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Hironobu Sakaguchi
Birthdate:
November 25, 1962
Birthplace:
Ibaraki prefecture, Japan

Hironobu Sakaguchi (坂口 博信)

Producer, Director

Hironobu Sakaguchi co-founded Square with Masafumi Miyamoto in September of 1983. Their first games were very unsuccessful, so with no other choice, the pair decided to conclude their stay in the game industry by creating one title with the rest of Square's available funds. They called it: Final Fantasy. The game was released in Japan for the Famicom (also known internationally as the Nintendo Entertainment System) on December 18, 1987 and became an instant hit across Japan. This, of course, surprised Sakaguchi-san, who decided to delay his retirement. Final Fantasy developed into a successful franchise under his watchful eye, and now spans from stand alone stories to spin-offs and direct sequels. After directing every title in the flagship series through Final Fantasy V) for the Super Famicom, he took on the role of executive producer for the series, along with producing many of Square's other game projects.

Sakaguchi has enjoyed a distinguished career in game development with his titles selling over 80 million units worldwide. A long-time proponent of bringing together the story-telling tradition of film and the interactive elements of games, he took on the directorial role on Final Fantasy: The Spirits Within, an animated motion picture loosely based on previously established Final Fantasy series themes. Unfortunately, the movie was a catastrophic financial failure, the second-biggest animated box office bomb in cinema history, losing over $120 million and leading to the closure of Square Pictures. The upset, for which Sakaguchi was responsible, affected Square's financial capital, and may well have precipitated the merger with rival role-playing game creator Enix. As a consequence, feelings towards Sakaguchi's tenure at Square are somewhat mixed.

In 2000, Sakaguchi became the third person inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. After voluntarily resigning from Square, he founded the game development studio Mistwalker with the financial backing of Microsoft Game Studios. In February of 2005 it was announced that Mistwalker would be working with Microsoft Game Studios to produce two role-playing titles for the Xbox 360 game console. Nevertheless, despite Microsoft's financial backing, Mistwalker remains independent of console exclusivity. Apart from Blue Dragon and Lost Odyssey, Sakaguchi is also producing Archaic Sealed Heat for Nintendo DS. He has at least three more titles planned for Nintendo game consoles.

Source: ja.wikipedia.org

Creditscredited in 42 publications

Games

 
platform release role
3-D Worldrunner (credits)nes12 Mar 1987JapanConcept
Archaic Sealed Heat (credits)nds04 Oct 2007JapanProducer, Scenario, Game design
Bahamut Lagoon (credits)snes09 Feb 1996JapanSupervisor
Blue Dragon (credits)36024 Aug 2007USAProducer, Scenario
Brave Fencer Musashi (credits)ps11 Nov 1998USAExecutive Producer
Bushido Blade (credits)ps17 Oct 1997USAExecutive Producer
One of four Executive Producers
Bushido Blade 2 (credits)ps28 Oct 1998USAExecutive Producer
One of four Executive Producers
Chocobo Racing (credits)ps10 Aug 1999USAExecutive Producer
One of two Executive Producers
Chocobo's Dungeon 2 (credits)ps30 Nov 1999USAProducer
Chrono Cross (credits)ps15 Aug 2000USAExecutive Producer
One of two Executive Producers
Chrono Trigger (credits)snes27 Sep 1995USASupervisor
Supervising the development of Chrono Trigger, Hironobu Sakaguchi appears in a secret ending of the game.
Hironobu Sakaguchi in Chrono TriggerHironobu Sakaguchi as rendered in Chrono Trigger
Driving Emotion Type-S (credits)ps230 Jan 2001USAExecutive Producer
One of three Executive Producers
Ehrgeiz (credits)ps04 May 1999USASupervisor
One of two Supervisors
Einhänder (credits)ps05 June 1998USASupervisor
Final Fantasy (credits)nes12 July 1990USADirector
Final Fantasy Anthology (credits)ps05 Oct 1999USAExecutive Producer
Both titles for the PAL release, Final Fantasy V for US release
Final Fantasy Chronicles (credits)ps29 June 2001USAExecutive Producer
One of two Executive Producers for each title
Final Fantasy II (credits)nes17 Dec 1988JapanDirector
Final Fantasy III (credits)nes17 Apr 1990JapanDirector
Final Fantasy IV (credits)snes04 Nov 1991USADirector
Final Fantasy IX (credits)ps14 Nov 2000USAProducer
Final Fantasy Tactics (credits)ps27 Jan 1998USAProducer
Final Fantasy Tactics Advance (credits)gb09 Sep 2003USAExecutive Producer
Final Fantasy V (credits)snes06 Dec 1992JapanDirector
Final Fantasy VI (credits)snes20 Oct 1994USAProducer
Final Fantasy VII (credits)ps07 Sep 1997USAProducer, Story
Written with Tetsuya Nomura, the basis for the story was then modified by Yoshinori Kitase & Kazushige Nojima.
Final Fantasy VIII (credits)ps09 Sep 1999USAExecutive Producer
Final Fantasy X (credits)ps217 Dec 2001USALocalization Executive Producer
Final Fantasy X-2 (credits)ps218 Nov 2003USALocalization Executive Producer
Front Mission 3 (credits)ps21 Mar 2000USAExecutive Producer
One of three Executive Producers
Kingdom Hearts (credits)ps216 Sep 2002USAExecutive Producer
Legend of Mana (credits)ps07 June 2000USAExecutive Producer
One of three Executive Producers
Lost Odyssey (credits)36030 Oct 2007JapanProducer
Parasite Eve (credits)ps09 Sep 1998USAProducer
Parasite Eve II (credits)ps12 Sep 2000USAExecutive Producer
One of two Executive Producers
Rad Racer (credits)nes01 Oct 1987USAExecutive Producer
SaGa Frontier 2 (credits)ps31 Jan 2000USAExecutive Producer
One of three Executive Producers
Super Mario RPG (credits)snes13 May 1996USAProduction Supervisor
The Bouncer (credits)ps206 Mar 2001USAExecutive Producer
One of three Executive Producers
Tobal No. 1 (credits)ps31 Oct 1996USASupervisor
Vagrant Story (credits)ps17 May 2000USAExecutive Producer
One of three Executive Producers
Xenogears (credits)ps20 Oct 1998USAExecutive Producer
One of three Executive Producers

News


Interviews

October 09, 2006Mistwalker's Hironobu Sakaguchi: Exclusive Interview
May 16, 2005Feature: Interview with Mistwalker's Sakaguchi
August 09, 2004Mistwalker Interview: Hironobu Sakaguchi
April 05, 2000E3 2000: A Q&A with Sakaguchi
January 01, 1997Playstation Underground #2: Hironobu Sakaguchi Interview

Related Forum Topics

Forums / News / Sakaguchi Watch: Whats Up With Away

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I think it is fine to include Sakaguchi related news on the website. Even if non Square-Enix related. Because when I think Sakaguchi, I always think of Final Fantasy as a result.
staff
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SOME PEOPLE don't like Sakaguchi...
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And some people don't like Lance Bass. But news about him crept up on the website too. Guy who spoke a few lines for a Final Fantasy Character in SE video game < Video game made by creator of Final Fantasy and figure involved in many of SE greats, IMO.
staff
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Actually, Nels, Matt was probably referring specifically to me. :)
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My apologies to Matt :D

My point still stands :P
vip
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Is he directing any of these Mistwalker games? "Producing" to me, in terms of the video game industry, means he's just collecting checks once the money rolls in.

All the Mistwalker stuff so far has been - let's make some grandiose claims, put some big names ahead of the titles, and then scratch our heads when people don't think it's the greatest shit ever(Blue Dragon). Sakaguchi, and all the other guys need to get it in gear and make something new and fresh or they're just going to be known for what they did 15 years ago.

We'll see what happens with Lost Odyssey. I think it was a flop in Japan and since it's coming out in less than a month without the Microsoft Hype Machine™ behind it, I doubt it's going to make much of a splash.
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Well, if "Producing" in video games has a similar work load (comparatively) to that of movies, he is doing a lot of work.
vip
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Somehow I doubt that it's equilvalent. When you look at the list of games he's been either the executive producer or producer of, it's difficult to find any aspects that are identifiable with the games he's directed. Parasite Eve, Bushido Blade, and Chocobo's Dungeon 2? Those games couldn't be more different.

Probably as a producer, he's choosing who fills what position and supervises the overall project in terms of the production schedule. Looking around, I really wonder how much artistic input he has put forth on any of these titles.

Either way, I'd rather see him in the director's chair then as someone behind the scenes.
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