1 Monster Found «prev next» |
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power | defense | mag. power | mag. defense | speed | evade % |
168 | 60 | 178 | 71 | 72 | 0 |
Fire | Thunder | Water | Ice | Holy | |
N/A | N/A | N/A | N/A | N/A | |
dropped weapons | Dropped armor | # of slots |
· Triple AP · Overdrive -> AP · Triple Overdrive | · Break MP Limit | 3-4 |
# of abilities |
1-3 |
strategy |
This isn't nescessarily a hard battle, just a long-ish one. First, cast Hastega, and if you can spare the turn, :wm:Auto-Life: at least one party member. Then destroy its arms and head with Quick Hit, and continue to use Quick Hit until Ultima Buster's turn comes up - if your Magic Defense statistic isn't at least equal to Ultima Buster's Magic Power statistic, immediately have Yuna summon an Aeon to bear Ultima Buster's attack, which 4 out of 5 times will be an extremely powerful Ultima spell. The other time, it will bodyslam a single character for 10,000+ damage, but because this is so unpredictable, use Aeons as damage absorbers just in case. Ultima and the bodyslam attack may be halved by Shell and Protect, respectively. The reason for killing the arms is self-evident - they shield Ultima Buster from your attacks - but the idea behind killing the head as well, is because every third turn, it will preform an attack that causes more damage than Ultima Buster's Ultima spell, and inflicts Slow, Poison, Confusion, Zombie, Power Break, Magic Break, Armor Break, and Mental Break. Very nasty. |
conditions | prize for unlocking |
Capture at least 5 of each monster. | Dark Matter x99 |
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All data, HTML is copyright
Christine Bomke and Square
Haven. You do not have permission to copy this data for any reason other than personal use. Data
based on Christine Bomke's Monster Arena FAQ, © 2001, 2002
Christine Bomke.
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Final Fantasy X
Monster Properties |
cost

Amount of gil you have to pay to fight this monster.
HP

Amount of hit points the enemy holds. Overkill HP is denoted in (parentheses). Strike the enemy with this value or greater and earn an overkill.
AP

Amount of AP earned after battle. Overkill AP is denoted in parentheses. Strike the enemy with an overkill and earn the specified AP.
steal

Items Stolen or Mugged from the enemy. Italicized items are rare items. Your character can always steal rare items if he is equipped with the Master Thief or Pickpocket armor attribute.
drop

Items dropped by the enemy after battle. Italicized items are rare items. Increase your chances of receiving rare items by upping your party's Luck attribute.
elemental properties

• Absorb: The enemy absorbs this element.
• Null: The element has no effect.
• 1/2: The element strikes at 50% strength.
• 1.5x: The element strikes at 150% strength.
• N/A: The element strikes at normal strength.
dropped equipment

The enemy periodically drops weapons and armor with the denoted auto attributes and the denoted number of slots and abilities.
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