March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.
Final Fantasy X
|
- Platform:

- Developer:
- Square
- Genre:
- Traditional RPG
- Series:
- Final Fantasy
- December 17, 2001
- July 19, 2001
- May 24, 2002
|
|
1 Monster Found «prev next» |
page 1
|
power | defense | mag. power | mag. defense | speed | evade % |
73 | 41 | 32 | 82 | 32 | 5 |
Fire | Thunder | Water | Ice | Holy | |
N/A | N/A | N/A | N/A | N/A | |
dropped weapons | Dropped armor | # of slots |
· Str +5% · Str +10% · Str +20% | · HP +10% · HP +20% · HP +30% | 2-4 |
# of abilities |
1-3 |
strategy |
Easy, easy, easy. Don't be fooled by his Zuu-like appearance, this bird is a pushover. When he flops to the ground, which should happen after only a few hits, you'll know he's low on HP. At low levels, boost Yojimbo's Evade % with Speed Spheres, and have him kill Stratavis. Youji's evasion is so good, Stratavis will miss nearly every time! This tactic is courtesy of dreavien, who swears up and down that it works great on other Area Creation and Species Creation bosses. Barring using Yojimbo, or being leveled enough to kill him with physical attacks, Stratavis has a slight weakness to Slow, and all four 'Break' skills - these will work 10% of the time. Doom works as well, but you'll be sitting through 200 turns looking at his ugly mug. |
conditions | prize for unlocking |
Capture at least one of each monster from Besaid Island. These are: Dingo, Condor, Water Flan. | Stamina Tonic x99 |
 |
 |
 |
 |
 |
 |
All data, HTML is copyright
Christine Bomke and Square
Haven. You do not have permission to copy this data for any reason other than personal use. Data
based on Christine Bomke's Monster Arena FAQ, © 2001, 2002
Christine Bomke.
|  |
Final Fantasy X
Monster Properties |
cost

Amount of gil you have to pay to fight this monster.
HP

Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.
AP

Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.
steal

Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.
drop

Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.
elemental properties

• Absorb: The enemy absorbs this element.
• Null: The element has no effect.
• 1/2: The element strikes at 50% strength.
• 1.5x: The element strikes at 150% strength.
• N/A: The element strikes at normal strength.
dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.
|
|
0.118