March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy X

Traditional RPG
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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Monster Arena Bestiary

[show all monsters]

25,000 gil
HP (overkill)AP (overkill)stealdrop
10,000,000 (99,999)50,000 (50,000)Level 4 Key Sphere Warp Sphere 
  Warp Sphere Dark Matter 
powerdefensemag. powermag. defensespeedevade %
dropped weaponsDropped armor# of slots
· Break Damage Limit · Break HP Limit3-4
# of abilities
First of all, you don't need high HP or even Auto-Life to defeat Nemesis, all you'll need is to be able to hit for 99,999 damage, and an agility stat of at least 170 to pull this off in a reasonable amount of time - 220+ is ideal. If you don't, stop reading this strategy right now and go slaughter Fenrir until you do. ...Done? Good. Nemesis counters Overdrives, but nothing else. Using whomever you like, cast Hastega at the beginning of the battle. Use Quick Hit until Nemesis' turn comes up, and swap someone out for Yuna, who will immediately summon an Aeon to act as a sacrificial lamb. (If you're already using Yuna as one of your three characters, even better.) One hit from Nemesis will probably kill your Aeon, but this is okay, because doing so will bring the turn to move back to you, even if Nemesis had two or more turns in a row after your Aeon! At 220+ agility, you should be getting 18-20 Quick Hits between each of Nemesis' turns. Seven dead Aeons later, Nemesis will turn into pyreflies and that sweet
conditionsprize for unlocking
Capture 10 of each monster, and beat all of the bosses at the Monster Arena.Master Sphere x10

All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
Final Fantasy X
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties


Amount of gil you have to pay to fight this monster.


Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.


Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.


Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.


Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

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