March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy X

Traditional RPG
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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[text version]
Sort by Name | Location | Appearance [all monsters]

Land WormLocationRonso
· Inside Sin  
HP (Overkill)MPAP (Overkill)Gil
80,000 (13,560)16022,000 (33,000)2,200
Stamina Spring Power Sphere Dark Matter x2 for 1,600,000 gil 
 Level 4 Key Sphere  
PowerDefenseM. PowerM. DefenseSpeedEvade %
Status Properties
Silence20%Blind20%Poison0% (2%)
Sleep80%DeathGUARDDth Sentance0% (10)
ProvokeGUARDDelay Attack0%Power Break50%
Magic Break50%Armor Break0%Mental Break0%
Dropped WeaponsDropped Armor
Piercing, Slowtouch, Slowstrike, Str +5%, Magic +5% HP +10%, Auto Potion 

All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Encyclopedia, © 2001, 2002 Christine Bomke. I don't advise that you copy this as CB is a vicious and witty mofo who relishes in the simple idea of beating ass. She eats chumps like you for breakfast and can talk just like a pirate.
Final Fantasy X
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties


Areas of Spira where the enemy can be encountered.


Kimahri can learn the noted Overdrive ability by using Lancet.


Amount of hit points the enemy holds. Overkill HP is denoted in parentheses. Strike the enemy with this value or greater and earn an overkill.


Amount of Magic points the enemy holds.


Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.


Amount of Gil earned after battle. If a member of your immediate winning party has the Gillionaire ability equipped, the Gil amount is double.


Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.


Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.


Item, quantity, and amount with which you can Bribe from the enemy.


If an enemy is armored, only Piercing weapons may penetrate its shell. If not vulnerable, Armor Break may also break the enemy's shell.

Elemental Properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

Status Properties

Resistance against status changes. A "0%" resistance means that you will ALWAYS inflict that status change on the enemy if you're doing a status-based technique. (Lulu's Bio spell or Wakka's Silent Attack tech will always poison or Silence the enemy, for example.) If you're doing a regular attack, on the other hand, the success probability will still depend on what auto-abilities your weapons have; Darktouch won't Blind the enemy as often as Darkstrike. GUARD means the enemy will never be afflicted by a particular status, no way, no how. The denoted value in parenthesis next to Poison is the percentage of the enemy's Max HP that will be deducted after each enemy turn, and likewise, the figure next to Death Sentence is how many rounds until the enemy is automatically struck dead.

Dropped Equipment

The enemy periodically drops weapons and armor with the denoted auto attributes.

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