March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy X

Traditional RPG
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
Write a Review

Monster Arena Bestiary

[show all monsters]

15,000 gil
HP (overkill)AP (overkill)stealdrop
2,200,000 (99,999)50,000 (50,000)Gambler's Spirit Designer Wallet 
  Level 2 Key Sphere Dark Matter 
powerdefensemag. powermag. defensespeedevade %
dropped weaponsDropped armor# of slots
· Sleepstrike
· Silencestrike
· Darkstrike
· Poisonstrike
· Stonestrike
· Zombiestrike
· Slowstrike
· Sleepproof
· Silenceproof
· Darkproof
· Stoneproof
· Poisonproof
· Zombieproof
· Slowproof
# of abilities
Catastrophe begins the battle in its shell, and won't come out until you've inflicted about 500,000 damage upon it. While in its shell, its defense is slightly higher, and it will attack all of your characters with a combination Poison/Confusion/Curse attack if given the chance. Hastega at the beginning of the fight, and proceed to attack Catastrophe until it comes out of its shell. Once you've coerced Catastrophe out of its shell, its pattern of attack goes: Toxic Spray -> Demi -> Hundred Thorns. Toxic Spray does minimal damage to a single character, and puts them in in Power Break, Magic Break, Armor Break, and Mental Break status. Demi is a standard Demi - it reduces your party's HP by 1/4. Lastly, Hundred Thorns hits all of your party members for large damage, which at low defense does upwards of 30,000 damage - half that with protect - and clues you into why this boss is called
conditionsprize for unlocking
Capture the nescessary number of monsters to conquer 6 areas.Door to Tomorrow x99

All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
Final Fantasy X
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties


Amount of gil you have to pay to fight this monster.


Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.


Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.


Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.


Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

Login here
or cancel
Forgot your password?