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Famitsu gets racial; no charges pressed

  • Published at 12:34:02 PT
  • Reported by Ziyad Khesbak
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New information emerges concerning the races of Ivalice and the racial controversies which surround them.
Recent issues of Japanese Famitsu and its written compatriots have reported new information involving the myriad races of Final Fantasy XII. They have referenced their interrelationships, as well as power influences and (most intriguingly) discriminations.

The first of these is the "Bangaa", a reptilian grouping of creatures with hanging ears, some of whom also have shoulder tattoos for unknown reasons. Their intellect and manner of living is similar to the Humes, yet their incredible longevity sees them carry on almost twice as long. In addition, the Bangaa possess an acute sense of hearing and smell as well as high mobility, which makes them ideal soldiers. Their magical abilities, however, are not up to par, though they possess several exclusive higher-level spells. Ultimately, though, their majority has been relegated to physical duties, and is socially beneath both Humes and Viera.

There are also four different types of Bangaas. These are the Bangaa Ruga with yellow-brown skin, the Bangaa Faas with bronze skin and shorter ears, Banga Bista with red-brown skin, and the Bangaa Sanga with ash-colored skin, all in addition to breed mixes.

Most familiar are the Moogles, who also make an appearance. The average Moogle's height ranges from 80 to 120 centimeters and their wings lend them the ability of flight. With a superior intellect over Humes and nimble fingers for tinkering, many partake in engineering work, although a number of their population remains to take the tasks of knights or mages. With their own capital, Moogles are highly respected by the Humes, which is just as well, considering they could easily blast the humes into oblivion. Moogles were also responsible for the first airships and readily manufacture war machines.

The final race is referred to as the "Seeq", a peoples of portly proportions partitioned from pigs (try saying that--oh, to hell with it). Despite amazing upper-body strength, powerful defense, and equally speedy movement, the Seeq have an (unsurpsingly) low intellect and know little of the hume tongue. For the most part they are occupied as mercenaries, guards, or hunters, with a significant amount going into thievery (again, unsurprsingly). The Seeq are also attracted by shiny objects, and reek of Zelda deja vu.


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If ANY Final Fantasy title deserves a [video game-based] sequel, it's certainly this one. Realistically, I could say this game has in it at least 2 reasonably well-done sequels and, hell, even prequels. For me, this could very well become what FF Tactics was, though obviously many times over, of course. I'm most taken by the sort of depth of the social structure about and between the various races (and likewise subcultures), and if that is any indication, I'm going to risk optimism and expect the best regarding the character development between the story's main characters. Now, if only more of the game's music could be made readily available for some previewing...

wjR
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Honestly, I'm much more worried about them over-emphasizing these things. There needs to be a subtle quality about races and their relashionships that makes for a realistic and believable atmosphere.

But if Square spends seven story arcs on how much race A despises race B, then you end up with immature and negatively blunt development, ala Xenosaga...
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Racial discrimination. Man. Sounds rough. Anyways, could someone clarify if the the other magic gifted race that appeared in FFTA are going to be in there? Sorry, I forgot what they're called, I tnink it's Nmou.
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As far as I know or the official site is concerned, inclusive of all photographs, only what has been presented (Hume through Seeq) exists in FFXII.

That is, unless there's something hiding in a corner of a picture somewhere.

You spot it; I'll call it.
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