The Bouncer Full Walkthrough and FAQ Ver. 2.0 by Zerocustom E-mail: Zerocustom@nucleus.com Created on: March 1, 2001 Updated on: March 31, 2001 INDEX 01. INTRODUCTION 02. HISTORY 03. GAME DATA 04. PROLOGUE 05. CONTROLS 06. CHARACTERS & MOVES SION BARZAHD VOLT KRUEGER KOU LEIFOH DOMINIQUE CROSS MUGETSU ECHIDNA KALDEA ORCHID DAURAGON C. MIKADO WONG LEUNG PD-4 LEANN CALDWELL 07. TRINITY RUSH 08. TIPS 09. ENEMIES 10. STORY MODE WALKTHROUGH 11. ENDINGS 12. UNLOCKING THE SECRETS 13. LOADING SCREENS 14. VERSUS MODE 15. SURVIVAL MODE WALKTHROUGH 16. CREDITS 17. COPYRIGHT ---------------- 01. Introduction ---------------- First, I'd like to say this is my first attempt to write a FAQ. Second, the FAQ is based on the Japanese released Bouncer not the English release. I don't have the English one, but I'm pretty sure they don't have any differences (if there is, tell me)! I've always wanted to try writing a FAQ but never had the chance until now. I hope this FAQ will helps you out. If you've gotten any suggestions, comments, errors, or anything else, just e-mail me at zerocustom@nucleus.com. Your help will be appreciated! Anyway, here we go! ----------- 02. History ----------- Ver. 2.0 - 03/31/2001 - Possibly the final version of the FAQ. Finished all sections including the Ending. Took out FAQ section. If you find any errors or somethings I've missed please inform me! You will be credited. Ver. 1.9 - 03/27/2001 - Added more character moves, put in the real names for the moves (thanks to playonline.com!!) Revised BP system. Ver. 1.8 - 03/26/2001 - Revised the story section and made corrections about the bonus BP. Added Stage 9A (Sion). Started on survival mode section. Updated credits. Ver. 1.7 - 03/23/2001 - Added character moves. Ver. 1.6 - 03/21/2001 - Added character moves. Ver. 1.5 - 03/13/2001 - Finished most of the story mode. Completed the loading screen section. Added secrets and versus mode stages. Finished enemy list section. Ver. 1.4 - 03/09/2001 - Added a whole bunch of stuff. Story walkthrough stage 7 and 8. Loading screens, enemies and versus mode stages. Mugetsu's and Dauragon(one-handed)'s basic moves added. Changed e-mail address. Ver. 1.3 - 03/04/2001 - Added more stuff. Story walkthrough stage 4 to 6. Loading screens, enemies and stages. Echidna's basic moves added. Ver. 1.2 - 03/03/2001 - Added more to Story walkthrough and Loading screens. Ver. 1.1 - 03/02/2001 - Added a whole bunch of stuff. Loading screens, story mode walkthrough and characters. Tips added. Ver. 1.0 - 03/01/2001 - Just started. I made the basic layout of the FAQ. ------------- 03. Game Data ------------- Title: The Bouncer Developer(s): Square/Dreamfactory Platform: Playstation 2 Genre: Role Playing Action Player(s): 1-4 players ROM Type: DVD-ROM Disc(s): 1 Memory: Over 70 KB Price: Japan - 6800 Yen North America - ? Release Date: Japan - 12/23/2000 North America - 03/07/2001 Other: Dual Shock 2 Controller, Multitap Compatible. ------------ 04. Prologue ------------ From DOG STREET, you could see the MIKADO BUILDING, the headquarters of the multinational MIKADO GROUP corporation. You can expect to find many bouncers in the bars in the part of town. SION, KOU, and VOLT are bouncers who defend their bar, FATE, from any hooligan that tries to invade their territory. DOMINIQUE, a young girl SION found lying in the middle of town, eventually becomes a mascot for the bar FATE, though nobody really knows where she comes from. For a while, everything is peaceful and boring. Suddenly, however, DOMINIQUE is kidnapped by MIKADO'S Special Force. What is MIKADO up to? What is DOMINIQUE's secret? Can SION and the other bouncers save DOMINIQUE? The bouncers' longest night is just about to begin! --From "The Bouncer" Official Web site ------------ 05. Controls ------------ Directional Pad - Moves Character/Moves Cursor (Menu Screen) Left Analog Stick - Moves Character/Moves Cursor (Menu Screen) Start Button - Opens Pause Menu X Button - Low Attack (l-Weak, L-Strong) Square Button - Mid Attack (m-Weak, M-Strong) Triangle Button - High Attack (h-Weak, H-Strong)/Cancel Circle Button - Jump Attack (j-Weak, J-Strong)/Confirm R1 Button - Guards enemy attack while held down R2 Button - Taunt/Trinity Rush Trigger L1 Button - Extra Skill button (ES)/Hold down while facing enemy to strafe Not used: Select Button, Right Analog Stick, R3 Button, L2 Button and L3 Button NOTE: this is the Japanese controls so there might be a slight difference with the English controls. The X button could be Confirm and the circle could be cancel in the North American version. Also, pressing any attack button lightly will give you the weak attack while on the other hand, pressing the button all the way down will give you the strong attack. ---------------------- 06. Characters & Moves ---------------------- This is a list of all the Characters and their corresponding commands. The status shown is the Maximum status that can be achieved (S rank). Some of the attack names are made up by me. It would be MUCH appreciated if someone could provide me with the real names. By the way, throws can ONLY be done to human opponents. * - Moves must be bought in exchange for BP. -SION BARZAHD- Age: 19 Height: 5'9" Fighting Style: Personalized style of both Kenpo and Street-fighting Taunt: "Hey c'mon!" Bouncer at a bar called FATE. After losing his girlfriend two years ago, SION closed off his heart. But DOMINIQUE's bright and warm heart is beginning to open him up again. Silver accessories are his trademark. SION loves the DOG STREET brand. COSTUMES: R1 - Normal costume L1 - White shirt with blue jeans R2 - Same as R1 but jacket is blue and shorts are yellow L2 - Same as L1 but shirt is yellow and jeans are black STATUS: Life - 205 Power - 200 Defense - 195 MOVES LIST: - Three-hit combo. Two straights to a round house kick. The last kick sends them flying. - Two-hit combo. Jabs the opponent then gives him a powerful left straight. - Spinning side kick while in the air. The kick is weak and will only break their stance. - Three-hit combo. A front kick followed by a jumping double front kick that hits them while their in the air. - Two-hit combo. A very powerful uppercut followed by another. Sends the enemy up in to the air for an extra hit. - A spinning hook kick while in the air. A strong kick that will knock them down. - Two-hit combo. A low side kick combined with a sweep. Good against four legged creatures and small cleaning machines. - As the name implies, a sliding low kick that will knock an opponent down. Another move that's good against four legged creatures and small cleaning machines. - Two-hit combo. A forward somersault drop kick to a backward somersault kick. The first motion will hit enemies on the ground. - Two-hit combo. A spinning roundhouse followed by a spinning hook kick all in the air. Very powerful. The combo will knock the opponent over. <* Buster Throw (400): ES + h> - Personalized version of the old shoulder throw. Unblockable. Good against bosses or enemies that like to block often. Throw them into an enemy for better results. <* Torpedo Kick (600): ES + m> - Explosive donkey kick made by rolling to build up momentum. A very good rush move. Knocks the opponent down. <* Ground Sweep (1000): ES + l> - Wide-ranged, spinning squat kick. Can chain into multiple kicks. The move can be repeated four times. Not a very useful kick as it changes the direction your facing. Works good if surrounded by enemies. Knocks the opponent down. <* Floating Mine (1200): ES + j> - Horizontal flying back kick using both legs. Powerful move that knocks the opponent down. <* Tornado Uppercut (1600): ES + h + j> - Powerful jumping uppercut. Same as Ken's Shoryuken. Knocks opponent up into the air. <* Double Knuckle (2000): ES + m + l> - Double backhand blow striking forward and backward simultaneously. Works when traped in between two enemies. <* Hurricane Blitz (2800): ES + l + j> - Three hit combo. Powerful spinning attack striking all surrounding enemies. Very powerful if used correctly. Has a very short range but unblockable. Works wonders against the last boss. Third hit knocks opponent down. Only use it up close to the enemy. PERSONAL COMMENTS: He's an easy character to use. His Hurricane Blitz could be VERY devastating if you know when to use it. Especially against the last boss. Use it after he gets up from the ground. Since it is unblockable and powerful I didn't have such a hard time defeating him. The problem is, you'll want to make sure he gets knocked down by the attack or you'll be sorry. -VOLT KRUEGER- Age: 27 Height: 6'4" Fighting Style: Power Pro-Wrestling Taunt: "Are you ready?" Bouncer at a bar called FATE. Speaks little. VOLT seems to know a lot about the MIKADO GROUP. His trademark facial piercings make people more afraid of him than necessary. COSTUMES: R1 - Normal costume L1 - Mikado's black suit, red necktie and with sunglasses R2 - Same as R1 but jacket is reddish brown and jeans is gray L2 - Same as L1 but suit is white STATUS: Life - 225 Power - 205 Defense - 180 MOVES LIST: - Three-hit combo. Three hooks in a row. Knocks the opponent down. - Two-hit combo. A right hook followed by a powerful left hook. - A spinning heel drop. Hits opponents on the ground. - Two hit combo. A front kick to a powerful flying double kick. Knocks the opponent down. - A very powerful running lariat. Definitely knocks the opponent down. - Two-hit combo. A stomp followed by a low roundhouse kick. Good against any four legged creatures or cleaning machines. <* Shoulder Uppercut(960): ES + h> - Powerful Shoulder tackle putting Volt's massive build to good use. Works good if you don't want an opponent too close to you. <* Hammer Typhoon(1000): ES + m> - Dynamic spinning lariat attack. Useful when your surrounded. <* Lift Up Slam(1200): ES + l> - Throwing technique made by lifting the enemy above your head. Like most throws, very powerful. <* Power Bridge(1500): ES + j> - Throwing attack executed with an arched-back position for extra force. Again, very powerful. <* Cannonball Strike(1800): ES + h + m> - Throwing technique that launches the enemy like a projectile. Try throwing the enemy towards a bunch of other enemies, or to a wall for best results. <* Earthshaker(2400): ES + m + l> - Throwing technique that slams the enemy onto the ground twice. Very powerful. <* Giant Swing(3500): ES + l + j> - Dynamic throwing technique made by spinning around. The strongest throw in the game. Extremely powerful. PERSONAL COMMENTS: He's probably one of the most hardest characters to finish story mode with. His throws are powerful but I found myself using other attacks besides the throws. The throws are good and VERY powerful against the last boss because he likes to block a lot, but even then, I still have a hard time defeating the last boss with him. -KOU LEIFOH- Age: 25 Height: 6'1" Fighting Style: Tai Kwon Do Taunt: Whistles Bouncer at a bar called FATE. Easily excited and a bit of a smooth talker, KOU lightens the mood around his friends. Not just a smooth talker, KOU is a great fighter, too. COSTUMES: R1 - Normal costume L1 - White army pants and no top R2 - Same as R1 but with blue army pants L2 - Same as L1 but with yellow army pants STATUS: Life - 200 Power - 185 Defense - 210 MOVES LIST: - Three-hit combo. Two uppercuts followed by a powerful right uppercut. After last hit, could go for a jumble. - Two-hit combo. A right uppercut to a powerful left uppercut. Last hit sends opponents body up in the air for an extra hit. - Three-hit combo. A roundhouse, followed by a spinning hook kick to another roundhouse. Knocks opponent down. - Two-hit combo. A high front kick to an ax drop kick. - Two-hit combo. Spinning low side kick to a sweep kick. Very useful against four legged creatures or cleaning machines. - Sliding sweep kick. Also good against enemies close to the ground. - Two-hit combo. Two powerful side kicks in the air. Knocks opponent down. <* Heal Smash (320): ES + l> - Downward kick made by dropping leg swiftly from a high position. Good against dogs or enemies that are on the ground. <* Circular Uppercut (400): ES + m> - Twisting uppercut that even reaches behind you. You could actually jumble an enemy a couple times just by repeating this move. Very useful. Get good enough with it and you'll find the last boss a cinch. <* Double Spin Kick (550): ES + j> - Two-hit combo. Spiraling leg-spread kick striking both high and low. A good move to use when your surrounded. <* Mountain Storm (750): ES + h> - Kou's variation of the shoulder throw. Good against enemies that like to block frequently. <* Lightning Smash (1000): ES + l + j> - Two-hit combo. Powerful combo of an upward and downward kick. Last hit will hit enemies on the ground. <* Tiger Spin Kick (1200): ES + m + l> - Three-hit combo. Combo of one low and two middle spinning kicks. Works against most enemies. <* Tiger Frenzy (1500): ES + h + j> - Three-hit combo. Flying triple kick. Also a very good combo against most enemies. <* Raging Tiger (2500): ES + h + m> - Seven-hit combo. Lightning fast seven kick combo. Works on almost every enemy (except for the ones close to the ground). Even the last boss is easy with this move. A VERY useful combo. Personally, I think it's the strongest in the game. PERSONAL COMMENTS: Probably one of the best character in the game and my favorite. His long legs help to hit enemies from a distance and his seven hit attack is just insane. Also, if you get good enough with the circular uppercut, the last boss would be begging for mercy. -DOMINIQUE CROSS- Age: 15 Height: 4'10" Fighting Style: Custom Taunt: Brings arms down and her eyes flashes red Rescued by SION, who found her collapsed in the middle of town. Bight and friendly, DOMINIQUE is now a mascot for FATE, the bar where the bouncers work. SION and the other bouncers get into a great deal of trouble because of her... STATUS: Life - 140 Power - 255 Defense - 180 COSTUMES: R1 - Aqua blue tank top with white and aqua blue shorts L1 - In her yellow jacket with orange ribbon R2 - Same as R1 but has white top with black and white shorts L2 - Same as L2 but has a pink jacket with a purple ribbon MOVES: - Three-hit combo. Two punches followed by a side kick. Last hit knocks enemy down. - Two-hit combo. A jab followed by a spinning punch. Last hit knocks opponent down. - Two-hit combo. After first hook, wineds up and delivers a spinning hook punch. Last hit knocks enemy down and hits in all directions. - Three-hit combo. Front handstand kick to a low stance roundhouse kick which connects to a powerful low stance hook kick. Last hit knocks opponent down. - Jumps toward direction on the D-pad with her rear-end first. Then does a back flip when she lands and sits down for a second. A powerful attack. Knocks opponent down. Very vulnerable after attack. - Two-hit combo. Begins with a high front kick and then drops her body to do a sitting low kick. Last hit knocks opponent down. - A punch that comes down from a high jump. Very powerful. Knocks opponent down. - Throw enemy in a straight line with incredible momentum. Unblockable. Throw them into another opponent for best results. Knocks opponent Down. - Throwing technique building momentum to drive the enemy into the ground. A very good move. - Uppercut that does massive damage. A very powerful attack. Knocks opponent down. PERSONAL COMMENTS: By far one of the most weakest character. Her vitality runs out extremely fast. None the less, she has one of the most powerful attacks. If your good enough with her you could take out opponents in a matter of seconds. Even Dauragon won't last very long. -MUGETSU- Age: 30? Height: 5'11" Fighting Style: Profane/Insane Arts Leader of MIKADO Special Force. Possessing tremendous physical abilities, MUGETSU attacks the bar FATE and kidnaps DOMINIQUE with his team. Taunt: "Hah! What a fool!" STATUS: Life - 210 Power - 200 Defense - 170 COSTUMES: R1 - Normal costume L1 - Same as R1 with blue pads R2 - Same as R1 with white pads L2 - Same as R1 with red pads MOVES: - Three-hit combo. Two punches followed by a cresent moon drop kick. Last hit knocks enemy down. - Three-hit combo. Two punches followed by a powerful chop. Last hit knocks enemy down. - Two-hit combo. High back kick to a jumping side kick. Both hits knocks enemy down. - Running air side kick. Knocks opponent down. - Three-hit combo. Two side chops followed by a powerful side chop. Last hit knocks opponent down. - Three-hit combo. Two side chops to an right hand gut punch. Last hit knocks opponent down. - Two-hit combo. A punch leading to a wined up punch to the gut. Last hit knocks opponent down. - Two-hit combo. A summersult low kick to an double leg thrust kick. Last hit knocks enemy down. - Three-hit combo. Two low kicks followed by an spinning side chop to the legs. Last hit knocks opponent down. - Combo attack hitting both front and back. Lunges forward to punch and then jumps back and delivers a backhand punch. - Disappear to catch enemy off guard with a running punch. A useful attack if executed at the right timing. It takes a while until you disappear so you should only use it when you know you'll be safe from attacks for a while. Knocks enemy down. - Disappear to catch enemy off guard with a dive attack from above. A useful attack if executed at the right timing. Not as useful as the Hell version. Again, you are vulnerable when your teleporting so be careful when executing the attack. Knocks enemy down. - High-speed tackle starting with a back flip. A very useful rush attack. You could catch a lot of people off guard with this move. Knocks opponent down. PERSONAL COMMENTS: Some may find this character very easy to use. Most of his attacks can catch a lot of opponents off guard very easily. The only problem is the time it takes to initiate or finish some of the moves. This gives the opponents a good opportunity to attack. None the less, by right timing, you can wreak havoc on any opponent. Taunt: Does a faint and then laughs STATUS: Life - 220 Power - 210 Defense - 165 COSTUMES: R1 - Normal costume L1 - Same as R1 but has blue pads R2 - Same as R1 but has white pads L2 - Same as R1 but has red pads MOVES: - Three-hit combo. Two punches followed by a high roundhouse kick. Last hit knocks opponent down. - Three-hit combo. Two punches followed by a powerful chop. Last hit knocks opponent down. - Two-hit combo. A punch leading to a powerful spinning uppercut. Last hit sends opponent into the air. - Two-hit combo. A punch leading to a wined up punch to the gut. Last hit knocks opponent down. - Launches himself like a torpedo, head first. Knocks opponent down. - Two-hit combo. Does a low kick followed up with a low sweep kick. Last hit knocks opponent down. - Combo attack striking both front and back. Last hit knocks opponent Down. - Feign death to surprise enemy with an inverted spinning kick. Knocks opponent down. - Two-hit combo. Combo attack incorporating throwing moves. Throws opponent into the air and then does a overhead kick to follow it up. First hit throws enemy into air. Last hit knocks opponent down. - Hits multiple times. Super-fast spinning attack striking all surrounding enemies. Not only very fast, the move is unblockable. PERSONAL COMMENTS: A very good character. His crazy drill could catch a lot of people off guard really easily. Ran-Gestu can also be very deadly if effectively timed right. Some people may prefer the unmasked Mugetsu instead though. -ECHIDNA- Age: 25 Height: 5'5" Fighting Style: Brazilian "Capoeira" Taunt: "Hu-hum." Executive member of the MIKADO GROUP. Unyielding and proud. Her loud wardrobe and unique hairstyle are her trademarks. She and VOLT shared some connection in the past... STATUS: Life - 200 Power - 175 Defense - 205 COSTUMES: R1 - Normal costume L1 - Mikado's Black suit R2 - Same as R1 but top is blue and mini-skirt is gray L2 - Same as L1 but suit is white MOVES: - Four-hit combo. A right hook punch to a spinning back fist to a left hook punch followed with a spinning hook kick to the head. - Two-hit combo. A hook punch followed with a one-hand handstand kick. Knocks opponent down. - Two to three-hit combo. A one hand cartwheel kick followed by spinning handstand kick. - A powerful thrust kick to the mid-section. Sends opponent flying. - Four-hit combo. Four sweep kicks in a row. Works on enemies on the ground. - Drop kick using all your might. Knocks opponent down. - Three-hit combo. Unique spinning kick combo. Last hit knocks opponent down. - Four-hit combo. Rhythmic quadruple-flip attack. Flips forward, then backwards, then does a cartwheel and another front flip. Last hit knocks opponent down. - A painful combination of front and back slap attacks. Both hits knocks opponent down. - Feign injury to sneak in a surprise attack. A very useless attack. You should only use it when you know the opponent won't be attacking. Knocks opponent down. PERSONAL COMMENTS: A very interesting character to use. You could catch a lot of people off guard with her complicated timing. Hard to use though. -KALDEA ORCHID- Age: UNKNOWN Height: 5'5" Fighting Style: Transcendental Taunt: Laughs(human), Growls(panther) A beautiful lady who is always by DAURAGON's side. There is always sadness in her face. She is the only one who truly understands him. STATUS: Life - 195 Power - 170 Defense - 200 COSTUMES: R1 - Normal costume (Black panther) L1 - Black bikini with black cowboy chaps (Brown panther) R2 - Same as R1 but has a purple one piece (Turquoise panther) L2 - Same as L1 but has a silver bikini with silver chaps (Silver panther) MOVES: - Three-hit combo. Two punches leading to a backward thrust kick to the head. Last hit knocks opponent down. - Two-hit combo. A punch to a spinning roundhouse kick to the head. Last hit knocks opponent down. - Two-hit combo. A over head punch connecting to a crane stance punch. Last hit knocks opponent down and hits in the front and back. - Two-hit combo. A kneeling punch to a uppercut to the gut. Last hit knocks opponent down. - Two-hit combo. A kneeling punch to a high front kick. Last hit knocks opponent down. - Three-hit combo. Low kick followed with a sweeping low kick to a low back-hand sweep. Last hit knocks opponent down. - Two-hit combo. Two successive front kicks. Both hits knocks opponent into the air. - Five-hit combo. Attack that rains down countless kicks from above. Last hit knocks opponent down. - Undignified trick that attacks front and back. Good when trapped between two opponents. Knocks opponent down. - A spinning attack that rushes the opponent. Panther mode only. Knocks opponent down. - Powerful bite and throw technique. Panther mode only. Jumps onto opponent and chews them out. Unblockable. - Changes form. From human to panther and panther to human. PERSONAL COMMENTS: She has by far the most sexiest outfit in the game. But that isn't the beauty of her. Her panther mode can wreak havoc in survival mode making it a easy task to finish the mode. She is a really good character and I definitely recommend her for survival mode. At least that's what I think. -DAURAGON C. MIKADO- Age: 26 Height: 6'2" Fighting Style: Open-hand Dragon Prayer The young leader of the multinational MIKADO GROUP corporation. He reached his current position because he is the adopted son of the previous leader. He has trained since his youth to lead the company. As a result, he reigns as a cold-hearted leader, calm and collected no matter what the circumstances. He is the mastermind behind DOMINIQUE's kidnapping. His true motives will be unveiled as the story unfolds. Taunt: "Show me what you've got!" STATUS: Life - 220 Power - 200 Defense - 160 COSTUMES: R1 - Normal costume L1 - Same as R1 with brown overalls and a brownish purple coat R2 - Same as R1 with light grey overalls and a white coat L2 - Same as R1 with bluish grey overalls and a light brown coat MOVES: - A two-hit combo. Palm hit followed by a more powerful palm hit. Last hit knocks opponent down. - An uppercut to an low back fist. It may sound like a two-hit combo but, only hits once. Both hits will knock opponent down. - A two-hit combo. A sweep kick followed by a spinning sweep kick. Last hit knocks opponent down. - A two-hit combo. Two weak front kicks in the air. - High spin kick with long swipe and wide area of effect. Good when surrounded by enemies that aren't low to the floor. Knocks enemy down. - Cartwheel kick with wide effect range, both front and back. Good when facing two opponents from front and back. Knocks enemy down. - Three-hit combo. Triple spin-kick combo. Last hit knocks opponent down. - A dashing elbow attack that can be used from afar. Very good rush move. Goes in very fast and knocks opponent down. PERSONAL COMMENTS: A very strong character but lacks variety in attacks. Still, he is a overall good character. Taunt: "How un-aspiring..." STATUS: Life - 230 Power - 200 Defense - 180 COSTUMES: R1 - Normal costume L1 - Same as R1 but has a brown overalls and a brownish purple coat R2 - Same as R1 but has a light grey overalls and a white coat L2 - Same as R1 but has a bluish grey overalls and a light brown coat MOVES: - Three-hit combo. Palm hit followed by a uppercut and then to a shoulder smash. Last hit knocks opponent down. - Two-hit combo. Palm hit followed by a more powerful palm hit. Last hit knocks opponent down. - Two-hit combo. Double palm hit to the front to a palm hit to the front and back simultaneously. Last hit knocks opponent down. - Two-hit combo. A sweep kick followed by a spinning sweep kick. Last hit knocks opponent down. - Two-hit combo. Two powerful front kicks while in the air. Both hits sends opponent into the air. - Two-hit combo. Two weak front kicks in the air. - High spin kick with long swipe and wide area of effect. Good when surrounded by enemies that aren't low to the floor. Knocks enemy down. - Cartwheel kick with wide effect range, both front and back. Good when facing two opponents front and back. Knocks enemy down. - Open-handed Attack striking down from above. Knocks opponent down. - An explosive attack made with both the back and shoulder. Very powerful. Knocks enemy down. - Focused palm thrust made after hurling enemy into the air. A throwing move. Runs toward the opponent and grabs them first. Knocks opponent down. PERSONAL COMMENTS: Not much a big difference than the on-handed version. His attacks has a bit more variety, but still lacks in some places. Taunt: "Play time is over." STATUS: Life - 230 Power - 200 Defense - 180 COSTUMES: R1 - Black overalls L1 - Brown overalls R2 - Light grey overalls L2 - Bluish grey overalls MOVES: - Three-hit combo. Palm hit followed by a uppercut and then to a shoulder smash. Last hit knocks opponent down. - Two-hit combo. Palm hit followed by a more powerful palm hit. Last hit knocks opponent down. - Two-hit combo. Double palm hit to the front to a palm hit to the front and back simultaneously. Last hit knocks opponent down. - Leaps forward and does a punch. Useful rush move to cover some distance. Knocks opponent down. - Two-hit combo. A sweep kick followed by a spinning sweep kick. Last hit knocks opponent down. - Two-hit combo. Two powerful front kicks while in the air. Both hits sends opponent into the air. - Two-hit combo. Two weak front kicks in the air. - Finishing blow using an elbow attack. Sends enemy up into the air. - Inverted spin kick that looks like break-dancing. A very useful move especially against low enemies. Knocks opponent down. - Two-hit combo. Dive under opponent and kick him sky-high. Sends opponent into the air. - High-powered uppercut that quickly closes in on the opponent. Unblockable. Very vulnerable at the start. Knocks opponent down. PERSONAL COMMENTS: A very good character. Some may perfer this version than any of his other ones. His Jet Uppercut is very useful since it's unblockable but have to be executed at the right timing. - Three-hit combo. Palm hit followed by a uppercut and then to a shoulder smash. Last hit knocks opponent down. - Two-hit combo. Palm hit followed by a more powerful palm hit. Last hit knocks opponent down. - Two-hit combo. Double palm hit to the front to a palm hit to the front and back simultaneously. Last hit knocks opponent down. - Leaps forward and does a punch. Useful rush move to cover some distance. Knocks opponent down. - Two-hit combo. A sweep kick followed by a spinning sweep kick. Last hit knocks opponent down. - Two-hit combo. Two powerful front kicks while in the air. Both hits sends opponent into the air. - Finishing blow using an elbow attack. Sends enemy up into the air. - Inverted spin kick that looks like break-dancing. A very useful move especially against low enemies. Knocks opponent down. - Multiple-hit combo. Flying multi-kick attack. Last hit knocks opponent down. - Ten-hit combo. Super-fast chain of punches that overwhelm the enemy. Very powerful. Very vulnerable at the beginning though. PERSONAL COMMENTS: Not much a big leap from the overall Dauragon. Only difference is his stats and the last two ES moves. His Flying Dragon kick is useful but his rushing beat isn't as useful. The rushing beat is powerful but lacks the unblockable ability. I perfer the Jet Uppercut over this move. Still, he has the most life in this game. -WONG LEUNG- Age: Unknown Height: Unknown Fighting Style: Open-palm Dragon Prayer Taunt: "What are you waiting for?" A loyal servant of the MIKADO family since the previous CEO. He served as master to DAURAGON and SION, training them both in martial arts. He may look stern and uptight, but he is a man of character. He knows what DAURAGON is planning and is troubled. STATUS: Life - 180 Power - 225 Defense - 180 COSTUMES: R1 - Normal costume L1 - Same as R1 but has a mant, different hair style and brown clothing R2 - Same as R1 but has purple clothing L2 - Same as L1 but has white clothing MOVES: - Three-hit combo. Palm hit to a punch and then to a double punch. Last hit knocks opponent down. - Two-hit combo. Palm hit followed by a more powerful palm hit. Last hit knocks opponent down. - Two-hit combo. Double palm hit to the front to a palm hit to the front and back simultaneously. Last hit knocks opponent down. - Two-hit combo. A sweep kick followed by a spinning sweep kick. Last hit knocks opponent down. - Charge attack that closes the distance from opponent. Very good rush attack that has a quite a bit of range. Knocks opponent down. - A variant uppercut that digs low and then flings the opponent high up. Knocks opponent into the air. - Two-hit combo. Dive under opponent and kick him sky-high. Sends opponent into the air. - Sudden attack that hits front, back, left, and right at the same time. All hits knocks opponent down. Good when surrounded by opponents. - Open-handed strike that looks slow but has incredible force. Extremely powerful. Very good when opponent doesn't expect it. Knocks opponent down. - Forceful tackle made after lifting enemy into the air. Throw technique. Knocks opponent onto the ground. PERSONAL COMMENTS: Plays a bit like Dauragon but isn't nearly as powerful. He has some very good ES moves like the silent exploder that could change the odds to a battle very quickly. -PD-4- Age: ?? Height: 5'11" Fighting Style: Muay Thai (Thailand Kickboxing) Taunt: "Do you wish to attack me?" Humanoid weapons developed by MIKADO, using bionoid technology. Because they are prototypes, there are very few optional units. They speak in a cold, mechanical, female tone of voice. STATUS: Life - 220 Power - 180 Defense - 185 COSTUMES: R1 - Normal costume L1 - Topless with red and black pants R2 - Same as R1 but with black top plus white and black pants L2 - Same as L1 but with white and black pants MOVES: - Six-hit combo. Two straight punches, two hook punches, to a unblockable thrust using his extendable arm. A very useful attack against enemies that likes to block. Last hit knocks opponent down. - Four-hit combo. Two straight punches, a hook punch, to a powerful overhead smash punch. Last hit knocks opponent down. - Three-hit combo. Two straight punches to a powerful elbow smash. Last hit knocks opponent down. - Two-hit combo. A straight followed by a powerful uppercut with the same arm. Send them up into the air. - Two-hit combo. A roundhouse kick leading to a spinning roundhouse Kick. Last hit knocks opponent down. - Three-hit combo. Two hook punches to a more powerful hook punch. Last hit knocks opponent down. - Two-hit combo. A hook punch connecting to an knee kick. Last hit knocks opponent down. - Seven-hit combo. A thrust kick followed by five shin kicks and then to a powerful spin kick. Last hit knocks opponent down. - Two-hit combo. A low kick followed by more stronger low kick. Last hit knocks opponent down. - Pulls body back and then steps to the left side. He then follows it up with an knee kick. A useful attack if you know when your opponent is going to attack. Knocks opponent down. - Leaps forward doing a knee kick. A very good rush attack to cover some distance. Knocks opponent down. - Attack by repeatedly diving from above with extended arms. Very bad range. Unblockable. Knocks enemy down. - Hook attack that lashes like a whip. Only the hands do damage. Good when surrounded by opponents. Hits in all directions. Knocks opponent down. - Backward spinning kick and elbow blows that repeatedly hit both front and back. Although it doesn't say in the game, to get the elbow blow, you'll need to press "l" right after "ES + l". Good if your trapped between two opponents. You could still use just the initial move when fighting one opponent. - Long-ranged straight punch with tremendous penetration. Unblockable. Very long range and knocks opponent down. PERSONAL COMMENTS: PD-4 can be one of the most strongest characters in the game. He has a variety of attacks and has a few unblockable moves that could help a lot in survival. He's another character I would recommend for survival mode. -LEANN CALDWELL- Age: 24 Height: 5'4" Fighting Style: Cutting Fist Taunt: "H~~i." An agent of intelligence office "LUKIS" and Kou's immediate supervisor. All orders pass through her first. STATUS: Life - 200 Power - 185 Defense - 205 COSTUMES: R1 - Normal costume L1 - White bath robe R2 - Same as R1 but has a white top and dark blue shorts. L2 - Same as L1 but the robe is blue. MOVES: - Three-hit combo. Three back hand punches. Last hit knocks opponent down. - Two-hit combo. A back hand punch to a more powerful back hand smash. Last hit knocks opponent down. - Three-hit combo. A roundhouse to a spinning hook kick to a spinning roundhouse kick. Last hit knocks opponent down. - A spinning hook kick in the air. Knocks opponent down. - Two-hit combo. A high front kick followed by a backward somersault kick. Last hit Knocks opponent down. - Leaps forward with side kick. Knocks opponent down. - Two-hit combo. A low kick followed by a spinning sweep kick. Last hit knocks opponent down. - Slides forward and does a low kick to the opponents feet. Knocks opponent down. - Powerful flying cartwheel kick that cuts the air. Also hits in both front and back. Useful when trapped by two enemies. - Spinning high kick that rises into the air. Short range. Knocks opponent down. It looks like Sion's Tornado Uppercut but with a kick. - Standard version of the old shoulder throw. Throw them into another opponent for best results. - Powerful high-flying somersault kick. Knocks opponent up into the air. PERSONAL COMMENTS: Depending on how you fought against her in story mode, you may have found her very hard to defeat. BUT, as a playable character, she isn't as useful as you may think. Her attacks may be fast but weaker than most characters in the game. None the less, she is easy to use and it wouldn't hurt to try her out. ---------------- 07. Trinity Rush ---------------- The Trinity Rush can ONLY be used in the Story mode. It is a special attack done by all three Bouncers and damages all enemies in the screen. To trigger it, you must press the Taunt Button (R2) as soon as one of the other bouncer does a Taunt. If done correctly you'll be treated with a cool real time movie showing the three bouncers taking turns beating on an enemy. There is a catch though. Although it may look VERY painful, the amount of damage dealt to all the enemies is very trivial. The only thing it's good for is either escaping a long combo hit by an enemy or if you want to impress your friends. It's definitely not worth canceling your combo just to trigger it. I know it's obvious, but the Trinity Rush can only be triggered if all the characters are present. If any of the character is KO'ed the Trinity Rush will not activate. Sion's Trinity Rush Taunt: Volt - "You ready?" Description: Kou blocks an enemy's attack and punches the enemy in the chest to Volt. Volt grabs the head of the enemy from behind and lefts it up. He drives the enemy's face into the ground and then lifts it's head up a little. Sion comes in and kicks the enemy's head like a soccer ball. Volt's Trinity Rush Taunt: Kou - Whistles Description: Sion does a three hit punch combo and pushes the enemy towards Kou. Kou takes it's arm and cracks it and tosses him towards Volt. Volt grabs the enemy's face and lefts him up. He drives the enemy's head right in to the ground. Kou's Trinity Rush Taunt: Sion - "Hey c'mon!" Description: Volt will close line an enemy from behind while Sion kicks the same enemy right in it's face. The enemy staggers towards Kou and gets a special chiropractor treatment. By the way, the Trinity Rush can be done to anyone EXCEPT Dauragon. You could watch them do it on those Cyber Dogs, or even the Robots! If you do it to Dauragon though, he will escape all the moves (you still get to see the real time movie, only Dauragon will escape all the moves). If you just want to see how he escapes the moves, go ahead and try it. -------- 08. Tips -------- I've written down some tips you should keep in mind while playing through the game. - NEVER catch yourself fighting two or more enemies at once. You'll be able to block attacks from the front but not from behind. Make sure you put yourself in a position where only one enemy is facing you. - In any fight (specifically boss fights), use your other members as bait. This way, you could most likely get a hit in from behind them. Just make sure you don't kill your friends because you might not have anybody to use as bait anymore. - Remember that you earn BP by giving the final blow to the enemy. Any kills by the other members aren't counted into your BP. If you know that another member is about to finish off an enemy, go and steal their kill. - Trinity Rushes aren't all that useless. If you just so happened to be caught in an enemy combo, you could escape it by activating the Trinity Rush. - Use the stage your fighting in, to your advantage! - Learn when to block and when not to block! It would be great if you could dodge the attack, but that's not always the case. Blocking is a very crucial element in this game. You'll have a hard time finishing the game if you don't know when to block, especially against the last boss. Don't block all the time though. You only have a finite number of blocks and some attacks can't be blocked. If you could dodge the attack, dodge it. - Know your enemy. If you know how they fight, what moves they use, and what kind of attack they're weak against, you'll have an easier time fighting. - Know thyself. Not only do you need to know your enemy, you also need to know yourself. If you don't know how your own character handles, then you'll have a hard time fighting. - Keep in mind that the enemy AI becomes stronger according to how you develop your characters. If you just develop one character at a time, you may have a VERY hard time developing the last character. First develope one character until he reaches S rank. Then develope the other two equally so their both at the same rank. This will really help you get through the game without difficulty. - Don't be afraid to use the same moves over and over again. If you could win, then it doesn't matter (ignore those who say it's 'cheap'). - Don't stand near your fellow partners when fighting. If they get hit by an attack that knocks them down, chances are you'll get hit by him. You do get damage from this. In worst cases, it's not just one hit, but a couple of hits. I've been in a situation where I was caught in a corner and my character died because of getting hit a whole bunch of times from just one of my fellow bouncers flying body. - If you don't want to watch any of the scenes again, just press start to open the pause menu. From there you could skip the current scene to go to the next one. ----------- 09. Enemies ----------- Humans aren't the only things you'll be fighting in this game. To give you an edge in battle, here's a list of all the enemies (not including Bosses). --MSF (Mikado's Special Force)-- The first enemy you fight. Usually come in bunches. They're not very hard to defeat but they aren't harmless either. Just make sure you are not surrounded by them. Try not to give them a chance to counter your attack by continuously pounding on him. If they jump behind you, be prepared for an attack. --Security Guards-- Probably one of the most weakest enemies in the game. Very easy to defeat. Not much of a strategy. Just don't be caught between a number of them. --Security Chiefs-- A bit more stronger than a security guard. Has more health and does a little more damage. Still a weak enemy and isn't very hard to defeat. Likes to block a lot. If they block your attack be prepared for a counterattack. --Commanders-- They're a lot more buff and have a lot more health than the security chiefs. Their attacks are much more painful and could be tough to fight. The commanders have a weak point though. They move slow and their attacks are big in motion, much like Volt. As long as you keep your distance. You'll be able to see him coming from a mile. --Carrier Soldiers-- Has about the same amount of health as a security chief but could be a little harder to beat. They like to block most of the time so you may want to use throws or counters instead. They don't deal as much damage as a commander does but you probably want to be careful when fighting them. --Watchdogs-- Has a very low amount health and it's attacks are weak. You could only attack them with low attacks. They'll try to charge at you but just dodge or block and then just use a strong low attack. Once you attack them, wait until they get up and attack again. Since they can't block they'll be knocked over again. Repeat this until it's dead and you could easily defeat them unscathed. They should be the most easiest enemies to defeat in the game. --P-101-- Has a lot of health and it's attacks could be painful. Like the dogs, they can only be hit by low attacks. Fortunately, they have a very short range of attack. Do low attacks and block when you hear them charging up for a charge attack. They shouldn't be too hard to defeat. --MSF Elites-- A lot more tougher than the MSF's and could pose a great threat if you don't handle them properly. Their attacks are the same as the MSF's but are a lot more painful and they like to counter your attacks. If you play it defensively, you shouldn't have any troubles. Don't be surrounded by them though. You'll find yourself on the ground real fast. --MC-07-- These robots are easy to defeat as long as you know how to beat them. Their attacks only hit high-mid and can't block any of your attacks. Also, by hitting them, they temporarily freeze for a moment. Keeping all this in mind, you probably want to just use attacks that brings your body down to the ground. By doing this, you'll be able to attack them while dodging it's attacks. --LD-15-- These robots are the most annoying enemies in this game (I think). Just like the smaller robot, you could stop it's motion for a moment by attacking it. The problem is it's attacks. It doesn't have a lot of variations of attacks (in fact only three) but they're very painful. It's strongest attack is the one where it brings both arms over it's head, while it's weakest (but still powerful) attack is a quick jab with one of it's arms. It's last attack spreads both arms and gives you a nice painful hug. Occasionally it may do a combo. Fight defensively. These things are damn powerful and have a lot of health. If you could find an attack that hits fast continuously over and over again, you won't have any trouble. If you can't find one, then use the "in and out" strategy. Make sure your character is just out of the robots range of attack and only counter when it attacks you. Use a rush move to attack and then back off right away. Be ready to guard whenever you could. NEVER get caught in between them or you'll be sorry. --LD-X1-- Basically the same as the LD-15's. A little more powerful though. Use the same tactics as the LD-15's and you should be fine. -------------------------- 10. Story Mode Walkthrough -------------------------- Within story mode, there is three options. New Game, Load Game, and Extra Game. Once you clear the game and have a clear data saved on your memory card, you'll be able to select Extra Game. Remember that New Game is ALWAYS new game. It doesn't matter if you finished the game and have a clear data on your memory card, it will always start a completely new game. In order to load the clear data and start the story from the beginning, you'll need to select Extra Game. Load Game will ONLY load games that are saved during story mode. It will NOT load your clear data. If you want to get all the secret stuff in the game, you'll need to go through the game a few times. Remember this. Now, although this walkthrough is mostly made from a new game, it can be used for New or Extra game. It isn't restricted to one or the other. When developing your characters, I recommend equally balancing them. However, it is your decision as to how you'll develop your characters. I will NOT include how to get the endings because it will be written in the Endings section of this FAQ. Anyhow, on with the walkthrough. By the way, the bonus BP is calculated by your current game rank. The game rank is calculated by the total amount of BP you've consumed with all three characters. Here's the list of how much bonus BP you'll get at each game rank as well as how much BP you need to consume to reach that rank: G = 100BP F(2400BP) = 150BP E(6000BP) = 200BP D(11280BP) = 250BP C(17760BP) = 300BP B(26640BP) = 350BP A(38640BP) = 400BP S(56160BP) = 500BP Also, the amount of BP you get from defeating enemies depend on what game rank you are. So, the higher the rank, the more BP you'll get. STAGE 1 Bar - "FATE" Enemies: MSF x 5 Stage Clear: Defeat All Enemies or Lose Active Character Select: Yes Save Point: Yes Although you could finish this stage by just getting knocked out, you most likely want to try defeating all the enemies to get their BP. It's a good stage to get a hang of how the characters move. Try out the different combo moves to see which one is effective. The enemies don't attack that often so just pound on them. Be careful not to be surrounded by them though. When you start, you'll be on the second floor of the bar. Just take out the three enemies here first. Once you're done with them, go done the stairs in the right hand corner of the screen and take out the last two enemies. One of the enemies from the first floor might come up the stairs but don't panic. Just face one enemy at a time. Remember that you have to deal the last blow on the enemy to obtain their BP. Watch the right hand corner of the screen and if you see a sphere turning red, try to find that opponent and deal the finishing blow. If you picked Kou as your character, you'll get to hear the telephone conversation. STAGE 2 Central Square Enemies: MSF x 5 Stage Clear: Defeat All Enemies Active Character Select: Yes Save Point: Yes Also a good place to learn how your characters handle. This time though, you can't lose. Just face one enemy at a time. You might get surrounded but, if you keep your cool, it shouldn't pose much of a threat. You might notice that these enemies are little easier to beat than the previous ones. Try to get as many kills here to get a lot of BP. STAGE 3, Part 1 Central Station Enemies: Security Guard x 3 Stage Clear: Defeat All Enemies Active Character Select: Yes Save Point: Yes Very easy stage. These guys actually attack more often but they don't have as much health as the previous enemies. In fact it shouldn't take you much time to kill them all. Just make sure you get the killing blow and wipe them out. STAGE 3, Part 2 Central Station Enemies: Security Guard x 5 Stage Clear: Defeat All Enemies or Times Up Active Character Select: Yes Save Point: Yes Although it may say to defeat all the enemies within the time, you could still finish the stage by just waiting it out. The enemies are the same as before but there's more of them. Try not to get surrounded and finish them off. If you finish this part by defeating all the enemies, the bouncers will all be on the train. On the other hand if you finish the stage by waiting it out, you'll get a more dramatic scene in which Sion will have to jump on to the train. STAGE 4, Part 1 MSD Cargo Train Enemies: Security Guard x 6 Stage Clear: Defeat All Enemies Active Character Select: Yes Save Point: Yes When you start the stage, you'll only fight 3 Security Guards. As soon as you defeat these guys, you'll get a cut scene in which the bouncers jump on to the next cargo. You'll then fight the remaining 3 Security Guards. There isn't much of a strategy here. Just beat the enemies senseless and finish the stage. If you have the chance, try doing a chain combo here. STAGE 4, Part 2 MSD Cargo Train Enemies: Security Guard x 2, Echidna Stage Clear: Defeat Echidna Active Character Select: Yes Save Point: Yes This will be your first boss fight. If you want to finish this stage quickly, go after Echidna. If you want to get some extra BP, take care of the goons first. In my opinion, it might be safer to take out the guards first. This way you won't be surrounded. To defeat the goons, lure each one away from Echidna and beat them senseless. As for Echidna, her Capeora could be very annoying. Try to use your friends as bait and attack her from behind. Because of her stance use either middle or low attacks. High attacks are most likely going to miss. Countering her attacks after blocking will also help, but her fighting style could make it hard to see when she's finished attacking. After the fight, if you chose Volt, Echidna will react to what he says. If you chose Kou, you'll get a few cut scenes of Kou thinking to himself. STAGE 4 MSD Cargo Train - Part 3 Enemies: None Stage Clear: Find Card Key or Times Up Active Character Select: Yes Save Point: No Not really a stage, but rather an event. There are three boxes you could search. They're all in the same screen you start with. One on each side of the room on the seats and a white brief case on floor by the door. The card key will ALWAYS be in the last box you search. It doesn't matter what order you open them in or how ever many times you play this sequence. You won't find it in the first or second box you search. It will ALWAYS be in the last box you search. You should have enough time to search all three boxes if you didn't stall anywhere. If you didn't find the card key in time or just didn't bother with it, go to Stage 5A. The bouncers will jump off the train just before it crashes into the train station. Unfortunantly, because the fuel tank is still connected the explosion is enough to cause the station roof to be destroyed and cause the sea water above to fill up the station. If you did find it in time, go to STAGE 5B. The bouncers will jump off the train before it crashes into the station. The train causes a explosion, but because the fuel tanks were disconnected, it isn't enough to destroy the roof. STAGE 5A Emergency Exit Enemies: Security Guard x 5, Security Chief x 2, Commander x 3 Stage Clear: Head for the Emergency Exit -> Defeat All Enemies Active Character Select: Yes Save Point: Yes Okay, this could be a really hard stage if you don't know what to expect. First of all, just like Sion said, if you get trapped behind a shutter, your dead. Second of all, you don't need to fight the enemies. If you want, just ignore them and head for the end of the corridor. This stage is very long so you may want to avoid fighting sometimes. When you start, 2 guards and a chief will come running towards you. The chief isn't hard to defeat so if you want defeat them all. When you get to the end of the corridor and turn the corner you'll have to run towards the screen before the shutters trap you inside. Just press the anolog stick down. In the next area, you'll fight a guard and a Commander. Commanders are a little more harder to beat and their attacks are powerful. They're motions are big so you should be able to dodge or block their attacks. Defeat or ignore the enemies and proceed to the next corner at the end of the corridor. Again you'll have to run towards the screen. This time though, you'll need to follow the corridor and go up the stair case. You'll find yourself fighting 2 guards and a chief again. Do whatever you wish and proceed to the end of the corridor. Again, you'll have to run towards the screen but this time there's a few obstacles. There will be some crates in the middle and by the walls. Try not to get caught behind them and run towards the screen. Once there, continue running to the left of the screen. Avoid the obstacles and follow the corridor. Don't worry about the shutters now and just follow the white arrows on the wall to get to another flight of stairs. This is the last section. You'll have to fight a guard and a commander. Ignore or take them out and continue down the corridor. Once again you'll need to run towards the screen. Watch out for the crates and continue down the path. Once the screen changes, hold the analog stick downward. You'll need to run towards the screen again. There's no obstacles in your way but the shutters will close at a lot faster rate. Just run straight towards the screen and you should be fine. There will be a guard and commander waiting ahead so take care of them. You'll need to beat them both to finish this stage. STAGE 5B Emergency Exit Enemies: Security Guard x 8, Security Chief x 6 Stage Clear: Head for the Emergency Exit Active Character Select: Yes Save Point: Yes You'll face 3 Security Guards and 2 Security Chiefs at the first two areas. In the last area you'll fight 2 Security Guards and 2 Security Chiefs. There's a lot of enemies to fight, but it isn't all that hard. If you notice the stage objective, you don't need to fight all the enemies. You could just head for the exit. I suggest trying to defeat as much of the enemies as possible. In fact, you shouldn't have much trouble defeating all of the enemies. The only thing you should be careful of is the security chief. He has a bit more health and is a little more powerful that the security guard. He attacks a bit more often than the guards but they aren't all that hard to defeat. If you find yourself low on health, then just concentrate on going to the emergency exit. To get there, just follow the long corridor you start on to the end and you'll reach the stairs. Climb the stairs and you'll be in another long corridor. Follow this to the end as well and you'll find more stairs. After going up these stairs you'll find yourself in another corridor. Just follow this to the emergency exit. If you still have trouble with my directions. Look at the walls and follow the arrows. It should take you to the exit. STAGE 6 Air-Carrier Enemies: Carrier Soldier x 3 Stage Clear: Defeat All Enemies Active Character Select: Yes Save Point: Yes An easy stage depending on how you play it. You'll be fighting in a very small area so you may need to block a lot. The soldiers like to block your attacks most of the time so try to get behind them and attack. If you can't, block their attacks and then go for the counter. Becareful not to bunch up with your bouncer friends because if they get knocked over, they may take you down with them. On the other hand, if you could bunch the enemies together, knock one down and the others will follow. You might be able to get a chain combo easily. STAGE 7, Part 1 Mikado Bldg. - Hanging Garden Enemies: MSF x 3, Watchdog x 2 Stage Clear: Defeat All Enemies Active Character Select: Yes Save Point: Yes Not a difficult stage if you know what to expect. This will be your first fight against Watchdogs. They don't pack a punch, but they could be annoying at times. Remember that you could only hit them with attacks that hit low. There's only two of them and if you just keep using low attacks, they shouldn't pose much of a threat. As for MSF's, you shouldn't have any trouble taking them down. STAGE 7, Part 2 Mikado Bldg. - Hanging Garden Enemies: MSF x 4, Mugetsu Stage Clear: Defeat Mugetsu Active Character Select: Yes Save Point: Yes The second boss fight in the game. This boss fight could be quite hard if you don't be careful. One thing you should keep in mind is that, unlike Echidna, Mugetsu will try and come after you. If you think your good enough, take out the MSFs first for the extra BP. Otherwise, I suggest you focus your attacks on Mugetsu. To defeat him, you may want to use the counter attack tactics (block and then attack). His attacks could be quite devastating and you may find yourself low on health. Just play it defensively and you should be fine. Although this is a very minor difference, if you used Sion, he'll hear the music and react to it. STAGE 8 Crystal Dome Enemies: ???, Dauragon Stage Clear: Defeat Dauragon Active Character Select: Yes Save Point: Yes The third boss fight. Depending on how you've developed your characters, Dauragon could be a pain in the ass or as easy as Echidna. His attacks are quite devastating and you do not want to be in the line of fire. You may want to try and defeat the ??? First since it's spinning charge attack could be nasty. If your having a hard time defeating him, fight defensively. Use your buddies as bait and attack him from behind while he's busy. After you finish the stage and watch the event, you'll be treated with another Active Character Select. Choose carefully because this is a VERY important fork in the story mode. It determinds what ending you get, and which stages you'll get later on (not a big difference, though). Also, once you choose a character, you'll have to finish the next stage with that character ALONE. Like I said before, choose carefully. STAGE 9A (SION), Part 1 Mikado Bldg. - 65F: Storeroom Area Enemies: Security Guards x 2 Stage Clear: Defeat All Enemies Active Character Select: No Save Point: Yes Easy fight, just concentrate on one of them and keep an eye out for the other security guard. Make sure you don't get hit from behind. STAGE 9A (SION), Part 2 Mikado Bldg. - Executive Office Hallway Stage Clear: Find Dominique Active Character Select: No A very long stage. I've divided this part into 2 sections. The AREA section will tell you how to navigate through the building. The FIGHT section will be devoted on the fights. From here on, you'll be navigating through the Mikado building with Sion in this stage. Some fights can be avoided while others cannot. This stage could be really complicated if you don't know where you're going. You won't be able to go through some twice. -AREA A- When you start, there will be two doors that you could go through in this room. Go through either one since they both take you to the same hall. There you have the option of going through the door on the left side wall or follow the corridor down. If you want to avoid fighting the four MSFs, go through the door (look at AREA B). If not, go down the corridor to the elevator hall (look at FIGHT A). -FIGHT A- Mikado Bldg. - 65F: Hall Enemies: MSF x 4 Stage Clear: Defeat All Enemies Save Point: Yes Their divided into two groups of two and they basically start on each side of Sion. Just attack the closest one and try to find a opening so you could escape from being completely surrounded. If your successful, you'll have all four MSFs bunched up in one group which makes for a very good chance for a chain kill. You shouldn't have any troubles defeating them. After you save and take control of Sion again, go up the left corridor to continue on to AREA B. -AREA B- Once, you've gone through the door, run to the other side of this room to reach another door. You'll find youself in another corridor. This time there will be two doors on the left side wall that can be opened. If you didn't go to FIGHT A, you still can by following the corridor to the elevator hall. If you want to go to FIGHT B, go through the door at the end of the hall. If you want to go to AREA C, go through the other door. -FIGHT B- Mikado Bldg. - 65F: Meeting Room Enemies: P-101, Commander Stage Clear: Defeat All Enemies Save Point: Yes Go towards the commander and try to dispatch him as quickly as possible. He doesn't attack very often but his attacks are quite powerful. Nothing too serious though. You'd want to try and kill him before the P-101 starts attacking you. When the commander is finished, take care of the P-101. After you've saved, you'll be back in the same corridor you came from. -AREA C- You'll find yourself in a small room. Go to the door on the opposite side of the glass wall. In the hall, you should see another door which leads to the emergency stairs. Go through it and Sion will climb the stairs automatically. In the next floor, you'll find yourself in the exact similar hall in which you came from. Go through the double doors to the next room. The next room looks like a control center of some sort. There will be two doors which you could go through. The one right by the door you came through leads to the elevator hall which is a dead end. The other door leads to FIGHT C. -FIGHT C- Mikado Bldg. - 66F: Hall Enemies: Security Guards x 4, P-101 x 2 Stage Clear: Defeat All Enemies Save Point: Yes This is an unavoidable fight. All four security guards will run towards you when you start. You might want to do a rush attack to knock them all down since their bunched up. Concentrate on killing the security guards first and fight close to where you started so the P-101 won't notice you right away. After defeating all the guards, go and take out the P-101's one at a time. When your done saving go to AREA D. -AREA D- After the little event, just follow the panther through the door. You'll be in a room with a computer terminal. Since you won't be able to go through the double door, just check out the terminal. You could just read all of it in order or just read the last two on the list to proceed into FIGHT D. -FIGHT D- Mikado Bldg. - Laboratory Prep Room Enemies: MSF, MSF Elite Stage Clear: Defeat All Enemies Save Point: Yes Another unavoidable fight. Although it's in a small area, the fight shouldn't be hard. Just go at them normally. The MSF Elite might jump over you and try to attack from behind so be cautious. When you've finished saving, go to AREA E. -AREA E- Once you've regain control of Sion, follow the corridor and through the door. The game will take over and now you'll be fighting the panther. -FIGHT E- Mikado Bldg. - Executive Office Hallway Enemies: ??? Stage Clear: Defeat All Enemies Save Point: Yes The last fight for this stage. Take care of the panther like you did previously in the first fight against Dauragon. She'll try and do the charge attack a lot so be ready to block. Use low attacks only since you'll likely miss unless it jumps into your attacks. STAGE 9B (VOLT) Stage Clear: Navigate through Mikado Bldg. Active Character Select: No I've done the same thing as Stage 9A (Sion). It's divided into two sections. FIGHT and AREA. -FIGHT A- Mikado Bldg. - Enhancement Surgery Area Enemies: MSF x 2 Stage Clear: Defeat All Enemies Save Point: Yes Easy fight. Use the narrow corridor to your advantage and fight one at a time. -AREA A- When you start just go straight ahead and you'll come to a dead end. Just before that to the left are stairs. Take them down to the double doors. You'll find yourself in a room full of enemies. -FIGHT B- Mikado Bldg. - Bio-plant Enemies: MSF x 2, P-101 x 2, MSF Elite Stage Clear: Defeat All Enemies Save Point: Yes Enemies aren't hard but there's a lot of them. Make sure you've got your back to a wall so you don't get from behind. You'll probably get surrounded but if you just be cautious and don't panic, you should be able to get out easily. Try to take out the annoying robots first and then go for the MSF Elite. The last two MSF's shouldn't be hard to take out. After you save, the game will take over and you'll find yourself in another fight. -FIGHT C- Enemies: MSF x 4, MSF Elite x 3, P Stage Clear: Defeat All Enemies Save Point: Yes When you start, most of the MSF's and MSF Elite's will come running at you. Just stay in the narrow platform and take them out. You'll be able to deal a lot of damage just from knocking them into each other. After you take care all of them, go towards the big elevator platform ahead and take the route to the left side of the eleveator. Follow the path and go up the stairs. Up ahead, you'll see an MSF and an MSF Elite by the door. Take each one out and you'll finish the area. -AREA B- Once you regain control of the character, you'll find yourself in a small hall with two doors. Take the double doors. You'll find youself in a small room. Go towards the mess and the game will take over. -AREA C- You'll find yourself in a gold corridor. Follow it to the end and the game will take over again for the last time. STAGE 9C (KOU), Part 1 Mikado Bldg. - MFB Room Enemies: MSF Stage Clear: Defeat All Enemies Active Character Select: No Save Point: No Kou's stage is by far the easiest out of the two, depending on how you play the stage. This first part is easy, just defeat the MSF here. No strategy needed. STAGE 9C (KOU), Part 2 Mikado Bldg. - 9F: Hall Enemies: MSF x 7, P-101, MSF Elite x 3 Stage Clear: Complete The Mini-Game or Defeat All Enemies Active Character Select: No Save Point: Yes This is where the mini-game starts. Basically, the game is do exactly the same thing the enemy is doing. This first part should be easy if you remember which buttons does what move. Here's the button actions: TRIANGLE BUTTON = Old man in thought Special Forces Coded Signal #002 - Maintain security using extreme Caution. CIRCLE BUTTON = A lady's temptation Special Forces Coded Signal #085 - Await for further orders. X BUTTON = Lonely warrior Special Forces Coded Signal #322 - Eliminate all targets in combat. SQUARE BUTTON = Unparalleled friendship Special Forces Coded Signal #010 - Improve communication by emphathizing with others. You could also check this while the event is proceeding by pressing the START button but not while you're facing an enemy. The in-game instructions provide you with this information and by pressing those buttons, Kou, displayed on the side will do the motion. Press each one and remember what they look like. -AREA 1- In this area of the stage, you won't use the X button at all so just concentrate on the three other buttons. You'll be approached by an enemy three times and you'll have to do the exact motion the enemy does. If you press the wrong button you'll have to face all three enemies in this area. If you decide on fighting them all then just make a mistake on purpose. You could still finish the area by defeating all the enemies. The MSF's here are a lot more vicious so you may want to block more often and wait for an opening. Since you'll be facing all three of them on your own, you'll want to play it defensively. Try not to be surrounded. By the way, your stats will be carried on throughout the stage. If you've taken too much damage here, you'll have a hard time fighting in the next two areas. -AREA 2- Same thing as before but the first enemy approach determinds how many enemies you have to face. To complete him, you must do exactly what he does. Each time you successfully do a move, he'll do another one. He continues to do this until you've repeated this about, 30 times or so. He doesn't have any patterns because it's all random. If you make one mistake, or if you take too long to do one of the moves, he'll send you to the right path. If you completely copy his every move, he'll give you a thumbs up and lead you to the left path. If you want to fight press the X button. The right path leads you to another guy who's practicing his combat moves. Once you face him, he'll already be in the fighting stance. Press the X button and you'll go on, press any other button and you'll fight. After the second enemy in the right path OR if you took the left path, you'll face another enemy. This guy does the triangle, circle, square, move continuously. Just press which ever button right when he does the motion and you'll clear him. For example, if you want to press triangle, press it just when the enemy does the triangle move. If you want to go into combat, press the X button or the wrong button at the wrong timing. By fighting, you'll face four MSF enemies again. Like I said before, be defensive. The stage layout makes it a little easier for you to fight since you'll only be attacked from two sides. Still try to put all the enemies in front of you. Block and counter their attacks more often. You have the disadvantage. Watch your health. If your low on health, you'll probably want to avoid fighting in this next area. -AREA 3- The first enemy you approach won't do anything. This is where you'll have to remember what each move represents. Press either triangle or square and you'll clear him. Press anything else and you'll have to fight. The next two enemies come together. Both of them will do a separate move. Do both of the moves and you'll clear the mini-game. Do something else and you'll fight them. If you're going to fight them remember what I said for the other areas. Be on the defensive side. In this area, you'll be fighting Three MSF Elites and a P-101. Depending on your current status you may have a hard time defeating them. Don't push yourself. Once finished with this stage, you'll get to see the next scene in Kou's point of view. STAGE 10 Mikado Bldg. - Executive Office Enemies: MSF x 2, MSF Elite x 2, Mugetsu Stage Clear: Defeat Mugetsu Active Character Select: Yes Save Point: Yes Now that you've got everybody back, you should have a easy time fighting Mugetsu. Like all other Boss fights, you've got the option to defeat all the enemies or just Mugetsu. Remember that Mugetsu will try and go after you. Be careful not to show your back to him. Remember play it defensively. If you chose Kou, you'll get to see him thinking to himself. STAGE 11, Part 1 Rocket Tower Enemies: Security Guard, Security Chief, P-101, MC-07 x 9, LD-15 x 8, Stage Clear: Descend the rocket tower while protecting Dominique Active Character Select: Yes Save Point: Yes This stage is another lone operation stage. Although Dominique is there with you, she won't do anything. DO NOT use Dominique as bait. If she gets killed you'll be treated with the word: "GAME OVER". It seems like a lot of people have a great deal of trouble finishing this stage. Just finishing the stage is actually easy. Then why do people have trouble finishing the stage? It's most likely because they become greedy and try to defeat as much enemies as they can, or because they think the stage is cleared by killing all the enemies. Also, some people don't know that if Dominique is killed the game is over. When you start, they'll be three enemies. P-101 and two LD-15. The LD- 15's are can be really hard to defeat. Go to the upper right hand corner of the screen and you'll find the stairs. In the next area, there will be two MC-07 and two LD-15. Follow the path and you'll go to the stairs. In the next area, you'll be against a Security Guard, two MC-07, and a Security Chief. Go to the left from were you start to fight the two MC-07's. Go towards the screen from were you start and follow the path to find the next set of stairs. In the next area, seven enemies will be waiting for you. The path to the enemy is fairly straight forward. A LD-15 will be waiting for you at the beginning of the area. Follow the path and you'll meet two MC-07's and another LD- 15. Keep going and you'll see a LD-15 and MC-07 just infront of the stairs. Ignore all or some of the enemies and continue. If you followthe path behind the stairs in the next area, an MC-07 and an LD- 15 will be waiting. If you go right of the screen, you'll meet an MC-07 and a small elevator. Go on to the elevator to finish the stage. When doing this stage, DO NOT push yourself. Only defeat those enemies that you know you can defeat. If you chose Kou, you'll get to see him thinking to himself when confronting the PD-4. STAGE 11, Part 2 Rocket Tower Enemies: PD-4 Stage Clear: Defeat PD-4 Active Character Select: Yes Save Point: Yes Your other members will be in this fight. PD-4 can be a hard enemy to fight against. Play defensively and you should be able to defeat him. Like in the other Boss fights use your friends as bait. Watch out for his kick combo. Once he starts, you may have a hard time blocking his next few kicks. He also has an unblockable attack and an attack that hits in almost all directions except behind him. Attack only when he's preoccupied. You'll have a better chance of hitting him this way. If you chose Volt, you'll see him thinking to himself. If you chose Kou, you'll see him thinking to himself as well as call for back up. STAGE 12, Part 1 - Rocket Tower - Basement Enemies: LD-15 x 2, LD-X1(100BP) Stage Clear: Defeat All Enemies Active Character Select: Yes Save Point: Yes I REALLY hate this stage. LD-15's are really annoying and the LD-X1 is even more annoying. To beat this stage, just try not to get caught in between two or more of the robots. If you could do that, it should be easy. When you start, go after the same robot one of your buddy's attacking. This way, you'll have one less robot to worry about when you take it out. When attacking, watch you friend. Attack right after he's finished attacking. This will prevent the robot from ever attacking. Watch out for the other robots though. You don't want to be attacked from behind unexpectedly. I'm probably already said this over and over again but use your friend as bait and attack from behind. STAGE 12, Part 2 Rocket Tower - Deck Enemies: LD-X1 x 2, Echidna Stage Clear: Defeat Echidna Active Character Select: Yes Save Point: Yes The LD-X1 are a huge pain in the butt. It's your choice whether or not you want to defeat them or not. I suggest you concentrate on defeating Echidna if it's the first time through. The LD-X1 was a long range of attack so be careful. Remember not to be surrounded, and that Echidna can only be hit with mid to low attacks due to her stance. Echidna shouldn't be hard to beat as long as you don't show your back to her. If you chose Volt, you'll get to see extra scenes with Echidna. If you chose Kou, you'll get to see extra scenes of Leann and hear the conversation on the phone. STAGE 13 Air-Carrier Enemies: Mugetsu Stage Clear: Defeat Mugetsu Active Character Select: Yes Save Point: Yes This stage could be confusing if you don't know what's going on. You'll get two active character select screens one after another. The first character select is to choose who will pilot the air carrier. This character will NOT participate in the fight against Mugetsu. In the next character select, you choose who you'll fight with. Choose carefully because this can be a difficult fight. The stage is a two on one fight. Mugetsu acts a lot more differently than in previous fights. He has a dive attack and a spinning attack. Use your friend as bait and just be careful of the spinning attack because it's unblockable. You may want to play it defensively. STAGE 14 Galeos - Passageway Enemies: ??? Stage Clear: Defeat All Enemies Active Character Select: Yes Save Point: Yes This is an easy enemy. When she is in the panther form, treat her like the cyberdog enemies. Just do the stong low attack over and over again. She may get you with the charge but it shouldn't hurt you too much. She may occasionally turn to her human form. In that counter her attacks. You won't be able to hit her while she changes so keep that in mind. You shouldn't have any trouble with her. FINAL STAGE, Part 1 Galeos - Control Room Enemies: Dauragon Stage Clear: Defeat Dauragon Active Character Select: Yes Save Point: No You'll be fighting Dauragon two times (three times if this is more than the second time of play). Choose wisely on who you want to be. In this fight, you'll be against the both-handed Dauragon. Like in any other boss fight, use your other friends as bait and try to attack him from behind. His attacks are painful so you'll want to play it defensively. Your goal is to have more than 3/4 of your health left and defeat him before any of your other character gets defeated by him. FINAL STAGE, Part 2 Galeos - Control Room Enemies: Dauragon Stage Clear: Defeat Dauragon Active Character Select: No Save Point: Yes(1st and 2nd play), No(3rd play and beyond) Depending on how you did on the last fight will most likely determind the outcome of this fight. If you did quite well in the last fight and manage to get away with most of your health, then you may not have any troubles with him. If this is your 1st or 2nd play through the game, don't worry of been hit. But if this is your 3rd or more than your 3rd play through this game, then I suggest you try and at least have more than half your health when your finished with him. Use the same tactics as before. Play defensively and use your friends as bait. He has a unblockable attack which he starts by gathering purple flames to his hands. If you see him charging up for the attack, run away from him or attack him before he unleashes his fury. One of your friends may likely get killed, but as long as you could beat him before your other buddy gets defeated then you'll be fine. If this is your 3rd or more than your 3rd play through the game, you'll want both of your friends alive for the next fight. FINAL STAGE, Part 3 (3rd play and beyond) Galeos - Control Room Enemies: Dauragon Stage Clear: Defeat Dauragon Active Character Select: No Save Point: Yes If both of you're friends are alive, you still have more than half of your life, and if you have more than half of your defense points, you'll have a pretty good chance of defeating him. Again, use your friends as bait, block often, and attack when he's busy or has his back turned to you. Watch out for his nasty jump kick combo. It hits hard and fast! BONUS STAGE SION Flashback - Wong's Training - (Epilogue) Enemies: Wong Stage Clear: Defeat Wong or Lose Active Character Select: No Save Point: Yes You have a choice here. You could either decide to lose or try to defeat him yourself. Remember that you could only get him as a playable character only if you defeated Wong. Unless you want to see what happens when you lose, just defeat him. Surprisingly, he's a lot easier to beat than any of the other bosses in the game. You could just go at him or play defensively. Just make sure that you don't get hit by his attack where he walks towards you. If he starts walking towards you, attack him first or steer away from him. It's unblockable and it hurts like hell! Other than that, you shouldn't have to worry too much when fighting him. Good luck. BONUS STAGE KOU Central Square (Epilogue) Enemies: Leann Stage Clear: Defeat Leann or Lose Active Character Select: No Save Point: Yes Again you could lose or try to beat her. It's up to you. If you want her as a playable character in the versus or surival, you'll have to beat her. Beating her isn't as easy as you might think. You don't have your friends to use as bait and she has some pretty nasty attacks. Play it safe and fight defensively. If your careful, you'll be able to defeat her. ----------- 11. Endings ----------- In this section, I'll be writting about how your get the three diffferent endings as well as how to get the bonus fight. DOMINIQUE'S ENDING - In this ending Kaldea dies before the final battle against Dauragon. After the battle against Dauragon, Dominique will be the one who tells you how to get off the Galeos before it collides with the satellite. LEANN'S ENDING - In this ending Kaldea will die after you defeat her on the Galeos. After the battle against Dauragon, the Galeos ship will receive a transmission from Leann and she will tell you how to get off the Galeos. KALDEA'S ENDING - In this ending Kaldea will NOT die after the fight on the Galeos. Upon defeating Dauragon, Kaldea will appear at the doorway and tell you how to get off the ship. The ship will start to split and Kaldea will push Sion to the other side while she stays on the Galeos and die. The three endings are determind by which bouncer you use when their caught (Stage 9) and which bouncer you use at the fight against Kaldea in the Galeos passegeway (Stage 14). This also determines whether or not you will get the bonus stage for Sion and Kou. CHOSE SION FOR STAGE 9 - No matter who you choose for Stage 14, you'll still get Dominique's ending. You will not get the bonus stages either. CHOSE VOLT FOR STAGE 9 - Choose Kou or Volt for Stage 14 to get Dominique's ending. You will also get the bonus stage for Sion. If you chose Sion for Stage 14, you'll get Kaldea's ending and you will not get any of the bonus stages. CHOSE KOU FOR STAGE 9 - Choose Kou or Volt for Stage 14 to get Leann's ending. You will get both Kou's and Sion's bonus stage with this ending. If you chose Sion for Stage 14, you'll get Kaldea's ending and you will get Kou's bonus stage. ------------------------- 12. Unlocking the Secrets ------------------------- In this section I've listed how to get the characters and some of the special costumes. Although I've already listed how to get the stages in the versus mode section, I'll include it in this section as well. CHARACTERS Echidna - After defeating her in Stage 4, Part 2 Mugetsu - After Defeating him in Stage 7, Part 2 Dauragon(One-handed) - After Defeating him in Stage 8 PD-4 - After Defeating him in Stage 11, Part 2 Dominique - Finish Stage 12, Part 1 Mugetsu(Unmasked) - After Defeating him in Stage 13 Kaldea - After Defeating her in Stage 14 Dauragon(both-handed) - After Defeating him in Stage 15, Part 1 Dauragon(Overalls) - After Defeating him in Stage 15, Part 2 Dauragon(Tattoo) - After Defeating him in Stage 15, Part 3 Wong Leung - After Defeating him in the Bonus Stage Sion Leann Caldwell - After Defeating her in the Bonus Stage Kou COSTUMES Sion's 5th Costume - Beat Survival mode Kou's 5th Costume - Finish Stage 9C, Part 2 (KOU) STAGES Central Square - Finish Stage 2 Central Station - Finish Stage 3, Part 1 MSD Cargo Train - Finish Stage 4, Part 1 Air-Carrier - Finish Stage 6 Mikado Bldg. - Hanging Garden - Finish Stage 7, Part 1 Crystal Dome - Finish Stage 8 Mikado Bldg. - Robot Factory - Finish Stage 9B (Volt) Rocket Tower - Deck - Finish Stage 12, Part 2 Galeos - Mid-flight - Finish Stage 13 Galeos - Control Room - Finish Stage 15 ------------------- 13. Loading Screens ------------------- The loading screens in this game, gives you the background story of the selected character. All the loading screens have been posted. SION BAZARHD----------------------------------------------------------- 13 years ago... Wong: Why do you follow me? Sion: Will I ever be...as strong as you? Wong: That is up to you. Sion: Hey, will you teach me? Wong: It is my policy not to take any disciples. It is late... Go home. Sion: I... don't have a home... 11 years ago... Sion: Wong: Giving up already? Sion: N-No...! I'm just hungry! Can't fight on an empty stomach! Wong: Hmph... You are persistent... I'll give you that. Sion: Wh-What do I do... Next? Wong: Jump off this cliff. Sion: A-All right... Wong: Whoa whoa... I'm kidding! Come...it is time for dinner. 9 years ago... Girl: What're you doing? Sion: Can't you tell? I'm training! Girl: Looks like a lot of fun. Sion: No one's stopping you from doing it. Girl: I get sick real easily, so... Sion: ...What's your name? Girl: Kaldea. 5 years ago... Sion: I finally made my master use one of his hands! Kaldea: Wow! You've finally did it! Sion: Yeah, but that geezer said it'd take me a lifetime to make him use both of his hands. Kaldea: You two really do get along, don't you? Sion: Kaldea, your parents are always kind and caring to you, too. Kaldea: I've never been scolded my whole life. I don't know if you'd call that caring... 3 years ago... Kaldea: What is it? Sion: Master Wong...hasn't come home... Kaldea: What...? Sion: He said something weird a while ago...but I didn't expect him to disappear so suddenly... Kaldea: Have you notified the police? He could have been involved in some accident. Sion: No accident could kill him! Even if someone tried to murder him...that old man wouldn't die...! 2 years ago... Sion: Here, congratulations. Kaldea: Are you sure? Sion: Of course! You got that job at Mikado, right? Kaldea: But... Can you afford this...? Sion: Don't worry. Kaldea: Thank you. I'll treasure it. Sion: OK, but don't go locking it away in some box. It's a pendant. You're supposed to wear it. 2 years ago... Sion: What do you mean an accident!? Kaldea's Father: There was an...accident at Mikado and... Sion: And...what hospital is she in...? Kaldea's Mother: Kaldea's Father: She...didn't make it... Sion: Huh...? Kaldea's Father: It was a...massive explosion... Sion: You're lying... Kaldea's Father: S-Sion! Sion: THAT'S A LIE! 2 years ago... Sion: (Kaldea...) Man: Hey! Watch it! Sion: (...) Man: Who the hell do you think you are, running into me like that without an apology!? What's with the pathetic look on your face? What, did your girlfriend dump you? Sion: Errr...raaaaaaaah!! 1 year ago... Sion: ... Man: Hey... Noticed you were looking at me. You got a problem with me or something? Sion: C'mon... Man: What!? Sion: Why don't you go ahead and kill me... Man: What are you on!? Sion: That is... if you think you got what it takes... Man: You're asking for it, you little...!!! 1 year ago... Sion: Someone! Anyone! Come and kill me! Sion: Anyone!? You can use a gun if you have to! Young Man: Uh... umm... Sion: You're going to be the one to kill me? Young Man: I think I know a man... who could get the job done... Sion: Who is he? Young Man: A man who works at a bar called Fate! 1 year ago... Customer: Ah-aaaaahhhhh! Boss: Hey, hey, you're scaring my customers. Why don't you take it someplace else? Volt: I think that's my job, Boss. Sion: Those piercings make you look like a demon straight outta hell. You think you got what it takes to get my there? 1 year ago... Sion: I'm... not dead... yet... Volt: Not bad... for a little kid... Boss: What do you think about working for me, boy? Sion: What...? Boss: He works for me as a bouncer. It's your choice. No one's going to stop you from leaving if you want to... Sion: All right. I'll do it... But only until I could beat him...! VOLT KRUEGER----------------------------------------------------------- 5 years ago... Boy A: Dammit! We've been had! Boy B: I told you! We shouldn't have pushed while he was away... Boy A: D-Damn...! A Voice: You're right about that. Boy B: V-Volt! 5 years ago... Man: Guh... hua! Volt: Giving up already? Mob Boss: Impressive! Most impressive! Volt: ! Mob Boss: You just tore up one of my best men like a dog on a rag doll. How 'bout you pull a job for me? Volt: Why should I...? Mob Boss: I need someone erased... In exchange for your service, I'll keep my hands off your turf... Volt: ... 5 years ago... Agent: It's impossible... We can't stop him! A Voice: Cease your attacks. He's far more than any of us can handle. Agent: M-Master Mikado! Mikado: It appears he has some business to settle with me. Agent: Stay in the car sir! It's too dangerous out here. Mikado: It won't make any difference whether I'm in the car or not. Volt: You... aren't afraid? 5 years ago... Mikado: Have you ever though about working for me? Volt: I've come here to kill you. Mikado: And thanks to that, I was able to meet you. Don't worry, I'll have a word with that 'organization.' Volt: Who are you...? 5 years ago... Woman: So...you're the new rookie? Volt: You're an agent as well? Woman: The name's Aena Paula. Codename: Echidna. Volt: Who would've thought they'd make a woman an agent. Woman: Hey, don't underestimate me. You know as well as I do that you've gotta be damn good to work as a security agent here. 4 years ago... Volt: Echidna, get the Master Mikado to safety. Echidna: What about you, Volt? Volt: I can handle this myself just fine. Echidna: Are you crazy? You're gonna get slaughtered! Mikado: Let's trust Volt. Volt: Get going, Echidna! Echidna: ...! 3 years ago... Echidna: I challenge you... Volt: What...? Echidna: I've always wanted to go up against you. Volt: Unfortunately, I'm on duty protecting Master Mikado. And it's against my principles to raise my hand against a woman. Echidna: ...! A Voice: I see that man is an eyesore to you... Echidna: Huh...? 3 years ago... Volt: (Master Mikado... Forgive me...! I should not have taken my eyes off you...) Echidna: You seem to be in agony, Volt. Volt: Echidna! You were with Master Mikado! How could you let him...! Echidna: It couldn't be helped. I'm much weaker than you. I couldn't protect him... Volt: Why you...! 3 years ago... Volt: What're you trying to say, Echidna? Echidna: Now I'll be the one to move ahead... Once I deal with you, the one who conspired in the death of Master Mikado! Volt: What!? Echidna: FIRE! Volt: Echidnaaaaaa! 3 years ago... Man: Looks like you've come to. Volt: Where am I...? Man: I found you out on the shore. Volt: Why am I here...? Man: I assumed you wouldn't want the cops or docs involved. Volt: ... Man: I did a lot of crazy things when I was your age, too. 2 years ago... Man: You got a place to go? Volt: I don't want to trouble you anymore than I have. Man: You interested in a job at my bar? It sure would help if I had a bouncer like you. Volt: A bouncer, eh...? 2 years ago... Volt: Well if it's okay with you... I wouldn't mind working as a bouncer. Boss: But the gunshot wound on your forehead's gonna attract some unwanted attention. How 'bout we cover it up with some body piercings? But the only thing that would work on that spot would be some horns. Volt: Horns, eh...? That might actually be appropriate. KOU LEIFOH------------------------------------------------------------- 17 years ago... Teacher: Your boy is a genius. Not only scholastically; he is also musically and artistically very talented. Mother: Indeed. I want him to bring honor to the Hurst family name. Kou: I'd like to learn martial arts, too. Mother: Absolutely not! What if something happened to you! 13 years ago... Kou: Mother, I have a favor to ask you... I really want to learn Tae Kwon Do. Mother: No son of mine will learn martial arts! How many times must I tell you? Kou: Then I will leave this house! I believe in order to be a proper heir to the Hurst family, one must be strong as well! Mother: ...! 11 years ago... Grand Master: It is amazing. I never expected someone your age to be able to go hand-to-hand with me. If I had my way, I would have you inherit this dojo. Kou: Really? Grand Master: But that is not possible. You are the heir to the Hurst family. Kou: ... 9 years ago... Mother: You earned a doctorate at such a young age. I'm so proud of you. You are indeed a Hurst... Kou: I'm sorry, but...as of today, I renounce that name. I appreciate my birth into the Hurst family and I do appreciate the education you have provided me. However, I've learned something more important from Tae Kwon Do. Mother: Wh-What are you saying? Kou: From now on, I will live on with my master's name: Leifoh. 4 years ago... Senior Officer: So you are the elite they've been harping about. Kou: I'm not elite. I'm just here to do a job that's worth risking my life over. Senior Officer: Heh... You passed. According to our reports, it appears you are from the Hurst family. Defending on your reaction, I was going to disqualify you. 3 years ago... Senior Officer: Allow me to introduce your partner for the next mission. Kou: A..A woman? Woman: I've got a name; it's Leann Caldwell. Senior Officer: Her survival abilities may be higher than yours. Kou: ... Leann: Is there something on my face? 3 years ago... Leann: I screwed up. I didn't expect them to have so many on reserve... Kou: You can make it out of here alone, right? Leann: Alone...? What're you going to do? Kou: I'll draw their attention. Leann: That's suicide! Kou: Just trust me. And if we make it out of here alive, you owe me a drink. Leann: ...I'll think about it. 2 years ago... Kou: Hey! Heard you were promoted! Congratulations! Leann: I told high-command that it was all because of you... Kou: No, it was because of your talent. Oh yeah, by the way, you still remember that promise we made? Leann: Huh? Kou: You owe me a drink. 1 year ago... Leann: Did you call for me, sir? Senior Officer: Here... I knew Mikado's solar energy plan sounded fishy. Leann: And there's also information about surgical enhancements in here... Senior Officer: This mission's going to be our toughest yet... Leann: Rest assured, I'm confident he will be able to pull it off. 6 months ago... Kou: A full-body tattoo? What the hell kind of mission is this? I'm just supposed to watch over the girl, right? Leann: That's not all. It's also your job to prevent her from falling into the hands of the Mikado Group. Kou: You mean that mega-corporation!? Leann: If all else fails, your job is to eliminate her... 6 months ago... Boss: You're an unfamiliar face. Kou: Yeah, just moved into town... hoping to find a job. Boss: This place used to be pretty busy, thanks to Mikado, but lately they haven't been outsourcing much of their work. Kou: ... We've hit some bad times. Drinking seems to help the time pass, though... 3 months ago... Man: Agh...! Boss: Not bad at all for someone like you. Dominique: Boss, why don't you hire Kou as a bouncer, too? Boss: Hey, hey, you know how expensive it is for me to just keep two bouncers. Dominique: I'll help clean the bar! Boss: Ahhh, fine, fine... It's only because you insist on it, Dominique... Kou: I admire your good taste, princess! --------------- 14. Versus Mode --------------- There are two modes of play within the versus mode. Battle Royal and Team Versus. In both modes, you get to play as any character you want (as long as you've unlocked the character). Battle Royal is a 1-4 player versus game. As the name implies, everybody is against everybody. The last person standing is the winner. You could even have a 1-on-1 against a CPU. Team Versus is a 1-2 player game. You basically fight 3-on-3. Your goal is to defeat the team leader. In both modes, you get to pick the CPU controlled player. And in both modes, if you have the time on, when the time is up, the round is finished without any winners. I'm sure most of you know but, to play 4 player, you'll need the Playstation 2 multitap and 4 Dual Shock 2 controllers. By the way, the Random selections for the character select and stage select ONLY chooses those that are open. STAGE SELECT: Bar - "Fate" Unlocked: Already Selectable Description: Unlike in the story mode, you can't go down the stairs. The fight is all done in the second floor. There's a few obstacles and it's in a fairly small area. Central Square Unlocked: Finish stage 2 in story mode Description: Unlike in story mode, you can only fight around the water fountain and cannot go down to the lower level. Despite it, the only obstacle is the big water fountain in the middle and the stage is very big. Central Station Unlocked: Finish stage 3 part 1 in story mode Description: The stage is the same as stage 3 part 1. It's a medium sized stage. No obstacles. MSD Cargo Train Unlocked: Finish stage 4 part 1 in story mode Description: The same stage as in the story mode. It's fairly small and narrow so you may have trouble maneuvering. No obstacles. Air-Carrier Unlocked: Finish stage 6 in story mode Description: A stage on the back of a air-carrier. Basically the same as the one in the story mode. A small stage. No obstacles. Mikado Bldg. - Hanging Garden Unlocked: Finish stage 7 part 1 in story mode Description: A stage in the hanging garden of the Mikado building. Similar to the story mode stage only limited in size and has a invisible wall. A medium sized stage. No obstacles. Crystal Dome Unlocked: Finish stage 8 in story mode Description: A stage within the crystal dome. The stage is exactly the same as the one in story mode, so you could still go up the stairs to where the piano is. Basically a medium-large sized stage. No major obstacles. Rocket Tower - Deck Unlocked: Finish stage 12, part 2 in story mode Description: A stage in the deck of the rocket tower. The stage is exactly the same as the one in story mode. A large sized arena. No obstacles. Galeos - Mid-flight Unlocked: Finish stage 13 in story mode Description: A stage on top of the air-carrier. The same stage as the air-carrier only with a different background. A small stage. No obstacles. Galeos - Control Room Unlocked: Finish stage 15 in story mode Description: A stage within the control room of the Galeos. The same stage as the one in the story mode. A medium sized stage. No obstacles. ----------------------------- 15. Survival Mode Walkthrough ----------------------------- Survival mode is a mode in which you try to beat 50 opponents using any character without your health or block points been replenished. The mode consists of 10 Stages and a total of 50 enemies. Each stage contains a certain amount of enemies and you will go to the next stage by defeating all the enemies within the stage. In this section I will include hints and tactics to use to finish survival mode so you could get the fancy outfit for Sion. When challenging survival mode there are a few things you have to keep in mind. - Always, have an S rank character as they'll be stronger and have a lot more moves than any of the lower rank characters. - I recommend testing all the characters to see whom your good with. - Look at the hints section of this FAQ for the rest of the tidbits. - Look at the Enemies section for details on how to tackle the enemies. STAGE 1 Enemies: MSF x 2, Security Guard x 2 Easy stage. Just take out each one, one at a time. If you can't beat this stage, then you need help. STAGE 2 Enemies: Security Chief x 3, Commander x 2 Another easy stage. Just take them out one at a time. You may want to play it defensively so you wouldn't take any damage. For the Commanders, you may want to use throws if they're blocking (if the character your using can do a throw). STAGE 3 Enemies: P-101 x 3, Carrier Soldier x 3 When you start the stage, you'll see some containers and a path to the right up ahead. The P-101's will be hiding in between the containers and the Carrier Soldiers will be in the path on the right. You don't need to go in any paticular order. For the P-101, either block and counter or find a technique that can be repeated without getting hit by them. For the Carrier Soldiers, you'll find that they like to block often. You could run away from them and then do a rush attack or just wait until they attack and counter it. STAGE 4 Enemies: Watchdog x 3, MC-07 x 2 When you start the stage, a watchdog will start running towards you. Block first if it attacks and then use low attacks on it. You'll want to take care of all the dogs first so ignore the robots and just go after the dogs. After taking care of all the dogs, fight the robots. Use rush attacks or attacks that will bring your body close to the ground so you wouldn't get attacked by them. Remember that the MC-07 cannot attack low. STAGE 5 Enemies: MSF x 2, MSF Elite, LD-15, LD-X1 This is where things get a little more tougher. When you start lure the MSF to you and quickly dispose of him. When that's done go against the LD-15. Be REALLY careful when fighting these things (as well as the LD-X1's). They hit hard and the amount of damage take by these things could determine how far you go. Play defensively or use a technique that won't give them a chance to attack. After that is done, follow the path and you'll be greeted by an MSF and an MSF Elite. These guys should be easy to take care of. Beyond them, a LD-X1 awaits you. Treat them the same way as the LD-X1 and take it out. STAGE 6 Enemies: P-101 x 2, MC-07 x 4 When you start, there will be a P-101 right behind you. Take care of it and then continue on. There will be an MC-07 roaming around in the next area. After you've destroyed it, you'll find yourself against two more MC-07's in the third platform. Just concentrate on defeating one at a time. In the final platform, you'll find an MC-07 and a P-101. Go for the MC-07 first as the P-101 will most likely not notice you. STAGE 7 Enemies: Watchdog x 3, Security Guard, Security Chief, Commander, Aircarrier Soldier Take either one of the stairs and take out the Security Guard or Aircarrier Soldier. If you could, lure both of them towards you so that they both come up the same stairs. You should be able to knock one of them into the other. You may want to lure the three dogs as well. After that, further along the path, you'll come across another pair of small stairs. At the end of the path are two enemies, the Security Chief and the Commander. Use the same tactics you used previously and lure both of them so they come up the stairs. STAGE 8 Enemies: P-101, MC-07, LD-15, LD-X1 You have a choice of either taking on the LD series or the two smaller ones first. I recommend taking out the smaller enemies first and then deal with the two big robots, but it's your choice. The tough part of this stage is the two LD's standing right by each other. You'll want to either lure or push one of them away from the other. The other two enemies shouldn't be a problem. STAGE 9 Enemies: MSF x 3, MSF Elite x 2, Watchdog x 2 Okay, there's a lot of enemies here and if you just go straight towards them, you'll be surrounded for sure. What you want to do is go to the left from where you start and go into the elevator. This way, you'll only have to face one enemy at a time and you most likely can knock one in to the others waiting in line. Just be careful and play defensively. DO NOT get surrounded or you won't live long. STAGE 10 Enemies: Sion So you've mad it this far. It's the last stage and there's just one more enemy left. Depending on your stats, you may find yourself in a big disadvantage. You may want to check your stats to see how much defense you've got left if you used it a lot. If your close to full, play defensively. Personally, I don't think you'd want to do that and you'll probably be low on your defensive points. What you'll most likely want to do is use the hit-and-away tactic. If you've got a rush move, run away from the character, then quickly turn around and execute the rush move. When he gets up, start running again. Even if you didn't have a rush move you'll want to use that comes in fast and then back off right away from Sion's range of attacks. Good luck!! Here's a very useful walkthrough of survival mode using Kaldea sent in by Ritchije (Thanks for your contribution). "Well this is basically how i do the entire survival thing. 1 and 2 need no explanation, just do the panther attack (Spinning Rush). 3. Go straight and after the first box do the panther attack to the right box, you can't see it but there's the little robot guy, quickly turn around and do the left one. Then go straight and kill the robot behind the next box. The only reason I say this is because you can't see them at first, and if you know where they are you can attack them without waiting for the camera to move etc. 4. No explanation, just be careful with the dogs 5. For the robots turn human, block and counterattack, make sure you DO NOT get hit at all. 6. Just panther attack everone 7. Ok, go up the right hand staircase and knock the guy down in panther form. Lure the dogs, then attack the guy again so he falls into the dogs, repeat this so they keep knocking into each other for massive damage. 8. This is what I did when I got to the two robots: I ran in real fast and went in between the orange and black one. Then I rushed the orange one with the panther move so it was getting hit AWAY from the black one. when he was finished I transformed into human and would use a block/counterattack against the black robots since those ones attack more often. 9. turn into a panther and immediately run away to the lift. Stand a little behind the doorway of the lift so only one guy can approach you. Panther attack him and he will knock into everyone for massive damage. repeat this, except watch out for the dogs since they can jump at you. 10. run away, turn around and panther attack, run away repeat. Do not just attack over and over since he blocks and counterattacks. If he blocks run away quick. Hope you can find something useful in there! - Ritchije" ----------- 17. Credits ----------- I'd like to give my sincere "Thanks" to the following people: Square - For making so many cool games! The World is Square!! Playonline.com - For the real names for the moves, fighting style and how the BP/Game rank system works. GameFAQs, psxcodex, Neoseeker, Uggurus, ps2fantasy, the-bouncer.org, Cheatcc.com, gamingc.com, and jra.prw.net - For providing me a place to put this FAQ. Carol Loeffler - For the information on Dauragon's third battle and the support. Richije - For letting me post the walkthrough for Kaldea on survival mode. David Justin Bibby - For the support. Joe P Shelton - For the support. My Family - For the support they gave me. And all those people who have supported this FAQ but for some reason, not mentioned in this section. If it weren't for them this FAQ may have never come this far. Thanks for the support guys (and send me a e-mail if I missed your name)!! ------------- 17. Copyright ------------- This FAQ is a Copyright of Zerocustom. Copying of part or whole of this FAQ is not permitted without my consent. This FAQ was not created for money or other form of profit. Thank you for your cooperation.