Seiken Densetsu 3 v0.8 ZST Hacking Guide By Paul Le ------------------------------------------------------------------------ If you would like to hack your ZSNES ZSTs, you must have a hex editor. If you don't have one, you might want to try "Hex Workshop": http://www.bpsoft.com/ Install it, open one of your ZSTs, and you're ready to go. By the way, "C9A0" and "1FFFFF", for instance, are offsets (in hexadecimal, base-16). To put it simply, locations of data you can modify. Use the "Goto..." function to quickly skip about the file. Use this guide at your own risk. ------------------------------------------------------------------------ Recent Updates... June 4, 2002 - Enjoy! This is three years old, so it might not be as comprehensive as other guides. But still, it's mine! Plus, all the names aren't translated; they're in "roman-ji." ------------------------------------------------------------------------ Table of Contents I. MISCELLANEOUS 1. Lucs II. ITEMS 1. Item Storage Quantities 2. Item Ring 3. Item Ring Quantities 4. Class Change 5. Seeds 6. Gnome 7. Jin 8. Undine 9. Salamander 10. Shade 11. Wisp 12. Luna 13. Dryad 14. Projectile 15. Recovery 16. Special III. EQUIPMENT IV. MAGIC 1. Gnome 2. Jin 3. Undine 4. Salamander 5. Shade 6. Wisp 7. Luna 8. Dryad 9. Special 10. Summon 11. Ninja 12. Other 13. Power Attack 14. Traps 15. Enemy/Dummy V. CHARACTER PARAMETERS 1. Party Identification 2. Current Hit Points 3. Current Magic Points 4. Strength 5. Dexterity 6. Constitution 7. Intelligence 8. Piety 9. Luck 10. Experience 11. Maximum Hit Points 12. Maximum Magic Points 13. Experience to Next Level 14. Level 15. Character Data 16. Class 17. Equipped Items 18. Equipment Storage 19. Magic 20. Magic Targeting VI. THANKS ------------------------------------------------------------------------ I. MISCELLANEOUS ------------------------------------------------------------------------ 1. Lucs ------------------------------------ 3839, 3838, 3837 ------------------------------------------------------------------------ II. ITEMS ------------------------------------------------------------------------ 1. Item Storage Quantities ------------------------------------ 3A4C-3AB1 (102) Note: These values correspond directly to the order of items as shown below. For example, enter "63" at 3A4C to get 99 of Paladin's Proof. 2. Item Ring ------------------------------------ 3AFC-3B05 (10) 3. Item Ring Quantities ------------------------------------ 3B06-3B0F (10) 4. Class Change ------------------------------------ 01 Seikishi no Akashi 02 Kunshu no Akashi 03 Kenshou no Akashi 04 Toushi no Akashi 05 Kinrou no Tamashii 06 Ginrou no Tamashii 07 Shirou no Tamashii 08 Marou no Tamashii 09 Kouun no Saikoro 0A Akuun no Saikoro 0B Hicchuu no Saikoro 0C Yome no Saikoro 0D Ougi no Sho 0E Hiden no Sho 0F Rune no Sho 10 Kindan no Sho 11 Seisui no Kobin 12 Shio no Kobin 13 Hai no Kobin 14 Chi no Kobin 15 Briesingamen 16 Myoujou no Kusari 17 Kiryuu no Kusari 18 Gleipnir 5. Seeds ------------------------------------ 19 Item no Tane 1A Fushigina Tane 1B Tobidougu no Tane 1C Mahou no Tane 1D ??? no Tane 1E Bukibougu no Tane 6. Gnome ------------------------------------ 1F Daichi no Coin 20 Gnome no Zou 21 Basilisk no Kiba 22 Barette no Uroko 23 Needlelion no Mitomi 24 Molebear no Tsume 7. Jin ------------------------------------ 25 Arashi no Coin 26 Jin no Zou 27 Harpy no Kiba 28 Bird no Uroko 29 Bee no Mitomi 2A Siren no Tsume 8. Undine ------------------------------------ 2B Hi no Coin 2C Undine no Zou 2D Shiroryuu no Kiba 2E Sahagin no Uroko 2F Slime no Mitomi 30 Poseidon no Tsume 9. Salamander ------------------------------------ 31 Honoo no Coin 32 Salamander no Zou 33 Katokage no Kiba 34 Drake no Uroko 35 Battum no Mitomi 36 Cerberus no Mitomi 10. Shade ------------------------------------ 37 Kurayami no Cion 38 Shade no Zou 39 Ghost no Mitomi 3A Specter no Mitomi 3B Shadow Zero no Mitomi 3C Demon no Tsume 11. Wisp ------------------------------------ 3D Hikari no Coin 3E Wisp no Zou 3F Poto no Abura 40 Pakkun no Abura 41 Mama Poto no Abura 42 Papa Poto no Tsume 12. Luna ------------------------------------ 43 Tsuki no Coin 44 Luna no Zou 45 Chibidevil no Mitomi 46 Porobin no Abura 47 Wolf Devil no Abura 48 Carmilla no Tsume 13. Dryad ------------------------------------ 49 Myconido no Mitomi 4A Assassin Bug no Mitomi 4B Dryad no Zou 4C Gurel no Abura 4D Matango no Abura 4E Crawler no Tsume 14. Projectile ------------------------------------ 4F Hand Axe 50 Shuriken 51 Dart 52 Pumpkin Bomb 15. Recovery ------------------------------------ 53 Manmaru Drop 54 Pakkun Chocolate 55 Mahou no Kurumi 56 Hachimitsu Drink 57 Puipuisou 58 Hoshikuzu no Herb 59 Tenshi no Seipai 5A Mahou no Rope 16. Special ------------------------------------ 5B Nitro no Kayaku 5C Chibikko Hammer 5D Moogle Badge 5E Piihyara Fue 5F Kaze no Tairo 60 Yumeimisou 61 Hanbun no Kagi A (dummy) 62 Hanbun no Kagi B (dummy) 63 Shinpi no Kagi (dummy) 64 Dragon's Eye (dummy) 65 Gensou no Kagami 66 Akuma no Zou (dummy) ------------------------------------------------------------------------ III. EQUIPMENT ------------------------------------------------------------------------ I'll get to it when I feel like it. ------------------------------------------------------------------------ IV. MAGIC ------------------------------------------------------------------------ Note: Enter these in your character's magic slots (see "Magic" under Character Parameters for offsets). 1. Gnome ------------------------------------ 01 Diamond Missile 02 Earthquake 03 Stone Cloud 04 Protect Up 05 Speed Down 06 Diamond Saber 2. Jin ------------------------------------ 07 Air Blast 08 Thunderstorm 09 Stun Wind 0A Speed Up 0B Protect Down 0C Thunder Saber 3. Undine ------------------------------------ 0D Ice Smash 0E Mega Splash 0F Cold Breeze 10 Mind Up 11 Power Down 12 Ice Saber 4. Salamander ------------------------------------ 13 Fireball 14 Explode 15 Blaze Wall 16 Power Up 17 Mind Down 18 Flame Saber 5. Shade ------------------------------------ 19 Evil Gate 1A Dark Force 1B Death Spell 1C Anti-Magic 1D Black Curse 1E Dark Saber 6. Wisp ------------------------------------ 1F Holy Ball 20 Saint Beam 21 Heal Light 22 Magic Shield 23 Tinkle Rain 24 Saint Saber 7. Luna ------------------------------------ 25 Lunatic 26 Half Vanish 27 Body Change 28 Life Booster 29 Energy Ball 2A Moon Saber 8. Dryad ------------------------------------ 2B Sleep Flower 2C Poison Bubble 2D TransShape 2E Aura Wave 2F Counter Magic 30 Leaf Saber 9. Special ------------------------------------ 31 Detect 32 Turn Undead 33 Demon Breath 34 Rainbow Dust 35 Ancient 36 Ancient 2 (dummy) 37 Ancient 3 (dummy) 10. Summon ------------------------------------ 38 Freya 39 Marduk 3A Jormundgandr 3B Lamia Naga 3C Unicorn Head 3D Machine Golem 3E Ghoul 3F Ghost 40 Gremlin 41 Great Demon 11. Ninja ------------------------------------ 42 Doton no Jutsu 43 Raijin no Jutsu 44 Suiton no Jutsu 45 Katon no Jutsu 46 Yumiya 47 Spike 48 Ganseki Rakuka 49 Chirai 4A Dokukumo Breath 4B Kaen Breath 4C Fukumiri 4D Kyouki Kougeki 12. Other ------------------------------------ 4E Double Spell 4F Hiran 13. Power Attack ------------------------------------ 50 3 Dan Giri 51 Senkaze Ken 52 Senhikari Ken 53 Mahou Jin Zan 54 Shinkuu Ken 55 Daichi Funde Ken 56 Toshou Senkaze Kyaku 57 Tornado Throw 58 Shinkuu Mizu Tsuki Zan 59 Bastard Slam 5A Shiroko Shougeki Ha 5B Stardust Bomb 5C Genbu Hyaku Retsu Kyaku 5D Blow Impact 5E Ake Suzume Toten no Mai 5F Belly to Back 60 Aoryuu Satsujin Ken 61 Dead Crush 62 Tosubame Tou 63 Zan Kage Zan 64 Bara no Mai 65 Senmai Giri 66 Kagemoguri 67 Bunshin Giri 68 Pink Typhoon 69 Star Attack 6A Spiral Rod 6B Dancing Rod 6C 10t 6D Hot Shot 6E Jump 6F Dash 70 Harisen Chop 71 Dokaan 72 Mechakucha 73 Dekadeka 74 Shinkuu Hadou Yari 75 Toten Yari 76 Hikaridan Yari 77 Ryuu Hoshi Shou 78 Ryuu Kiba Yari 79 Hyaku Hana Ran Mai 14. Traps ------------------------------------ 7A Hand Axe 7B Shuriken 7C Dart 7D Pumpkin Bomb 7E Silver Dart 7F Cutter Missile 80 Engetsurin 81 Rocket Launcher 82 Axe Bomber 83 Grenade Bomb 15. Enemy/Dummy ------------------------------------ 84 Dark Fear 85 Bikkuri Bomb * 86 Roulette Death 87 Thunder Bolt 88 Rust Hurricane 89 Amai * 8A Eye Beam 8B Dive Attack 8C Bubble Breath 8D Grand Slam 8E Grand Slam (?) 8F Buchi Kamashi * 90 Sky Attack 91 Suupaan Nick * 92 ??? 93 Black Rain 94 Gas Cloud 95 Ghost Lode 96 ??? 97 Ikasumi * 98 Tidal Wave 99 Revenge Spike 9A Sand Stream 9B Hyper Cannon 9C Hell Southern Cross 9D Darkness Beam 9E Arrow 9F Spike A0 Stone A1 Bomb A2 Smoke A3 Shishin-kun A4 Ogre Box A5 Kaiser Mimic A6 Spined Kelp A7 Prisoner A8 Geyser Blast A9 Bomb AA Trap Level 1 AB Trap Level 2 AC Bloody Axe AD Icicle AE Ice Cradle AF-B5 [boss explosions] B6 ??? B7 Graviton Press B8 Houkou B9 Spiral Moon BA Grenade Bomb BB Kill Stinger BC Lava Whip BD Heat Beam BE Gigaburn BF Death Ecstasy C0-CB [power attacks] CC Catastrophe CD Demon Scream CE Earth Lasher CF Flare D0-D3 Suka D4 Meltwave D5 Spiral Moon D6 Turn Wind D7 Flash D8 Psychowave D9 Thunder Ball DA [power attack] DB-FF Suka ------------------------------------------------------------------------ V. CHARACTER PARAMETERS ------------------------------------------------------------------------ Note: The offsets for your second and third characters are listed in parentheses. Character offsets may be at 1FDxx, 200xx, 203xx, etc.; it depends. 1. Party Identification ------------------------------------ 3C03 Lead 3C04 Second 3C05 Third 00 Duran 01 Kevin 02 Hawkeye 03 Angela 04 Charlotte 05 Riesz Note: You can refresh your character sprites by getting on Flammie and landing somewhere or saving/loading to SRM. 2. Current Hit Points ---------------------------------- 1FA06, 1FA05 (1FD06, 1FD05; 20006, 20005) 3. Current Magic Points ---------------------------------- 1FA08, 1FA07 (1FD08, 1FD07; 20008, 20007) 4. Strength ---------------------------------- 1FA09 (1FD09; 20009) 5. Dexterity ---------------------------------- 1FA0A (1FD0A; 2000A) 6. Constitution ---------------------------------- 1FA0B (1FD0B; 2000B) 7. Intelligence ---------------------------------- 1FA0C (1FD0C; 2000C) 8. Piety ---------------------------------- 1FA0D (1FD0D; 2000D) 9. Luck ---------------------------------- 1FA0E (1FD0E; 2000E) 10. Experience ---------------------------------- 1FA12 (1FD12; 20012) 01 = 1, FF = 255 1FA13 (1FD13; 20013) 01 = 256, FF = 65,280 1FA10 (1FD10; 20010) 01 = 50,000, FF = 12,750,000 1FA11 (1FD11; 20011) 01 = 12,800,000, FF = 3,264,000,000 Example: For 999,999,999 EXP, enter 1FA10 1F (1,550,000) 1FA11 4E (998,400,000) 1FA12 4F (79) 1FA13 C3 (49,920) Enter "FFFFFFFF" at 1FA10 for the maximum 3,276,815,535. It will cycle back to 1, however. 11. Maximum Hit Points ------------------------------------ 1FA16, 1FA15 (1FD16, 1FD15; 20016; 20015) 12. Maximum Magic Points ------------------------------------ 1FA18, 1FA17 (1FD18, 1FD17; 20018, 20017) 13. Experience to Next Level ------------------------------------ 1FA22 (1FD22; 20022) 01 = 1, FF = 255 1FA23 (1FD23; 20023) 01 = 256, FF = 65,280 1FA20 (1FD20; 20020) 01 = 50,000, FF = 12,750,000 1FA21 (1FD21; 20021) 01 = 12,800,000, FF = 3,264,000,000 Note: Relative to total experience. 14. Level ------------------------------------ 1FA24 (1FD24; 20024) 15. Character Data ------------------------------------ 1FA26 (1FD26; 20026) 00 Duran 01 Kevin 02 Hawkeye 03 Angela 04 Charlotte 05 Riesz 16. Class ------------------------------------ 1FA27, 1FA28 (1FD27, 1FD28; 20027, 20028) 0000 Neutral 0100 Light 0101 Dark 0200 Light/Light 0201 Light/Dark 0202 Dark/Light 0203 Dark/Dark 17. Equipped Items ------------------------------------ 1FA2F (1FD2F; 2002F) Weapon 1FA30 (1FD30; 20030) Headgear 1FA31 (1FD31; 20031) Armor 1FA32 (1FD32; 20032) Accessory 1FA33 (1FD33; 20033) Shield 18. Equipment Storage ------------------------------------ 1FA74-1FA7B (1FD74-1FD7B; 20074-2007B) Weapon (8) 1FA7C-1FA83 (1FD7C-1FD83; 2007C-20083) 1FA84-1FA8B (1FD84-1FD8B; 20084-2008B) Headgear (8) 1FA8C-1FA93 (1FD8C-1FD93; 2008C-20093) Armor (8) 1FA94-1FA9B (1FD94-1FD9B; 20094-2009B) Accessory (8) 1FA9C-1FAA3 (1FD9C-1FDA3; 2009C-200A3) Shield (8) Note: I'm assuming that 1FA7C-1FA83 would have been the range for a second equippable weapon (for Hawkeye and Kevin). 19. Magic ------------------------------------ 1FAB8-1FAC3 (1FDB8-1FDC3; 200B8-200C3) (12) 20. Magic Targeting ------------------------------------ 1FAC4-1FACF (1FDC4-1FDCF; 200C4-200CF) (12) 01 Single 02 All 03 Single/all 04 Caster ------------------------------------------------------------------------ VI. THANKS ------------------------------------------------------------------------ - Matt Mitchell, for his "Seiken Densetsu 3 Game Information" document, which contains the translation for the Power Attacks I could not translate completely. ------------------------------------------------------------------------ Fin Seiken Densetsu 3 © 1995 Square.