March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy X

Traditional RPG
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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Monster Arena Bestiary

[show all monsters]

8,000 gil
HP (overkill)AP (overkill)stealdrop
1,200,000 (15,000)8,000 (8,000)Lunar Curtain Strength Sphere 
  Shining Gem Dark Matter 
powerdefensemag. powermag. defensespeedevade %
dropped weaponsDropped armor# of slots
· Str +5%
· Str +10%
· Str +20%
· Defense +5%
· Defense +10%
· Defense +20%
# of abilities
Juggernaut isn't hard, it's just hard to wear down. Immediately cast Hastega upon entering the battle, and use Quick Hit until Juggernaut's second turn comes up. You actually get a free turn - the first move Juggernaut will make is to charge up for a multiple-character fire breath attack, which is the second move. If you're swift about it, you can probably kill Juggernaut before it has a chance to unleash this move, but if you're not, swap one of your characters for Yuna, and have her summon an Aeon to take the brunt of Juggernaut's fire breath attack. Alternately, armor with Fire Eater will absorb its breath, and NulBlaze and Fireproof armor will nullify the breath altogether. During subsequent turns, Juggernaut may charge up for another fire attack, thus forfeiting its turn, or (more likely) it will rush up to one or more characters and maul them, like Fafnir above likes to do. Juggernaut has 95% resistance to all four 'Breaks', and 0% resistance to Doom (count: 200).
conditionsprize for unlocking
Capture at least 5 of each monster from the horned species. These are: Dual Horn (Mi'ihen Highroad), Valaha (Cavern of the Stolen Fayth), and Grendel (Gagazet Cavern or Zanarkand Ruins).Light Curtain x99

All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
Final Fantasy X
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties


Amount of gil you have to pay to fight this monster.


Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.


Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.


Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.


Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

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