time mage |
 |
 |
 |
| Inherent Attributes |
|
Move |
3 |
| Jump |
3 |
| C-EV Physical |
5 % |
| C-EV Magic |
0 % |
| JP to Master |
8320 |
| Rankings |
Class |
Growth |
| Hit Points |
12 (t) |
11 (t) |
| Magic Points |
2 (t) |
3 (t) |
| Physical AT |
16 (t) |
16 |
| Magic AT |
2 |
N/A |
| Speed |
6 (t) |
N/A |
|
|
 |
 |
 |
 |
 |
 |
    |
 |
 |
| Prerequisites |
| Level 2 Wizard |
| Inherent Ability |
| None |
|
 |
The nature of battle in FFT invariably places a premium on speed. Thus, a Time
Mage's abilities could very well determine the outcome of a contest between
two evenly matched foes. Magic such as "Haste" and "Quick" offer a clear
advantage, and the spells "Slow," "Stop," and "Don't Move" debilitate the enemy.
The Time Mage himself is a strong magic user (second to the Wizard), even though
he is generally not regarded as such. |
 |
 |
ACTION : TIME MAGIC |
|
Rng |
Efc |
MP |
Sp |
JP |
 |
 |
| Haste |
Adds Haste status. |
3 |
2, V0 |
8 |
50 |
100 |
 |
 |
| Haste 2 |
Adds Haste status. |
3 |
2, V3 |
30 |
15 |
550 |
 |
 |
| Slow |
Adds Slow status. |
3 |
2, V0 |
8 |
50 |
80 |
 |
 |
| Slow 2 |
Adds Slow status. |
3 |
2, V3 |
30 |
15 |
520 |
 |
 |
| Stop |
Adds Stop status. |
3 |
2, V0 |
14 |
15 |
330 |
 |
 |
| Don't Move |
Adds Don't Move status. |
3 |
2, V1 |
10 |
34 |
100 |
 |
 |
| Float |
Adds Float status. |
4 |
2, V1 |
8 |
50 |
200 |
 |
 |
| Reflect |
Adds Reflect status. |
4 |
1 |
12 |
50 |
300 |
 |
 |
| Quick |
Fully restores CT gauge. |
4 |
1 |
24 |
25 |
800 |
 |
|
| Demi |
Causes damage equal to 1/4 the target's maximum HP. |
4 |
2, V1 |
24 |
17 |
250 |
 |
 |
| Demi |
Causes damage equal to 1/2 the target's maximum HP. |
4 |
2, V3 |
50 |
12 |
550 |
 |
 |
| Meteor |
Causes massive non-elemental damage. |
4 |
4, V3 |
70 |
8 |
1500 |
 |
 |

 |
REACTION |
|
Description |
Trigger |
JP |
| Critical Quick |
Quick is cast on unit equipped with this ability. |
Critical |
700 |
| MP Switch |
HP loss is converted to MP loss. |
HP Damage |
400 |

 |
SUPPORT |
|
Description |
JP |
| Short Charge |
CT is shortened. |
800 |

 |
MOVEMENT |
|
Description |
JP |
| Teleport |
Freely move without Move or Jump constraints, although its success rate
decreases the farther you attempt to move. |
600 |
| Float |
Gives a unit Float status at the beginning of every battle. |
540 |
|  |
Final Fantasy Tactics
|