SaGa Frontier - PSX - TM 1997 Squaresoft MEC Data Guide, Revision 1.10c [2/8/99] Donovan Keith - indigo_twilight_@hotmail.com ---------------------------------------------------------------------------- Revision notes: Ver1.10a [1/16/99] First update large enough to warrant notes...added 'SatelliteLinker' info, and updated numerous personal notes on other programs. Also added a section for game info on Mec characters, to completed shortly. Ver1.10b [1/19/99] More notes and details. Added 'HammerCrush' program and info. Separated Mec Attacks from Mec Equipment and added 'Graviton' attack to the list. Cleaned up a few rough spots, improved the overall design of the FAQ (I hope). Ver1.10c [2/8/99] Fixed info on 'Shoot-All' program and 'Graviton' attack. Removed description of 'Maelstrom' attack since I didn't have descriptions for the others. Added more detailed info on several Mec characters. Added info concerning initial number of Skill Slots for each body type. Note: To the best of my knowledge, this list is 99% complete. I may still be missing a few programs or items, if so please e-mail me and I'll credit you in the next update. Program (WP Cost) Game Description (**personal notes**) -------------------------------------------------------------------------- CombatMastery (0) Raises attack power with equipped sword CounterECM (0) Cancels ECM effect DragonProgram (0) **Equips ability [Maelstrom](8WP) if your Mec has 'Octopus Board' installed** EnergySupply (0) Restores Mec's WP in battle EvasionRocket (0) Evades rocket attack EvasionLaser (0) Evades laser attack EvasionBullet (0) Evades bullets InterceptSystem (0) Intercepts enemies with missiles MaxwellProgram (0) Automatically restores Mec's WP Self-Repair (0) Automatically restores HP in battle ShootingMastery (0) Raises shooting ability if equipped TigerProgram (0) **Equips ability [Tiger Rampage](?WP) if your Mec has 'OctopusBoard' installed** Virus (0) **Equips abilities [Jammer] and [LogicBomb] if your Mec has 'SecretBoard' installed** Jammer (1) Stuns all enemy Mecs HypnoFlash (2) Puts all enemies to sleep **Non-Mecs only** Crosshair (3) **Critical shot on one enemy** RangeFire (3) **Ranged attack** HammerCrush (4) **Increased damage w/ 'Hammer' weapon (Type 7 only)** LogicBomb (4) Makes enemy Mecs malfunction **Causes 1 random status ailment in one enemy Mec** MecSonata (4) Attacks all enemies KAMIKAZE-Crush (4) Desperate move inflicting heavy damage to enemies **Costs 1 LP, Type 3 Mecs only** PluralSlash (5) **Multiple hits with equipped sword** SatelliteLinker (7) Links bit and dimensional satellite **Equips [SatelliteBeam](7WP) on a Mec with the 'BitSystem' ability (Type 2): Use after activating the BitSystem, massive energy strike causing up to 3000 points of damage to all enemies. Usable once per battle only** ShockSoldier (8) Attacks all enemies **Creates miniature versions of the character** Pop-Knight (10) Air attack on all enemies **Same as Shock Soldier, except they fly** Magnify (15) Doubles attack power but may cause malfunctions **Sometimes causes random status ailments** Shoot-All (24) ??? **Fires all ammo from all gun and missile weapons simultaneously, does not fire energy weapons** Unique Mec Weapons: -------------------------------------------------------------------------- BeamSword (2WP) Attack: 30 MegaBeamSword Attack: 55 Hammer (1WP) Attack: 45 RailCannon (1WP) Attack: 35 Bullets: 16 LaserCannon (7WP) Attack: 50 Bullets: infinite AT-Missile (1WP) Attack: 25 Bullets: 20 Micro-Missile (1WP) Attack: 10 Bullets: 16 **uses 8 at a time** **Attacks all enemies** BitSystem (1WP) Attack: 20 Bullets: infinite **Miniature satellites surround and attack one enemy; usable once per battle only.** Unique Mec Parts: -------------------------------------------------------------------------- ECMSystem (0WP) Def: 10 Lowers missile hit rate to 0 Accelerator (0WP) Def: 10 Raises Quickness MiniPlant Def: 10 MecBody Def: 10 FortBody Def: 20 Equips [Graviton](8WP) **???** RepairPack Def: 00 'Ammo': 8 Restores Mec's HP and status MediPack Def: 00 'Ammo': 8 Restores non-Mec's HP, cures Poison V-System Def: 00 can use V-MAX **V-MAX boosts all stats and opens up the two VMAX attack programs listed below. After 6 rounds, the VMAX will run out, disabling the two attacks, and dropping the character's stats drastically** MemoryBoard +100HP, +2 Slots, +20 Qui, +25 Int NakajimaBoard +50HP, +1 Slot, +25 Qui, +10 Int NakajimaBoard2 +100HP, +1 Slot, +15 Qui, +15 Int, +15 Will OctopusBoard +0HP, +2 Slots, +25 Str, +25 Qui, +30 Int, +25 Will **Equips ability [Maelstrom](8WP) when your Mec has [DragonProgram] equipped** SecretBoard +100HP, +1 Slot, +20 Qui, +15 Int, +20 Will **Equips abilities [Jammer] and [LogicBomb] when [Virus] program is equipped.** Unique Mec Attacks: -------------------------------------------------------------------------- Graviton (8WP) Attack: ?? Automatically equipped with FortBody StarlightShower (7WP) Attack: ?? V-MAX attack CosmicRave (7WP) Attack: ?? V-MAX attack Mec Body Types: Description/Base Equipment -------------------------------------------------------------------------- Type 1:(4 Skill Slots) Basic Model Type 2:(5 Skill Slots) Anti-Mec, electron combat model Equipped with: Bit System/Laser Cannon/ECM System Type 3:(4 Skill Slots) Lightweight, agile model Equipped with: Rail Cannon/AT-Missile/Accelerator Type 4:(5 Skill Slots) Built-in medikit Equipped with: Laser Cannon/MediPack/Mec Body Type 5:(4 Skill Slots) Heavily armed model Equipped with: Rail Cannon/AT-Missile/Micro Missile/Fort Body Type 6:(5 Skill Slots) Built-in mec-repair ability Equipped with: Machine Vulcan/Repair Pack/Mini Plant Type 7:(4 Skill Slots) Futuristic pyramid model Equipped with: Hammer/Micro Missile/Mec Body Type 8: OMEGA Mec Equipped with: MegaBeamSword/V-System/Fort Body Requires OMEGA-body, found in HQ after defeating the MecGod boss. -------------------------------------------------------------------------- Mec Character Info: (STILL UNDER CONSTRUCTION) A) T260G - Body type 1 HP:125 LP:15 WP:50 JP:0 / S:5 Q:5 I:5 W:5 P:5 V:5 C:5 DEF:10 Begins equipped with: JunkBazooka, RepairKit, JunkParts x2, *MecBody Located: Main Character; usually in the Pub in Scrap in other quests. B) Rabbit - Body type 2 Begins equipped with: Located: Red's quest only(?), in the Garden at Kyo. C) ZEKE - Body type 3 Begins equipped with: Located: Nakajima Robotics factory in Shrike. Joins after you retrieve the Mouse droid from Sei's Tomb. D) BJ&K - Body type 4 Begins equipped with: Located: Red's quest only, onboard the Cygnus. Joins after the Pirate event. E) PzkwV - Body type 5 Begins equipped with: Protector (x2)/ShootingMastery Located: Secret weapons shop in Lower Koorong. Must have Leonard to get him. F) Engineer Car - Body type 6 Begins equipped with: Located: Nakajima Robotics factory in Shrike. G) Leonard - Body type 7 Begins equipped with: Memory Board/HypnoFlash,EnergySupply Located: As a human, in the cafeteria in Manhattan's Mall. As a Mec, in the Central Gate area in Manhattan. Joins after Sei's Tomb event.(?) -------------------------------------------------------------------------- Miscellaneous Info: (STILL UNDER CONSTRUCTION) Programs Available at Shingrow Ruins (Ancient Ship) 1.) ShootingMastery 2.) CombatMastery 3.) EvasionLaser -------------------------------------------------------------------------- Thanks to Dimetric Houston [dhousto6@bellsouth.net] for info on 'Virus' and 'Logic Bomb' programs. Thanks to Brandon Harwell [anubis@dave-world.net] for info on the 'SatelliteLinker' program.