March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy X

Traditional RPG
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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Monster Arena Bestiary

[show all monsters]

6,000 gil
HP (overkill)AP (overkill)stealdrop
120,000 (10,000)8,000 (8,000)Mana Spring Return Sphere 
  Stamina Spring Dark Matter 
powerdefensemag. powermag. defensespeedevade %
dropped weaponsDropped armor# of slots
· Firestrike
· Waterstrike
· Icestrike
· Fire Eater
· Water Eater
· Ice Eater
# of abilities
Chimerageist will most likely be the easiest of any of these bosses, because he'll also be the first one you fight - the Monster Trainer won't let you fight any of the other bosses until you've captured all the monsters from the Calm Lands, remember? Aqua Breath, which Kimahri may learn from him, is the most damaging of his attacks, and it hits your entire party, but so long as you have Waterproof or Water Eater armor, or NulTide status, it's nothing to worry about. His other attacks include a fireball called Megid Flame, and the usual complement of Chimera spells. Chimerageist has 50% resistance to all four 'Breaks', and no resistance to Doom.
conditionsprize for unlocking
Capture at least one of each monster from the Calm Lands. These are: Nebiros, Skoll, Flame Flan, Anacondaur, Shred, Coeurl*, Ogre, Malboro*, and Chimera Brain. *The Coeurl and Malboro also appear in the Cavern of the Stolen Fayth, but if you capture them there, they count towards your Calm Lands total. If you're having trouble running into a particular monster, the trainer even tells you that the rarest monsters tend to spawn in the northwest corner of the Calm Lands.Farplane Wind x60

All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
Final Fantasy X
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties


Amount of gil you have to pay to fight this monster.


Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.


Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.


Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.


Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

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