March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.
Final Fantasy X
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- Platform:

- Developer:
- Square
- Genre:
- Traditional RPG
- Series:
- Final Fantasy
- December 17, 2001
- July 19, 2001
- May 24, 2002
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1 Monster Found «prev next» |
page 1
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power | defense | mag. power | mag. defense | speed | evade % |
120 | 80 | 77 | 80 | 34 | 0 |
Fire | Thunder | Water | Ice | Holy | |
N/A | N/A | N/A | N/A | N/A | |
dropped weapons | Dropped armor | # of slots |
· Sleepstrike · Silencestrike · Darkstrike · Poisonstrike · Stonestrike · Zombiestrike · Slowstrike | · Sleepproof · Silenceproof · Darkproof · Stoneproof · Poisonproof · Zombieproof · Slowproof | 3-4 |
# of abilities |
1-4 |
strategy |
Catastrophe begins the battle in its shell, and won't come out until you've inflicted about 500,000 damage upon it. While in its shell, its defense is slightly higher, and it will attack all of your characters with a combination Poison/Confusion/Curse attack if given the chance. Hastega at the beginning of the fight, and proceed to attack Catastrophe until it comes out of its shell. Once you've coerced Catastrophe out of its shell, its pattern of attack goes: Toxic Spray -> Demi -> Hundred Thorns. Toxic Spray does minimal damage to a single character, and puts them in in Power Break, Magic Break, Armor Break, and Mental Break status. Demi is a standard Demi - it reduces your party's HP by 1/4. Lastly, Hundred Thorns hits all of your party members for large damage, which at low defense does upwards of 30,000 damage - half that with protect - and clues you into why this boss is called |
conditions | prize for unlocking |
Capture the nescessary number of monsters to conquer 6 areas. | Door to Tomorrow x99 |
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All data, HTML is copyright
Christine Bomke and Square
Haven. You do not have permission to copy this data for any reason other than personal use. Data
based on Christine Bomke's Monster Arena FAQ, © 2001, 2002
Christine Bomke.
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Final Fantasy X
Monster Properties |
cost

Amount of gil you have to pay to fight this monster.
HP

Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.
AP

Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.
steal

Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.
drop

Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.
elemental properties

• Absorb: The enemy absorbs this element.
• Null: The element has no effect.
• 1/2: The element strikes at 50% strength.
• 1.5x: The element strikes at 150% strength.
• N/A: The element strikes at normal strength.
dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.
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