@ 0@ @@ 000 @@@ @ @@800@00 0 0 0088880@ @ @@ @@88888880 @8@8@0@ @@088888888@ 08888@0 008888888 088888880@ 0@@08888888@ 08888888880@ @@88888888@ @8888888888 0 @888888888 @0 @888888888000 000000 00000 00@888888800 0088888888 80@ 0 0 0 0 808888888@@088888888 0 0 0 0 @8888888888088888888@@ 0 0 0 0 0@888888888888888880@ 0 00 0 80888888888888888@ 0 00 @80888888888888880 0 0 0@@088888888888880 0 00 @@888888888888 0 0 00000 0000 000 00000880000000 00000 000000 00000 00000 0 0 0 0 0 00 000 080 000 00 000 000 0 0 00 00 00 00 0 00 0 0 00 0000 00 0000 0 00 00 0 0 00 00 0 00 0 00 0 0 0 0 0 0 0 00 0000 0 0 00 0 0 00 0 00000 00 0 0 0 0 0 00 00 0 0 0 00 0 00 0 0 0 0 0 0 0 0 0 0 0 00 00 0 00 0 0 00 00 00 0 0 0 0000 0 0 0 0 000 0 0 0 00 080000 000 0 0 00 0 0 0 000000 000000 000000 00000000 0000080 08000000 000000 000 00000 TM 088880 08888 88888000000888888 0888888888@08888888 @0888888888@008888888@ 0888888808@@@08888088@ @8888888@@ 0888888@ 0888888880 08888888@ @888888888@ 88888888 08888888@0@ 008888888 00888888800 @8888888@ @888888880 @@80888880@ @888888880 @@0088888@ 088888888@ @088888@@ @088888888@ @@8880@ @@888888880 @88880 @08888888@ @088@@ @88888888 @@@8@@ @88888888 @@@0 @8888888@ @@@@ @88888888@ @@ @888888880@ @888888@ @888@ @8@ @ D E B U G R O O M F A Q VERSION 1.2 31/08/00 By Andrew Dean (deano@ravensnest.demon.co.uk) NEW: Prepare for a huge bloated, swaggering, new version, courtesey of the almighty George Bailey, who sent me a rather miraculously 100% complete dokodemo guide adding at least another 30K to the text. I'm sure you'll be as grateful as me to finally see this FAQ practicaly finished and a rather large hole finally filled. Also, the new list has uncovered some interesting new developments with the game, and I'll endeavour to uncover them in the next few days (however, I start a new job soon, so I shouldn't speak too soon..). Remeber kids; ignore the imitators, this guide is the original and best. NOTICE: ====== This FAQ can ONLY be freely distributed as long as it is done so in IT'S ENTIRETY and is unaltered. This FAQ CANNOT be used commercially or otherwise reprinted or incorporated into any commercial medium. It is FOR PRIVATE USE ONLY. This guide is VERY unfinished. Use at your own risk! INTRODUCTION: ============ As you may know, it was recently discovered that Squaresoft's Final Fantasy VII had a built in debug room that was left in the game. The room enables players to visit any scene in the game, and have any item/weapon/character. Two gameshark hackers, Rpgod and Czardragon found the code, and shortly after I began to make a guide to the hundreds of confusing options. A few weeks later, another GS hacker, Ramsus85 had created a debug room code for Xenogears. I was ecstatic to be able to have such an option in Xenogears - probably my favourite game of all time, and I immediately began experimenting so that I could make another FAQ for it. But then my heart sank. Not only did Xenogears have more debug options than FF7, it had LOTS more options.. Including some of the more useless features (like sound effects) there must about 3000 different options to cover. And then I realised that at least half of them were still in Japanese Kana.. The FAQ idea was basically thrown out of the window. As someone that couldn't even understand Japanese, it seemed like a bad idea to try and make an FAQ. Plus half the options are very crash prone - and as I have a PAL Playstation I have to endure 5 minutes of disk swapping with my AR cartridge to play the American Import.. I waited a few weeks and there were still no efforts from other people, and I had found some useful things in the room (like the music player). I thought "what the hell..", and decided to get going on my own FAQ. ------------------------------------------------------------------------------- CONTENTS: ======== 1. The Debug Codes 2. Useful Hints 3. The Debug Rooms 4. Frequently asked questions 5. Miscellaneous 6. Copyright Notice/Contact information/etc. ------------------------------------------------------------------------------- Please read the following section CAREFULLY first: x-------------------x --+1. The Debug Codes +--------------------------------------------------------- x-------------------x This code is for Gameshark and Action Replay cartridges. It therefore may not work with other devices such as Xplorer carts, and obviously if you do not have a GS or AR then you cannot enter the debug room. AMERICAN XENOGEARS DEBUG CODE: 8004F34C 0000 BY: Ramsus85 BIG thanks to him for discovering the code. After all, no code means no FAQ, so really this guide could not have been written without his work. Thank you VERY much! AMERICAN XENOGEARS JOKER CODE: D005A0FC 0100 8004F34C 0000 BY: Dean Connell If you can't be bothered to keep switching your GS/AR on and off all the time, then this is for you. The code allows you to enter the debug room by entering a door whilst holding the SELECT button. This makes things a lot easier, and it also overcomes (or rather should overcome) the "Phantom Gameshark Menace".. JAPANESE XENOGEARS DEBUG CODE: 8004E9ADC 0000 BY: Andrew Dean (me) I quickly knocked this code up for the Japanese version. I don't know if it works because I don't own the Japanese version, but hopefully it should. If anyone can test it, then please let me know. DEBUG ITEM CODE 3006F672 0021 BY: Kao Megura This code will put an item in your inventory called the 'Debug Item'. Use it and you'll find that you'll have every item in the game (not to mention a few that aren't), but even more interestingly you'll have another item called 'Debug Skill'. Using this will give whatever character you choose every deathblow skill they can learn. These items make a very useful addition to the debug room, but they also have a few side effects... The debug skill will also you give you EVERY character on the global party (i.e Citan 1 AND 2, Emerelda 1 AND 2) and this results in the game crashing in shop screens. To fix this use Margie's options in the main debug room to re-construct an appropriate global party. (NOTE: I sometimes have problems using this code from a new game so try it from a save further on in the game fro best results). UPDATE: USING THE DEBUG ITEM FROM A *NEW GAME* To use the debug item in a new game, do the following: Once you gain control of Fei in Lahan, make sure the AR switch is OFF. Now go into the little room with the two baskets in Fei's/Chief Lee's house. Search one of the baskets, and you'll find an Aquasol. Go to the item menu, and click on the aquasol once. Now move the pointer down to the very bottom leftmost position in the menu, and press X again to place it there. Now exit the menu and turn the switch ON. Enter the item menu again, and where the aquasol was, you'll now have the debug item. Turn the code off and use it. AMERICAN XENOGEARS SCREEN CENTRE CODE 8004500C 0015 BY: Andrew Dean This is hardly an essential code, but on my Tv the screen wasn't quite centred properly, and it pissed me off, so this makes things look a bit nicer. If you don't have the same problem, then ignore this code. Also, try changing the 0015 bit to a higher or lower number to suit your screen if you do. BASIC INSTRUCTIONS: ================== 1. Enter the Code into your Gameshark/Action Replay as normal, and insert the game into your Playstation. 2. Boot the game with the code on. 3. If you want to play the game in 'Wide stereo' surround, then switch the code off when you see the "Published by.." message. If not, then skip to step 4. 3a. Once the title screen appears, select the sound option as usual. Once you have chosen the sound mode switch the code back on again, and select 'New Game'. Press X to skip the intro. 4. Once the loading has completed you should now be in the debug room. 5. TURN OFF THE CODE NOW. (Set the switch to the opposite position on the cartridge). GAMESHARK OWNERS READ THIS: ========================== UPDATE: I think this section is no longer relevant with the arrival of the joker code. If you suffer from the problem discribed here, then you should use the joker code to fix the problem. If for some reason that refuses to work, then try the advice below. It seems that the 'Phantom Gameshark Menace' has struck again. There is a serious problem with a certain revision of GS cartridge in that it cannot disable codes once they have been activated, no matter what the switch position. This was a serious problem with the Final Fantasy 7 debug room, and it causes equal amounts of trouble in the Xenogears debug room. The solution to fix it is virtually the same: 1. Enter the following code into your Gameshark (along with the debug code): SAVE ANYWHERE GAMESHARK CODE BY: ?? 80059170 0100 (You'll see why in a minute) 2. Load up Xenogears with the debug code and save anywhere code on. 3. Once you get to the debug room save the game to memory card. 4. Now reset the Playstation. Load up Xenogears, but this time DO NOT USE ANY GAMESHARK CODES AT ALL. 5. Now load up the saved game you made earlier. You should now be in the debug room with all the rooms made useable. The downside to this is that there is no way to return to the debug room in the game. You have to load the saved game that you made earlier to return to the debug room. (Thanks to Alex Cherchukov for coming up with the solution to the 'no save point' problem - using the save anywhere code). x----------------x --+2. Useful Hints +----------------------------------------------------------- x----------------x This will be finished later. Here are just some little bits of information that you should know.. *. To get back to the main debug room from another room, then just switch the code back on and choose an option that sends you to another scene in the game. *. Be VERY cautious about where you activate the code in the game. if you use the code in cut scenes, or scenes where the characters move into another room without your control, then the game is VERY likely to 'mess up' (i.e you appear in the debug room with no characters, so you have to reset the PS..). As a rule, ONLY use the code in 'normal' scenes where you can freely walk about and where the screen zooms in when you enter a new room. If another method is used, then you are much more prone to 'mess ups'. In Short, be VERY careful when trying to return to the debug room.. *. Tip for re-entering the debug room: try to be entering an area smaller than the one you are in when going back to the debug room (e.g. don't go through a door leading into a town with the code on, got from the TOWN back to the ROOM with the code on). I have found that this will drastically cut down the number of crashes and hangs you'll find in the game. *. If you are new to the whole debug rooms thing, then read my FF7 debug room FAQ on Gamefaqs, as this covers many of the problems that occur in the Xenogears debug room as well. *. The map location "00" is the debug room. If you see this mentioned in any options, then you will most likely be sent back here. *. If you select an option and you see nothing but a red screen, it means that the scene you selected is on the other disk. Load up the game on the other disk and try again. *. I don't think it is possible to change disks in Xenogears mid game (unless you have been asked too), or at least the disk change will not be recognised. Because of this you should boot the game on the disk that the options you want to play with are on. If you have a Gameshark and you have the problem with the code, then do the same as you did before and create a save file, but do so on disk 2 and subsequently boot on disk 2 and you should be able to play the options. x-------------------x --+3. The Debug Rooms +-------------------------------------------------------- x-------------------x TRANSLATION NOTES: I have tried to translate the Japanese kana options into Romanji Japanese so that you can at least attempt to understand an options' function by simply reading the original description. Over my time of making this FAQ and from persuing other personal interests I have got more proficient with the Japanese language and as such the translation in this FAQ is becoming gradually more thorough and accurate. There are still errors however (mostly from early attempts at translation), and any help with the translation would be much appreciated. Now that I finally have a dictionary I have begun to translate the options into English. However, I decided to keep the original Japanese sentences to maintain clarity when errors have occurred in any translations, but also because it allows the reader to immediately confirm that they are looking at the correct option. Remeber that I am a beginner at any sort of translating, so I have started with simple options that I already knew or had guessed in the past. I have put all English translations under the Japanese romanji so that you can read the explanations (after all the most important thing) clearly. To further ensure clarity any translations are enclosed in { } brackets so they are not confused with explanations. This is probably not the best (certainly not the neatest) way to include the translations, but it isn't too confusing (any suggestions on improving the presentation are of course welcome). Another important note is the problem that it appears the Kanji character set has been removed from the game. In place of any Kanji characters is simply a box like this: _ [X] I initially started out ignoring these characters, but this is difficult on some of the menus where so little actual text remains and the boxes are the only things that can be used to tell between the different functions. In the faq these have been represented by "[]", for one box. As you have probably realised, theses options can never be translated as they contain too few characters to make any sort of coherent or salvagable sentence. COMMON WORDS: There are several options that are often repeated and have the same function. Rather than translating each one over and over again, I will detail them here. Try to learn their appearence and it'll make the debug room much easier to use: 'Tsuuro' - It means 'corridor'. QUIT ---- Modoru / yameru (or other similar words starting with "yame...") These basically have the same functions: "return" / quit" They are both used as quit in different situations. They may quit a whole menu, or just return you to the last one. NAMES: Many of the names are still in their Japanese form which is often substantially different to the English version names. To avoid confusion, look below: Shitan - Citan alulu/aruru - Alice Dajil - Dazil Rahan - Lahan Erii/eiri - Elly Ranka - Rankar Abe - Aveh Maru - Margie Hehito - the Hecht Ramusasu - Ramsus Houin - The Gazelle Ministry Azito - Bart's secret hideout Church - The Ethos Tola - Taura Ido -Id Kareruren - Krelian More to come.. MAIN DEBUG ROOM: ==== ===== ==== MAP: --- Door 1 Door 2 Door 3 Door 4 @ @ @ @ @ Dokodemo door Hammer Margie Mutant @ @ @ Dan Bearcow @ @ Hammer: "face test" ------ (Selecting this turns the background green..) show now = X - Shows current character portrait (X is current face number). +1 - next face. -1 - previous face. +10 - next face (skips 10 faces). -10 - previous face (skips 10 faces). return - Exits. Faces: 0 - Regular Fei. 1 - Elly. 2 - Citan. 3 - Bart. 4 - Billy. 5 - Rico. 6 - Child Emerelda. 7 - Chu-Chu. 8 - Maria. 9 - Citan (With sword. Portrait is the same). 10 - Adult Emerelda 11 - Dominia. 12 - Kelvina. 13 - Seraphita. 14 - Tolone. 15 - Chief Lee. 16 - Dan. 17 - Timothy. 18 - Margie. 19 - Maison. 20 - Alice. 21 - Yui. 22 - Midori. 23 - Big Joe. 24 - Grahf. 25 - Id. 26 - Ramsus. 27 - Sigurd. 28 - Miang. 29 - Jessiah. 30 - Roni Fatima. 31 - Young Krelian. 32 - Sad Fei. 33 - Kim. 34 - Kim without jacket. 35 - 'Nude' Fei. 36 - Fei with bomb collar. 37 - Elly with closed eyes. 38 - 'Possessed' Elly. 39 - 'Nude' Elly. 40 - '?' character (VERY strange..) 41 - Sophitia. 42 - Sophitia with hat on. 43 - Elly in pain. 44 - 'Urobolous/Miang' Elly. 45 - Elly with different clothes on. 46 - Hammer. 47 - Ramsus (in his groovy turtle neck..). 48 - Bishop Stone (After he isn't feeling very well..). 49 - Sophitia. 50 - Member of Gazelle ministery. 51 - Krelian. 52 - Neo-Hammer 53 - Executioner. 54 - Emperor Cain. 55 - Gazelle member. 56 - Kahn Fong Wong 57 - Karen Fong Wong. 58 - Wiseman. 59 - Primera. 60 - Sigurd (With both eyes). 61 - Rene (The 'original' Timothy, if you get my meaning). 62 - Bishop Stone. 63 - Vanderkaum. 64 - Shakhan. 65 - Renk. 66 - Broyer. 67 - Stratski. 68 - Vance. 69 - Helmholz. 70 - Erich Van Houten. 71 - Medena Van Houten. 72 - Queen Zephyr. 73 - Gaspar. 74 - Balthasar 75 - Taura. 76 - Czar of Kislev 77 - Nicholi Balthazar. 78 - Hammer (different clothes). 79 - Franz. 80 - The Captain. 81 - Gazelle member. 82 - Gazelle member. 83 - Gazelle member. 84 - Gazelle member. 85 - Gazelle member. 86 - Gazelle member. 87 - 'Nude' Ramsus. 88 - 'Nude' Miang. 89 - Loops from here on. Don't use numbers after 89, or the game will mess up (the ones that work are just repeats of the above list, anyway). Margie: ------ (NOTE: "Emer2" is adult Emerelda, "Citan2" is Citan with sword). (NOTE2: NEVER 'end' without choosing a party..) return - Cancels. memberchange - leads to: (this lets you add characters to the global list of who you have found so far) plus - adds Member(s) to global party list new - Lets you construct a new party by adding characters to GPL end - Exit. partychange - Lets you change the party just like you would normally in the game. Dan: "gear" --- all on - All characters on Gears. all off - All on foot. each - lets you assign patterns of on/off gear. e.g.: C C G is first 2 characters on foot, last character in Gear. G G G is all characters in Gears. Mutant: "Jump to planner's map" (Leads to other debug rooms) ------ no thank you - Cancels. to kato - Debug Room 1 to eto - Debug Room 2 to Kazoumi - Debug Room 3 to suzuki - Debug Room 4 to tane - Debug Room 5 to koumoto - Debug Room 6 to kigoshi - Debug Room 7 to uchimichi - Debug Room 8 to saito - Debug Room 9 to matu - Debug Room 10 Bearcow: Music select ------- "Listen to..." music - leads to music player menu (see below) sound effect - Leads to sound effect player (600 sounds! I AM NOT going to try all of these. Besises, what idiot would want to listen sounds like an ant farting mixed in with gunshout noises?) return - Cancels. Music Player Instructions: You are first presented with a huge chart of numbers, this is the complete play list divided into groups of ten. Choose a number to get to that selection of music. Now choose the specific tune you want to play. A new window will appear with various controls/information: NOTE: The vol, pitch, and tempo controls are mixed up, and do not control the variable they are supposed to control. next - play next tune. head - restart current tune with default player values. before - play tune before current one. info - Current settings of pitch, tempo, etc. vol - Change the TEMPO (use R1/L1) pitch - Changes the music VOLUME (use R1/L1) tempo - Changes the PITCH (again, use R1/L1) return - exit. Tunes: 00 - Lahan Village theme 01 - Same as above. 02 - Same as above. 03 - Same as 00. 04 - Alice's theme. 05 - Lahan Village. Again. 06 - Blackmoon forest theme. 07 - Citan's House 08 - Music box tune. 09 - Night time ambience (crickets chirping, etc). 10 - Sad church music. 11 - Boss Battle music 12 - Sleeping music. 13 - Sleeping 2/Card game win music. 14 - Game over music. 15 - Chu-Chu's theme. 16 - Outside ambience (on the way to Citan's house). 17 - Sewer ambience. 18 - Sewer ambience 2. 19 - Sinister tune 20 - Boss Battle 2. 21 - Windy outside ambience. 22 - Yggdrasil theme (timpany introduction version). 23 - Very Windy outside ambience :) 24 - Gear factory ambience (clanking sounds, etc) 25 - Emerelda's theme. 26 - Sinister ambience (like Gear factory but more, well, sinister, basically). 27 - Outside Windy ambience. 28 - Another outside ambience. 29 - Normal battle tune. 30 - Elly's theme. 31 - (Silence) 32 - (Silence) 33 - (Silence) 34 - (Silence) 35 - Sad tune. 36 - Ghost ship ambience. 37 - Underwater ambience. 38 - Aveh Theme. 39 - Elly's theme (sad version) 40 - World Map theme. 41 - Intro music tune (Yggdrasil variant). 42 - Dazil theme. 43 - Maria's theme. 44 - Siebzehn theme. 45 - Thames theme. 46 - Fei's theme. 47 - Organ music. 48 - (Silence) 49 - (Silence) 50 - (Silence) 51 - (Silence) 52 - (Silence) 53 - (Silence) 54 - (Silence) 55 - (Silence) 56 - Babel tower/Eldridge theme. 57 - Harpsicord music. 58 - 'Hurry' danger tune. 59 - Yggdrasil theme (Normal variation). 60 - Nortune 'sneaking about' theme. 61 - Sinister tune. 62 - Id's Theme. 63 - Happy theme. 64 - Yggdrasil map screen theme. 65 - Krelian's theme. 66 - Grahf's theme. 67 - Blackmoon forest theme. 68 - Deus Battle music. 69 - Shevat theme ('inside' version) 70 - Yggdrasil theme (same as tune 22). 71 - Nortune (same as tune 59). 72 - Solaris theme. 73 - WARNING: DO NOT PLAY ANY SONGS FROM HERE ON. (unless you want to go permanently deaf..) 73-99: A load of messed up noises. DOORS: (left to right) 1. "to Lahan?" - Leads to Lahan at the start of the game. 2. "View the Preview ?" - Crashes game 3. "dokodemo door" - See below: 4. "To Dazil?" - Leads to Dazil at the start of the game. 5. To Citan's home?" - Citan's home at the end of the game. Dokodemo Door: -------- ---- This is one of the most powerful and complicated options in the debug room, as it enables you to instantly jump to almost EVERY scene in the game. In Japanese Dokodemo means 'everywhere' or 'anywhere' amd this is literally what this is - a door to everywhere in the game. The complete storyline of Xenogears is basically divided into a list of events. These can be both major plot scenes, or simply a room in a town. The dokodemo door lets you instantly jump into these scenes with a touch of a button (as it were). The big problem is that all the scenes are listed by a 3 digit number, and there is no indication of what all these options do - the only people who know are Square. In light of this, I had gone through the list of options finding where each scene will take you. Below you will find a complete list of all the dokodemo door destinations, the majority of which were written by the near god-like George Bailey. MAPPARA VALUE: After choosing the scene to jump to you will be asked to choose a 'mappara value'. This value determines where you will appear in the scene you selected. A value of 00 is the default position, but higher values will place you at different positions in the room. You should be VERY cautious in using Mappara values higher than 00 as they will often place you in the middle of a wall or otherwise stuck in the scenery. That said, if you find yourself stuck in any of the dokodemo door destinations, then try changing the mappara value to a higher amount and see what happens. All the following options were tested with Mappara=00 : "Dokodemo Door" complete list: (All the following jumps were tested with Mappara=00) 000 - Main debug room 001 - Lahan village 002 - Lahan battle (intro version) 003 - Outside Lahan - after the battle 004 - Introductory text at the start of the game 005 - Lahan - Beginners hall 006 - Lahan - Item shop 007 - Lahan - Rock-Paper-Scissors man 008 - Lahan - RPS man's basement 009 - Lahan - Pub 010 - Lahan - Pub, upstairs 011 - Lahan - Alice's house 012 - Lahan - Fei talks to Alice 013 - Lahan - Fei's house 014 - Lahan - Looking at Fei's painting 015 - Outside Lahan - Mountain path 016 - Outside Lahan - Gears fly over Citan's 017 - Citan's House 018 - Citan's house - Bedroom 019 - Citan's house - Kitchen 020 - Citan's House - Upstairs room 021 - Citan's House - Workshop (with music box) 022 - Blackmoon Forest Entrance 023 - Blackmoon Forest - Fei & Elly wake up by tree 024 - Blackmoon Forest - The 'Rankar' opening. This is where the Rankar attacks Elly. This room is also the forest's exit, and the Rankar stands at the forest's exit. Exiting the forest places you on the world map with the Yggdrasil II, but it can't be controlled. 025 - Blackmoon Forest - Fei and Elly by campfire 026 - Blackmoon Forest - Citan chats with Elly 027 - Elly's Flashback (Flying Weltall) 028 - Elly's Flashback (Crash Landing) 029 - Dazil - Water room 030 - Dazil - House with gossiping Aveh guards 031 - Dazil - House 032 - Dazil - House 033 - Dazil - House 032 - Dazil - House 033 - Dazil - House 034 - Dazil - House 035 - Dazil - Outside the waterworks 036 - Dazil - Buggy rental shop 037 - Dazil - 'Treasure Hunter Association' 038 - Dazil - Aveh Guard station 039 - Dazil - Scene when Fei and Citan see the dig sites 040 - Dazil - 'Lucky Avenue' bar 041 - Lahan - Id in Weltall (before Fei gets in Weltall) 042 - Weird room with 2 red guys (the Dora? no textures) 043 - Dazil - Inn, upstairs 044 - Dazil - Gear Shop 045 - Dazil - Ethos Workshop 046 - Duneman Isle - Top of Sandfall 047 - Duneman Isle - Bottom of Sandfall Cliffs 048 - Duneman Desert 049 - Aveh Desert - UFO (Shevat) flies overhead 050 - Aveh Desert - Bikes ride by, Fei steals one 051 - Duneman Isle - Dino Skeleton 052 - Duneman Isle - Dino Skeleton (Camera zooms around it) 053 - Aveh Desert Entrance 054 - Aveh Desert - Fei ambushed by 2 gears, Citan brings Weltall 055 - Aveh Desert - Fei meets Grahf 056 - Aveh Transport (Fei's dream about Grahf & Kahn) 057 - Aveh Transport (Near exit) 058 - Aveh Transport - Second room 059 - Aveh Transport - Fei climbs the crane to Weltall 060 - Aveh Transport hit by Yggdrasil 070 - Bottom of elevator in Stalactite Cavern (just before Calamity) 080 - Bart's Hideout - Yggdrasil docking 081 - Bart's Hideout - Maison explains the exacavation of gears 082 - Bart's Hideout - Fei fights Vance during Gebler attack 083 - Bart's Hideout - Fei, Citan and Bart fight the Schpariel boss 084 - Bart's Hideout - Gear hanger 085 - Nisan - Item shop 086 - Nisan - House 087 - Nisan - Inn 088 - Nisan - Town hall 089 - Nisan - The attack plan map (game hangs) 090 - Nisan - House 091 - Nisan - Artist's studio 092 - Nisan - House 093 - Nisan entrance 094 - Nisan map 095 - Nisan - Cathedral entrance 096 - Nisan - Secret dock (invisible Yggdrasil) 097 - Nisan - Cathedral library 098 - Nisan - Cathedral, Sophia's portrait 099 - Nisan - Cathedral, first staircase 100 - Nisan - Cathedral staircase (Margie standing still halfway) 101 - Bledavik map 102 - South Bledavik entrance 103 - South Bledavik entrance 104 - South Bledavik - Inn 105 - South Bledavik - Inn, sister's room (via window) 106 - South Bledavik - Inn, upstairs, next to sister's room 107 - South Bledavik - Inn, downstairs room 108 - South Bledavik - Inn, upstairs, southern room 109 - South Bledavik - schemer's house 110 - South Bledavik - schemer's house, upstairs 111 - South Bledavik - Soldier's family house 112 - South Bledavik - Soldier's family house, upstairs 113 - South Bledavik - Armor shopkeeper's house 114 - South Bledavik - Armor shop 115 - South Bledavik - Draft dodger's house 116 - South Bledavik - Cathouse 117 - South Bledavik - Cathouse, upstairs 118 - South Bledavik - Bar 119 - South Bledavik - Potion shop 120 - South Bledavik - Weapon shop 121 - South Bledavik - Ethos Gear shop 122 - South Bledavik - Gear shop back room 123 - South Bledavik - Bar 124 - North Bledavik entrance (no tents) 125 - North Bledavik entrance (festival day) 126 - North Bledavik - Games tent 127 - North Bledavik - Merry Go Pop 128 - North Bledavik - Whose Balloons 129 - North Bledavik - Mirror of Truth 130 - Bledavik Underground waterways - near-hotel ladder 131 - Aveh Castle - tournament sign-up 132 - Aveh Castle - courtyard 133 - Aveh Castle - waterways exit 134 - Aveh Castle - waterways exit, Shakhan's trap 135 - Aveh Castle - first floor hall 136 - Aveh Castle South - 2nd floor west bedroom 137 - Aveh Castle South - 2nd floor east bedroom 138 - Aveh Castle East - Cobra Cracka bedroom 139 - Aveh Castle East - bedroom 140 - Aveh Castle East - Armory 141 - Aveh Castle East, 2nd floor - Vanderkaum's room 142 - Aveh Castle East, 2nd floor - Minister's room, south 143 - Aveh Castle West - kitchen 144 - Aveh Castle West - mess hall 145 - Aveh Castle West, 2nd floor - library 146 - Aveh Castle West, 2nd floor - Minister's room, south 147 - Bledavik Underground waterways - Aveh Castle ladder 148 - Aveh Castle - Tournament fighters' western tent (Joe) 149 - Aveh Castle - Tournament fighters' eastern tent (Dan) 150 - Aveh Castle - Throne room 151 - Aveh Castle - Dining room 152 - Aveh Castle - East Tower corridor 153 - Aveh Castle - Suite 154 - Aveh Castle - Margie's room 155 - Aveh Castle - Shakhan's room 156 - Aveh Castle - Entrance hall 157 - Aveh Castle - Second floor hall 158 - Aveh Castle - Third floor hall 159 - Aveh Castle - Fourth floor hall 160 - Aveh Castle - Ramsus & Miang in bed 161 - Aveh Castle - Ramsus' Elru nightmare continued 162 - Aveh Castle, Gebler area - conference room (can't re-enter) 163 - Aveh Castle, Gebler area - hallway to airship dock 164 - Aveh Castle, Gebler area - hallway entrance 165 - Aveh Castle, Gebler area - Elly's quarters (can't re-enter) 166 - Aveh Castle, Gebler area - basement hallway to non-working elevator 167 - Aveh Castle, Gebler area - elevator to 3rd floor, basement (can't re-enter) 168 - Aveh Castle, Gebler area - Gear dock (no escape) 169 - Aveh Castle, Gebler area - Ramsus gets a message from Hyu, Margie rescued 170 - Aveh Castle, Gebler area - In a wall, somewhere (can't do anything) 171 - Aveh Castle, Gebler area - big hallway 172 - Assault on Aveh - Fei at bottom of inside mountain area 173 - Assault on Aveh - Fei at entrance to inside mountain area 174 - Assault on Aveh - Fei attacked by Elly's unit 175 - Assault on Aveh - Fei at bottom of outside mountain area 176 - Assault on Aveh - Elly's 'Drive' flashback 177 - Assault on Aveh - Weltall beats Vierge, 'Drive' wears off 178 - Assault on Aveh - Fei spots target Vanderkaum from mountain peak 179 - Assault on Aveh - Ramsus and Miang's destroyer damages the Yggdrasil 180 - Assault on Aveh - chasing Vanderkaum's flagship mini-game 181 - Assault on Aveh - chasing Vanderkaum's flagship midpoint 182 - Assault on Aveh - Fei reaches Vanderkaum's flagship 183 - Assault on Aveh - Yggdrasil bridge, Grahf's music (hangs) 184 - Assault on Aveh - Vanderkaum gets in the Dora 185 - Assault on Aveh - Dora breaks out of the flagship 186 - Assault on Aveh - Dora takes out Maitreya's unit 187 - Assault on Aveh - Bart tries to escape from Ramsus' destroyer 188 - Assault on Aveh - Id takes out Ramsus' fleet 189 - Assault on Aveh - Sigurd lands the Yggdrasil on Id 190 - Assault on Aveh - Id trashes Ramsus, attacks Bart 191 - Assault on Aveh - Yggdrasil accelerating for jump (hangs) 192 - Assault on Aveh - Miang grabs Ramsus and flees 193 - Assault on Aveh - same as 184 (?) 194 - Nortune map (before escape) 195 - Nortune, A block - outside doctor's house 196 - Nortune, D block - path from A block 197 - Nortune, D block - riding the train 198 - Nortune map (after escape) 199 - Nortune, D block - 'Baptism' battle 200 - Nortune, A block - inside doctor's house 201 - Nortune, A block - doctor's toilet 202 - Nortune, A block - car house 203 - Nortune, A block - car house, back room 204 - Nortune, A block - car house, upstairs 205 - Nortune, A block - 'Wildcat' bar 206 - Nortune, A block - armory 207 - Nortune, A block - potion shop 208 - Nortune, A block - house 209 - Nortune, Battling Arena reception area 210 - Nortune, D block - Ethos Room 211 - Nortune, D block - Battler's house, upstairs 212 - Nortune, D block - Battler's house, closet 213 - Nortune, D block - Fei awakes from dream in Battler's medical rest area 214 - Nortune, D block - Battler's house, showers 215 - Nortune, D block - orphanage 216 - Nortune, D block - orphanage, upstairs 217 - Nortune, D block - Latina's bar 218 - Nortune, D block - Latina's bar, upstairs ("Champ's room") 219 - Nortune, D block - Champ's bedroom 220 - Nortune, D block - bad location house 221 - Nortune, Battling Arena - Fei signs up with Rue 222 - Nortune, Battling Arena reception area (after Nortune purge) 223 - Nortune, Battling Arena - Fei given Weltall for battling use 224 - Nortune, Battling Arena - Fei rescues Rico beginning 225 - Nortune, Battling Arena - Fei rescues Rico end 226 - Nortune Central District - chicken corridor 227 - Nortune Central District - kitchen 228 - Nortune Central District - warehouse 229 - Nortune Central District - Rico's childhood flashback 230 - Nortune Central District entrance 231 - Nortune Central District - main hall 232 - Nortune Central District - Goliath room 233 - Nortune Central District - stairwell 234 - Nortune Central District - Miang gives Sigmund a gate keeper, Fei dreams 235 - Nortune Central District - command center 236 - Nortune Central District - Kaiser's wife's room 237 - Nortune Central District - Kaiser's room 238 - black screen (hangs) 239 - Kislev sewers entrance 240 - Kislev sewers - outside locked door 241 - Kislev sewers - lower level entrance ladder 242 - Kislev sewers - inside locked door, pipe room 243 - Kislev sewers - Fei's childhood dream (after 234) 244 - Nortune Purge - Fei, Citan and Rico witness the beginning of the purge 245 - Nortune Purge - Fei encounters Elly's unit 246 - Nortune Purge - Elly's unit encounters Fei 247 - Nortune Purge - Citan helps evacuate Nortune 248 - Nortune Purge - Grahf saves Elly from Hecht explosion 249 - Nortune Purge intro 250 - Kislev Gear Dock - Hanger (beneath arena) 251 - Kislev Gear Dock entrance 252 - Kislev Gear Dock - stockroom 253 - Kislev Gear Dock - warehouse (crate duct junction) 254 - Kislev Gear Dock - factory 255 - Kislev Gear Dock - office (master key) 256 - Kislev Gear Dock - stairwell to hangar 257 - Kislev Gear Dock - hall between factory and office 258 - Kislev Gear Dock - other end of 257 259 - Kislev Gear Dock - ducts 260 - Goliath Factory - first "ambush room" 261 - Goliath Factory - second "ambush room" 262 - Goliath Factory entrance 263 - Goliath Factory - conveyor belt switch room 264 - Goliath Factory - hall to 260 265 - Goliath Factory - 263 after switching conveyor direction 266 - Goliath Factory - middle conveyor belt room 267 - Goliath Factory - conveyor to Fis-6 room 268 - Goliath Factory - Fis-6 room 269 - Goliath Factory - Fei and co. board the Goliath 270 - Goliath - Grahf attacks (Hammer: "...MAD SKILLZ?!") 271 - Goliath - Bart missile hits Goliath 272 - Grahf, Ramsus and Miang broken cutscene 273 - Solaris - Gazel plans the Nortune purge 274 - Solaris - Gazel reprimands Ramsus after Fei reaches Shevat 275 - Assault on Aveh - Id-damaged Yggdrasil sinks, Citan ejected 276 - Assault on Aveh - Citan sees Yggdrasil sink, Dora ruin 277 - Assault on Aveh - Citan views the Dora up-close 278 - Assault on Aveh - same as 186 279 - Goliath - Bart spots Goliath through periscope 280 - Goliath - Yggdrasil surfaces 281 - Aveh Desert - Yggdrasil rescues Aveh Transport crew 282 - Assault on Aveh - on Yggdrasil, Maison's bar (after omen? hangs) 283 - Assault on Aveh - on Yggdrasil, Bart and Sig discuss return to Aveh Castle 284 - Assault on Aveh - military briefing, Fei gives promise to Bart 285 - Aveh Desert - Bart and co. chew out Margie after rescue from Shakhan 286 - Thames - Elly sabotages the Yggdrasil 287 - Aveh Desert - Bart attacks the Aveh Transport 288 - Yggdrasil - bottom floor 289 - Yggdrasil - barracks 290 - Yggdrasil - bridge 291 - Yggdrasil - gear hanger 292 - Yggdrasil - gear shop 293 - Yggdrasil - Weltall's stall 294 - Shevat Battleship - bridge briefing room (disk2? hangs) 295 - Yggdrasil - engine room 296 - Yggdrasil - Fei and Elly sneak away from Shevat carbon-freeze 297 - Yggdrasil - Bart regrets shooting down the Goliath 298 - Yggdrasil - Rico's room 299 - Yggdrasil - infirmary 300 - Yggdrasil - Elly's room 301 - Yggdrasil - Margie's room 302 - Yggdrasil - elevator top 303 - Yggdrasil - bottom floor, apologize to Elly sequence 304 - Yggdrasil - elevator bottom 305 - Yggdrasil - world charts (hangs if no cities visited) 306 - Yggdrasil - same as 305 307 - Yggdrasil - same as 305 308 - Thames - Elly wakes on floating debris after Goliath shot down 309 - Thames - on floating debris, Fei and Elly start to 'awaken' 310 - Thames - Vierge is recovered 311 - Thames - Yggdrasil under attack 312 - Thames - dock 313 - Thames - sickbay 314 - Thames - bridge 315 - Thames - beer hall 316 - Thames - deck 317 - Thames - screw elevator 318 - Thames - supply entrance 319 - Thames map 320 - Thames - deck, gang minus Fei goes looking for the "Etone" 321 - Thames - card game 322 - Thames - on Gebler destroyer, Dominia and Miang argue over Elly 323 - Thames - Kelvena and Dominia attack the Yggdrasil 324 - Thames - same as 322 325 - Thames - on Gebler destroyer, Miang hypnotizes Elly 326 - Orphanage entrance 327 - Orphanage - main room 328 - Orphanage - Prim's room 329 - Orphanage - Billy's room 330 - Orphanage - toilet 331 - Orphanage - bedroom 332 - Orphanage - Billy's flashback 333 - Ethos Transport - outside, needs mappara or falls off-screen 334 - Ethos Transport - battle with Bloody boss 335 - Ethos Transport - battle with Giant Wels boss 336 - Ethos Transport - room after hallway 337 - Ethos Transport - freezer, needs mappara or stuck in wall 338 - Ethos Transport entrance 339 - Ethos HQ entrance 340 - Ethos HQ - upstairs, Etone room 3 341 - Ethos HQ - Bishop's room (exit to hidden treasure room hangs) 342 - Thames - after 360, Gazel (eliminate Ethos), Krelian (Zeboim) 343 - Ethos HQ - stairwell to infirmary (hangs) 344 - Ethos HQ Purge - stairwell with bishop (hangs) 345 - Ethos HQ - stairwell to 341 346 - Ethos HQ - Billy leads way downstairs to Ethos infirmary 347 - Ethos HQ - upstairs hallway leading to 348 348 - Ethos HQ - upstairs hallway to 340 349 - Ethos HQ Purge - library 350 - Ethos HQ Purge - dining room 351 - Ethos HQ Purge - kitchen 352 - Ethos HQ Purge - infirmary 353 - Ethos HQ Purge - infirmary hallway 354 - Ethos HQ Purge - confessional 355 - Ethos HQ Purge - hallway to 359 356 - Ethos HQ Purge - prison cell 1 357 - Ethos HQ Purge - diagonal elevator down at top 358 - Ethos HQ Purge - diagonal elevator down at bottom 359 - Ethos HQ Purge - Ethos=Solaris data room (hangs) 360 - Ethos HQ Purge - Alkanshel Rises (Stone heads for dig site) 361 - Ethos Dig Site entrance 362 - Ethos Dig Site - diagonal elevator down at bottom 363 - Ethos Dig Site - room between diagonal and vertical elevators 364 - Ethos Dig Site - Miang urges Grahf to help Stein steal Emeralda 365 - Ethos Dig Site - vertical elevator (hangs) 366 - Thames - Krelian's fishbowl after Thames attack 367 - Ethos Dig Site - nanomachine decontamination hallway 1 368 - Ethos Dig Site - hallway after 367 369 - Ethos Dig Site - inactive control room 1 370 - Ethos Dig Site - stairwell 1 top 371 - Ethos Dig Site - nanomachine decontamination hallway 2 372 - Ethos Dig Site - hallway after 371 373 - Ethos Dig Site - inactive control room 2 374 - Ethos Dig Site - memory cube room 375 - Ethos Dig Site - stairwell 2 top 376 - Ethos Dig Site - nanomachine decontamination airlock 377 - Ethos Dig Site - hall after 376 378 - Ethos Dig Site - nanoreactor control room 379 - Ethos Dig Site - hall to Emeralda's room (Elly's flashback?) 380 - Ethos Dig Site - Yggdrasil infirmary, Fei's short Zeboim flashback 381 - Ethos Dig Site - Yggdrasil infirmary, end of 380, Id awakens 382 - Ethos Dig Site - outside vertical elevator bottom 383 - Ethos Dig Site - walkway over Zeboim (hangs) 384 - Ethos Dig Site - other end of 377 385 - Ethos Dig Site - hallway before 384 386 - Ethos Dig Site - vertical elevator bottom 387 - Ethos Dig Site - stairwell 2 bottom 388 - Ethos Dig Site - Stein and Grahf, Alkanshel battle 389 - Lighthouse - Emeralda, very end of Zeboim Christmas flashback 390 - Lighthouse - "pure life", middle of Zeboim Christmas flashback 391 - Lighthouse - convenience store 392 - Lighthouse - convenience store, upstairs 393 - Lighthouse - Joe's shop! 394 - Lighthouse - stairs to upstairs news archive room 395 - Lighthouse - television station downstairs 396 - Lighthouse - Zeboim town square (Emeralda in party) 397 - Lighthouse - Zeboim subway end 398 - Lighthouse - Zeboim subway begin 399 - Lighthouse - Zeboim subway middle 400 - Lighthouse - entire Zeboim Christmas flashback 401 - Lighthouse - restaurant, middle of Zeboim Christmas flashback 402 - Lighthouse entrance 403 - Lighthouse - elevator bottom 404 - Lighthouse - elevator down 405 - Babel Tower entrance 406 - Babel Tower - entrance ramp 407 - Babel Tower - relay station 408 - Babel Tower - relay station control room 409 - Babel Tower - handrail room 410 - Babel Tower - Babel Tower tram 411 - Babel Tower - outer wall (hangs, no Ramsus) 412 - Babel Tower Ducts - inside from the mirror ledge 413 - Babel Tower Ducts - long corridor 1 414 - Babel Tower Ducts - long corridor 2 415 - Babel Tower Ducts - short "conduit-stairs" corridor 416 - Babel Tower Ducts - circular platform room 417 - Babel Tower - lock/mirror control room 418 - Babel Tower - floating platform (enemies) area 419 - Babel Tower - same as 418 420 - Babel Tower - top (Seibzehn battle) 421 - Babel Tower - walking on the clouds? 422 - Babel Tower - tram ride 423 - Shevat map 424 - Shevat City entrance 425 - Shevat City - donut-shaped room inside first elevator 426 - Shevat City - inside 425. elevator bottom 427 - Shevat City - below 426 428 - Shevat City - sage's secret room 429 - Shevat City - Deep Sea Bros bar 430 - Shevat City - Chu-Chu room 431 - Shevat City - fisherman's fountain 432 - Shevat City - mirror room 433 - Shevat City - mirror room, upstairs 434 - Shevat City - child's memorial 435 - Shevat City - kitchen 436 - Shevat City - gear shop 437 - Shevat Dock - elevator room 438 - Shevat Dock - elevator shaft (hangs) 439 - Shevat Dock - hallway to Seibzehn dock 440 - Shevat Dock - Yggdrasil/gear dock 441 - Shevat Dock - Seibzehn dock 442 - Shevat Attacked - walking on clouds? (Achtzehn battle, hangs) 443 - Shevat Attacked - Seibzehn launch (Achtzehn battle, hangs) 444 - Shevat Attacked - emergency shaft hallway 1 (start) 445 - Shevat Attacked - emergency shaft elevator 1 446 - Shevat Attacked - emergency shaft stairwell 1 447 - Shevat Attacked - emergency shaft hallway 2 448 - Shevat Attacked - emergency shaft elevator 2 449 - Shevat Attacked - emergency shaft elevator 3 450 - Shevat Attacked - outdoor emergency shaft (stuck near savepoint) 451 - Shevat Palace - elevator top 452 - Shevat Palace - hallway to Queen Zephyr's throne 453 - Shevat Palace - throne room 454 - Shevat Palace - Zephyr, Wiseman and Gaspar discuss deja vu 455 - Shevat Palace - Zephyr's personal chambers 456 - Shevat Palace - bottom of Zephyr's tower 457 - Shevat Palace - hallway to Shevat prison 458 - Shevat Palace - hallway to carbon freeze and "Miang cage" 459 - Shevat Palace - science lab (Krelian and limiters) 460 - Shevat Palace - 'tactical command room' 461 - Shevat Palace - library (days of ruin) 462 - Shevat Palace - barracks (Khan) 463 - Shevat Palace - gabby old person's room (Zephyr) 464 - Shevat Palace - Balthazar's friends (Maria) 465 - Shevat Palace - historians (Mahanon) 466 - Shevat Palace - party rest area 467 - Shevat Palace - prison 468 - Shevat Palace - carbon freeze 469 - Shevat Palace - "Miang cage" 470 - Shevat Palace - mess (Yui in kitchen) 471 - Shevat Palace - food storeroom 472 - Shevat Palace - elevator emergency shaft entrance (hangs) 473 - Shevat Palace - Zephyr's throne, Achtzehn briefing (no battle) 474 - Occupied Nisan entrance 475 - Mausoleum entrance 476 - Mausoleum - stairwell 477 - Mausoleum - main door 478 - Mausoleum - main hall 479 - Mausoleum - elevator up 480 - Ft. Jasper - elevator 1 corridor 481 - Ft. Jasper - angel door 482 - Ft. Jasper - control room 483 - Ft. Jasper - atop (in gears) 484 - Ft. Jasper - elevator bottom 485 - Ft. Jasper - elevator 2 corridor 486 - Ft. Jasper - L-shaped hallway to Omnigear hanger 487 - Ft. Jasper - Jasper lock 2 488 - Ft. Jasper - Omnigear hanger 489 - Desert FMV - beeps and doesn't play cutscene (disk2?) 490 - Title Screen 491 - Ft. Jasper - Omnigear bay 492 - Ft. Jasper - big round room, upstairs 493 - Mahanon - in Nisan, Elly and Margie talk about the pendant 494 - Gate Generator 1 - treasure chest area (hangs) 495 - Gate Generator 1 - Shakhan battle 496 - Sargasso Point 497 - Sargasso Point 498 - Sargasso Point - before first Y 499 - Sargasso Point 500 - Sargasso Point - at strong current Y 501 - Sargasso Point - treasure chest area 1 502 - Sargasso Point - room before 505 503 - Sargasso Point - strong current off 504 - Sargasso Point - treasure chest area 2 (current switch) 505 - Gate Generator 3 - Crescens battle 506 - Solaris - the now-visible Solaris opens defensively 507 - Krelian's Lab - Krelian examines Elly 508 - Etrenank Soylent - conference room 1 509 - Etrenank - outside immigration office 510 - Etrenank - sewer chase 511 - Solaris - Seibzehn carries Fei, Elly and Citan to Solaris 512 - Etrenank - Samson waiting room 513 - Etrenank - past the first security scanner 514 - Etrenank - the "dedication ceremony", Fei remembers Krelian 515 - Aveh Transport - Cain and Citan discuss 'the time of the gospel' 516 - Solaris - site of Elly's parents' deaths 517 - Solaris - bridge after 516 (hangs) 518 - Solaris - like 514 but hangs 519 - Solaris, 3rd-Class main causeway 520 - Solaris, 3rd-Class - quarters with the savepoint 521 - Solaris, 3rd-Class - mutant's quarters (one time) 522 - Solaris, 3rd-Class - empty quarters 523 - Solaris, 3rd-Class - coward's quarters 524 - Solaris, 3rd-Class - Elly's hiding place 525 - Solaris, 3rd-Class - garbage chute entrance (Elly's parents) 526 - Solaris - labyrinth between 3rd-Class and Etrenank 527 - Etrenank - second security scanner 528 - Etrenank - immigration office 529 - Etrenank - "dedication ceremony" area (hangs) 530 - Etrenank - ticket office 531 - Etrenank - flying gear apartment (Tifa poster) 532 - Etrenank - generous lady's apartment (tickets) 533 - Etrenank - Joe's apartment 534 - Etrenank - brainwashed guy's apartment (memory cube) 535 - Etrenank - ground floor of apartments 536 - Etrenank - apartments elevator top 537 - Etrenank - hangs 538 - Etrenank - Elly's house, foyer 539 - Etrenank - Elly's house, living room 540 - Etrenank - Elly's house, kitchen and dining area 541 - Etrenank - Elly's house, Erich's room 542 - Etrenank - Elly's house, Elly's room 543 - Etrenank - Elly's house 544 - Etrenank - garbage chute 545 - Etrenank - garbage shredder 546 - Etrenank - garbage chute ladder 547 - Etrenank - "food" storage area 548 - Etrenank - hallway to 547 549 - Etrenank Soylent - code room 550 - Etrenank Soylent - foreign object scanner control room 551 - Etrenank Soylent entrance 552 - Etrenank Soylent - Citan explains about the 'M Plan' (Erich, Nikolai) 553 - Etrenank Soylent - diagonal elevator bottom 554 - Etrenank Soylent - diagonal elevator top 555 - Krelian's Lab entrance 556 - Krelian's Lab - short corridor 557 - Krelian's Lab - inclined T corridor 558 - Krelian's Lab - short side corridor 559 - Krelian's Lab - wide corridor between caged Wels 560 - Krelian's Lab - inclined corridor, locked door 561 - Krelian's Lab - upstairs 555, wide corridor after red doors 562 - Krelian's Lab - wide corridor before Wels surgery 563 - Krelian's Lab - wide corridor with memory cube 564 - Krelian's Lab - corridor before nanomachine scanning rings 565 - Krelian's Lab - T corridor to musical locked door 566 - Krelian's Lab - long corridor SE to Citan's door 567 - Krelian's Lab - Wels surgery 568 - Krelian's Lab - room with cage of many Wels 569 - Krelian's Lab - Wels specimon room 570 - Krelian's Lab - first Wels room 571 - Krelian's Lab - second Wels room 572 - Krelian's Lab - Solaris Omnigear observation room 573 - Krelian's Lab - computer room 1 574 - Krelian's Lab - memory cube room 575 - Krelian's Lab - conference room 2 576 - Krelian's Lab - anima alignment lab 1 577 - Krelian's Lab - anima alignment lab 2 578 - Krelian's Lab - corridor after 563 579 - Krelian's Lab - interrogation room 580 - Krelian's Lab - hologram room 581 - Krelian's Lab - "drill" 1 582 - Krelian's Lab - "drill" 2 583 - Krelian's Lab - "drill" 3 584 - Krelian's Lab - ramp 1 585 - Krelian's Lab - ramp 2 586 - Krelian's Lab - ramp 3 587 - Krelian's Lab - Merkava hologram room 588 - Krelian's Lab - animus test area 1 589 - Krelian's Lab - Malakh Angel growth samples 590 - Krelian's Lab - nanomachine scanning rings 591 - Krelian's Lab - interrogation room rescue 592 - Krelian's Lab - corridor from Krelian's private lab 593 - Krelian's Lab - Citan blows the last gate generator 594 - Krelian's Lab - corridor to Krelian's private lab 595 - Krelian's Lab - Krelian's private lab 596 - Krelian's Lab - the rendezvous point 597 - Krelian's Lab - corridor SE from 596 598 - Krelian's Lab - corridor SW from 596 599 - Krelian's Lab - useless corridor 600 - Krelian's Lab - +-shaped corridor 601 - Krelian's Lab - corridor after first landmark 602 - Krelian's Lab - second landmark 603 - Krelian's Lab - animus test area 2 604 - Krelian's Lab - computer room 2 605 - Krelian's Lab - conference room 3 606 - Krelian's Lab - black room (hang) 607 - Solaris - Hammer tries to kidnap Elly 608 - Solaris - Id awakens 609 - Solaris - red Weltall arrives at Solaris 610 - Solaris - Citan tells Elly about Id 611 - Solaris - Id attacks Yggdrasil, Elly stops him (long scenes follow) 612 - Taura's House - the all-new, improved, Weltall-2 613 - Taura's House - Ramsus' Omnigear pursues Fei and Elly 614 - Taura's House - outside 615 - Taura's House - Citan shows up 616 - Taura's House - nanoreactor room 617 - Taura's House - Fei's dream 618 - Nortune - Yggdrasil IV versus Ft. Hurricane 619 - Mahanon - Razael's Tree 620 - Ignas Soylent System - partway into 621 cutscene 621 - Ignas Soylent System - Krelian's key infects the limiter-breaking nanomachines 622 - Ignas Soylent System - Sufal Mass battle 623 - Ignas Soylent System - further into 621 cutscene 624 - Ignas Soylent System - still further into 621 cutscene 625 - Ignas Soylent System - Sufal Mass, near end of 621 cutscene 626 - Ignas Soylent System - cutscene AGAIN, starts somewhere between 624 and 625 627 - Anima Relic 1 - Elements combine and attack 628 - Anima Relic 1 entrance 629 - Anima Relic 1 - fuse room 630 - Anima Relic 1 - door lock B control room 631 - Anima Relic 1 - central elevator control room 632 - Anima Relic 1 - main hallway 633 - Anima Relic 1 - secondary hallway 634 - Anima Relic 1 - big round room 635 - Anima Relic 1 - big round ABCD-code room 636 - Anima Relic 1 - corridor with sealed doors 637 - Anima Relic 1 - bottom of big round elevator shaft 638 - Anima Relic 1 - Anima Relic room (Billy) 639 - Anima Relic 2 - corridor with sealed doors 640 - Anima Relic 2 - Anima Relic room (Rico) 641 - Anima Relic 2 entrance 642 - Anima Relic 2 - same as 641, except with pillar bridged gap 643 - Anima Relic 2 - three holes room 644 - Anima Relic 2 - water chasm 645 - Anima Relic 2 - corridor to pit trap room 646 - Anima Relic 2 - pit trap room 647 - Anima Relic 2 - spike room 648 - Anima Relic 2 - water control room 649 - Anima Relic 2 - return corridor 650 - Anima Relic 2 - after 651 (memory cube, Hammer ambush) 651 - Anima Relic 2 - same as 644 minus water 652 - Mahanon - entering the 10,000 year old Eldridge 653 - Mahanon - later in 652 cutscene 654 - Mahanon - later in 652 cutscene, Deus battle 655 - Mahanon - Razael's Tree 656 - Mahanon - Grahf gloats over the defeated Fei 657 - Golgoda - Krelian tests Elly 658 - Shevat - Id shows Fei the Lacan memories (THE long cutscene) 659 - Point of Sephirot - Fei's friends interrupt Id's 'contact' 660 - Point of Sephirot - birth of the pre-Xenogears 661 - Point of Sephirot - later in 660 cutscene 662 - Point of Sephirot - Id shows Fei the childhood memories 663 - Point of Sephirot - later in 662 cutscene 664 - Point of Sephirot - still later in 662, the death of Karen 665 - Point of Sephirot - still later in 662, the room of the coward (disk2) 666 - Point of Sephirot - end of 662 cutscene, Weltall->Xenogears 667 - Point of Sephirot - late in 662, after 665, Fei and Elly thru the ages 668 - Point of Sephirot - late in 662, after 667, Fei meets Wave Existence 669 - Point of Sephirot - after 666, Fei talks about Kadomony 670 - Etrenank - Lacan painting Sophia 671 - Etrenank - Krelian takes Lacan to get pigments 672 - Etrenank - Krelian talks about Melchior 673 - Taura's House - Krelian meets Karen/Miang, before 613 674 - Shevat - after 658, Roni and the gang 675 - Shevat - unused scene? Sophia and sisters commission a portrait 676 - Shevat - unused scene? dialogue slightly different from 675 677 - Shevat - Krelian curses the Solarian enemy 678 - Shevat - Krelian shows concern for Sophia 679 - Shevat - Sophia hears Lacan talking to himself 680 - Shevat - Miang posing as Elly in Shevat Prison 681 - Shevat - Lacan finds the point of Sephirot 682 - Shevat - Krelian loses faith 683 - Shevat - Sophia's suicide attack on Solaris 684 - Shevat - Wiseman leaves Fei with Chief Lee 685 - Snowfield Hideout - abandoned Chu-chu room 686 - Snowfield Hideout - command center 687 - Snowfield Hideout - rest/save area 688 - Snowfield Hideout - Y-room, to mirror and penguins 689 - Snowfield Hideout - hall to prison corridor 690 - Snowfield Hideout - prison corridor (jumps to carbon freeze) 691 - Snowfield Hideout - hall to command center 692 - Snowfield Hideout - snowy hall 693 - Snowfield Hideout - hall to 701 694 - Snowfield Hideout - gold-diggin jukebox man 695 - Snowfield Hideout - big round main room 696 - Snowfield Hideout - carbon freeze room 697 - Snowfield Hideout - Midori and Dan 698 - Snowfield Hideout - prison 699 - Snowfield Hideout - mirror room (elevator to 685) 700 - Snowfield Hideout - Zephyr's Tower 701 - Snowfield Hideout - path to swordsmith 702 - Merkava - outside entrance 703 - Merkava - inside entrance 704 - Merkava - ledge over 1st laser tunnel to 706 705 - Merkava - 2nd laser tunnel leading to 709 706 - Merkava - platform puzzle start 707 - Merkava - tunnels north of puzzle room 708 - Merkava - tunnels west of puzzle room 709 - Merkava - angel room adjacent to 710 700 - Snowfield Hideout - Zephyr's Tower 710 - Merkava - Ramsus waiting for Fei in Merkava. 711 - Merkava - after beating Ramsus. 712 - Merkava - Confronting Krelian and Miang. 713 - Merkava - seconds before fighting Opiomorph. 714 - Merkava - just after Elly shoots Fei. 715 - Merkava - Room leading to the repairbot in the final dungeon. 716 - Merkava - Repairbot at the end of the final dungeon. 717 - Merkava - The inner chamber, about to fight Deus. 718 - Ending - Fei persuing the destructing Deus. 719 - Ending - Talking to Krelian before fighting Urobolus. 720 - Debug room - Kato 721 - Debug room - Eto 722 - Debug room - Kazoumi 723 - Debug room - Suzuki 724 - Debug room - Tane 725 - Debug room - Koumoto 726 - Debug room - Kigoshi 727 - Debug room - Uchimichi 728 - Debug room - Saito 729 - Debug room - Matu 730 - Screen went red (On disk 1 and 2), so I think there's nothing there, but I'll check the ones after it just in case.. 730 onwards - Nothing. The last scene is DD#729. Any higher values crash the game (there are no more scenes in the game, after all). Thanks go to the ever helpful BlurYamaneko for early assistance on this list, but most importantly thanks to George Bailey, for single handedly knocking up an ENTIRE, FINISHED list seemingly overnight. Basically, thanks big time. (90% by George Bailey, and the remainder split between BlurYamaneko and a few edits from me). ROOM 1 - "Kato" ==== = ==== (Lahan town) MAP: --- North Bearcow @ Chu-Chu Dan (West) @ @ Dan (South) Dog @ @ Southwest Bearcow @ North Bearcow: ----- ------- start game - Leads to the introductory text displayed after a new game. to lahan - In Lahan, just after leaving Fei's/The chief's house. to shitan - First arrival at Citan's house. to kislev - Nortune A-Block outside the Doctors house. to alulu - At Alice's house, Lahan. orgel event - Citan's house looking at the music box for the first time. quit - Cancels. Chu-Chu: "pasward" --- --- quit - Leads to 'audio password' test (like at Krelian's lab). press the directional buttons for different sound effects, and press X to enter the code, and o to exit. I don't know if anything happens if you get a 'correct' code, but I think this is possible judging by the dialogue boxes. Pressing o will give you a menu with two options: "Do you want to quit?" Quit Try again quit - Cancels to start - Quits to title screen (sort of..) test with face - Displays a test of the dialogue boxes with Chu-chu's face and a weird message. test with no face - Same as above, but without a face, and with more badly translated poetry.. :) Dan (West): --- chuchu's angry - Scene as Achtzehn approaches Shevat.. chuchu vs AHAZEHN - Maria watches the epic Achtzehn/Chu-Chu face off :) maria vs AHAZEHN - Maria boards Siebzehn and goes to fight Achtzehn. maria goes to soralis - Siebzehn carries the team to Solaris. golgoda - 'Cruxifiction' scene. carbonated sleep - Fei/Id's mind before they ecaspe carbon freeze. the carbonated sleep broke down - Fei/Id escape the carbon feeze. snow hideout - Save room in Snow Hideout. other - Leads to memory cube room in Snow Hideout. quit - Cancels. Dan (South): --- shitan at night - Leaving Citan's house after dinner. attack on lahan - Citan and Fei arrive in Lahan at the start of the battle. lahan ruin - Fei wakes up after nuking Lahan. now making - Below the tower outside of the Snow Hideout. (Talk to Zephyr, and the scene with Ramsus begins). shevat for the first time comes - Talking to Maria in Shevat's gear hanger. to shevat a spy comes - Meeting with Queen Zephyr in Shevat. quit - Cancels. Dog: --- a spy came - About to talk to Queen Zephyr in Shevat to confirm the team's support. a gear dock - Entrance to Siebzehn's gear dock (leads to confrontation with Dominia scene). AHAZEHN came - Council of war with Queen Zephyr, before Achtzehn scenes. the throne screen - The throne room with Achtzehn on the projection screen. battle at generators - Generator battle choice menu. attack on soralis - Planning the attack on Solaris in Shevat. a justice - Citan reveals the truth behind him and Emperor Cain, and Fei/Id. runaway - Fei is scheduled to be Carbonite frozen by the Shevat elders. a hole in melcover - MDK-esque tunnel sequence before Ramsus battle in Merkava. melcover angels - Room just before the above boss battle. zeus - Scene in front of Deus before fighting Opiomorph. quit - cancels. South-West Bearcow (has 'predator' style transparent effect): "change weight" ----- ---- ------- yase - Very light. futuu - Light. futome - Heavy. davy - Very heavy. ROOM 2 - "Eto" ==== = === MAP: --- Shakhan Hob-Gob @ @ @ @ @ Gear Pilot Mutant Little Girl Maison @ Memory Cube @ Soldier @ Gear Pilot: "ramusasu erii" ("Ramsus & Elly") ---- ----- modoru - cancels. ramusasu no yume - Ramsus's nightmare/flashback to his defeat at the hands of {"Ramsus's dream"} Id. erii iwa yamashutsugeki - Elly leaves the Solaris base in Vierge with her gear squadron. hehito sakusen-buxingu - Elly's team recieve their briefing on the Hecht 'purge' mission. hehito kakunouko - Elly talks to Dominia about the Hecht mission. hehito haxtusin - The Hecht is launched. goriate tuirakuhannou - Ramsus persues the Goliath baberu - Babel tower. Shevat repels Ramsus/Miang's attack. erii saiminuketa - Ramsus heads to the Thames in search of Fei/Id. maintohouin no tuushin - Ramsus goes beserk in Nisan. Shakhan: "abe joushinnyuu" ("Aveh Castle?") ------- modoru - cancel. abe jounakanyuu - Bart climbing out of the sewers into the occupied courtyard of Aveh Castle. tenshukai - leads to: modoru - cancel (seems to hang the game as well, though). tenshukaku 1 - Ground floor of Aveh Castle (immediately cuts to tournament fight of Fei vs Wiseman) tenshukaku 2 - 2nd Floor of aveh castle. tenshukaku 3 - 3rd floor of Aveh castle. tenshukaku 4 - Top floor of Aveh Castle. maru-to saikai - Bart finds Margie in Aveh castle. gebura-kiti - Fei, Bart and Margie on the run in the Gebler base. erii no heya - Elly hears the intruder alert in her room. {"Elly's room"} abe jouudatshutu - Elly takes Fei and Co. to the Gebler gear hanger. datshuyugo - Ramsus addresses the Gebler troops. But then he recieves a mysterious message.. shinnyuu 2 kaime - Bart addresses his troops in the sewers below Aveh castle. kaniibento - Bart and his troops emerge from the sewers - only to be immediately captured.. Mutant: ------ modoru - Cancel ramusasu inyuukou - Aveh map screen. Then Ramsus/Miang arrive at Aveh. maru-no heya - Margie talks to Ramsus and Miang in Aveh castle. {"Margie's room"} hajimete no abe - Arrival in Bledavik for the first time. {"First time in Aveh"} yadoyanite - Entering the Hotel for the first time. matsuri hiroba - 'South Shakhan Square' at the festival. {"Festival Square"} fei tan doku - Entering the Sister's room after getting the well key. sakusenkaishi - In the Hotel, headed for the 'meeting place'. shinnyuukaishi - Sister's room (No Fei, so the game hangs?). kaikaishiki - Shakhan gives his exciting speech at the martial arts tournament.. chosuisou - Bart swims through the Aveh sewers. daibukai - First Tournament fight. abe miniwa-rudo - Aveh map. Hobgob: ------ modoru - Cancel. tsugi no - leads to: {"next"} maehe - back to previous menu. samayou erii - Elly's 'guilty' flashback in the forest. ranka-toujou - Same as above. erii no himei - Fei hears Elly's scream.. {"Elly's scream"} fei tai ranka - Fei confronts the Rankar. {"Fei vs Rankar"} ranka-taoshita - Citan inspects Weltall after the fight. {"Rankar knocked down"} kyanpu2 - Camp scene. Citan fixes Weltall. {"camp2"} kyanpu2 yokujitsu - Camp, the next morning. {"camp2 the day after"} rahan houkaimae - Black moon forest at start of game. rahan houkaigo - Same as above. iwa owari eiri toau - Blackmoon forest (rock has moved) kyanpu1 - 1st camp scene. {"camp1"} kyanpu1 yokujitsu - Next morning in Forest. {"Camp1 the day after"} eiri kaisou - Flashback of Elly trying to escape with Weltall. eiri kaisou2 - Flashback. Elly crashlands in Lahan. Little Girl: ------ ---- modoru - Cancel. zenbushokika - ? shinario fura gushokika - ? etouguro-barushokika - ? 10000G - Gives you 10000G. demofuragu - "demofurago0" ? taijyuu - Adds extra weight: {"weight"} 0 - no extra weight added (back to initial weights) 60 - 60 lbs added 120 - 120 lbs added 180 - 180 lbs added 240 - 240 lbs added nyuuge-mu - Quits back to title screen. Soldier: ------- nukeru - Cancel. dai1 shiai - Martial Arts tounrnament, first round. (it's a bit messed up, {"The Tournament1"} shall we say..) dai2 shiai - Tournament round 2 (Big Joe). {"The tournament2"} dai3 shiai - Round 3 (Scud). {"The tournament3"} junketshou - Vs. Dan. ketshou - Vs. Wiseman. (These Tournament options are really strange. Not only is Fei in a gear (!?), but if Citan dies, then the opponent will start attacking himself...) Maison: "abe sonogo" ("Aveh, er, something..?") ------ modoru - Cancel abe dat kanbarukoni - Bart's coronation.. abe dat kanyoru 1 - A sleepless Bart goes to talk to Maison about Sigurd's origins.. abe dat kanyoru 2 - Bart goes to see Sigurd after talking to Maison. sakusenkaigi - Aveh castle, at the gate generator meeting scene. abe deta shita - Bledavik/Aveh mapscreen. {"Underneath Aveh"} baberu hakai shita - Same as above. {"Underneath destroyed Babel tower."} sethgenajito - War room of the Snow Hideout Memory Cube: ------ ---- Regular memory cube, lets you save game as usual. ROOM 3: "Kazoumi" ==== = (Indescribably wierd.. :) MAP: --- Door 1 Door 2 @ @ Left Man Right Spinning Man @ @ Left Spinning Man @ Memory Cube @ Left Spinning man: ---- -------- --- (This is just another party select screen, but the menus are broken. When you see the message "party select?", you are in fact in a menu of all the characters. Pushing up/down changes characters, and pressing X selects, then moves to the next character space (you set three characters, like normal). The menu SHOULD have appeared like this: "Party Select?" Fei Elly Citan Bart Rico Emerelda Chu-Chu next page - leads to next page of options :- (page 2) Maria Citan2 (sword) ------ ------ ------ ------ Emerada2 []pe-ji - Back to page 1 = = = = = = = = = When the menu appears, the cursor is selected on Fei. Pushing up puts the cursor at the bottom of the list (next page). You'll know when you've got the second page, as you'll see a dialogue box with "Fei" in appear. Push up here to get to the bottom option and return to the first page. REVISED MENU 2: Maria Citan2 Dominia (Sometimes Margie) Roni Fatima Stier (Yes, the GEAR!?) Xenogears Emerelda 2 Previous Page It is also possible to 'be' Lacan as well.. You cannot really play as the NPC as they simply don't appear (except Margie). Another bug with this menu is that it always puts either Elly or Billy in your party even if you didn't select them.. Left Man: "Set KAZ-GORG" ---- --- Nisan - Leads to: (NOTE: All of these options set flags on what the player has done. Visit Nisan, and the game will be at the point you selected) Init(n) - I think it resets the current flag. Arrive in the hidden dock - In Nisan (go to the town hall). Meeting1 - Margie returns to Nisan Cathedral. Picture1 - Following Margie up the stairs in the Cathedral. Picture9 - Just about to enter Sophia's room. Pause - Bart hears Maison calling him in Nisan town. Tactics2 - Talking with Bart on the balcony about Sigurd. Carry out1 - Carry out5 - Departure from a hidden dock - Leaving Nisan. Make sure that you warp to the dock, or you'll be stuck.. Exit - Exits. Nisan2 - Leads to: (These are all flags as explained above) Recapturing the Nisan - (dosen't seem to do anything..) Sister Agnes's talk - Following Margie to the portrait room. Open the gate - Opening the door to the mausoleum/Fatima treasure Open the bulkhead - Just before you open the 'Jasper eye' door Enter the con-room - entering the control room for the first time Sucsessfull of start up - Control room enabled Shakhan appeared - Shakhan ambushes everyone Battle of Roni's Omnigear1 - Margie fights back the enemy gears Drived back - Margie kicks ass Go to the hall - ? comming a ease - (Brings up a dialogue box, and seems to reset some flags) Exit - exits Exit - Cancels. Right spinning Man: ----- -------- --- NOTE: the menu you see here is not the correct one. Look below for what you are really selecting: 1. Leads to: "All clear flags" Nisan - Clears all flags and returns Fortress of jasper - Clears all flags and returns Exit - Exits. 2. Leads to: on-ev - Sets a flag of some sort on-ev2 - Sets another flag ev-tk - Sets another flag. end - exits. 3. ? (Says "Party make", but I don't think it does..) 4. ? (blank dialogue box..) Exit - Exit. Memory Cube: ------ ---- Regular cube for saving the game. Door 1: (Left) "Mapjump" ------ Nisan's town - Leads to: nisan (town) - Standing at the South entrance of Nisan. nis-11 - Nisan item shop. nis-21 - Leads to: Tactics1 - In the rented house, talking to Sigurd about Ramsus. Go on - Rented house normally. nis-31 - Nisan inn. nis-41 - Leads to: Tactics4 - Town hall discussing the recapturing of Aveh. Tactics5 - Town hall, halfway through the meeting. Tactics6 - Fei is asked to lead the gear platoon in the feint attack. Go on - Nisan Town Hall. (blank) - same as above. nis-51 - Small 'S' shape house in Nisan. nis-61 - Artist's studio, Nisan. nis-71 - Gate guards house, Nisan. nis-doc - The secret Dock in Nisan. For kikoshi - Sends you to Nisan dock. Map test for explain - Back to main menu Nsan's cathedral - Leads to: seido1(SW-map for Nsan's cathedral) - Nisan map screen. {"System1"} sei-11 (cathedral - LOTS of Flags :( sei-12 (monastry - In Sister Agnes's room. sei-13 (room of picture - Leads to: Picture9 - First visit to the Portrait room. Go on - The portrait room. stairs1 - In Balthasar's house (!?) stairs2 - Talking to Bart after falling into the stalactite cave. back - Previous menu. wait! - Cancels. to map00 - Leads back to main debug room. ROOM 4 - "Suzuki" ==== = ====== (Standing on top of the 'Sufal Mass'.) MAP: --- Green Location Marker @ @ Memory Cube Little Girl @ Green Location Marker: --------------------- this just seems to display the messages: "show" "open" "stay" The marker appears and then disappears when each message is read, and ends up being invisible. Quite what this does (if anything), I don't know.. Memory Cube: "where?" ------ ---- not jump - cancels. sho - leads to: sho-1 - Bart and Fei land in the stalectite cave. sho-21 - Second room of the stalectite cave. sho-22 - Zooming in on Old man Bal's house. sho-23 - In one of the long joining tunnels in the S.Cave. sho-24 - Second joining tunnel of the S.Cave. sho-3 - Last room of the S.Cave. sho-4 - Riding the lift down to fight 'Calamity'. baru - Fei and Bart meet "Ol' man Bal". sho-11 - Fei and Bart talk after falling into the cave. baru - Bart asks Ol' Man Bal about the 'omnigear'. sho-0 - Bart and Fei escape the cave and look towards Aveh. ret - Cancels. iwa - leads to: iwa-4 - Fei and General Maitreya climb up the valley to fight Elly's gear squad. iwa-1 - Near the top of the mountain next to the repairbot. iwa-2 - The second part of the mountain climb. iwa-3 - Fei and Co are attacked by Elly's gear squadron. iwa-kai - Elly's flashback to when she was forced to take 'the Drive'. iwa-31 - Elly freaks out, and the game hangs... ret - Exit zombi - leads to: zombi - Boarding the Wels infested abandoned ship. cockpit - 'Bloody' boss fight. engine - Billy and Co narrowly escape the attentions of the giant Wels. trailer1 - Inside a corridor of the Wells ship. trailer2 - Second room of the Wells ship. (NOTE: if you don't have the keys you will be stuck in here.) trailer3 - First room of the Wells ship. ret - exit. ninboku - leads to: ranch10 - Soylent system introduction cutscene. ranch2 - Nothing (makes characters get out of gears). ranch3 - Same as 'ranch10'. camp - Fei and Co arrive at the Soylent system. core1 - Nothing (same as 'ranch2') core2 - The Soylent system facility. core3 - Same as above but slightly further forward. core4 - The Sufal Mass in embryonic form. core5 - The life support tank containing the Sufal Mass. ranch11 - Nothing again. ret - Exit. mahanon - Leads to: blg - On the bridge of the Eldridge in a cutscene. yav - Fighting Deus' initial form on the Edlridge radi-chr - Fei and Bart discver 'Razael's Tree'. out - The Yggdrasil arrives at the wreck of the Eldridge. radi-2 - Grahf gloats over the defeated Fei in Mahanon. ret - Exit. last - Leads to: yav - The scene before the final battle against Deus. sky - Fei persues Elly after defeating Deus. sef - Nothing. ret - Exit. Little Girl: ------ ---- "WorldMapJumpTest" An extremely complicated system that allows you to instantly jump to any place on the game map. It's not very reliable, but if I can eventually find a good use for it I'll document it here. ROOM 5 - "Tane" ==== = ====== (Annoying rumbling noise) Map: --- Dog(1) @ Dan Shakhan Guard @ @ Dog(2) Woman @ @ Little Girl @ @ Soldier On entering this room you will see the following dialogue box: Midori[][][]zeboimu gaki[][][][]igunisu ne-tyan[]yunidorasoto deko[][][][]nanorabo heitai[][]sorarisu inu[][][][]yugudoranaka I'm not sure what the significance of this is, but it looks like a list of flags or something. Dog 1 "yugunaka?" --- - [][][][]seirugeritsuji - Planning room cutscene in Shevat. Amusingly you can still walk around. [][][][]hatsureisho - Bridge of the Yggdrasil. [][][][]yameta - Cancel. [][][][]kyuujyo - On top of the Yggdrasil after capturing the survivers of the sandcrawler. [][][][]abe jyoudat sushutsugo - Top of the Yggdrasil after saving Margie. [][][][]abe datsukaizenya - The Yggdrasil cruises through the night to Aveh. [][][][]meison wa ruitokan - Meison receives a bad omen before the Aveh mission.. [][][][]abe datsukan[]nigekaerigo - Talling to Maison after his rescue of Bart and co. [][][][]erii kikanshitsubousou - Elly sabotages the Yggdrasil engine room. [][][][]toudoumae, giahatsushin - Bart sees off Fei and Maitreya's gear squadron. [][][][]emerada[]nakamani - Talking to Emerelda in the Gun room. [][][][]id oberuhenkei - Fei/Id breaks out of the Yggdrasil. [][][][]erii totsukou - Solaris explodes, and Elly goes to confront Id. Dan --- [][][][]iriguchi - Entrance to Ethos' dig site. [][][][]5[] - In Kim's nanotechnology lab. [][][][]3[] - In a lift in the Ethos' dig site . [][][][]yameru - cancel. [][][][]saishokara (shitanatama) - At the top of the site lift with Citan. [][][][]kuuchuutsuuro (shitan) - On the bridge in the dig site, about to fight Id. the game basically hangs... [][][][]3[](shitan) - Riding the lift up in the nanomachine lab. [][][][]5[](shitan) - Stair case in the lab. [][][][]emetorareatodeguchi (shitan) - entrance to the nanomachine lab. [][][][]emetorareatokuuchuu (shitan) - In the nanomachine lab before fighting the elements. [][][][]arukansheru - Sigurd observing Alkenshel boss. {"alkenshel"} [][][][]fei yume - Fei dreams of creating Emerelda. {"Fei dream"} [][][][]zengeowaruto - At the top of the ethos dig site lift. [][][][]arukansheru2 - Fighting the Alkenshel boss. {"alkenshel2"} Shakhan Guard "[][][]" ------- ----- [][][][]nazenani kareruren - Fei rescues Elly from Krelian's lab. [][][][]tentei - Citan talking to Emperor Cain. [][][][]yameru - Cancel. [][][][]datsushutsu[]rifu - Fei meets up with everyone before escaping from Solaris. [][][][]monita heya kara - Bart breaks Fei out of his prison room [][][][]ritsukyou[]nikaime - Krelian stand at the broken bridge as Id attacks Solaris. [][][][]ritsukyou[]ido - Fei turns into Id and goes to work on Solaris.. [][][][]tentei2 - Citan and the Emperor discussing Id/Fei. [][][][]tentei3 - Citan discussing 'annonelbe' with the Emperor. [][][][]tentei4 - Ramsus assasinates the Emperor. [][][][]nigedashi, sora - Citan and Elly escape on Siebzehn whilst Id gives Solaris a good thrashing. Dog 2 --- - Note: Just another party change menu. You might as well use an English one like the one in the main debug room. [][][][]keru - Cancel. [][][]menba[][] - leads to: [][][]tsuika - [][][]chiishokara - [][][]owai - [][][]pa-tei-[][] - Woman "yugu?" ----- [][][][]dorufuin - The Yggdrasil emerges from the sand. [][][][]yamato - The Yggdrasil fires its guns. [][][][]chi-fuisu - The Yggdrasil limps throught desert trailing smoke. [][][][]yameru - Cancel. Little Girl "igunisu" ------ ---- [][][][]yusuu[]atamakara - Aveh transport taking away Weltall. [][][][]shougeki1 - The yggdrasil targets the Aveh Transport. [][][][]shougeki2 - Bart commences firing at the transport. [][][][]datsushotsu - Leads to: "datsushotsu?" [][][][]heya - Transport prison room as it gets hit. [][][][]kikanshitsu - third floor of the transport. [][][][]funagura - Second floor of the transport. [][][][]fure-n - Top of the sinking transport. [][][][]yameru - Cancel. [][][][]toudou - Leads to: "toudou?" [][][][]ranchou[]~kara - Fei and Maitreya observe Vanderkaum's approaching fleet. [][][][]kifa[]sono1 - Bridge of the Dora, attacking Fei. [][][][]1 - Engaging Vanderkaum's fleet. [][][][]kifa[]sono2 - Vanderkaum getting angry on the bridge of the Dora. [][][][]2 - Engaging the flagship. [][][][]kifa[]sono3 - Vanderkaum having more trouble on the bridge.. [][][][]kifa[]sono4 - Bridge of the Dora as everyone evacuates.. [][][][]do-ra, hatsushin - Fei and Maitreya after beating the fleet. Well, almost. [][][][]do-ra, haiho- - Grahf approaches the Dora.. [][][][]yameru - Cancel. [][][][]abe tetsu tai - Leads to: "abe?" [][][][]choguzen - Yggdrasil approaches Aveh. [][][][]nigesono1 - Bart decides to sneak into Nisan. [][][][]ramosasukan - Ramsus listens to confirmation of the destruction of the Yggdrasil. [][][][]ramosasukaisuu - Ramsus talking to a young Sigurd in Solaris. [][][][]fei, ido1 - Fei and Maitreya face the Dora. [][][][]ido choimae - Bart attacks Ramsus' fleet. [][][][]ido - Bart faces off with Id. [][][][]nizeuki - Sigurd desperately tries to stop Id giving Bart a good kicking. [][][][]yameru - Cancel. [][][][]goriate gekitsui - The Yggdrasil targets the Goliath. [][][][]yameru - Cancel. Soldier "zeboimo?" ------- [][][][]banya - Book store in Zeboim ruins. [][][][]matsuku - Big Joe's great shop... [][][][]TV kyoku - Zeboim TV Station. {"TV Station"} [][][][]chika tetsu - At the start of the Zeboim railway. {"underground steel"} [][][][]heya - Kim and Elly in bed.. {"room"} [][][][]zenkei - The entrance to the Zeboim ruins [][][][]iriguchi - Entrance to the Lighthouse/Zeboim. [][][][]tsui-mokashi - Kim and Elly watch the christmas tree in Zeboim. [][][][]resutoran - Kim and Elly debating the war in a resturant. {"restaurant"} [][][][]yameru - Cancel. [][][][]1ftu - Descending the lift into Zeboim. [][][][]1ftd - Ascending the lift back to the surface. ROOM 6 - "Koumoto" ==== = ======= (Lots of playing cards) MAP: Hanz Dominia Little Girl(1) --- @ @ @ Dolphin(1) @ Little Girl(2) Id Hanz's Girlfriend @ @ @ Little Girl(3) @ Dan Dolphin(2) @ @ Hanz: ----- 1 - Arrival in the duneman's Isle. 2 - Watching the sand sharks swim across Duneman's Isle. 3 - The huge skeleton in the Duneman's desert. 4 - The 'shifting sands' scene in Duneman's Isle. 5 - The Wyrm crawls out from under the sand fall in Duneman's Isle. 6 - Entrance to Duneman's isle with the man and his stuck buggy. 7 - Cancel. Dominia: ------- (No pointer OR text :( ) 1 - The element's gears combine to make a super gear thingy. 2 - Cancel Little Girl(1) (North East): ------ ---- (All blank..) 1 - Card game win speech. Leads to: 1 - Fei 2 - Elly 3 - Citan 4 - Bart 5 - Billy 6 - Rico 7 - Emerelda 8 - Chu-Chu 2 - Card Game lose speech. Leads to: 1 - Fei 2 - Elly 3 - Citan 4 - Bart 5 - Billy 6 - Rico 7 - Emerelda 8 - Chu-Chu 3 - Cancels. Dolphin(1): ------- 1 - Arrival at the Duneman's Isle. 2 - Falling down the chute into the Nortune gear dock area. 3 - Inside the Goliath factory. 4 - In the long underwater caverns. 5 - The Thames (after the Wels have attacked). 6 - Fei watches the gears leaping through Dazil desert. 7 - Nortune under attack by the Hecht. 8 - Cancel. Id: -- 1 - Id takes control of Fei in his mind. 2 - Cancel. Little Girl(2): ------ ---- (These seem to lead to menus of flags, but I don't know where or what they do.. I'll leave these for now.) 1 - 2 - 3 - 4 - Cancel. Little Girl(3): ------ ---- 1 - Elly wakes up on the remains of the Goliath. 2 - Fei and Elly talk on the ruins of the Goliath. 3 - The Thames saves Fei and Elly. 4 - The Yggdrasil docks with the Thames. 5 - Margie asking for the 'Etone' (Billy) on board the Thames. 6 - Dominia attacks Elly and Co. 7 - Cancel. Hanz's Girlfriend: ------ ---------- 1 - Standing on the 'Armor Ground' on the Thames. 2 - Fei and Elly are saved by the Thames. 3 - The Thames beer hall. 4 - The Captain helps Fei defend the Yggdrasil. 5 - Elly and Fei's gears are lifted out of the supply entrance. 6 - The Thames' dock. 7 - The Bridge of the Thames (Citan). 8 - The Bridge of the Thames (going to 'Sargasso Point') 9 - Cancel. Dolphin(2): ------- (skip the first two dialogue boxes) 1 - Card Game, Tutorial Game. 2 - Cancel. Dan: --- 1 - Shevat flies over Fei in the desert. 2 - Fei steals a motorbike in the desert. 3 - Fei follows the gears through the desert. 4 - Fei is attacked by the enemy gears in the desert. 5 - Grahf taunts Fei after the gear battle. 6 - Fei and Co board the Goliath. 7 - Grahf attacks the Goliath. 8 - The bridge of the Goliath after beating Grahf. 9 - Cancel. ROOM 7 - "Kigoshi" ==== = ========= (Various people) MAP: --- Giant Dan Memory Cube @ @ Little Girl Chief Lee @ @ Woman Dan @ @ Giant Dan ----- --- (I think all these options set flags, but testing them will be difficult..) bara - ? xono - ? wp subete on! - ? teihaku flag - leads to : nisanteihaku - ? shevattehaku - ? tamstehaku - ? azitotehaku - ? yameru - Exit yobi - ? yameru - Exit. Memory Cube ------ ---- Regular Memory Cube for saving the game. Chief Lee "dokojyai?" ----- --- yamamichisonota - leads to: "dokojyai?" yamamichi - Standing on the bridge across from Citan's house. miage gearmap - The gears fly over Citan's house Kislev waxtusya map - Citan and Fei ride the prison train. setsugen azito - In the snowhideout. modoru - Exit. azito - leads to: "azito no dokojyai?" rouka - Arrival in Bart's base (wait..). syokudou - Bar room in Bart's Lair. shinshitsu - Bunk room of Bart's Lair. {"Bedroom"} bartho shishitsu - Bart's room. {"Bart's Bedroom"} sakusenkaigishitsu - The control room of the base. yggdradoc (syou) - The Yggdrasil in dock at Bart's Lair. gearhunger - The bases' Gear dock. yggdradoc (dai) - The Yggdrasil arrives at Bart's Lair. gear you map - Vance corners two children as Gebler attacks the base. gear you map2 (drill majin) - Fighting against the scphariel boss. yamemisu - Exit. billy - Leads to: "billy no dokojyai?" soto - The orphanage. {"Outside"} reihaidou - Orphanage dining room. prim - Primera's room (presents you with the message "really?" before hand..) billy - Billy's room in the Orphanage. toilet - The err.. toilet. kodomobeya - The orphanage dormitory room. yamemasu - Exit. solaris - Leads to: "Solaris no dokojyai?" solaris miniworld - Siebzehn drops off Fei and co at Solaris. solaris hinmin - Leads to lots of locations. LOTS of them.. solaris shigai - Lots of Locations in Etrenank. solarisellynti - Areas of Elly's house. yamemasu - Exit. tolagoya - leads to: "tola no dokojyai?" tolasoto - Outside Taura's house. naka1 - Arriving in Taura's house (and you get stuck...) naka2 - In the 'tank room' in Taura's house. jukai map - Ol' Man Bal reveals the all-new Wetall 2. jukaijuukuu map - Ramsus persues Elly. tola hajimekara - Fei emerges from Taura's nanomachine reactor. yamemasu - Exit. yggdra - Leads to: "yggdra no dokojyai?" gyomyuuku - Loads of locations... gearkakunouko - bridge soto - modoru - Exit. yat-paya-metaxa- - Exit Woman ----- Just another Party select system, I think it's quite obvious what all the options do. ROOM 8 - "Uchimichi" ==== = =========== (A crudely drawn house full of little children...) (also a nightmare to document :( ) MAP: --- Door Window @ @ Little Girl 1 @ Dan 5 @ Dan 1 L.Girl 4 @ @ Dan 2 @ L.Girl 2 @ L.Girl 3 @ Dan 3 Cat Dan 4 @ @ @ Door "dokoniikimasuka" ---- chika - Leads to: "chika no dokoniikimasuka" chika1 - leads to: "saranidokoniikimasuka" suta-to - Sewers, first floor. kaidan - Sewers, descending from the first level. hishauguru - Sewers, secnond floor. yameta - cancel. chika2 - Leads to: "saranidokoniikimasuka" kakushibeyamae - Outside the final locked door in the sewer. tobira1 - Sewer. At the two parallel doors third level. tobira2 - The same, but at the opposite door. keshigo B2 - Next to ladder leading to the bottom most floor. keshigo B1 - Low down in the sewer. yameta - Cancel. chika3 - Leads to: "saranidokoniikimasuka" keshigo B1 kie - Sewers, just below the first level. tobira1 - At the parallel doors again. tobira2 - Second of the parallel doors. keshigo B2b mae - bottom level, next to the little sign thingy. yameta - Cancel. chiks4 - Inside the locked room in the sewers. yameta - Cancel. kisurebu - Inside Kislev central area. ba-ra-1 - Anima Dungeon 1. ba-ra-2 - Anima Dungeon 2. sorarisu - Getting dumped at the bottom of the rubbish shute in Solaris. baberu tawa- - Outside Babel Tower (sealed) karerurenmae - At the begginning of Krelian's lab. karerurentano - At the end of Krelian's lab. yameta - cancel Window "kisurege soutoufunodokoniikimasuka" ------ 00 : dai3tsuuro - Corridor in Kislev central district building. 01 : daidokoro - Kislev Central district kitchen. 02 : souko - Crane warehouse. 11 : iriguchi - Entrance to the Kislev central district. 12 : dai2tsuuro - Main corridor of the C.District. 13 : sakusenshitsu - C.District tactical command room. 14 : kaidan - Staircase in C.District. 20 : guritsuji - Commmand centre. 21 : dai1tsuuro - Upper corridor next to Kaiser's room. 22 : kichiki no heya - In the Kaiser's bedroom. 23 : soutou no heya - Kaiser's organ room. yameta - Cancel. Little Girl 1 "ba-ra-1" ------ ---- - 0 : soto - Outside the first enema.. I mean anima dungeon. 1 : doa1 - A room in the anima dungeon. 2 : doa2 - Computer room of anima dungeon. 3 : doa3 - Elevator system computer in A.Dungeon. 4 : tsuuro1 - In a corridor of the first anima dungeon. 5 : tsuuro2 - Corridor in A.Dungeon next to lift. 6 : enebe-taue - Inside the lift area of the A.Dungeon. 7 : enebe-tashita - The 'code puzzle' in the anima dungeon. yametafuraguOFF - Quit. Dan 1 "chikafurabedousuru" --- - bit0 - bit1 - bit2 - bit3 - bit4 - bit5 - bit6 - bit7 - bit8 - next - Leads to: bit9 - bit10 - bit11 - bit12 - bit13 - bit14 - bit15 - kega - akakikemono - all off - exit - exits. all off - exit - Exits. All of these seem to be flags relating possibly to events in Aveh. I don't know what they do yet, and it'll take a while to find out. Presumably 'all off' switches all the flags off. Dan 2 "baberu" --- - 10 : baberuirigura - Babel Tower (sealed off by the Ethos) 20 : ekimaneri - Just inside the entrance of Babel tower. 30 : eki - Outside the Babel Tower train control room. 40 : ekinai - Train control room, Babel tower. 50 : kamotsu - Climbing the 'blocks' in the tower. 51 : sousa - climbing the rows of seats in the train. 60 : terasu - The train comes under attack from Solaris. 71 : tsuuro1 - In a corridor of Babel tower. 72 : tsuuro2 - Yet another corridor of Babel tower. 73 : tsuuro3 - Another exciting corridor. 74 : tsuuro4 - One more corrider. tsuki - leads to: "baberu" 75 : tsuuro5 - 'Cradle' part of Babel tower. 80 : suusa - Inside the Babel control room. 90 : toshi1 - Babel tower exterior 'lifts' scene. 91 : toshi2 - Falling from the second of the tower 'lifts' bit. a0 : ue - The top of Babel tower before fighting Siebzehn. b0 : minibaberu - A highly amusing 'room' consisting of an outside view of Babel tower that you can fly around in. 21 : senru - The train races to the top of Babel tower. yamerufuragoOFF - cancel. yametafuraguOFF - cancel. Little Girl 2 ------ ---- - All flags. chika kaigutsu taoshita - bousoubikuutei - baberu no hanashikiita - suto-n shaugeki - baberu nihairu - ramosasu tsuigeki - baberu tawa-ue - abe deta - fei wa naniorata - biri-ba-ra- - rikobara - saigo no mezame - o-rukuria - yameta - cancel. Dan 3 "sorarisujou" --- - 00 : gomige - Waste disposal shute in solaris. 01: ro-ta - In the waste disposal shute with the giant fan. 02 : tsuuro1 - Climbing sets of ladders in Solaris. 03 : suuko - Storage room in the Soylent system. 04 : tsuuro2 - Corridor in the Soylent system. 05 : shiryou - Room before the main slice'n'dice Soylent system. 06 : seigyo - Soylent system control room. 07 : koushou - Conveyer belt of Soylent system. 08 : shitaribeya - Fei discovers exactly what the Soylent system is. 09 : erebi-ta-shita - Lift leading out of Soylent system. 10 : erebi-ta-ue - Top of the lift shaft. yametafuragoOFF - Cancel. Cat --- feiidoka - Rico's men meet a grisly end in the sewers.. gesuinobakemoro - The sewer monster lurking about. paipuorugan - The czar of Kislev is told of the newly captured Weltall. hatsuchakuba - The Solaris 'Fishbowl' docks at Kislev. rikonokako - Rico hides in the Kaiser's bedroom baberudenshagakita - The train is summoned through the wreckage of Babel tower. ramasasu kan - Fei and co are attacked by Ramsus and Miang at the top of Babel tower. shebato gakita - At the very, very top of Babel Tower. ge - tohakai - leads to: "ge-tohakai" hajimekara - The Yggdrasil drops Fei and co off at Babel tower to alter the mirror position. 1kai - Leads to: [first attempt at firing the cannon] seikou - Citan celebrates Billy's succesful firing of the Ft. Jasper cannon. (win) hazune - Babel tower gets nuked (game over). shitsupai - Billy fires again.. yameta - Quit. 2kai - Leads to: [second attempt at firing the cannon] seikou - Direct hit (win) hazune - The tower is hit (game over) shituspai - Near miss (try again..) yameta - quit 3kai - Leads to: [third attempt at firing the cannon] seikou - Direct hit (win) hazune - Tower is hit (game over) shitsupai - Near miss (try again) yameta - quit. yameta - quit. gesuinobosutaiketsu - At a save point in the sewers. baberu hatsu sao-rai - Riding the train to the top of Babel tower. yameta - Quit. Dan 4 "karerunato" --- - 00 : tsuuro9 - Inside the start of Krelian's laboratory. 01 : jokin - The weird scanner tunnel thing leading to Krelian's lab. 02 : tsuuro10 - A corridor on the opposite side of the tunnel. 03 : hokan1 - One of the spiralling 'staircases' in Krelian's lab. 04 : hokan2 - Another staircase/ramp. 05 : hokan3 - Yet another staircase. 06 : tenshi no heya - Sample room in the lab. 07 : kansatsu - One of the rooms with big chair/computer system set ups in the lab. 08 : merukaba - Inside a room with a floating map of Merkava. 09 : tsuuro11 - Corridor next to a stair case room. 10 : jitsuken1 - Room with a computer and weird revolving circles. Ahem. tsuge - Leads to: 11 : jitsuken2 - Yet another 'circley' room. 12 : jitsuken3 - Yes. Another 'circley' room. 13 : de-takyabu - Data room with holograms of Fei and Co. 14 : rena - Fei's prison room in Solaris. 15 : houin - (I'd imagine this just sets a flag, but I'm not sure yet. I expect it's the Gazelle Ministry talking to Fei in his prison cell). 16 : rabo - Krelian descends to talk to the captured Elly. yametafuragoOFF - cancel. yametafuraguOFF - Cancel. Little Girl 3 "karerurenmae" ------ ---- - 00 : tsuuro1 - Boring corridor leading to Krelian's lab. 01 : furoa - The big spiral staircase in the lab. 02 : tsuuro2A - Sloping corridor in the lab. 03 : tsuuro2B - Another corridor, just after the room with the omnigear. 04 : shiryou - File room in the lab. 05 : memori-beya - Room full of 'memory cubes'. 06 : ba-ra- - Omnigear room. 07 : souko a - Genetic experiment room full of caged mutants. 08 : tsuuro3 - Corridor just after Well's room. 09 : souko b - Second Well's room. 10 : tsuuro4 - Sloping corridor next to a locked door. tsuge - Leads to: 11 : shujutsu a - Control area of a lab autopsy room. 12 : shujutsu b - Same as above. 13 : guri-fuingu - Meeting room with long cental table. 14 : tsuuro6 - Corridor. Door behind leads to central staircase and item chests. 15 : guhuinko - Room full of biological specimens in tanks. 16 : tsuuro7 - Corridor (yep, that's it). 17 : koubou - Well's creation room. 18 : zonbisouko - Wells storage area. 19 : tsuuro8 - A corridor. With a save point this time. 20 : tsunagihashi - Covered tunnel leading to the other side of the lab. yametafuragoOFF - Cancel. yametafuragoOFF - Cancel. Little Girl 4 "ba-ra-2" ------ ---- - 0 : gia heya a - Anima dungeon 2. 1 : gia heya ab - Same as above, but with the rock moved. 2 : nazonazu - Puzzle room in A.Dungeon 2. 3 : gia heya b - Another anima dungeon area. 4 : hekiga no heya - Tunnels of the anima dungeon. 5 : otoshiana - Anima room with two chests. 6 : wana - Spike room of the anima dungeon. 7 : suitsuru - Water puzzle room (shudder..) 8 : ananoshita - Below water puzzle room. (try walking through the door...) 9 : bosu - rocky area of anima dungeon 2. 10 : gia heya bb - Slightly further along from the last room. yametafuragoOFF - Cancel. Dan 5 "kisurebu furugudousuru" --- - bit0 imanikai - bit1 rikohitori - bit2 rikako - bit3 kako owari - bit4 rimedeta - bit5 hajimeto - bit6 orugan - gold SET59990 - haisukoakuria - senge off - gigantoubatsuta - sha-ka-n taoshita - yameta - Cancel. ROOM 9 - "Saito" ==== = ===== (This room is just CLASS. Not only is there a jukebox that plays random tunes when you enter, but there is almost every useful option you could want in Xenogears. And there's a secret 'MTV style' music video for you to watch (I'm not joking either..)). MAP: --- Primera Sophia @ @ @ Memory Cube Roni @ Krelian Margie Karen @ @ @ Door @ Sophia (Serving behind the bar..) "Whatmenu?" ------ NOTE: if you want to watch the movies, then switch off the music by playing tune 94 first. demoflag - leads to: def - Default off - demo mode off on - demo mode on battring - battling options: (First menu should say "No" or "yeah") giganto - (Battling at various stages of the game, with various gears unlocked. kyojin tao shita - The last two options have all the gears unlocked. (all options have Shinobi sharkarn tao shita - unlocked)). deus - last - musicmode - Music player. See after Movie list for the music list. party+ - Change party members. You can't change Fei, though. member+ - Set global party list. change - Normal party select screen (nicely done though :) ) moviemode - lets you play the games movies (see below for the list) pageX - leads to page number X (1-5) back - previous page of movies. Quit - cancels HPMPrecover - restores HP/EP to maximum. quit! - cancels ("byby") Movie list: (Most movies can be stopped midway by pressing X) PAGE1 ^^^^^ ALL THESE FILMS ARE ON DISK 1 1 - Nothing (dosen't seem to work) 2 - Fei watches Grahf/Kahn/Id 'join'. 3 - Kahn and Grahf disagree.. 4 - Weltall transforms into Id's gear and breaks out of the Yggdrasil. 5 - Fei sees Id riding in Weltall at the Lahan Village battle. 6 - Timothy gets wasted. Fei gets angry. Lahan Village gets nuked. 7 - Elly holds Fei at gunpoint in the forest. 8 - Fei's surreal flashback of the caravan of people leaving him in the desert.. PAGE2 ^^^^^ 1 - Fei asks Grahf "who are you?". 2 - Nothing (dosen't work). 3 - Id destroys Solaris. 4 - Escape capsule launches from the Yggdrasil. 5 - The Intro film. 6 - The Yggdrasil launches Weltall. 7 - The weird grainy film of Fei playing ball with his Mum. PAGE3 ^^^^^ ALL THE FILMS NEED DISK 2 FROM NOW ON 1 - Nothing. 2 - Bart destroys the floating base with his 'super dimensional gear'. 3 - Merkava explodes. 4 - Deus expands his 'crispy outer shell'. (Or something.) 5 - End sequence. Fei and Elly run away. 6 - End sequence. The 'path to God' collapses and explodes. 7 - The Xenogears Music Video! Sit back and listen to the unique song 'Stars Of Tears'. BTW, after it appears to finish, leave it alone and you'll see some more films not in the other options. PAGE4 ^^^^^ 1 - Weltall strolls into Mahanon. 2 - Fei and Elly 'get it on' :). 3 - Merkava cuts a 'swathe of fiery death'. 4 - Elly goes for the 'Goth look' after shooting Fei. 5 - Fei's mum dies horribly. And exceedingly messily, too. 6 - Elly 'soothes the pain' of the Sufal Mass - instead of killing the evil thing like it clearly deserves. 7 - Fei witnesses the creation of Elly. PAGE5 ^^^^^ 1 - Merkava rises out of the Earth. 2 - Fei playing ball with his mum again. 3 - Film countdown sequence. 4 - Grainy footage of Sophia guiding her ship on a suicidal run. 5 - Bart's super gear thing gets shot at by Merkava. 6 - Bart's ship still takes a pummeling.. 7 - But still manages to get to Merkava. Music List: (Notation: A.B A=List number, B=song number) 1.1 - Alice's theme 1.2 - Lahan Village theme 1.3 - Blackmoon Forest theme 1.4 - Citan's theme 1.5 - Music box tune 1.6 - Night time ambience 1.7 - Boss Battle tune 2.1 - Sleeping tune1 2.2 - Game Over tune 2.3 - Chu-Chu's theme 2.4 - Outside Ambience 2.5 - Sewer Ambience 2.6 - Sinister tune 2.7 - Boss Battle 2 3.1 - Outside ambience2 3.2 - Yggdrasil theme (long version) 3.3 - Outside ambience3 3.4 - Gear dock ambience 3.5 - Emerelda's theme 3.6 - Zeboim ambience 3.7 - Outside ambience4 4.1 - Outside ambience5 4.2 - Battle theme 4.3 - Elly's theme 4.4 - Sad theme 4.5 - Ghost ship ambience 4.6 - Underwater ambience 4.7 - Bledavik theme 5.1 - Elly's theme (sad version) 5.2 - World map theme 5.3 - Bart's theme 5.4 - Maria's theme 5.5 - Siebzehn's theme 5.6 - Thames' theme 5.7 - Fei's theme 6.1 - Organ music 6.2 - Nortune prison theme 6.3 - Yggdrasil theme 6.4 - Shevat theme 6.5 - Shevat theme 6.6 - Solaris theme 6.7 - Harpsicord music 7.1 - World map theme 7.2 - Krelian's theme 7.3 - Deus Battle music 7.4 - Blackmoon Forest theme 7.5 - Grahf's theme 7.6 - Id's theme 7.7 - Happy tune 8.1 - 'Hurry' tune 8.2 - Uneasy tune 8.3 - Nortune prison theme 8.4 - Blackmoon forest 8.5 - Babel tower theme 8.6 - Same as above 8.7 - Card game win tune 9.1 - Sewer ambience2 9.2 - Dazil theme 9.3 - Yggdrasil theme 9.4 - Silence 9.5 - Blackmoon forest theme Interesting Observation: The jukebox occasionally plays tunes that do not exist. If it chooses such a tune there is just silence (e.g. tune 30). Krelian: "Karel item?" ------- 1 - Gives you 99 Hob-Jerky. 2 - 99 Fangs. 3 - 99 Eyeballs. 4 - 99 Scales. 5 - 99 Hob-meat. 6 - 99 Hob-Steaks & 99 Ivory. battle - Gives you all the best battle accessories (Not armour): ( 9 Economether 9 WizadryRing 9 HerculesRing 9 Trader Card 9 Longdarkcoat 9 Body Guard 9 Mind Guard ) next - Next page of goodies.. quit - cancels. ("I see") (page 2) 1 - 99 STR Drive. 2 - 99 VIT Drive. 3 - 99 ETH Drive. 4 - 99 ETHDEF Drive. 5 - 99 HP Drive. 6 - 99 EP Drive. rea - Gives you all the best gear equipment: ( 9 Deathblower1 9 Deathblower2 9 Deathblower3 9 Angel Ar S 9 Pilot Shield 9 Frame HP90 9 FX Cleaner 9 GNRS50 9 Z Charger ) top - page 1. quit - cancels. Margie: "mapedit1" "what?" ------ evtflag - Lots of flags.. At least 60. I'll test them all later :( money - leads to: def - default money (100G) non - No money ("boo!boo!") yes - 9999999G endstart - leads to: (All these options are flags in Nortune. It wil ask you for your chosen prison rank after each one. To use these options, examine the door and choose 'KislevD', then 'def' after you've set the flag here). mezame - D-Block after you've passed the 'baptism'. iinnkai - Hammer tells you that the new Doctor (Citan) has arrived. {"commitee"} daisennsei - On the way to Fei's first battling match. nightmear - Day 2 of Battling houmonn - Going to the sewers with Rico to investigate the murders akakikemono - Going to meet Rico in the dorm after solving the sewer murders. kennja - Battling final: Fei Vs Rico king - After beating Rico (Fei is the battling champ). hehito - After the Hecht raid. quit - Cancels. disk2 - ? format - Resets party to just Fei. quit - Cancel. Karen: "mapedit2" ----- aflag - Leads to: yamamichi - Citan and Fei walk back to D-Block after falling off the train. jiken - These flags all seem to do the same thing. They all {"event"} start at the point where Fei wakes up in D-block, or kega - when he meets Rico, depending on where you go. {"injured"} kakoowari - organ - next - back to previous menu. (blank) - resets menu? sflag - Leads to: taoshita - jouhou - dashu - kyuushitsu - hehito - koujou - ubatta - yug3 - last - edit2 - previous menu format - Resets party to Fei (clears flags as well?) Quit - Cancel. Roni: "evttest" ---- feidream - leads to: 1 - Inside Fei's mind watching the flashback of him playing ball with his mum (before waking up in D-block). 2 - Inside Fei's mind.. (this seems really messed up, though.) mezameD - Fei wakes up in D-Block. taimenn - Meeting Rico before the 'baptism'. sennrei - The 'Baptismal ceremony'. {"Baptism"} mezameB - Waking up after the 'Baptism'. (Choose your rank first). iinnkai - In Latina's bar, talking to the battling commitee woman. (choose rank) {"Chairman of the Commitee"} shitan - Hammer tells you about the new Doctor (Citan) (The first options here just choose what door you come in through, and you have to choose your rank again). shitanshippai - The collar bomb explodes killing everyone. Or does it..? {"Citan's mistake.."} next - next page of options quit - Cancels. PAGE 2: battring - Hammer tells Fei that he's been signed up for Battling. shinngataki - Leads to: iinnkai - First visit to the battling arena. toujouki - Looking at Weltall in the Battling gear dock. ookege - Fei wakes up after his battling accident. jikennshinnssou - Rico tells Fei that his men have been killed in the sewers. kenja - Fei fixes up Weltall, then wiseman appears.. king - Fei is awarded the champ's room. shinngataki2 - Leads to: tower - Hammer divulges Weltalls location on the roof.. minnka2 - Hammer divulges Weltalls location in the Doctors house. back - Page 1 next - Next page quit - Exit. PAGE 3: ples - Rico's friends ask you to save him. sennyuu - Leads to: start - Fei heads toward the train tower to escape. miokuri - Citan and Fei climb the tower. rakkago - Fei and Citan walk back through the tunnel after falling off the train.. rankerattack - Rico comes face to face with a Rankar. shukusei - Fei climbs out of Weltall to greet Rico. kislevbroken - Leads to: saikai - Citan Fei and Elly meet with Hammer in the Doctors house.. boo!boo! - Same as above, but the Doctor is not there. back - Previous page top - Page 1 quit - Exit. Primera: ------- animset - Character animations viewer. Choose character, then: Choose direction to face (compass directions. "def" is default direction for that animation. Usually facing out of the screen). Kyotsu - View standard movements: {"common/shared animations"} sonomama - View current characters general movements: {"Same person"} 1 - Standing still 2 - Walking. 3 - Running. 4 - Jumping. 5 - Nods head. 6 - Shakes head. 7 - Climbing a ladder. 8 - Looking down, grinning. next - Page 2. menu - Back to first menu. PAGE 2 1 - Standing still. 2 - Small jump. 3 - Knocking on a door. 4 - Kneeling. 5 - Half nods head. 6 - Looks right. 7 - Looks left. henkou - Choose character to view. {"change"} senyou - View characters special animations. Choose character to view: Fei: 1 - page 1 1 - Sitting down. 2 - Sitting down, looking right. 3 - Sitting down, looking left. 4 - Sitting cross-legged. 5 - Laying down (like he's been knocked out). 6 - Rapidly nodding his head. A lot. 7 - Shrugs his shoulders. 8 - Sheepishly looks down at the ground.. 2 - page 2 1 - Fighting stance, ready to pounce. 2 - Same as above. 3 - Same as above. 4 - looks up with a blank expression.. 5 - Looks down. 6 - Looks up+all around him. 7 - Cramming food down his throat :) 3 - page 3 1 - submenu: 1 - painting. 2 - Stands back to admire his work. 2 - submenu: (RPS game animations) goo - Fei plays 'rock'. choki - Fei plays 'scissors'. par - Fei plays 'paper'. 3 - Sitting down, arms folded across legs. 4 - Turns round and looks at hands. 5 - Pushes something. 6 - Shrugs shoulders "Abe's Odyssey" style. 7 - Leans back against the wall, looking sick. 4 - page 4 1 - Punches the wall. 2 - Dives to the ground. 3 - Crouching position. 4 - Turns away, and opens hands. 5 - Turns away, shakes fists, then punches. 6 - Holds his head, then falls to the ground. 7 - Facing forwards, holding head. 5 - page 5 1 - Nude Fei. 2 - Fei loses his clothes and looks down.. (wouldn't you :) ) 3 - Fei punches the air. 4 - Furrows his brow. 5 - Falls on the floor, banging his head. 6 - Dives to the floor. 7 - collapsed face down. 6 - page 6 1 - Looks sad. 2 - Holds his hands on his head ("duck!") 3 - stoops down and holds something/somebody. 4 - Shuffles along, face away from the camera. 5 - Furrows brow again. 6 - Gives a funny look and laughs. 7 - Looks forwards, amazed.. 7 - page 7 1 - Laying down, relaxing. 2 - Moves forwards to kiss Elly. 3 - Lying down, hand on face. 4 - Lying down, takes hand away from his face. 5 - Lifts up something. Citan: 1 - page 1 1 - Sits down. 2 - Same as above. 3 - Laughs his head off :) 4 - Sitting down, looking left. 5 - Same as above. 6 - Sort of giggles/shrugs his shoulders. 7 - Looks down/right at the floor. 8 - Pushes a button or something. 2 - page 2 1 - Examines something in his hands. 2 - Looks up. 3 - Sits down, eating food. 4 - Kneels down, operating some machine. 5 - Crouches, pondering.. 6 - Pretends to be a zombie :) (shakes his out stretched arms..!?) 7 - Shakes his arms standing up (typing?). 3 - page 3 1 - Pushes his glasses back up his nose. 2 - Puts his finger on his nose, thinking. 3 - Grabs his head.. 4 - Puts his glasses away - then pulls out his katana! 5 - Stands, arms folded. 6 - Same as above. 7 - Picks something up, then looks at it. 4 - page 4 1 - hair/clothes blow about in the wind. 2 - Same as above, but loops. 3 - Holds his arms out ("it was this big", etc..). 4 - Puts his arms behind his back. Elly: 1 - page 1 1 - Points gun at Fei. 2 - Walking, with gun aimed. 3 - Gets knocked to the ground. 4 - Rolls over on the ground. 5 - Fighting stance. 6 - Sits down, eating? 7 - Shrugs her shoulders ("I don't know"..) 8 - Sits down. 2 - page 2 1 - Collapsed on floor North-South. 2 - Kneeling down. 3 - Arms folded, giggling madly.. 4 - Puts her hands to her mouth ("Oh no!") 5 - Shyly covers her face with her hand. 6 - Crouching, nude. 7 - Curled up, nude. 3 - page 3 1 - Nude, facing forward (NO, it's not like that, you perv.. :) 2 - Nude - arms raised, mouth open in shock (no wonder). 3 - Sitting casually on the floor. 4 - like above, but eyes closed, simpering.. 5 - Arms folded, looking South-East. 6 - Same as above. 7 - Same as above. 4 - page 4 1 - Holds her hands to her mouth, shaking her head, then holds out her arms ("No, no, not me"). 2 - Looks Left, then picks up something. 3 - Blinks. 4 - Fighting stance. 5 - Same as above. 6 - Holding hands to her mouth. 7 - Sort of kurtsying. 5 - page 5 1 - Falling over. 2 - Collapses into sitting position (after being slapped). 3 - Sitting on the floor again. 4 - Laying down, looks up. 5 - Laying in bed, covered by the blanket. 6 - In bed, sits up. 7 - Laying down on floor, shakes head. 6 - page 6 1 - Bent over, bleeding from her wounds. 2 - Embraces Fei. Bart: 1 - page 1 1 - Swimming. 2 - Sitting down. 3 - Sitting down, looking right. 4 - Sitting down, looking left. 5 - Sitting cross-legged. 6 - Sitting down, shakes head. 7 - Collapsed on the floor. 8 - Laughing. 2 - page 2 1 - Small jump ("tadaa!") 2 - Laughs, then holds head with his hand. 3 - Fighting stance. 4 - Sitting on floor, cross legged, tapping fingers on his knee. 5 - Shows his muscles. 6 - Puts his hand on his head ("Oh no"..) 7 - Looks down at the floor. 3 - page 3 1 - Sitting down, doing something with his hands.. 2 - Leans forward, like he's about to sprint. 3 - Raises his fists. 4 - Arms outstretched. 5 - Turning a wheel? 6 - Arms stratched out to the sides ("I don't know..") 7 - Pats his head. 4 - page 4 1 - Puts his hand to the side of his head. 2 - Puts his hand to his head, then drops it. 3 - Puts his right arm up. 4 - Smashes something with his fist. 5 - Looks down, pondering.. 6 - Scratches his nose. 7 - Puts his hand on his head ("Doh!"). Chu-Chu: I think I am right in saying that Chu-Chu has no special animations. All her options do nothing. Emerelda: 1 - page 1 1 - Nude, in nanomachine reactor. 2 - Crouched on the floor. 3 - Crouching, looking East. 4 - Stands from crouching. 5 - Picks up something. 6 - Sitting down. 7 - Sitting, looking right. 8 - Sitting looking left. 2 - page 2 1 - Laying on the floor. 2 - Winks her eye. 3 - Nods/giggles. 4 - Standing, left foot back. 5 - Same as 2. 6 - Sort of giggles. 7 - Shrugs shoulders. 3 - page 3 1 - stomps her foot. (This seems to hang the game?) Adult Emerelda: 1 - page 1 1 - Sits down. 2 - Sits fown looking right. 3 - Sits down looking left. 4 - Laying on the floor. 5 - Standing arms crossed. 6 - Fighting stance (foot back, arms raised). 7 - Looks up. 8 - Looks down. 9 - Sitting down. Maria: 1 - page 1 1 - Sitting down. 2 - Sitting down, looking right. 3 - Sitting down, looking left. 4 - Sitting on the floor. 5 - Sitting, shaking her head. 6 - Sitting, head in her hands. 7 - Giggles, hand on her mouth. 8 - Sits down on the floor. 2 - page 2 1 - Covers her eyes with her hands. 2 - Puts her fists up, ready to fight. 3 - Sits on the floor. Her hair gets blown about. 4 - Stands, leaning against something. 5 - Looking up. 6 - Looks down at the floor. 7 - Sits down, laughing. Rico: 1 - page 1 1 - Sits down. 2 - Sits down, looking right. 3 - Sits down, looking left. 4 - Sitting cross-legged. 5 - collapsed on the floor. 6 - Laughing. 7 - Shocked! 8 - Nods his head. 2 - page 2 1 - Fighting stance. 2 - Looks up. 3 - Looks down. 4 - Shakes his arm and then talks? 5 - Dives to the ground. 6 - Same as above. 7 - Faces away and shakes his fists. 3 - page 3 1 - Sits down, shrugging his shoulders. NOTE: Rico has some invisible menus, but all of them hang the game. Billy: 1 - page 1 1 - Sitting down. 2 - Sitting down, looking right. 3 - Sitting down, looking left. 4 - Sitting cross-legged. 5 - Sitting, shaking his head. 6 - Collapsed on the floor. 7 - Laughing. 8 - Jumps. 2 - page 2 1 - Covers his face with his hand. 2 - Fighting stance. 3 - Twirls his gun. 4 - Hand on his gun, ready to draw. 5 - Drinking something. 6 - Looking down, grinning. 7 - Sitting down, laughing. 3 - page 3 1 - Driving? 2 - Looking at something on the ground. 3 - Hits something. 4 - Loads his gun into the back of his cape. houkou - Change direction character is facing. quit - Cancels. battring - The battling arena when Fei fights Leonard and Weltall spontaneously combusts.. yug4 - Bart's "Super Dimensional Gear" fights the "Ft. Hurricane" boss. ellie - Elly fights Mugwort and the other gear at the 'cruxifiction' scene. quit - Cancels Door: "where?" ---- kislevA - A funny message.. (You must set a flag where Fei is the battling champ). kislevD - Leads to: def - Standing behind the guard in D-Block, Nortune. shukushaima - Kitchen of prison dorm. (first option sets which door you enter through). shukushaitem - The useless cupboard in the prison dorm. shukushashinnshitsu - Fei wakes up in the prison for the first time. shukushayokushitsu - In the prison shower room. kyoukai1 - D-Block orphanage. {"Church1"} kyoukai2 - Upstairs of the Orphanage. {"Church2"} ber - Latina's Bar. next - next page quit - cancel PAGE 2 pastevt - Leads to: (PAGE 1) shouzounoma - Fei dreams of when he painted Elly's picture as Lacan. (At Taura's house). daiseidou - Lacan talks to Krelian in Nisan cathedral. (At Krelian's address in Solaris). nisannmachi - Lacan talks to Krelian about his study of nanotechnology. kennkyuujo - Krelian and Karen talk about Fei in front of a embryonic Ramsus. ronitaishou - Leads to: 1 - Roni talks to Fei about painting Sophia. 2 - The same scene - but you can CONTROL FEI! monolog - A VERY interesting set of options. I'll have to go through these in a later update. gennsho - Leads to: 1 - The crash site of Deus "Kadomony". 2 - As above, but you can control Fei again! mahanonn - Elly and Margie talk about Fei on the balcony in Nisan. next - next page. quit - cancels. (PAGE 2) rahann - (Dosen't work?) aisurumono - Leads to: 1 - Sophia in the Yggdrasil infirmary bed. 2 - (dosen't appear to work..) hametsu - Leads to: 1 - Lacan talks to Elly/Miang in the Shevat prison. 2 - Same as above, but the game effectively hangs when the prison scene ends. setsugenn - Leads to: 1 - Lacan arrives at the Zohar modifier. 2 - The same scene, but you control Lacan. gorugodagisei - Leads to: 1 - Krelian has "a crisis of faith" :). 2 - Game freezes on a scene from the above.. gorugodakyouki - Leads to: 1 - Grahf/Lacan vows to "destroy the world". 2 - Same as No.2 of the previous option. ekusubrig - Leads to: 1 - Sophia on her suicidal attack on the Merkava. Then the game hangs.. 2 - Sophia on the bridge of the burning ship. back - previous page. (PAGE 3) shouzounoma2 - Leads to: 1 - Lacan tells Sophia that he can't paint her anymore. 2 - Lacan painting, then the scene where Krelian leaves for Solaris. shouzounoma3 - leads to: 1 - Fei talks with Krelian about his inability to paint Sophia. 2 - Same as option 2 of 'shouzounoma2'. ronitaishou2 - Leads to: 1 - Krelian talks of his 'wild past' (the irony, eh?). 2 - The above scene, but you can walk about again. nisannmachi2 - leads to: {"Nisan Town2"} 1 - Krelian talking to Lacan about his study of nanomachines. Again. 2 - The above scene but you can walk around again. (Weird thing: if you head to the bottom of the town you'll find Margie?) daiseidou2 - Leads to: 1 - Sophia talks about "faith in God". 2 - The same scene, but you can control Lacan. (Note that rather symbolically Krelian is standing in the circle of light..) kennkyuujo - Leads to: {"investigate everywhere"} 1 - Miang and Krelian discuss the nanomachine virus. 2 - Krelian and Karen talk in front of an embryonic Ramsus. subworld - Nortune map screen. mapno0 - Leads to: katou - Katou debug room. etou - Etou debug room. kazoumi - Kazoumi debug room. toshiaki - toshiaki debug room. tane - tane debug room. koumoto - koumoto debug room. kigoshi - kigoshi debug room. uchimichi - uchimichi debug room. matsuhara - matsuhara debug room. mapnodoor - Main debug room. quit - Cancel. ROOM 10 - "matu" ==== == ==== (Citan's House) MAP: --- Dan @ Dan: "menu" --- exit - Cancels. dajill - Leads to: exit - Cancel. gear's remains - Looking at an Excavation site in Dazil. new entry - Entering Dazil for the first time. as free - Dazil at the start of the game. after the Shakhan's adjustment - Dazil towards the end of the game. wc[] - Leads to: exit - Cancels Fein in injury - Visit to the Ethos HQ with Fei in a coma (game crashes?) as free - Ethos HQ houin, after charch broken - Ethos HQ after the massacre. secret of charch - In the base under the Ethos HQ. work - In secret base again. schebat[] - Leads to: [][][][]keru - Cancels. [][][]shebato erebe-ta shafuto1 - First room of the Shevat emergency shaft {Shevat elevator shaft1"} dungeon. [][][]shebato erebe-ta shafuto2 - Second floor of Shevat emergency shaft. {"Shevat elevator shaft2"} [][][]shebato erebe-ta shafuto3 - Stairs leading up in emergency tunnel. {"Shevat elevator shaft3"} [][][]shebato erebe-tashafuto4 - Tops of stairs in Emergency tunnel. {"Shevat elevator shaft4"} [][][]shebato erebe-tashafuto5 - On lift before the annoying "windmill" section. {"Shevat elevator shaft5"} [][][]shebato erebe-tashafuto[][]1 - Second "Windmill" section. {"Shevat elevator shaft 1"} [][][]shebato erebe-tashafuto[][]2[] - Arriving at the first "windmill" section {"Shevat elevator shaft 2"} mentioned earlier. melkaber - Leads to: (also changes party to Fei, Bart, Elly) [][][][]keru - Cancels. [][][]merukaba-[][][][]mashipu - ? [][][]merukaba-[][][][]mashipusono2 - The entrance to Merkava. [][][]merukaba-hanikamu[][]mashipu - The hexagonal map part of the final dungeon [][][]merukaba-shafuto mashipu - Standing above the windy shaft in Merkava. [][][]merukaba-[][]shinapusumashipu - Standing on top of one of the bridge control mechanisms in the final dungeon. [][][]merukaba-[][][]2-1 mashipu - Inside one of the side tunnels in the final dungeon. [][][]merukaba-[][][]2-2 mashipu - Inside another side tunnel. [][][]merukaba-shafuto mashipusono2[] - Falling down the tunnel in Merkava. the history of human racing - Leads to: [][][][]keru - Cancel. [][][][][][]no[][] - Sophia asks Lacan to paint a portrait of her. [][][][][]no[][]/giakokupishito - Krelian in his gear fighting against Solaris. [][][]rakasono[]mi - ?? [][][][][]no[]/sofuia wo - Krelian talking to Sophia after a gear battle. [][][][][]no[]karerrurenno[]ri[] - Krelian is shocked to find Sophia unconscious under Lacan's "protection". [][][]rahan[]/gura-futofei - Wiseman carries Fei's body to Chief Lee. houin - Leads to: [][][][]keru - Cancel. [][][]FIX1:fei no[][]shita[][] - Gazelle ministry discussing Fei whilst he is in Nortune prison. [][][]FIX2:[][]kaisotono[][] - The Gazelle ministry discussing Ramsus' pursuit of Fei (after the Goliath is shot down). [][][]FIX3:"[][]"no[][][][] - The Gazelle Ministry send the Wels down onto the Thames. [][][]FIX4:[][]surukarerureso - The Ministry talk with Krelian about his nanomachines. [][][]FIX5:mahasheso[][]suru - The Ministry are dismayed to see Fei and Co contact Shevat. [][][]FIX6:[][]raheru ramusasu - Ramsus is "cussed bad" by the Ministry for his never ending mistakes. [][][]FIX7:"[]"no"[][][]" - Krelian tells the Ministry of the "mother's" presence. [][][]FIX8:idono[][]meto[][] - The Ministry talk to Krelian about Ramsus, and the "key". [][][]FIX9:kiteita, fei - Krelian talks with the Ministery about Fei surviving being shot down by Ramsus. [][][]FIX10:rimishita-[][]saru - The Ministery discuss the plague of mutations appearing on the Earth. [][][][]nope-jihe - Leads to: [][][][]keru - Cancels. [][][]FIX11:[][]tokaisono[][][] - Cain 'zaps' the ministry. [][][]FIX12:miasoheno[][][][] - The ministry plot to assasinate Cain. [][][]FIX13:ramusasu[]ti[]mu[] - The ministry aren't pleased with Ramsus. Again. [][][]FIX15:ge-teiano[][][] - The "gaetia key" is used. [][][]FIX16:<[][][][]>no[][] - Krelian "pulls the plug" on the ministry.. x------------------------------x --+4. Frequently Asked Questions +--------------------------------------------- x------------------------------x Q. How do I get to the other debug rooms that you talk about? A: Talk to the mutant in the first debug room. A menu of places will appear. These are the other rooms. Q. I want to watch all the FMV films. How can I do this? A: Go to the "Saito" debug room. Talk to sophia behind the bar (use the service window) and choose the "moviemode" option. Refer to the main guide for the different films. Q. What's all this about a hidden music video? A: There is a secret FMV in Xenogears that plays the song 'Star of tears', whilst displaying a selection of FMV scenes in the background. The song was previously thought to have only been included in the Xenogears soundtrack CD, but it was really hidden here all along.. To watch it, Go to "saito" debug room, talk to Sophia, choose "moviemode", and play page 3, movie 7 (DISK 2 ONLY). Q. How can I get all those 'drive' items? A: Go to "Saito" room and talk to Krelian. Now select "next page" and choose from the list of numbers. (refer to the main guide to see what each one is). Q. I want to listen to the music. Can I? A: There are two music players. Talk to the bearcow in the main debug room to bring up a music player. Refer to the guide for the actual tunes. The other music player is in "Saito" room, talk to Sophia and select "musicmode". Q. I want to hear all the funny things the characters say when they win/lose at the card game. How do I do this? A: Go debug room 7 (Koumoto). Talk to the little girl to the North-East. You'll have to refer to the main guide for how to use the options as there's no visible text here. Q. I selected an option and the screen went red. Why did the game crash? A: You have selected an option that leads to a scene or event on the other disk. You'll have to try again with the other disk in. Q. I want to to watch the full ending, but you can only see the first half in the Saito room. How can I see it all? A: This is somewhat tricky. There is no way to directly view the ending of the game in the debug room, but you can get pretty damned close. To see the ending you'll need this: 1. Disc 2 in (natch) 2. Xenogears (or at least a buffed up Weltall-2). The key thing here is having a reasonably tough gear for Fei, although it doesn't matter that much which model it is, but you'll want to be able to access infinity attack mode, so you'l want at least Weltall-2. The best thing is just to start from a save near the end of disc 2. Now, go to the dokodemo door. Choose DD#719. You'll now be at the very end of the game talking to Krelian. You'll have nicely skipped fighting Deus, but you still have to beat the annoying Urobulous. If you've got a reasonable gear then basically you can't lose, just keep wacking away on infinity mode, and you'll see the ending. x--------------x --+5. Debug item +------------------------------------------------------------- x--------------x The debug item is a unique item which cannot be gained even in the debug room. Simply put it gives you practically every item in the game, including itself and the companion 'debug skill' item. This code was created by Ignacio Lucas and Kao Megura as part of their excellent Xenogears FAQ, so all the credit must go them for creating such a useful code. The debug item is the ideal complement to the debug room, as the facilities of the debug room let you easily overcome any of the problems it can potentially create. USING THE DEBUG ITEM """""""""""""""""""" This is principly explained at the start of the FAQ in the codes section, so for the code and usage instructions, look there. The item will appear in the bottom left of the inventory, so it needs to replace and existing item. Therefore you should a) make sure there is an item there (especially in a new game), and b) make sure it is NOT a rare item! One problem with the code is that it will overwrite all rare items in your inventory leaving you with none of them, so if you are at a stage in the game where a specific item is needed, DO NOT use the code, or you will lose it forever. It doesn't matter if you overwrite the key items later as they become useless anyway, but you can potentially ruin the game if you do so too soon. Once you have the debug item, simply use it on any character. NOTES ON DEBUG SKILL """""""""""""""""""" This item can cause absolute havoc with the game if you're not careful, but at the same time it's incredibly useful. Gain it by using the debug item first, then use it on each character that you want to learn all their deathblows. However, this is where a SERIOUS problem occurs; every time it is used it puts ALL the characters into your party, including two versions of Citan and Emerelda. Doesn't sound so bad, eh? But the thing is that whenever you enter a shop and try to (say) buy gear parts, the game will try to display all the character portraits, and the extra two will crash the game. (I think this also happens on 'regular' character select screens, like Margie in the Yggdrasil). For this reason you need to reassemble your global party in the debug room AFTER you've given everyone the debug skill that you intended to. You then need to use Margie's options to fix this bug (see the "Ultimate party" tip in the miscellaneous section for step by step instructions to do this). DEBUG ITEM ONLY ITEMS """"""""""""""""""""" As well as all the regular items, the debug item will also give you several totally unique items to play around with a large percent of these are useless, but there are several totally usuable items that add an extra Final Fantasy-esque dimension to battles that is rather interesting considering Square clearly decided to leave out these tested abilities. All the usable unique items can be sold for 25G each, except the 'option' item, which is worth nothing, so cannot be sold. This also goes for the 'placeholder' weapons. The useless accessories also cannot be sold except the coin of fate which is worth 100G. GENERAL ITEMS: Unique items and use (items with {M} can be used in the menu. The rest are battle only items.) Weak vs wind - Makes character weak against wind? Weak vs Eartw - Presumably as above but with Earth. Weak vs Fire - "" Fire Weak vs Water - "" Water. Stop! - Freezes character (just like 'stop' in FF games). Sleep! - Weakling - Confusion - Confuses character Armor loss - EXP Ball - Combo Ball - ? Omni {M} - option - EQUIPMENT ITEMS: (item/effect) (Male) Plain ClotheP - +0 on everything (useless) Plain Clothes - as above. LegendaryRobk - +0 defence, but claims to raise defense when allies are KO'd. Coin of Fate - ??? {Blank} - Nothing. PlainheadweaR - Nothing. Men's Hat - Nothing. (female) Ladies' DresP - Nothing. PlainHeadweaW - Nothing. Ladies' BonneB - Nothing. Stellar Cap - Nothing. BART'S WEAPONS: (item/attack power) baruto yobi - Nothing... CITAN'S WEAPONS: (item/attack power) shitan yobi - Nothing. {blank} - Nothing. BILLY'S WEAPONS: (item/attack power) biri yobi - Nothing. GEAR ACCESSORIES: (item/effects) {blank} - Nothing. Customiser - (?) Hex - (?) Wind Stone - (?) Earth Stone - (?) Fire Stone - (?) Water Stone - (?) Energy Saver - Dissappointingly doesn't seem to do anything. {blank} - "Increases Guard's Restore" ? F Circuit - Nothing G Circuit - "" {X} Circuit+1 - "" {X} = A-G. C+1 actually appears in the game normally, but the others are not used. ELLY'S GEAR WEAPONS: (item/attack power) {Blank1} - +74 Attack {Blank2} - +90 Attack {Blank3} - +108 Attack (this is Elly's best weapon!) BART'S GEAR WEAPONS: (item/attack power) {Blank1} - +68 Attack {Blank2} - +80 Attack {Blank3} - +100 Attack {Blank4} - +110 Attack {Blank5} - +120 Attack (Bart's best weapon) {Blank6} - Nothing {Blank7} - Same as above. BILLY'S GEAR WEAPONS: (item/attack power) {Blank} - Nothing (no ammo anyway) NOTE ON WEAPONS: """"""""""""""" The 'placeholder' weapons for Bart, Citan and Billy can all be equipped, and in this case then damage done is merely decided by that characters' existing attack statistics. However, as Bily's 'biri yobi' has no ammo it cannot be used. x-----------------x --+6. Miscellaneous +---------------------------------------------------------- x-----------------x The ULTIMATE Xenogears party --- -------- --------- ----- Right, you've seen it, done and got the t-shirt. You've looked at every debug option, laughed at every weird thing and seen every secret. Here's how to get the absolute best items, character skills, etc... basically EVERYTHING. And even better still the game will be (virtualy) crash proof. You will need: Levelled up characters. The debug joker code on. The debug item code on. The Yggdrasil (you need to be on it. You can get round that though) Optional: Disc 2. (a saved game on it) Citan2/Emerelda2. Anyway, the best use for this is for a party near the end of the game, probably on disc 2. However, if you're a naughty sort you can use this to absolutely breeze through the game from the start. 1) DEATHBLOWS/ETHER ATTACKS """"""""""""""""""""""""""" 1. Start off by loading your saved game (for arguements sake). Hold select down and enter the lift in the Yggdrasil (any room will do, but this one is nicely 'mess up' proof). Now you'll be in the main debug room. 2. Go to the menu, and use up any 'drive' items and other permanent bonuses you may have on your characters. Now use the 'debug item' item on any character. You'll recieve 10 of a huge array of items, many of which aren't in the game. 3. Now give your current 3 characters one 'debug skill' each. 4. Next talk to Margie. Select 'partchange', and choose your next 3 characters. If you're towards the end of the game, then skip Citan, and emerelda (if you've got the Adult Emerelda), and choose the '2' version of them. 5. Give this next set of 3 characters one 'debug skill' each. 6. Now talk to Margie as before, but this time select the next three characters, and give them one 'debug skill'. 7. Keep doing this until everyone has had a debug skill given to them (but remember that you only want one version of Citan/Emerelda). When you run low on debug skills, just use the debug item again to get 10 more. 8. Now talk to Margie again. This time choose 'memberchange', then 'new'. Then choose Fei, Elly, and Bart. 9. Repeat, but this time choose 'plus' instead of 'new'. Now go through all the other characters, remembering to choose only ONE version of Citan and Emerelda. 10. Now go to the 'Suzuki' debug room. Talk to the little girl on the right, and choose 'jump'. You'll now be back in the Yggdrasil (or where ever you were previously). Now check your status screen, and you'll see that everyone has all their deathblows. Also, by this method you'll get Elly back after she is removed from the party. (Note: Fei can only use his Yamikei deathblow at level 80 usually). IMPORTANT NOTE: DO NOT FOLLOW STEP 10 IF YOU DID NOT ENTER THE DEBUG ROOM VIA THE YGGDRASIL. Instead, you will need to use an option in the debug room that puts you in a similar area to where you were previously. 2) MONEY """""""" 1. Go to Saito debug room. 2. Talk to Margie. Choose 'money'. Choose 'yes'. You'll now have 9999999G. 3) MAX STATS """""""""""" 1. Go to Saito debug room. 2. Talk to Krelian. Choose 'next'. Choose '1'. Now keep repeating this, but each time choosing a different number on the second page. 3. You'll have 99 of every drive item, so keep feeding them to everyone until they can kill Deus with their little fingers. You could also use the 'debug item' to get that many, but you can only have 10 of each at a time with that method, which is extremely annoying.. 4) BEST ARMOUR/WEAPONS/GEAR PARTS """"""""""""""""""""""""""""""""" 1. Use the 'debug item' on anyone. 2. Now check everyone's inventory, and you'll have 10 of EVERY weapon and armour including some you couldn't get in the game previously. Note: If you feed everyone Drives until their stats are maxed then essentially there is no need for armour, just give them 'effect' items like the Holy pendant or ether doublers. Also, once at max, characters attack stat can still be boosted over the limit with items like the 'longdarkcoat'. 5) LEVELLING UP (from a New Game) """"""""""""""" This is principally for if you started from a new game and want everyone kicking ass from day 1. 1. In Lahan get the debug item by using the code and buying an item to place in the bottom left of you inventory to actually make the debug item appear. Use it to get all the items. 2. Now use the debug skill item on Fei and then go to the debug room. Sort out the party as mentioned on the deathblows section above so that you don't end up with everyone in your party (also you'll want to go through everyone with the 'partychange' option and give them debug skill). Now use 'memberchange' to set the party to just Fei, Citan and possibly someone else (remember, Citan *1*). 3. Follow the 'max stats' section as before to make the nexth bit easier. 4. Give everyone you're currently using a 'HerculesRing'. 5. Equip Weltall with 3 GNRS50s. 6. Go to 'Uchimichi debug room'. Talk to the top left little girl, and choose 'doa2'. You'll now be in anima dungeon one inside a computer room. Our objective here is to fight the 'deathblow eater' enemies. They're quite rare though, so you may end up fighting the harder (at the moment anyway) defensers. 7a. If you get a Death Eater, then just keep wacking it with normal attacks. As long as you do this he won't attack at all hardly, and if he does he'll just drain some EP or a tiny amount of HP. Use the extra power of Fei's gear if he's weak on foot, but if you've used all the drive items it might be better just to have him fight on foot too. 7b. If you fight the Defensers Use the 'Tragiedienne' item on Citan and anyone else on foot that you brought along. Now just keep using 'defend' on the 'dead' people's turn, and keep attacking with Fei in his gear (best to use Triangle and Square attacks, as X will usually miss). This way you can kill them fairly easily with even the weak Weltall and the characters playing dead will receive full experience without getting a single scratch (apart from the 1/2 HP attack). 8. Rinse and repeat until you're at a decent level, and either find some harder enemies to fight, or go to the next step 9. Now go back to the main debug room. Use Margie's options to set your global party back to just Fei, then go to the far left door, answer 'yes', and you'll be back in Lahan. Weird Things: ----- ------ One very strange thing I have found in the debug room is a number of options that let you actually explore scenes and areas in the game that you would otherwise be a mere spectator in. Here is a list of these strange options: Sato room/Roni Fatima/feidream/2 - Fei's dream/flashback of him playing ball with his Mum. Sato room/door/pastevt/ronitaishou/2 - Lacan and Co. eating dinner around a camp fire. Sato room/door/pastevt/gennsho/2 - Lacan arriving at the Zohar modifier. Sato room/door/pastevt/ronitaishou2/2 - Camp fire scene again. Sato room/door/pastevt/nisannmachi2/2 - Lacan talking with Krelian in Nisan. Sato room/door/pastevt/daiseidou2/2 - Sophia preaching in Nisan cathedral. Tane room/dog1/[][][][]seirugeritsuji - Planning room cutscene in Shevat. * Dokodemo door option #042 - The Dora(?) Try looking around these areas and you'll find some very strange things. For example, in the scene with Lacan and Krelian talking about Nanomachines, you'll find Margie standing by the entrance to Nisan. In the scene in the game she is not only never shown - but according to the story line she is not even born for hundreds of years later.. Some other scenes also feature strange camera angle changes if you wonder into certain areas, as if originally the scene was playable. * Dokodemo Door #042 is just a test room for the NPC artificial intelligence. It isn't a proper debug room, it's just to test out routines for characters to follow and avoid the player (like the hobgobs near the start of the game). There's not much to see or do, and the dialogue boxes don't do anything. (Incidentally it's a weird sort of 'outdoor' scene with a cannon and a cannon ball suspended in midair). Song Lyrics: ---- ------ The secret music video song STAR OF TEARS Your fingertips Moving gently to my heart The force of Life goes on and on The song remains Like a haunting melody Of angel music held in chains And I ask you Can we ease the pain of those who lost (The force of life goes on) Can we know the cause of all this sorrow (Tears of Loneliness) Can we catch the tears of a broken world Falling down upon the earth... The waves of time take me deeper into you A haze as blue as summer skies And turn to find The key will not unlock the door This broken bird away it flies ---- Thanks go to Alex Cherchukov for sending me these aaaaages go, but I've only got round to putting it in after a few people asked me for the lyrics. x---------------------------------------------x --+7. Copyright Notice/Contact info/Thanks/Etc..+------------------------------ x---------------------------------------------x This FAQ was written totally by Andrew Dean. This guide is all my own work and is simply a compilation of everything I have found. As such it may not necessarily be totally accurate, and so does not claim to be 100% correct, although the upmost measures were taken to be accurate. FAQ ©1999 Andrew Dean (deano@ravensnest.demon.co.uk) Playstation is Copyright of Sony Computer Entertainment Inc ©1999 Xenogears is ©1998 Square Soft Inc. All other trademarks (if any) are acknowledged. This FAQ can be freely distributed AS LONG AS it is done so in IT'S ENTIRETY and is unaltered. This FAQ CANNOT be used commercially or otherwise reprinted or incorporated into any commercial medium. It is FOR PRIVATE USE ONLY. If you want to put this FAQ on your site, please ask permission first. I'm not likely to say no, I would just like to know where it's been spread to so I can send you updates as they become available. If you use information from this FAQ (in particular UNIQUE information), then please give me some credit. Remember, this is my work. I DO NOT expect to see it copied word for word in some third rate computer games magazine (unless you want to pay me lots of money..). CONTACT INFORMATION ^^^^^^^ ^^^^^^^^^^^ What do you think? Found something interesting? Then you can send me mail at: deano@ravensnest.demon.co.uk Please bear in mind that I cannot afford constant internet access and so may only be able to check my mail once a week. You will get a reply! This FAQ will always be available from these sites: www.GameFAQS.com (GameFAQS) www.ravensnest.demon.co.uk (My site) www.console-gamer.com (Console Gamer) www.absolute-playstation.com (Absolute Playstation) It may be available from other sites, but these are the priority locations. In particular, my site will always have the latest version, so check here before you ask a question (there may be a new version that hasn't yet been updated on Gamefaqs, etc). THANKS TO... """""" "" Ramsus85 - For making the debug code in the first place. 'shdwRlm3' - For telling me about the movie player and the music video. Alex Cherchukov - For coming up with the Gameshark code solution.(And not getting angry with me for blatantly mis-spelling his name :) ) Also for sending me the lyrics to 'Star Of Tears'. BlurYameneko - For sending me his huge list of Dokodemo door option findings, and for general help and advice. Also for reminding me of Elly's Mum's name. Make sure you read his Chrono Cross boss guide at www.ravensnest.demon.co.uk :) Dean Connell - For his help with a load of incredibly useful gameshark codes, most notably the indispensable joker code for Xenogears that saved my sanity (not to mention back) from having to constantly get up to flip my AR switch every 10 seconds. Read his Xplorer codes FAQ at www.ravensnest.demon.co.uk Kao Megura - The debug item code was borrowed from his excellent (if sadly unfinished) Xenogears FAQ. George Bailey - For achieveing the (near) impossible and creating a wonderful Huuuuge finished Dokodemo door list and even making it better formatted than I ever did :P