March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy X

Traditional RPG
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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Monster Arena Bestiary

[show all monsters]

Coeurl Reginacost
6,000 gil
HP (overkill)AP (overkill)stealdrop
380,000 (10,000)8,000 (8,000)Farplane Wind Shining Gem 
  Blessed Gem Dark Matter 
powerdefensemag. powermag. defensespeedevade %
dropped weaponsDropped armor# of slots
· Deathstrike
· Double AP
· Sleepproof
· Silenceproof
· Darkproof
· Stoneproof
· Poisonproof
· Zombieproof
· Slowproof
· Deathproof
# of abilities
Another pushover - kind of a spiritual successor to the panther enemies you fought in the Tower of Bab-il in Final Fantasy IV, except without the difficulty. She'll sit there while you attack her repeatedly, and most of the time use a combination Doom/Curse/Confuse attack called "Chaos", but so long as you have Confuseproof, Deathproof, and possibly Curseproof, it can't harm you. Very rarely, Coeurlregina will use Hyper Blaster, which is instant death to one character, and fairly weak Flare, Thundaga, and Drain spells. If for some reason you can't wear down her 380000 HP in a reasonable amount of time, she too is vulnerable to Doom, and the counter is set at 200.
conditionsprize for unlocking
Capture at least one of each monster from Mushroom Rock Road. These are: Thunder Flan*, Gandarewa*, Raptor, Lamashtu, Red Element*, Funguar*, and Garuda. *These asterisked monsters appear in more areas than just Mushroom Rock Road. Thunder Flan also appears in the "Old" part of Mi'ihen Highroad, and Red Element, Funguar, and Gandarewa appear in the southern part of Djose Highroad.Candle of Life x99

All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
Final Fantasy X
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties


Amount of gil you have to pay to fight this monster.


Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.


Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.


Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.


Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

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