March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.
Final Fantasy X
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- Platform:

- Developer:
- Square
- Genre:
- Traditional RPG
- Series:
- Final Fantasy
- December 17, 2001
- July 19, 2001
- May 24, 2002
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1 Monster Found «prev next» |
page 1
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power | defense | mag. power | mag. defense | speed | evade % |
73 | 200 | 71 | 200 | 46 | 0 |
Fire | Thunder | Water | Ice | Holy | |
Absorb | N/A | N/A | N/A | N/A | |
dropped weapons | Dropped armor | # of slots |
· Str +5% · Str +10% · Str +20% | · Defense +5% · Defense +10% · Defense +20% | 2-4 |
# of abilities |
1-3 |
strategy |
Bomb King is a strange one. Unlike his bomb brethren, normal attacks don't automatically make him swell... sometimes. Christian Washington postulated that when you deal a certain amount of damage to Bomb King, regardless of whether it was a physical or magical attack, he will swell. When Bomb King swells a fourth time, every attack you do will make him counter with Ultima. Bomb King's other attacks include Fire, Fira, and Firaga. An easy way to defeat Bomb King is to make sure all of your characters are equipped with weapons that have Magic Counter, and possibly armor with Fire Eater for the sake of keeping everyone at full health, then Haste the Bomb King, Shell your party members to offset some of Bomb King's magic damage, and have them defend. Whenever Bomb King attacks, your characters will automagically counterattack. However, these counterattacks by your party do not make Bomb King swell. Again, credit to Christian Washington for this strategy. |
conditions | prize for unlocking |
Capture at least 5 of each monster from the bomb species. These are: Bomb (Mi'ihen Highroad), Grenade (Mt. Gagazet), and Puroburos (Omega Ruins). | Turbo Ether x60 |
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All data, HTML is copyright
Christine Bomke and Square
Haven. You do not have permission to copy this data for any reason other than personal use. Data
based on Christine Bomke's Monster Arena FAQ, © 2001, 2002
Christine Bomke.
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Final Fantasy X
Monster Properties |
cost

Amount of gil you have to pay to fight this monster.
HP

Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.
AP

Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.
steal

Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.
drop

Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.
elemental properties

• Absorb: The enemy absorbs this element.
• Null: The element has no effect.
• 1/2: The element strikes at 50% strength.
• 1.5x: The element strikes at 150% strength.
• N/A: The element strikes at normal strength.
dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.
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