March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy X

Traditional RPG
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
Write a Review

Monster Arena Bestiary

[show all monsters]

8,000 gil
HP (overkill)AP (overkill)stealdrop
2,000,000 (99,999)10,000 (10,000)Light Curtain HP Sphere 
  Stamina Tablet Dark Matter 
powerdefensemag. powermag. defensespeedevade %
dropped weaponsDropped armor# of slots
· Str +5%
· Str +10%
· Str +20%
· HP +10%
· HP +20%
· HP +30%
# of abilities
Like Vorban, Ironclad is armored, and Armor Break only works 5% of the time, so use Auron's Banishing Blade Overdrive or a Frag Grenade instead to crack his armor. Whenever you attack Ironclad, he'll automatically counterattack with Reppageki, but if your evade rate is high enough, he'll never hit you! It's a very good idea to kill Pteryx lots before taking Ironclad on - or any of these bosses, really. Ironclad's pattern of attack, eschewing couterattacks, is thus: Reppageki (medium damage attack against a single character), then Bushinzan (large damage to all characters plus reduces MP to 0), then Shinryudan (large damage to a single character). After he preforms all three, he starts over with Reppageki again.
conditionsprize for unlocking
Capture 10 of each from the iron giant species. These are: Iron Giant (north part of Thunder Plains), Gemini A (Inside Sin or Omega Ruins, armed with a sword), and Gemini B (Inside Sin or Omega Ruins, armed with a club). Each Gemini counts as a seperate monster!Mana Tablet x60

All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
Final Fantasy X
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties


Amount of gil you have to pay to fight this monster.


Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.


Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.


Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.


Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

Login here
or cancel
Forgot your password?