game that I think you should know. It will be an excellent tutorial guide for beginners to learn. Thanks for reading it! ======================================================================= ======================================================================= 5.I)CHARACTER: Friend or Foe? ======================================================================= Musashi ======= The legendary hero summoned by princesss fillet to help her kingdom to break free from Thirstquencher empire. With Fusion and Lumina swords in his hands, Musashi is the only person capable of saving the princess and the people. Musashi embarks on his journey to retrieve the five legendary scrolls, in order to defeat the Wizard Of Darkness. Remains me of a Japanese samurai. Wizard of Darkness ================== The ultimate destruction??? The only creature composed of pure Binchotite??? Can't tell you now. Princess Fillet =============== The tomboyish Princess of the Kingdom of Allucaneet, the Princess summons Musashi, using the Hero summon spell, to save her Kingdom. She is sometimes impatience and is quite a rebellious child. At the end of chapter 1, the Princess gets kidnapped by Rootrick. Steward Ribson and the Palace members ===================================== Ribson and his group of palace members are a source of information for Musashi. He will told you that 35 people were missing and you will have to rescue them from the Bincho field. Visit him and he will tell you how many people you have saved. Dedicated to the plight and safely of the princess and Allucaneet, Steward Ribson is a loyal member to the Kingdom and will help Musashi in any way if possible. Scribe Shanky ============= The man in charge of the library. He will read valuable information about the five legendary scrolls, five legendary armours to you. Later, during the game to find the directions of the meandering forest, you will need to read the Shogi to find clues for the directions. Kojiro ====== Kojiro is a mysterious swordsman summoned by Princess Fillet's second hero summon spell. He will do anything to settle with Musashi, Musashi's arch rivary. He joins the thirstquencher empire to fight Musashi. Not much is known about him. He's kind hearted in nature, that's what i feel about him. Perhaps Square should make another new event starring Kojiro and Musashi and explain where did they come from? Probably, the next Brave Fencer 2 should make a hero starring Kojiro. kojiro looks so much handsome than Musashi. Leader's Force ============== Topo, Ed and Ben are members of the Leader's Force, an organisation commanded by Capriciola who has only one aim- To obtain Lumina sword from Musashi. All claim themselves to be the leader of this force but who's the real leader anyway. Anyway, who cares? Topo ==== Topo is a mouse dancer. Dancing is her favourite past time. She's not that bad after all, even though she disguises as the princess and steals the villagers' profit, and worst of all, causes the Steamwood Reactor to go berserk. Ben === He carries a blade in his hand, looks big and fat with a huge belly. Ed == He may look small but he is rather powerful. [Actually not that powerful] Plus, he stammers when he talks. I don't understand why? Is he afraid of Musashi? Rootrick ======== The second Lieutenant in the army, he is rather stupid, annoying and is easy to defeat. His connections within the army enable him to be the lieutenant. He is a dumb fellow that never does things properly when he is told to do so. Colonel Cappriciola =================== He serves as Fuhrer Flatski's right-hand man. Much more methodical and intelligent than his boss, Cappriciola is a dangerous enemy. Well, anyway, who is he? Can't disclose his true identity if not, it will really ruin the game. Former Thirstquencher King and Queen ==================================== The former Thirstquencher King and Queen were thought to be killed by Fuhrer Flatski. It's also thought that the prince of Thirstquencher also dies along with his parents. Damn! Can't disclose the real identity of the prince. You will know it later on. The King and Queen of Allucaneet Kingdom ======================================== When the princess was captured by the thirstquencher empire, the King and Queen were on their vacation. They did not know about the battle with the thirstquencher empire and were shocked to return to find out that Princess Fillet has messed up the entire castle. Jon === Jon is a wandering treasure hunter, travelling round the world with his dog, Leno. He knows a lot of things about the legendary armour and scrolls. And who is this mysterious man? Why does he know so much? Leno ==== Leno is a loyal dog, belonging to Jon. It wanders around with Jon to search for treasure round the world. Bubbles and Ginderelle ====================== They are sisters within the Thirstquencher army's spy network. Ginderelle is Bubble's elder sister. While they are not carrying out their duties, they participate in some beauty contests. It' said that Ginderelle won the first and Bubbles, the second during the contest. Bubbles and Ginderelle are loggerheads and often disagree with each other. Bubbles ======= The first Lieutenant in the Thirstquencher Army. Ginderelle ========== Ginderelle is the Captain of the Thirstquencher Army. Mayor McGovern ============== Grillin' Village's leader, the mayor. He always has a favour to ask Musashi such as getting Aqualin and Misteria and always putting Musashi on danger but his care for the village is genuine. Mrs Govern ========== Mrs Govern is the Mayor's wife. Like Mr Govern, her care for the village is also genuine. Fuhrer Flatski ============== The king of thirstquencher empire. It has been said that he killed the former King and Queen of the Thirstquencher empire and seized over their throne. His ambitions and dreams to gain powers and expand the thirstquencher empire causes him to lose his life in the end. Why does he want to seize Lumina from Musashi? Father White ============ The father who lives in the church and can cure poison for you. Tim === The son of Hilda, the owner of village grocery shop. Tim is a rather rude boy with a lot of ambitions and dreams to go on a adventure. Later on, during Chapter 3, Tim will contact a disease and is on a verge of turning into a vambee. Mint ==== The daughter of Hotelo, the inn shop owner. Mint is Tim's loyal friend. Fores ===== He is in charge of the steamwood adminstration works however he does nothing to help steamwood when steamwood is in trouble. Wid === He is the old man living in the windmill. He will give you the mine key. His personalities are more towards indoor and doesn't like to go out in the village so he stays inside the windmill very often. Macho ===== He hangs around in the restaurant and will play cards with you. During chapter 2, he will stop you from going to Twinpeak mt until you have rescue Guard Lumpwood. For more information, please read Macho's secret at Mannick restaurant at the secret section. Mannick ======= The restaurant owner. Think about it. Why does Mannick want to come to this small village to set up a restaurant? Conner ====== The Pawn shop owner. You can appraise items at his shop. Hotelo ====== The inn owner, Mint's father. Motelo ====== Hotelo's brother and Mint's uncle. During that time, when Hotelo went to Twinpeak mt to get Aqualin, Motelo will replace Hotelo at the inn. He will replace Hotelo in the inn all the time if you fail to give Aqualin to Hotelo within 12 hours [that is 12 minutes] to save Tim. Hotelo will leave the village feeling guilty for not being able to save Tim. Before he left, he left the inn and Mint under the care of Motelo. Read the Frequently asked questions #13 for more info on Motelo and Hotelo. Kurt ==== The toy shop owner. You can buy action figure from his shop. Hilda ===== The grocery shop owner. Jam === The bread shop owner. Baker Towst =========== Jam's Dad has a habit of going to restaurant to eat pork chop. Wanda ===== The restaurant waitress. Looks more like a slut to me than a waitress. Tourist ======= Just a tourist that hangs around at the restaurant because he admires Wanda for her beauty. Farmer Lacter, Farmer McRice, Farmer Grange =========================================== All of them are farmers. Nothing special about them except that Farmer Grange is an action figure collector. Mr Land ======= The man in charge of the Gondola Ride. Mrs Lacter ========== The wife of Farmer Lacter. She is an old woman who believes that Musashi is her grandson. Later, during Chapter 6, Mrs Lacter will pass the Kojiro action figure to Mr lacter to pass it to Musashi. A very kind, old woman, indeed!!! Mrs land and Mrs Grange ======================= Mrs Land and Mrs Grange are wives of Mr land and Grange respectively. Not much about them is known, except that both visit the well everyday in the morning to chat. Minku ===== This animal is on the verge of being extinct. There are a total of 13 such animals in the world only. They carry longevity berries which can increase Musashi's max HP by 25 and fully recover HP. These creatures inhabit various areas in the game. These animals are active at the night and will only come out after 2300. Plus, you will notice an animal dung during the day. Mother Minku ============ Mother Minku appears in the meandering forest only after you have got 13 minkus in the meandering forest. She is a giant mega-sized Minku, about 5 times bigger and is much stronger than any other normal minku. Steam Knight ============ Steam knight is a giant four-legged machine summoned by Rootrick to defeat Musashi. It carries an iron ball in his hand. Elemental Attack: None Skullpion ========= Skullpion is the Earth crest guardian who protects the Earth scroll. Defeating it will enable you to liberate the Earth Crest. Elemental Attack: Earth attacks Relic keeper ============ Relic keeper is the water crest guardian who protects the water scroll. Defeating it will enable you to liberate the Earth Crest. Elemental Attack: Fire attacks Frost Dragon ============ Frost Dragon is the fire crest guadian who protects the fire scroll. Defeating it will enable you to liberate the Fire Crest. Elemental Attack: Ice attacks [Even though there's no ice scroll.] Queen Ant ========= Queen Ant is the wind crest guardian who protects the wind crest. Defeating it will enable you to liberate the wind crest. Elemental Attack: Some wind attacks like whirlwind Tower of Death ============== Tower of Death is the last sky crest guardian who protects the sky crest. Defeating it will enable you to liberate the sky crest. Elemental Attack: None Dark Lumina 1 ============= Dark Lumina's initial form. Attack:??? Dark Lumina 2 ============= The second transformation of the wizard of Darkness after absorbing Kojiro. Elemental Attack: Fire [shockwaves, homing fireball.] Dark Lumina 3 ============= The last transformation of the wizard of Darkness. The only way to defeat it is to use fusion to assimilate it when it turns white. Elemental Attack: All [Fire, Wind, Water, Sword Waves, Dark Clones.] ======================================================================= 5.II)FUSION & LUMINA: Two-Handed Warrior ======================================================================= The table below illustrates a brief description for Fusion and Lumina sword. ____________________________________________________________________ |Fusion|A light-weighted special sword with the ability to assimilate| | |enemies' abilities. Fusion is shorter than Lumina and cause | | |lesser damage than Lumina. However, it allowed quick swipes | | |continously possible by tapping square button. | |______|_____________________________________________________________| |Lumina|A powerful, yet heavier sword than the Fusion sword. You can | | |attach scrolls to the sword to gain new abilities. It is the | | |only sword that can break the bincho field. It causes nearly | | |twice the damage of fusion. However, the Lumina sword cannot | | |perform quick swipes continuously like the Fusion sword. | |______|_____________________________________________________________| ======================================================================= 5.III)FUSION ABILITY:'Steal' or Assimilating Ability ======================================================================= 'Fusion' is a special 'steal' technique used by Musashi. In this game, you need to learn to steal enemy's techniques in order to advance so try to absorb enemy skills when you are stuck during the game. Also, there are lots of hidden paths which require you to learn enemy skills. Some skills like hop are immediately executed when you absorb but these skills are only temporary whereas some skills like gunshots are permanent and can be used by pressing the Circle button. Of course, BP will be consumed. There will be a bar on the left side and a word 'Fusion' on the right side. First, look in the direction of your enemy, hold R1 and the gauge on the bottom left-hand side bar will rise up. Once it's full, press Square button and a green beam will shoot up. If this green beam hits the enemy, repeatedly press the Square button. You will notice that the left bar will be emptied again but will rise up as you keep on tapping Square button. When it's full, you will learn the skill. For example, if you assimilate gunshot, the word 'fusion' will disappear and change into gunshot, indicating you have successfully learned the skill. In short, the word, 'fusion' means that you do not have an enemy skill yet. However, note that you are only allowed to have one enemy skill each time. For example, if you have already learned gunshot and you assimilate 'hop', your previous skill, gunshot will be lost. Assimilating your enemy skill will instantly kill your enemy and cause them to disappear but they does not left behind items like money, BP, HP. Note that you can't steal techniques from bosses. And when you are fighting against bosses, your assimilated ability immediately disappear and change to fusion. For more information, please read the assimilated abilities. ======================================================================= 5.IV)24-Hour Clock: What is the time now? ======================================================================= On your bottom right hand side, you should notice a record of the number of days and time. Your enviroment will change as time goes on. When it's mid-night, the sky will grow darker. Sometimes, you will need to go inside the shops to buy things. The shops will not opened until the official opening hours of the shop is reached. For example, shops like bakery shop, pawn shop will close when it is at night, except the inn. So, you may have to sleep and wait until daytime. As Brave Fencer Musashi incorporates a real-time clock within the game, the clock runs 24 hours a day, seven days a week. The days in the game are determined in this order: Monday, Tuesday, Wednesday, Thursday, Skyday, Saturday and finally, Sunday. Do some thinking: ================= Why isn't it known as Friday, but Skyday? You figure it out yourself. ======================================================================= 5.V)Sleep: zzzzzZZZZZ ======================================================================= To sleep, press select. If done correctly, the left hand side picture should change to a 'moon' or sleep mode. Then hold R1 and release it when it's full. Musashi will lie on the ground and the bottom middle of the screen will show your tiredness. For example, 100% tiredness shows that you are very tired. During quest, it's best to have around 20% to 40%, if not you might fall asleep sometime. To wake up, press X. When Musashi sleep, time will continue to pass and your BP will decrease and HP will rise. You can also use an H-mint or mint item to cure tiredness. When Musashi's tired percentage is over 50%, the small, circular portrait window in the right-hand side of the screen will begin to close. When it's completely close, Musashi is 100% completely tired. Tips:If you are really tired, feed yourself with H-mint or mint. ======================================================================= 5.VI)Movement ======================================================================= Musashi moves faster when he is fully awoke. If Musashi is very tired or poisoned, or zero BP, he will not be able to run as fast as usual. Hmm... I suppose you will know what to do, huh? [The secret lies in 'sleeping.'] ======================================================================= 5.VII)Memory Box ======================================================================= Memory Box looks just like any other ordinary chest. When open up, it will ask you whether you want to leave your memory inside here or not. If you leave your memory here,you can continue from here when you die, however you will lose 50% of your money. Also, the most important thing is if you leave your memory in the memory box and switch off your machine,your memory will be eased and you have to start from the inn. Saving in a memory box may be costly, should you die and is more unreliable. You should rely more on the inn. ======================================================================= 5.VIII)Saving ======================================================================= You can only save your game in an inn or after you have completed a chapter which will prompt you to save or in Chapter 6 after beating the sub-bosses like Topo, Ben, Ed etc. Don't know what i mean? Never mind, you will know it when the time comes. ======================================================================= 5.IX)Minkus: Bunnies??? ======================================================================= Minkus look more like bunnies and you will see them very often in the game. There are a total of 13 minkus. They come out only after 2300, which is at night hours. During the day, there will be a spot with animal dung. Simply visit these spots [with animal dung] at 2300 and you should see the minkus. These minku moves very fast and you have to try to catch and then carry them by pressing Square button or Triangle button when you are near to them. Throw them away and they will give you one longevity berry each, which will boast your HP by 25. It's very important that you find all minkus. Once you have found all the 13 minkus, you will find mother minku in the meandering forest. Defeat her and you will be able to buy mother minku action figure. ======================================================================= 5.X)Crest and Scroll: Attaining new power!!! ======================================================================= There are 5 lengendary scrolls, each with an elemental power, naming Earth, Water, Fire, Wind and Sky. You will eventually need to find and obtain all the five scrolls. Once you have defeated the corresponding Crest Guardian and get that particular scroll for that specific element, the crest for that element will glow. Activate the glowing crest by using the elemental power and normally, a hidden path will be revealed. For more information on crest, please read the advanced tactics on crest location. ======================================================================= The effects are: ____________________________________________________________________ |Scroll |Abilities |Effects | |____________|_____________________|_________________________________| |Normal |Circular Sweep |-1)Extinguishes some flames. | | | |_________________________________| | | |-2)Break hard/Large objects. | |____________|_____________________|_________________________________| |Earth |Earthquake |-1)Moves most large boulders. | | | |_________________________________| | | |-2)Stun surrounding enemies | | | | temporary. | | | |_________________________________| | | |-3)Activates switches. | |____________|_____________________|_________________________________| |Water |#Water Shield |-1)Creates a water shield, thus | | | | acting as a barrier to with- | | | | stand one fire elemental | | | | attack only and the shield | | | | disappears after that. | | | |_________________________________| | | |-2)Floats on water temporary. | | | |_________________________________| | | |-3)Extinguishes flames by shoot- | | | | ing water bubbles. | |____________|_____________________|_________________________________| |Fire |#Fire Shield |-1)Creates a fire shield and | | | | harms surrounding enemies who | | | | come near you. | | | |_________________________________| | | |-2)Lights up torches. | | | |_________________________________| | | |-3)Shoot fireballs. | |____________|_____________________|_________________________________| |Wind |#Cyclone |-1)Passes through strong winds | | | | and poisonous clouds. | | | |_________________________________| | | |-2)Drills or digs holes. | |____________|_____________________|_________________________________| |Sky |#Float |-1)Temporarily floats a few feet | | | | above the ground level. | |____________|_____________________|_________________________________| ======================================================================= To perform the special abilities, go to the sub-menu, choose the type of scrolls that you want, for example Earth or Normal. Taking the Earth ability, just hold R1 until the left side gauge bar is full, then press the Triangle button to perform the ability. As for special scrolls marked with #, like Water, Fire and Wind, repeat the same procedure just like Earth, and then you will notice that the left-hand side gauge bar is beginning to be depleted. Before the bar is emptied, you can hold Triangle or Square button to perform another ability. For example, if you use Water scroll, press Triangle or Square button to shoot water bubbles; shoot fireballs if you are using Fire scroll and create cyclone if you are using the Wind scroll. As for the Sky scroll, it is rather special. The concept is still the same as the Water, Fire and Wind scrolls, but instead of holding Square or Triangle button, you hold X to float. ======================================================================= 5.XI)Legendary Armour ======================================================================= Legend says that Brave Fencer Musashi seals the wizard of darkness with the help of five legendary armour. However in actual fact, there are 7 legendary armour if you count the L-Glove and L-Quilt. With the L-cloth, you can choose to make either L-Glove or L-Quilt. However, you cannot have both the L-Glove and L-Quilt. That will make 6 legendary armour instead of 7. Each Legendary armour will be automatically equipped and each gives you a special ability. For example, L-belt lets you to perform double jump, which can be done by pressing X twice and L-brace lets you climb up a cliff with your two swords, Fusion and Lumina swords. For more information, please read the secret section on the L-armour. ======================================================================= 5.XII)HP & BP ======================================================================= Your BP will decrease periodically regardless whether Musashi is sleeping or not while your HP will rise only if Musashi is taking a nap. Be sure to have tons of recovering BP items. Recovering HP items are also very important. The best recovery item of all, in my personal opinion, is the cheese. It costs around 300 and is much more cheaper than S-revive. It recovers both Musashis' HP and BP. The longer you keep the cheese before using, the more HP and BP you will recover. Sometimes, cheese might recover all HP and BP. Who knows??? Defeating an enemy will also give you items. Some gives you money and some recovers HP or BP like hearts or bincholon. Note that the maximum HP and BP you can go is 500. ======================================================================= 5.XIII)Technique ======================================================================= There are 6 specialised techniques which Musashi can learn. I don't really think there are anymore techniques other than these six ones. Each technique is a special attack skill. For example, the Dashing Pierce allows you to to charge at your enemies whereas Rumparoni-SP is an aerial attack using your Lumina sword by pressing triangle when you double jump. Master these techniques well as each of these 6 techniques will come in handy and is very useful, especially when dealing with some bosses and enemies. Believe me! These techniques are really destructive, in the sense that these attacks do more damages than your usual one-hit normal attack. For more information on techniques, please read the secret section on techniques as it will include all the 6 listed techniques and the moves, and how to master. ======================================================================== 5.XIV)Bincho Field ======================================================================== Bincho Field is a restraining weapon developed by Thirstquencher army that is able to seal solid objects up in a green crystal with concentrated bincho energy. The Thirstquencher empire uses this weapon to trap the palace members of Allucaneet and terriorise the Kingdom. There are a total of 35 people who is trapped inside a bincho field. Some are found in hidden paths and cannot be located easily. Some will even teach your techniques in return. While playing, you should notice a 'green crystal', which is glowing. Hit triangle using the lumina sword and the person who is trapped inside that bincho field will be freed. After having a short conversation with the person whom you rescue, he or she will teleport back to the castle. [Of course, you don't teleport back to the castle.] You can also visit them at the castle. Also, everytime, you rescue from someone in the Bincho field, your max BP will increase by 5 and with BP, completely restored. So it's best to use up nearly all your BP and hit the bincho field to regain all your BP rather than just a few. It's a good bargain. Lastly, you can detect the bincho field by your sensor watch that Butler Livers gives you. ======================================================================= 5.XV)VIllage ======================================================================= Here is a list of shops that you can find in the village. I have also listed out the types of items that you can expect them to sell from various types of shop. Just a brief list and not complete. If you want a complete list of items, please refer to the advanced tutorial guide. The shops' opening hours are also listed as well. For more information, i strongly urge you to read the advanced tutorial guide. _____________________________________________________________________ |Bakery |Items include bread, milk etc. Bread and milk lasts only | |Shop |5 days after which will cause them to rotten and become | | |uneatable. Don't really need to waste the money to buy | | |items like bread, milk etc. Will only buy items from you | | |that is from the shop, meaning items like action figures,| | |grocery items etc cannot be sold here. Take note that | | |foods that are rotten will most likely to be sold at a | | |cheaper price in the bakery shop. | | |_________________________________________________________| | |Hours Open: 7am to 7pm. Closed: Thursday. | |___________|_________________________________________________________| _____________________________________________________________________ |Grocery |Items include Oranges, S-revive etc. Will only buy items | |Shop |from you that is from the shop, meaning items like | | |action figures, bakery items etc cannot be sold here. | | |_________________________________________________________| | |Open daily from 10am to 8pm. | |___________|_________________________________________________________| _____________________________________________________________________ |Pawn |Allows items to be appraise. Eg. Old Cloth to L-Cloth. | |Shop |Only buy appraised items from you. | | |_________________________________________________________| | |Hours open: 11am to 4pm. Closed: Monday. | |___________|_________________________________________________________| _____________________________________________________________________ |Toy |The idea of being able to buy and collect action figures | |Store |is an interesting feature in Brave Fencer Musashi. Once | | |you have defeated a new enemy, you can buy his or her | | |action figure from the shop. The game is divided into | | |chapters and series 1 refers to all the enemies that you | | |have fought in chapter 1; series 2 refers to the enemies | | |found in chapter 2 and so on. Simple, right? If an | | |action figure is missing from a particular series, this | | |means that you have not fought that enemy yet and a ??? | | |will be shown. It's great to have a whole collection of | | |action figure. [Hmm... any reward after completing the | | |action figure collection??? What do you think?] The last | | |action figure of a particular series usually refers to | | |the last boss of that chapter. So don't panic if you | | |have not gotten the figure yet. The last group is some | | |sort of a special edition of action figure which has 7 | | |slots instead of 6 slots like the first six series. | | |Instead of defeating enemies like the first six series, | | |you will have to unlock the special action figures | | |yourself. My only advice to you is, the sooner you buy a | | |new action figure that has just been available, the | | |cheaper the action figure will be. The longer you buy | | |the new action figure, the price will be higher. Get it? | | |Now, here's a simple trick to help you to make some | | |money. If you have decided to sell your action figure, | | |it's best to sell it as late as possible as the selling | | |price will be higher. Thus, you can earn a profit. | | |However, if you regret and want to buy back the action | | |figure again, the cost price will definitely be much | | |higher. Well, my advice is, don't sell the action | | |figures as you need them later on. Earn as many Drans as | | |possible to buy and collect as many action figures as | | |possible. | | |_________________________________________________________| | |Take note that Kurt will not buy any action figure that | | |is opened. Well, this makes sense, right? Once opened, | | |cannot be refunded. Reasonable??? | | |_________________________________________________________| | |Hours Open: 12pm to 8pm. Closed: Wednesday. | | |_________________________________________________________| | |Refer to the secrets section to learn more about special | | |action figures. | |___________|_________________________________________________________| _____________________________________________________________________ |Inn |The inn allows you to save your journey for free. | | |However, sleeping in an inn needs money. The better the | | |room that you choose, meaning that more money will be | | |needed, will mean that more HP and BP will be recovered. | | |For example, taking a nap for 80 Drans only heals your | | |BP completely but not HP and nap also requires 3 hours. | | |Note that time do pass by when you sleep. My advice is | | |sleep in your room at the castle since it's free of | | |charge and that it will fully recover all your HP and BP | | |the next day. After that, go to the inn to save your | | |journey. For me, i don't really rely much on the inn, | | |other than saving my record. Get that? | | |_________________________________________________________| | |Hours Open: Almost every time. [Or open all the time.] | |___________|_________________________________________________________| _____________________________________________________________________ |Restaurant |Lets you eat and chat with others. By eating some food, | | |part of your HP and BP will be recovered. There is also | | |a man named Macho in the restaurant who can gamble with | | |you if you approach him. 1 bet 100 Drans. | | |_________________________________________________________| | |Hours Open: 6pm to 2am. Closed: Sunday. | |___________|_________________________________________________________| ======================================================================= 5.XVI)Palace ======================================================================= Below is a table that gives a brief description of what you can do in the different places of the palace. ____________________________________________________________________ |Visit |Allows you to visit Steward Ribson and other people that | | |you have saved. Some of the palace members that you have | | |saved will provide you some vital information to help you | | |in your quest or teach you new techniques. Of course, | | |certain conditions need to be fulfilled first before you | | |can find out something or learn some new techniques. | |________|___________________________________________________________| |Library |Allows Scribe Shanky to read books to you. You can learn | | |information about the legendary scrolls, legendary armours | | |and so on. | |________|___________________________________________________________| |Room |Allows you to sleep in your room to regain HP and BP or | | |plays with your action figure. You will spent 8 hours | | |sleeping in your room. | |________|___________________________________________________________| |Sub-menu|View the sub-menu to find out about techniques, rescue | | |list, items, config, scrolls etc. Refer to the main menu | | |section below for more details. | |________|___________________________________________________________| |Village |Allows you to return to the village. Simple, right? | |________|___________________________________________________________| |Gondola |The Gondola ride is not available until the Gondola is | | |repaired, that is during Chapter 5 and onwards. The Gondola| | |allows you to return to the village from the palace or vice| | |versa. | |________|___________________________________________________________| ======================================================================= 5.XVII)Binchotite ======================================================================= Binchotite is the supreme from of energy which is mined mainly in the vicinity of Allucaneet. When underground, it exists in a liquid form, however, when exposed to air, becomes crystalizes. Binchotite is also the raw material of Bincholon. Bincholon is a source of fuel and energy for the Grillin' citizens. The steamwood is built to pump this Bincholon into the village to benefit the villagers. However, Binchotite is toxic and there have been reported cases of plants and animals mutating after being exposed to it. This is one of the reasons why you will become poisoned after you fall into a binchotite mine. ======================================================================= 5.XVIII)Status ======================================================================= ____________________________________________________________________ |Body|Musashi's strength. Exp increases as he defeats enemies. | |____|_______________________________________________________________| |Mind|Reduces damage by force of will. Exp increases as you travel | | |more, meaning walking. | |____|_______________________________________________________________| |Fus |Fusion's attacking power. Exp increases as you use more Fusion | | |sword to attack. | |____|_______________________________________________________________| |Lum |Lumina's attacking power. Exp increases as you use more Lumina | | |sword to attack. | |____|_______________________________________________________________| Note:The maximum level that you can have for Body, Mind, Fus and Lum, is only up to Lv 30. When it says limit, it means that this is the highest level that you can go for a particular chapter. [Read below for more details.] ======================================================================= 5.XIX)Limit Level ======================================================================= As mentioned before, if you use more Fusion sword to attack, your fusion level attack will increase. The same applies to the Lumina sword as well. The number on the left of each bar shows the level of the Body, Mind, Fusion and Lumina. The number on the right of each bar shows its strength. The higher the number, the stronger it is. For example, 52 on the right side of lumina bar shows that lumina attack is 52. When it comes to a certain level, it will reach its limit. For example, in chapter 2, you can train your Body, Mind, Fusion, Lumina up to Lv 8. After completing each chapter, your limit will extent furthur and you will be able to train more than level 8. And, in Chapter 6, the maximum level that you can reach is level 30. ======================================================================= 5.XX)Main Menu ======================================================================= Below shows a table, telling the function of the options found in the main menu. ___________________________________________________________________ |View List |View the rescue list. | |___________|_______________________________________________________| |Sword |View and select the type of sword. They are: Normal, | | |Earth, Water, Fire, Wind and Sky. | |___________|_______________________________________________________| |Armor |View all the legendary armors. [Legendary Armour] | |[Armour] | | |___________|_______________________________________________________| |Item |Use and select item. | |___________|_______________________________________________________| |Techniques |View all the techniques that you have learn. | |___________|_______________________________________________________| |Rescue List|View the number and names of the people that have to | | |be rescued by Musashi. | |___________|_______________________________________________________| |Time |Found in the bottom-left corner. It records how many | | |hours and minutes you have spent playing the game. | |___________|_______________________________________________________| |Level |View your Body, Mind, Fusion and Lumina level. | |___________|_______________________________________________________| |Mission Log|Is actually a small dialogue box on the bottom-right. | |___________|_______________________________________________________| |Config-1)Vibr |Turns the vibration ON/OFF. | | 2)VE |Turns the visual effects during assimilation ON/OFF.| | 3)BGM |Sets the background music volume from 1 to 7. | | 4)SE |Sets the sound volume. | | 5)Sound|Stereo or Monaural. | |______________|____________________________________________________| ======================================================================= 5.XXI)Configuration ======================================================================= ________________________________________________________________ |Button |Function | |_________|______________________________________________________| |Square |Use Fusion sword to attack. | |_________|______________________________________________________| |Triangle |Use Lumina sword to attack. | |_________|______________________________________________________| |X |Jump. [Press twice to perform double jump.] | | |To perform a quick backflip while holding R1. | |_________|______________________________________________________| |Circle |Uses selected assimilated ability. | |_________|______________________________________________________| |L1 |When hold, lets you walk instead of run. | |_________|______________________________________________________| |R1 |Fills up the bar gauge in the bottom left side of the | | |screen. While filling up the bar gauge, Musashi can | | |block incoming frontal attack. | |_________|______________________________________________________| |L2 |Rotates camera angle anti-clockwise; sometimes zoom | | |in/out the enviroment. | |_________|______________________________________________________| |R2 |Rotates camera angle clockwise; sometimes zoom in/out | | |the enviroment. | |_________|______________________________________________________| |Select |Switch between battle and sleep mode. | |_________|______________________________________________________| |Start |View the main menu. | |_________|______________________________________________________| |D-pad |Moves in a specific direction. When hold, runs in | | |that direction. | |_________|______________________________________________________| Note:You can only rotate camera in the village only. And during exploring in field screen, you cannot rotate the camera angles but you can zoom in and out the enviroment. ======================================================================= 5.XXII)Defending ======================================================================= By holding R1, Musashi can block any frontal attack. The only disadvantage is that you can't run or jump while Musashi is blocking and can't defend any attack coming from the sides, back or from the top. You can use this action when you get confronted with a room full of enemies and you need some time to correctly position yourself for the attack. If Musashi finds himself in a hairy situation, press X button while defending by holding R1 to perform a quick backflip. ======================================================================= 5.XXIII)Gondola Ride ======================================================================= The Gondola ride provides transportation to and from the palace like a cable ride. It will not be available until the Gondola is repaired, that is during chapter 5. It is opened daily from 7 am to 10 pm. You can take the Gondola lift from the palace to the village by choosing the Gondola at the last option or from the village to the palace by talking to Mr Lands sitting at the Gondola. ======================================================================= 5.XXIV)Ranking ======================================================================= Depending on your average level of Body, Mind, Fusion and Lumina, it will determine which rank you are in. A name is given to each rank and without any doubt, the higher your level is, you will be in a higher rank. Simple, right? ________________________________________ |Level |Name of your Ranking | |__________________|_____________________| |01-03 |Little Turd | |__________________|_____________________| |04-05 |Apprentice | |__________________|_____________________| |06-09 |Ordinary Joe | |__________________|_____________________| |10-12 |Talked About | |__________________|_____________________| |13-15 |Pretty Good | |__________________|_____________________| |16-20 |Duellist | |__________________|_____________________| |21-22 |Reputable | |__________________|_____________________| |23-27 |Mastership | |__________________|_____________________| |28-29 |Brave Fencer | |__________________|_____________________| |30 |Hero | |__________________|_____________________| Credit:This list is given by Thorfinn Tait Remember to visit his Brave Fencer Musashi site. ======================================================================= 5.XXV)General Tips ======================================================================= Item ==== 1)Appraise any item that you have found. Without appraising them, they are almost completely useless. 2)Sell items that have been appraised like Crystal, Long Tube, Goldcoins etc for Drans. They are totally useless. 3)After appraising certain items, you might get legendary armours. For example, Goggles to L-Goggles after appraised. Also, remember not to sell L-Cloth, which can be gotten by appraising Old Cloth. With the L-Cloth, you can choose to get either L-Glove or L-Quilt. 4)Don't buy items like breads, oranges, riceball, milk etc because these foods will rotten after some time and become less effective. Bread will become Ol' bread and then rot bread. Milk will change into sour milk after five days, making it worthless. However, several days later, it will change into yogurt. 5)Buy items like W-gel, C-drink and at least one S-revive in your inventory. 6)Buy two to three cheeses and keep them as long as possible. When keep for a longer period, it will recover more HP and BP, or perhaps completely. Furthermore, cheese is much cheaper than C-Drink, S-revive etc and does not rot. Save it as long as possible and use it during boss fight. During adventure ================ 1)Look out for hidden paths and treasures. You might not be able to reach there initially, but come back later. 2)keep a look out for minkus. They are a source of HP boasters. You should notice an animal dung in the day. Visit these spots after 2300 and you should find the minkus. 3)Look out for Bincho field. Not only are they a source of BP, the palace members that you rescue will teach you valuable new techniques and give you some information to help you. Some of the Bincho fields are hidden and cannot be accessed right away. Some are less accessible but hard to see than others. Also, some jumping and climbing may be needed. Be sure to explore the entire area first before leaving. 4)Master the Fusion to assimilate techniques. Sometimes, you need to assimilate an enemy and learn a skill in order to advance the game. 5)When your HP is low, try sleeping instead. You will notice that your HP will rise by 4 for every 1 BP decrease. If you have obtained the legendary quilt, your HP will increase by 10 and BP by 8 each time. Furthermore, it's twice the time more faster. However,if you don't have legendary quilt, and you are poisoned. My advice is don't sleep because your HP will decrease by 8 eac time your BP drops. In the end, you will lose 4 HP periodically because 8 - 4 = 4 HP. If you have the legendary quilt, your HP will increase by 2 instead of 10 each time because 10 - 8 = 2 HP. Try using antidotes to cure poison. 6)Collect heart tablets [restore HP] and bincholons [restores BP]. 7)Pick up Drans too. Drans is the currency of money in this game. When jumping ============ As i have mentioned before, mastering jump is an important skill for surviving. Many of the time, there are many obstacles which require you to jump to overcome. Sometimes, it seems nearly impossible to jump over. You can expect to swing along protruding pole and then perform a jump, jump diagonally from a platform to another, climb up a long pole and then jump from the top and so on. Normal Jump 1)Be patient if you cannot jump over. 2)Choose from a good position to jump. 3)Make sure you are not poisoned or very tired. If you are tired, then go to sleep. 4)Do not force yourself if you are unable to jump across from a platform. Try adjusting your position. 5)Run as fast as possible and then perform a double jump. 5)Try to jump from a higher position to a lower position. Swinging 1)Swing as long as posible to gain more kinetic energy to join higher. Simple enough! The law of Physics. 2)Look at the direction that you are facing before pressing X to jump higher. Pole 1)There isn't much to say about jumping from pole to pole. Climb up to the peak of the pole and then jump. Climbing ======== 1)You can only climb once you have the L-brace. Press Square and Triangle consecutively to climb up the cliff. Saving ====== 1)Do not rely too much on memory box. 2)Save at least more than 2 different datas. Techniques for Double Jumps =========================== There isn't really much to say. It all depends on practise. You can jump more higher and furthur if you press X the second time while doing a spin in the air, instead of pressing too fast when your feet has just lifted up from the ground. In conclusion, not too fast and not too slow. Right timing. The trick is: 1)Choose from a good position. 2)Press X to jump once while holding the directional button. 3)Hold directional button but release the X button for a second. Now you should be in air. 3)Quicky, press the X button while holding the directional button. 4)You should be able to jump slightly more furthur and higher if you press X the second time at the right timing. 5)In short, press X the second time at the peak of your jump. Techniques for boss =================== 1)Look out for a way to hit the boss and follow a distinct pattern. Refer to the walkthrough section for strategies on how to defeat bosses. ======================================================================= 6)MAJOR WALKTHROUGH:BRAVE FENCER MUSASHI ======================================================================= Welcome to the most comprehensive walkthrough guide for your Brave Fencer Musashi. You will find many valuable tips and information that will help you in your quest. However, the walkthrough can turn out to be a spoiler if you overuse it. Use the walkthrough only when you are stuck. Hopefully, this walkthrough will be of some use to you. Feel free to comment anything!!! ======================================================================= 6.I)Chapter 1: The journey begins!!! ======================================================================= Starting ======== Enemies: Bee Plants, Blue Soldier 1, Red Soldier 1. After the introduction, the hero, Musashi sets out to recover Lumina, a magical sword. The first part is very easy. Just kill your enemy along the way and try your Fusion sword to steal or assimilate enemy's technique. You will have to make a series of jumps while getting rid of those Bee Plants, Gun Soldiers and Sword Soldiers. You can also throw them away by pressing Square or Triangle button when you are very near to them. Collect as many Drans, Heart Tablets and Bincholons as possible. Musashi's initial weapon, Fusion sword is rather weak and causes very little damage to most enemies as most of the enemies require several hits to be eliminated. These enemies wander around aimlessly and when they spot Musashi, an exclamation mark will appear on top of their head and they will start to attack Musashi. Run up the path, jump across the river and make your way to the three rocks. Push the middle rock and it will start to roll. Watch out for the Red Soldier 1, whom will try to push the log on top of you. Avoid the incoming log to prevent any damage. You will eventually arrive at a small stream. If Musashi falls into the water, Musashi's HP will be reduced. Why? Because Musashi is afraid of water. You will need to find a Blue Gun soldier and use Fusion sword to assimilate him to learn the Gunshot technique. Each shot consumes 1 BP. Shoot the logs down at the far end to form a bridge for you to cross the river by pressing circle. Question:How do 1 assimilate or steal enemy's technique? Answer :Read the general strategy on fusion. At the Entrance =============== Enemies: Stone Head. Start off by heading left or right along the circular path. Along the way, you should notice many statues and in the middle is a stone head. The stone head will bombard you with exploding red spiral beams. The middle stone head will generate some sort of electrical field. Destroy the four statues by hitting it using your Fusion sword and an emblem will appear for every statue that you destroy. Step on the four emblems. You don't need to step on all four emblems at the same time. Just one time and it will do. Once the four emblems are stepped, a path will be revealed. Tips:While you are busy hacking the statues, you should notice that the middle stone head will generate some sort of spiral electrical field on you. If you come into contact with these beams, you will get hurt. The bad thing is that these beams will keep on be produced to chase after you. The best way to do is to run around in a random manner. Follow the new path that has just been revealed. You are now at the base of the spiral path and you have to ascend to the tower. The door to get in the spiral tower is at the top. Avoid the spiked logs and giant wheels that are being rolled down along the path by jumping over them. These obstacles roll down in a set of pattern and is quite easy to avoid. The first stone wheel rolls down the inner part of the path while the second stone wheel rolls down the ouside path and then followed by a rolling log which you can jump over to avoid getting hit by the rolling spiked log. You will eventually reach the top and come across a door. Enter to get inside the spiral tower. Inside the Spiral Tower ======================= Enemies: Blue Soldier 1, Red Soldier 1, Sphere Bat. Make your way up the spiral staircase. Halfway through the spiral staircase, Musashi will stop and comment on a big bell hanging over a fiery pit. It says, "A secret path will reveal until complete darkness." Continue your way and up the spiral staircase. Along the way, there will be some guards there to stop you, as well as blue bats flying towards you. These blue bats, known as Sphere Bats, attack you in a group of three and can cause quite a decent damage. However, they are quite easy to kill. When they are flying toward you, stop for a while and keep attacking using Fusion sword to produce quick swipes by pressing Square button continously. The bats will be killed. You can also dodge the bats by making a jump. However, i suggest that you kill them because these bats will often leave behind heart tablets when being killed. These heart tablets can help recover part of your HP. You will come across a door that is locked at the dead end. Remember the clue just now? Only when there is completely darkness, a secret path will then be revealed. Notice the huge flame below the bell? If the bell falls down, will the light be extinguished? Question:How to make the bell fall? Answer :Use gunshot to shoot at the rope. The bell will then fall. Question:What if i absorb stun and lost my gunshot techniques? Answer :There will be a blue guard there. So assimilate his shot technique. When the bell falls, the light is extinguished and the door is opened. Enter the door to get to the roof. To Get Lumina Sword on the Roof =============================== Enemies: Blue Soldier 1, Red Soldier 1. You are now on the roof and you should see a big head stone statue. Of course, there are guards around too. And... then, there's the legendary lumina sword. You cannot get the sword because the stone head will generate a protective shield which looks like a red crystal around the sword. There is a panel on the ground and when you step on it, the force field that surrounds the sword will be removed. If you don't step on the panel, the force field will then appear. But, if you step on the panel, you cannot reach the sword because the sword is too far from you. The problem is how to get the sword when the panel is being stepped. Now, do some thinking before you continue to read furthur. Question:How do i get the sword? Answer :Try to lure some guards to the panel so that you can pick up the sword when the panel is being stepped on. This requires timing. Question:Is there another alternative way? Answer :The second method is slightly more reliable but the concept behind both methods is still the same. Get someone to step on the panel, while you attempt to get the Lumina sword. First, find the Red Soldier 1 and assimilate the 'Stun' technique from him. By using the 'Stun' technique, it will paralyse your enemy temporary. First, lure a guard over and when he steps on the panel, use 'Stun' on him by pressing the Circle button. This will prevent him from going back. Now, reach for the Lumina sword. Chasing ======= The stone statue head will destroy the tower when the Lumina sword is being removed from its initial position. The tower is about to collide and Musashi has to run fast. Behind you, is the huge stone statue head, which is chasing after you. If you are not fast enough, the statue head will crush you like 'roti prata' and then, it's game over for you. Hmm... what can i say about this stage? Anyway, keep on practising. Never mind if your first attempt to escape is a futile because you have unlimited continues. The bad thing is, the time still goes on. Techniques: 1)When Musashi yells 'jump', get ready to jump across the river. 2)If possible, run in a straight line, rather than adjusting left and right, as this will save more time. Hmm... get what i mean? 3)Jump over small boulders to save time, rather than moving left or right to avoid it. Of course, if the boulder is very big, then forget about this idea. This is because it is very likely that your attempt to jump over the large boulder is futile and as a result, you waste valuable time and may get crushed by the statue head, that is following closely behind you. 4)Try to remain in the centre path while trying to dodge the obstactles along the way. Ignore all enemies that you see. Just concentrate on overcoming rocks, logs and other obstacles etc. Castle ====== How can a chapter end without a boss to fight, am i right? Upon reaching the castle, Princess Fillet will be captured by a bad guy called Rootrick. After a short conversation, Rootrick will trap you in a ring of fires. The princess will then ask Musashi to use the Lumina sword. Hold R1 until the gauge bar in the bottom left of the screen is full. Then press the Triangle button and Musashi will spin his lumina sword. This is called 'Lumina Rotation.' [remember, something! Ah, Zelda!] This will extinguish the flames that surrounds Musashi and Musashi is now freed. Rootrick gets angry and he will kidnap the princess. To end this chapter, Rootrick gives you a small present by ordering a Steam Knight to fight you. Steam Knight ============ Steam Knight has a large steel ball, which he will use it to hit you. When he's spinning the ball, you will know that he is ready to shoot at you. The trick is to run around or jump around to dodge the ball. Watch out for the steam, which is emitting out from his legs as it will hurt you. Remember, when he's spinning the ball, do not hold R1 as this will cause Musashi to move very slowly and unable to dodge the ball. Move closer to his heads, hold R1 and when the gauge bar is full, press triangle to do a lumina rotation. Repeat these and damage his legs and he will be unconsious. At this moment, attack the torso spot in the mid-section, which the arrow points to. This will do him damage. He will wake out after some time. Repeat the same strategy. When his HP runs out, go near him and throw him by pressing triangle towards the wall. His HP will then be refilled again and he will start throwing pillars at you. You can't attack his leg anymore. The only way is to let him jump high up the air and when he lands, his torso will be exposed. Try to stand a distance from him when he lands as it will hurt you. Just as he lands, quickly go and hit his torso by pressing triangle. This will inflict him damage. Repeat this procedure and when his HP is completely gone, you will get a chance to toss him out of time. Exhausted after battle, Musashi decides to take a rest. Tips:When Steam knight is ready to throw his steelball at you, you can jump to avoid it. Credit:This is contributed by . Try it yourself!!! Congradulations!!! You have completed chapter 1. The real journey now begins. ======================================================================= 6.II)Chapter 2: A new journey!!! ======================================================================= Important Reminder!!!: ====================== Please read the basic tactics on village shops, how to let Musashi sleep, the 24-hour clock and so on before proceeding because i won't be repeating everything again in the walkthrough. Grillin' Village ================ As you begin Chapter 2, Musashi found himself awaken in a room within the Allucaneet Palace. He is being greeted by Steward Ribson and Butler Livers. Butler Livers will ask you to recover five scrolls and rescue the 35 palace members that are being trapped inside a bincho field by the Thirstquencher Empire. Butler Liver will give you a rescue list which you can view the names of the people that you have rescued and have not rescued through the sub-menu. Furthermore, Butler Liver will also give you the sensor watch which will help you to detect nearby bincho field. The small rings in the bottom corners of the screen will begin to flash reddish in colour when a bincho field is nearby. Although it is difficult to be seen on screen, this is the sensor watch.The faster the sensor watch flashes, the nearer you are to the bincho field. Get that? After a briefing from Butler Liver, visit the library. After that, be prepared to enter the village. At this point of time, you can also talk to Steward Ribson to talk to the people in the Allucaneet Palace. You can also visit your room to have a sleep. At this point of time, you don't have an action figure yet. Never mind. When you are ready, choose village. Because the Gondola ride is out of service, Musashi will use his two swords to ride the Gondola's rope to the village. You can return to the palace through the entrance near the Father White's church. When you first enter Grillin' village, it's best to speak to the Mayor first. He lives in a big house near the bottom of the trail that you come down and can be identified by a windvane on the top of the roof. Knock on the door by pressing the Square button. What time you knock on the door is very important! If you knock on the door very early in the morning, the door is most likely not to open because the mayor and his wife are sleeping. Wait until when most people has waken up. Around 10.30am, i suppose. The Mayor will open the door and he will mention about the lost dog. The name of the lost dog is Leno. Tell the Mayor that you can help him to find the dog. The mayor says that he may consider Musashi as part of Grillin' citizens and provide him with information about the five legendary scrolls, only if he agrees to bring the dog back. However, you can't enter the mountain without Macho's permission, who is guarding at the entrance. You will have to figure a way out yourself. Take some time to familiarise with the layout of the village and to know some Grillin' citizens. Also, buy some items from the shops. Tips:There are two ways to enter the Twinpeak mt. 1)Wait until Macho visits the restaurant at six and go in by the entrance. 2)Rescue Guard Lumpwood. To avoid wasting time, it's best to save Guard Lumpwood. Of course, i don't mind if you use the first method. But, you will still need to rescue Guard Lumpwood in the end because he's one of the 35 palace members that is trapped inside a bincho field. It doesn't harm to save him in the early part of the game. Going into Somnolent Forest =========================== Bincho Field: Guard Lumpwood, [Somnolent forest] Hawker Steakwood. [Dead End] Enemies : Green Soldier 3, Herb Plant, Hopper, Magician, Maneater. But before you go, make sure that you buy some recovery items like Gel etc from the shops. Also, try visiting the toy store to buy series 1 action figures. Now, here we go. Take the path that is right of the church. Cross the bridge to go across the small stream. Remember not to fall into the river because Musashi cannot swim. Read the sign board. It should say 'Dead End'. Follow the path down and you will enter into a forest. You should see a green crystal and this green crystal is known as the bincho field. Break the bincho field [Hawker Steakwood] by using the Lumina sword to hit it once, that is by pressing the Triangle button. You have rescued your first person from the bincho field. Go back to the village again to the other end and enter the forest. The sign should read Somnolent Forest. You can't enter the bottom path because there is steam blocking the path. You should also notice a bincho field in the bottom path also. Note that you will get hurt if you are too near to the steam. Come back after the explosion of the Steam Reactor Part I to break this bincho field. Now, go up the path and you should see another bincho field. Break the bincho field [Guard Lumpwood], just like the previous. Yes, use Lumina sword to hit it by pressing the Triangle button. Now, head back to the village and get ready to embark on the Twinpeak Mountain. Twinpeak Mountain [Rescuing Leno] Bincho Field: Soldier Lardwick. Minku : Left path of the Twinpeak entrance. Enemies : Magician, Maneater, King Maneater. Go back up the path, back to where the Gondola is. You should notice a guard standing at an entrance. The guard is Lumpwood whom you have just rescued earlier. Talk to him and he will let you pass through the Twinpeak Mountain entrance. If you did not rescue Lumpwood, Macho will be at the entrance to stop you from entering. Then you will have to wait until 6pm when he visits the restaurant to eat. Before entering Twinpeak Mountain, let's get the minku first. At the Gondola, keep going to the left. Do not go down the path as this will lead you back to the village. Just continue walking to the left until you see an animal dung. During any time of the game between 2300 to 2400, visit the same spot again to find a minku roaming about. For that, you might want to sleep first while waiting for the minku to appear, if not, go straight to Twinpeak Mountain now and remember to come back here later. Chase after the minku, lift it up and throw it and you will obtain longevity berry, which will boost your maximum HP up by 25. Now, enter the Twinpeak Mountain. Upon entering, go left and you should see the Magician who will keep following you. It seems like the Magician has the ability to teleport to places. Once the Magician sees you, he will teleport and appear in front of you. Fear not, since the Magician is a very easy enemy. The only thing that you need to take note of is that the Magician has the ability to shrink his enemy. Run around and avoid his spell and you should be all right. Hold R1 and press Square to assimilate his 'Shrink' technique. Press the Circle button to use the 'Shrink' technique. Anyone who gets shrunk become defendless and can be easily stomped. Break the bincho field [Soldier Lardwick] which you will first see. Jump on the lilly pad and use the 'Shrink' technique on the King Maneater. When the King Maneater has been shrunk, you can continue the path now. Jump over and you should see Leno, the dog on the other side. Note:If you did not see the Mayor, Leno will not be there and instead, you will see a bone that is being left behind. Pick up Leno and throw him over to the other side. The idea is to carry Leno back to the village. Should Leno fall into the water, he will return to where the bone is. Remember, don't toss leno into the exit or he will reappear on the same spot, that is where the bone is, at Twinpeak Mountain again. To pick the dog, Leno up, simply press Square or Triangle button and then Square to toss the dog. When you return, talk to the Mayor. He will ask you to speak to Jon if you want to know more information about the five legendary scrolls. Just in case you do not know, Jon is the prisoner whom is locked up near the entrances to the Dead End and Somnolent Forest area. Finding Bread and Water ======================= Talk to the prisoner, Jon. He will thank you for saving Leno, his dog. However, he has not eaten and drunk for days and he wishes to eat some bread and drink some water. Agree to his request. Go to the grocery shop and buy some Rye bread from the store. You can obtain water from the well near the church. However, if the two women, Mrs Grange and Mrs Lands, are there, you will have to wait until they are gone. For your information, they are at the well between 10 a.m to 4 p.m. To get the water, simply go near the well and press Square. Once you get the water, WellH20, take it to Jon. Jon gulps down the food and tells you that he is a "Treasure Hunter". He says that he will tell you a secret if you agree to free him. To free him, you have to get the key from the Meandering Forest, with the help of his dog. Agree to this deal! Sidequest ========= Minku : A hidden path near the second bridge. Enemies: Green Soldier 3, Herb Plant, Hopper, Magician, Maneater, Sleepie. Before you cross the second bridge to the Sleepie [those mushrooms] at Somnolent Forest, keep a lookout for a secret hidden path and you will eventually see another Minku. Meandering Forest ================= Bincho Field: Seer Bevealy. [Up the slope in Somnolent Forest] Treasures : Old Crown. [Up the slope in Somnolent Forest] Enemies : Bee Plant, Green Soldier 3, Herb Plant, Magician, Maneater, Red Soldier 1, Sleepie, Thorny Bushes. Go inside the Somnolent forest until you have reached the sign 'meandering forest'. You cannot go forward any more because there are spikes around. Assimilate the 'Hop' technique from the Hopper [looks like a red flower] and you will be able to hop and overcome the thorny bushes. Before that, there is a slope on the right side of the screen and you can go up the slope by hopping. There is a bincho field [Seer Bevealy] and a chest [Old Crown]. To break the Bincho field and the chest, you have to stop hopping. You can stop hopping by pressing the Circle button or wait for a while. However, once you stop hopping, you have to assimilate the 'Hop' technique again from the Hopper to overcome the thorny bushes. Enter the meandering forest. You should see Leno. Follow Leno. Along the way, there are many enemies and you need to kill them in order to protect Leno. If you get lost, simply enter the exit in the south and then enter again to start all over again. You will eventually arrive at the graveyard. Yeah, dog has a sensitive nose. Examine the top left tomb in the graveyard to retrieve the key. Now, return back to the village to free Jon. If it's not midnight, Jon will ask you to come after midnight, so as to prevent arousing any suspicion. [Hey, you are freeing a prisoner. You can't do that in broad daylight, right?] Come back after midnight to rescue him. After rescuing Jon, he asks you to collect 4 logs and meet him in Twinpeak Mountain. Collecting the First Legendary Armour, L-Brace ============================================== Bincho Field: Mercenary Meitlofe, [Left of the three poles is] Shepherd Buffalo, [Under the bridge] Knight Lardwick, [Beneath the pole after log#1] Carpenter Carvey. [Where log#2 is] Minku : Left of the memory box on a cliff. Treasures : 200 Drans, [Left of the memory box] Old Book, [At the waterfall] Dagger. [Near where you save Shepherd Beefalo] Enemies : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician, Maneater, Red Soldier 1, Sleepie. Enter Twinpeak Mountain. Past the lilypads and continue up the path. There are Drans at the top of the 2 poles. Jump and climb up to the peak of the poles to get the Drans. Continue up the path and the path will turn left. You should also see the irritating Magician. Continue walking and you should see a bincho field. Break the bincho field [Mercenary Meitlofe]. Continue walking and you should see three poles. Jump from pole to pole to get to other side. Remember to climb up to the peak of the poles to get bincholons to restore your BP. Walk left and open the chest to find out that it is actually a 'Memory Box'. Choose the first option to leave your memory. Note that a minku is found on the far left end of the cliff of the memory box. You will need to jump from a great height to reach cliff. Come back at night to get the minku. Or you will have to wait until you get the L-Brace to climb the cliff. There is also another treasure chest [200 Drans] if you continue walking left from the memory box. Go right and up the slope. As you continue walking, you should see a treasure box behind the waterfall. Get the treasure chest [Old Book] behind the waterfall by jumping over. Be careful! Don't fall into the water. Now, return and go up the path and into the cave. Inside the cave, you need to perform a series of jumps to make your way through to the exit. You should eventually arrive at a bridge. There is a bincho field [Shepherd Beefalo] and a treasure [Dagger] below. Climb down the vine. Note that the vines are electrified. If you come into contact with electricity, you will hurt yourself. The treasure chest [Dagger] is located somewhere just below the bridge, that is the end of the bridge where you first come out while the bincho field [Shepherd Beefalo] is located at the very far end of the bridge at the bottom. Be careful not to fall into the water as you will get hurt. Search around and you will eventually find the bincho field [Shepherd Beefalo] and the treasure [Dagger]. Now, make your way to the other side and enter the entrance. Continue heading to the right, up the slope. When you see a tree, do a Lumina Rotation to chop off the tree. Then, go to the fallen tree to recieve log. Repeat this for four times for every tree you come across. Just in case, you have forgetten how to perform a Lumina Rotation, hold R1 until the gauge bar is full and press the Triangle button to perform. Keep on going. Notice the 'reddish' walls? It means that the walls here can be climbed. These can be done if you have the L-Brace. Anyway, you will get it sooner or later. Don't worry about this. Continue walking until you see the first tree. Chop down the tree and collect your first log. From where the first log is, there is a pole. Just climb down the pole and beneath it, you should see a bincho field [Knight Lardwick]. Need i say more? Break the bincho field and free Knight Lardwick using your Lumina sword by pressing the Triangle button. Continue walking until you see the second tree. Near the second tree, you should see a bincho field [Carpenter Carvey]. Rescue Carpenter Carvey by breaking the bincho field and chop off the second tree to get your second log. Now, continue walking up and eventually, you will see the third tree. Now, remember this spot. Chop the third tree first and get the third log. Okay, you should see a pole nearby, right? Climb up the pole to the peak and look right. You should see a bincho field [Weaver Dineretta]. Well, you can't break the bincho field now because it's very far away from you. It is very likely that you will fall into the waters and get hurt. In order to jump across, you need to have the L-Belt so that you can perform a double jump. Now, keep going left until you see the fourth and the last tree. Chop off the tree and recieve the fourth log. Continue to make your way up until you see Jon. Jon says that he does not know much about the legendary scroll. Upon hearing this, Musashi blames Jon for asking him yet. However, Jon then says that he has heard about the legendary armour that exists somewhere here in this Twinpeak Mountain. To help Musashi to find the legendary armour, Jon builds a raft for Musashi. Now, be prepare for the exciting and thrilling raft ride. Note:Knight Lardwick will not teach you Crosswise Cut until you have defeated the Skullpion, that is the crest guardian and the boss for Chapter 1. Raft Ride ========= Bincho Field: Doctor Tung. Treasures : 200 Drans, [On a cliff after the raft ride] Bracelet. [On a cliff after the raft ride] Forget about collecting Drans. You have to ride a raft downstream against the strong current. Along the way, there are many huge and small boulders and they act as obstacles. Towards the end of the path, there will be some soldiers fishing, throwing rods at you. Never mind about this first. In this raft ride mini-game, you have to avoid obstacles by jumping, dodging and so on. If you hit any obstactle four times, it's KO for you and the game will end. However, just like the first chapter when you are being chased by a statue head, you have unlimited continues if you fail but take note that time still goes on. My advice is keep on practising! The first part is pretty straightforward. I won't say it's really easy but with a few practises, you should have no problem. You will eventually ride the raft down the waterfall. Now, there are two different routes for you to take. The left route takes you to a bincho field [Doctor Tung], while the right route takes you to a cliff. If you take the left route, you can break the bincho field and rescue Doctor Tung. Once Doctor Tung is rescued, you can talk to him in the castle and he will heal you completely by recovering your HP and BP fully. After rescuing Doctor Tung, you have to make your way up the Twinpeak Mountain all over again and take the raft again and then take the right route this time. However, even if you don't save Doctor Tung, there is another easier way. When you get the water scroll in Chapter 3, you can create a water shield and float in water to break the bincho field and rescue Doctor Tung at Twinpeak Mountain. Either way, it's fine. If you want to challenge yourself, try taking the left route during the raft ride to save Doctor Tung. Now, assuming you are taking the right route, after a while, you will come to a part whereby you will see soldiers fishing, throwing rods at you. If that's so, good luck because just a little bit more and that's the end. The current will eventually take you to a cliff. After anchoring, go up the stairs and open the treasure chest [Bracelet]. Don't jump down from the cliff first. Walk furthur down the screen and you should see a treasure chest [200 Drans]. Then jump down and head back to the village as there will be nothing for you to explore. Steamwood Reactor Part 1 ======================== Minku : On a cliff to the right of the Gondola ride. Treasures: Manual, [Given by Fores] Aged Coin. [Left path before entering Steamwood] Go to the pawn shop to appraise everything you found, including the Bracelet that you have just found. You also discover that once the Bracelet is appraised, it changes to L-Brace, one of the legendary armour. Once you have L-Brace, you can climb up a cliff by pressing the Square and Triangle button alternatively. When you exit from the shop, the Mayor will appear and talk to you. He says that the Steamwood Reactor is having a big problem. He wants you to help him. Agree to his request. The Mayor will ask you to talk to Fores, the steamwood administrator. Before that, go and save your journey in the inn. At the Gondola, to the left and right are cliffs. First, climb up the right cliff. You should notice an animal dung if it is in the daytime. Wait until 2300 and get another longevity berry from the minku. If not, you can get it later, probably after stopping the Steamwood Reactor from exploding. Now, climb the cliff to the left of the Gondola. Upon climbing up, you should see a man running about, panicking [and a house too]. That man is Fores. Talk to Fores, the Steamwood administrator and he will tell you that the Steamwood Reactor is about to be exploded. He will give you the manual and request you to go to Steamwood and close the eight valves. If the valves are not closed within 24 hours, Steamwood will explode. Well, even though, it says 24 hours, it actually mean 24 minutes in actual time. After having a short conversation with Fores, the timer will start to appear. Hurry to Steamwood now. You do not have the time to waste now. Forget about treasures for the time being. You can collect it later. Go to the village and go to where the windmill is. Follow the path up. Did you notice that there isn't any steam gushing out? Never mind. Continue walking to the end and climb up the cliff. You should notice a path to the left, which will lead you to another treasure [Aged Coin]. Well, ignore that first since time is more precious. You can collect it later. Enter the upper path and you will reach Steamwood Reactor. The entrance to Steamwood Reactor is locked. To open it, Musashi has to close the valve. Now, do some warm-up first before the real test begins. Musashi will read the manual that Fores, the Steamwood administrator has given you earlier. This is what you should do. Gauges will appear. Once it reaches the OK zone, press X and the pressure in the valve will rise up. Keep doing that until the pressure has reached its maximum. Also, note that if you do not press X at the OK zone, the pressure will descrease. You have to make the pressure rise. When this is done, the door will be opened and you have to get ready to enter Steamwood Reactor to begin the real test. Basically, the idea is about the same. However, this time, there are 8 valves for you to shut down and they must be shut down first from numerical order, meaning that you have to shut down valve #1 first, before you can shut down valve #2. Is that clear? If done correctly, the red door will turn to green door. What adds to the challenge is the introducing of the valve timer. Once valve #1 is successfully closed, you have to run to valve #2 as quickly as possible before the valve timer runs out. Once the valve timer runs out, you have to start all over from valve #1 again. Each time you successfully close a valve, more time will be added to the valve timer. Get it! Furthurmore, some walls are electrified, thus preventing you from getting to the valve that you want as soon as possible. Not just that alone, the gauge rises up more and more faster for each new valve. Thus, timing is very important. When you have successfully stopped Steamwood Reactor from exploding, Fores will open a path from Steamwood that links back to his house. Yes, a shortcut, actually. By the way, if you fail to stop Steamwood Reactor from exploding within the 24 hour [24 minutes] time limit, then you will see a special scene, following that the game will end. This time, there's no continues. Note:Try it yourself before you read below for the solution. Strategy ======== When you first enter Steamwood at the first floor, take the elevator up, then run to the right and shut down valve #1. Then, go to valve #2. To reach valve #3, you must make a tricky jump onto one of the orange-coloured pipes next to the walkway, and then hop over to the valve. Be very careful. Take the elevator up to the second level, then hop onto an orange-coloured pipe next to the elevator and jump onto the main walkway. Run to the left, past valve #6 to locate valve #4. Shutdown valve #4 and go to the left to shut down valve #5, then all the way right to valve #6. Take the elevator up the last floor and run to the left to shutdown valve #7. Lastly, finish off valve #8. Note:For more information on Steamwood Reactor, you might want to read Steamwood Reactor Part 2. Sidequest ========= There are quite a number of things which you can do, including getting a longevity berry from the minku, opening a treasure chest and breaking bincho fields and so on. You need not do this things in order. But, just remember to do these things. Minku : On a cliff to the right of the Gondola ride. Treasures: Aged Coin. [Left path before entering Steamwood] Get the minku on a cliff to the right of the Gondola ride if you have not done so. Take back the path that you just came from and on your way, take the treasure chest [Aged Coin] if you have not done so. For more information about getting the minku and the treasure [Aged Coin], please read Steamwood Reactor Part 1 for more details. I have explained how to get the minku and the treasure chest earlier, so i won't spend too much time explaining. Bincho Field: Musician Pianissimeat, [Near Earth Crest] Acrobat Sausages. [Right pipe of Steamwood] You can go back through the shortcut that Fores has just created to Fores' house or go back through the same way that you have just come in. If you have not broken the two bincho fields [Musician Pianissimeat] [Acrobat Sausages], take back the path that you have just taken. After climbing down the cliff again [near where you get the treasure chest, Aged Coin], you should notice many pipes around. Near the Earth Crest, to the left, is a pipe. Follow where the pipe leads and you will find a bincho field [Musician Pianissimeat]. After that, return and go down the path. Somewhere along here, to the right side of the screen, is a pipe. Follow where the pipe leads and you will find a bincho field [Acrobat Sausages]. If you continue to search here, you should find Drans here. [Not inside treasure chest] Once you have both the Clown and his partner, Acrobat Sausages, they will be able to perform a stunt for you. Note:Just in case, you have difficulties finding Acrobat Sausages, at the title screen, wait for a while and a demo will be shown. Sometimes, the demo shows you how to get Acrobat Sausages. Bincho Field: Maid Loinette. [South of Somnolent, previously block by steam] Treasures : 500 Drans. [Near where you save the maid] Technique : Dashing Pierce. [Learn from Maid Loinette] Remember that there's a bincho field in Somnolent Forest, whereby the path is being blocked by steam and because of that, you cannot reach it. Now, go there and break that bincho field [Maid Loinette]. Near where you save Maid Loinette is another treasure chest [500 Drans]. Visit the Allucaneet Palace and talk to Maid Loinette, the 9th person and she should teach you the Dashing Pierce technique. Talk to Acrobat and he will say that he can perform a stunt for you but Clown has the final say. Oh, Acrobat Sausages cannot decide for himself. So talk to the Clown, the 3rd person. Clown will say that he needs an orange, in order to perform a stunt. However, orange is not available now at the moment. You can only buy an orange from the grocery shop until chapter 3. Therefore, you have to wait until chapter 3 to learn the Shish kebab technique. Now, when all these sidequests are done, return to the village and talk to the Mayor. Be prepare to get your first scroll. Searching for the Earth Scroll at Twinpeak Mountain =================================================== Minku : Left of the memory box on a cliff. [If you have not gotten yet] Treasures: Longevity Berry. Enemies : Maneater, Magician. Once you have saved Steamwood, return to the village and talk to the Mayor. In return, he will give you a Longevity Berry to boast your maximum HP up by 25. After that, the Mayor explains to you why Steamwood went berserk. That's because a man with a cape did it. Also, some villagers have claimed to see the man with a cape entering Twinpeak Mountain. So, did you realise anything fishy? Enter Twinpeak Mountain. First, go to where the memory box is and save your memory there. Remember the minku on a cliff at the far end left side of the memory box, which i have told you earlier? You can use L-Brace to climb up the cliff and get the minku. You can choose to get it later if you wish. Now, from where the memory box is, walk a little left and then go up. You should see Rootrick, the man who has kidnapped Princess Fillet. Climbing Competition ==================== What can i say here? Rootrick accidentally leaks the information to you that a legendary scroll is found at the peak of this mountain. Is there a conspiracy...? Rootrick will challenge you to the top of the mountain and whoever can reach the peak of the mountain will be able to grab the legendary scroll first. Well, it's very easy actually. Rootrick is so clumsy and perhaps fat. How can he climb faster than Musashi? Once Musashi has reached the peak of the mountain, Musashi is up to his usual evil trick. Found a big rock, aim at Rootrick and throw the rock down. Musashi then laughs at Rootrick. Too bad, Rootrick! Who ask you to climb so slow? [Did anyone mention about the Steam Knight?] Finding The Crest Guardian ========================== Now, go and get your first legendary scroll, the Earth scroll. The scroll will tell you to kill the Earth Crest Guardian, in order to liberate the Earth Crest. Congradulations for obtaining your first legendary scroll!!! Question:How do I go down now? There is a big boulder there blocking my way. Answer :You have to somehow make the big boulder fall. That is when the first use of the Earth scroll comes in handy. Go to the main menu and you should see the word, sword. Choose Earth instead of Normal. After that, you should notice that the symbol on the bottom left screen changes to that of an Earth symbol, instead of the normal Sword symbol. Fill up the gauge bar on the bottom left side of the screen by pressing R1, then press the Triangle button to create an Earthquake. The boulder will break and fall. Now, jump down from here. Note:Please read the basic tactics section about legendary scroll for more details. Bincho Field: Doctor Tung. [If you have not saved yet] Treasures : Rock. [At the peak of the Twinpeak Mt] Enemies : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician, Maneater, Red Soldier 1, Sleepie. If you have not gotten Doctor