March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy X

Traditional RPG
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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Monster Arena Bestiary

[show all monsters]

6,000 gil
HP (overkill)AP (overkill)stealdrop
520,000 (10,000)8,000 (8,000)Petrify Grenade Supreme Gem 
  Three Stars Dark Matter 
powerdefensemag. powermag. defensespeedevade %
dropped weaponsDropped armor# of slots
· Sleepstrike
· Silencestrike
· Darkstrike
· Poisonstrike
· Stonestrike
· Zombiestrike
· Slowstrike
· Sleepproof
· Silenceproof
· Darkproof
· Stoneproof
· Poisonproof
· Zombieproof
· Slowproof
# of abilities
Yet another easy fight. Jormungand likes to petrify you, but you expected that from his palette-swapped Basilisk appearance, right? Right. If he doesn't use a stone gaze-type attack, he'll attack one party member with his claws for piddly damage, or use a sonic tail attack that hits your whole party, which may be halved by :Shell. Verily, Jormungand is slow as molasses, so as long as you have Stoneproof, and abuse Overdrives and Quick Hit, he'll probably only get one hit on you. Should you choose to cripple him further, he's also vulnerable to Slow status, and has 90% resistence to all four 'Breaks'.
conditionsprize for unlocking
Capture at least one of each monster from Djose Highroad. These are: Bite Bug, Garm, Bunyip, Simurgh, Snow Flan, Basilisk, and Ochu (Ochu only appears along the Moonflow, which is west of Djose Temple).Petrify Grenade x99

All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
Final Fantasy X
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties


Amount of gil you have to pay to fight this monster.


Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.


Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.


Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.


Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

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