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Live A Live

Platform:
snes
Developer:
SquareSoft
Genre:
Traditional RPG
  • 2 September, 1994
A 4 total ratings
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Live A Live overview

Live A Live synopsis

Live A Live is a game that soars on wings of manic Japanese weirdness. Unlike Hanjuku Hero, the game still holds itself together sufficiently to prove entertaining to an American gamer, staying true enough to its Final Fantasy routes to claim the title of a legitimate RPG, but on crack. Perhaps the strongest feature is the score by Yoko Shimomura at her manic best years before she earned stardom status with Kingdom Hearts. Shimomura just went nuts on this game, really playing to the craziness of the many genres thrown together in this Battle Royale of an RPG. Live a Live has no story, per se. Rather, the game boasts eight unique plots that you can play through Mega Man style in any order you choose. Enemies are encountered through random battles, and battle scenes take place on a grid, allowing you to attack enemies from various positions. The eight episodes are each bizarre and astounding in their own wacked-out fashion.

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Critical Acclaim (or lack thereof)

Editors' Grade
A-
A-
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3 grades
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Developers

imagename & role
Kazuyuki KurashimaKazuyuki Kurashima
Graphics design
Nobuyuki InoueNobuyuki Inoue
Battle Director, Scenario
Takashi TokitaTakashi Tokita
Director, Scenario, Event Design
Yoko ShimomuraYoko Shimomura
Composer
complete list

Publications

Japan

Release:
2 September, 1994




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