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Musashi Samurai Legend

Square Enix
  • March 15, 2005
  • July 7, 2005
  • September 9, 2005
B 13 total ratings
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Not-Quite-So-Legendary Samurai

A Musashi Samurai Legend review Author: Andrew Farinella Published: May 17, 2005
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In this almost random sequel to the classic Squaresoft action title "Brave Fencer Musashi", Samurai Legend offers a fun, though tired, foray into the adventures of Musashi. While it sports a new, manga-style graphical theme, Samurai Legend feels very familiar. The problem is that while enjoyable, a journey through this world becomes tedious, if not annoying. Little is done to change up the gameplay, with a meager combat-racing mini game. This doesn't make the game bad, but simply bland.
Sliced, diced, and ready to go
The game begins with a simple enough introduction. We meet a girl. This girl is trying to save her people. Nothing new or exciting about that. Then, in a page taken from the original, the cel-shaded teenager performed what must be an ancient ritual in order to summon a hero to save them from destruction. With the success of this ritual, our hero, Musashi, appears in the world. While weilding dual swords, a crazy outfit and even crazyier hair, Musashi is given the seemingly impossible task of saving the world, so to speak, by rescuing maidens from certain discomfort at the hands of an evil corporation. It's no ordinary evil corporation either, it's one determined to take over the world, not just the west side of a local country. They have high, lofty goals. They are dreamers, so to speak.
As you embark on this perilous and somewhat monotonous journey, you will learn all the combat skills the game has to offer, thanks to a small walking, talking, cat creature. Not unlike Master Splinter, only not a rat. As you train in the basics of combat and blocking, one trait is explained which will allow you to learn the techniques of your enemies. Though this sounds useful, you will hardly ever get real use out of the aquired skills. In fact, the chances of obtaining crucial damage while trying to learn a technique is very high. The problem is, in order to learn a technique, the player is required to build up Musashi's focus gauge. This is done by staying locked onto the enemy in question. While the AI is fairly dumb, it's not so dumb that it will allow you to stand in front of it for an extended period of time. These are proactive opponents, and as soon as they realize you aren't there for the ice cream, they will do what they can to force you into a state of non-living. Unfortunately, you can't just learn any old attack from them; it has to be their super-secret-specialty move that only they know and don't want anyone else to ever know, else they would lose their idenity. Because of this, you are forced to try to coax them into using the attack, but that's not the easiest task to accomplish, so you will most likely be whacked a couple times before you get your opportunity. Once you do though, it's smooth sailing from there.
With the addition of your cool-but-useless new attacks, blowing through the baddies is a thing of tortured simplicity. Monsters aren't very smart, but apparently know all about the act of reproduction. This makes the levels not so much a challenge as it is just annoying. The infinite-spawning oppostion will try to stop you from going where ever it is you're going, because obviously you are there to do something they don't want. And while the home team may perform a substituion during the game by throwing new enemies at you, these only occur maybe once or twice during a specific dungeon. Not really enough to keep the combat fresh.
Samurai Legend does have its mini game in form of combat racing, but it's nothing spectacular. While you perfectly operate any of the numerous machines in these games, you must use your sword and ultimately yourself as well to stop the bad guys from stopping you. It's not very difficult, so it quickly gets tiresome as you employee the same basic technique to rid yourself of the nuisance.
Luckly, while you're either fighting or relaxing by the fountain on the back of a big, flying, white whale, you can enjoy some fairly decent music that will make itself known on the soundtrack. The quality is good and the different styles makes for an enjoyable experience.
In the end you could say Musashi: Samurai Legend, while short, can offer an enjoyable albeit tedious experience. Ripe with manga-style quirkyness and decent action, this game is a solid rental, even if you don't bother finishing the entire game.
Editor's Grade
dotted line "Although fun, certain flaws and omissions keep the game from reaching that "legendary", or even "worth-keeping" status."
B dotted line Average Reader Score (Based on 13 ratings) | Rate it Now
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Vapid Buttmunch
Square Haven Editor
Member since June 11, 2003
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