March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.

Final Fantasy X

Traditional RPG
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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Monster Arena Bestiary

[show all monsters]

8,000 gil
HP (overkill)AP (overkill)stealdrop
900,000 (10,000)10,000 (10,000)Light Curtain Defense Sphere 
  Lunar Curtain Dark Matter 
powerdefensemag. powermag. defensespeedevade %
dropped weaponsDropped armor# of slots
· Str +5%
· Str +10%
· Str +20%
· Defense +5%
· Defense +10%
· Defense +20%
# of abilities
Despite being the ultimate armored mole, Tanket's defense doesn't seem to be much higher than any of the rest of these bosses. To level the playing field and reduce his defense to zero, use Auron's Banishing Blade Overdrive, or a Frag Grenade. Tanket has very high magic resistance, and only a basic bodyblow attack, which also Berserks the target. You do NOT want your bearers of Auto Phoenix to become Berserked, because this will prevent them from using a Phoenix Down on a fallen party member! Also, when only one party member is left alive, Tanket will repeatedly bodyblow them until they die, without giving you a turn, or chance counterattack. If you can kill him without any of the above transpiring, it's such a cheap and easy way to get Defense Spheres, I almost feel sorry for the little guy.
conditionsprize for unlocking
Capture at least 3 of each monster from the armored mole species. These are: Raldo (Mi'ihen Highroad), Bunyip (Djose Highroad or Moonflow), Murussu (Macalania Forest), Mafdet (Macalania Snowfield), Shred (Calm Lands), and Halma (Omega Ruins).Gold Hourglass x99.

All data, HTML is copyright Christine Bomke and Square Haven. You do not have permission to copy this data for any reason other than personal use. Data based on Christine Bomke's Monster Arena FAQ, © 2001, 2002 Christine Bomke.
Final Fantasy X
Monster Arena
Bestiary & Guide
Blitzball Guide

Monster Properties


Amount of gil you have to pay to fight this monster.


Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.


Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.


Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.


Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.

elemental properties

Absorb: The enemy absorbs this element.
Null: The element has no effect.
1/2: The element strikes at 50% strength.
1.5x: The element strikes at 150% strength.
N/A: The element strikes at normal strength.

dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.

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