1 Monster Found «prev next» |
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power | defense | mag. power | mag. defense | speed | evade % |
60 | 24 | 93 | 63 | 22 | 0 |
Fire | Thunder | Water | Ice | Holy | |
N/A | N/A | N/A | N/A | N/A | |
dropped weapons | Dropped armor | # of slots |
· Str +5% · Str +10% · Str +20% | · Defense +5% · Defense +10% · Defense +20% | 2-4 |
# of abilities |
1-3 |
strategy |
The Abyss Worm only LOOKS intimidating - but then you hit him, and you realize he's just an overgrown earthworm with serious post-nasal drip problems. Although the Abyss Worm doesn't have any status ailment weaknesses, outside of Doom (count: 200), he's extremely slow, and he doesn't have much physical defense power, so if at least one of your party members can deal 99,999 damage every time, this battle is over before it's even begun. Even if you can't deal 9,999 damage, Hastega, Doublecasting Flare or Ultima, or Lulu's Fury Overdrives will expedite things muchly. (Unfortunately, the Abyss Worm is immune to Demi, which means you can't expedite things even further.) |
conditions | prize for unlocking |
Capture at least one of each monster from Sanubia Desert. These are: Alcyone, Sand Wolf, Sand Worm*, Mushussu, Zuu, and Cactuar*. *All of the monsters appear in all areas, EXCEPT for the Sand Worm and Cactuar. The Sand Worm only appears in the Ruins and Sandstorm areas, and the Cactuar only appears on the screen closest to home - most frequently in the Sandstorm area. You can find all of these monsters except for the Mulfushu and Alcyone at the Sanubia Sand Dune location, accessable by searching the coordinates X-15 Y-41 while on the airship. I think. | Shadow Gem x99 |
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All data, HTML is copyright
Christine Bomke and Square
Haven. You do not have permission to copy this data for any reason other than personal use. Data
based on Christine Bomke's Monster Arena FAQ, © 2001, 2002
Christine Bomke.
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Final Fantasy X
Monster Properties |
cost

Amount of gil you have to pay to fight this monster.
HP

Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.
AP

Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.
steal

Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.
drop

Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.
elemental properties

• Absorb: The enemy absorbs this element.
• Null: The element has no effect.
• 1/2: The element strikes at 50% strength.
• 1.5x: The element strikes at 150% strength.
• N/A: The element strikes at normal strength.
dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.
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