Dengeki slams Crystal Chronicles in first Japanese review |
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Dengeki decided that sure, the graphics and art-nouveau style are pretty sweet, but as far as they know the connectivity experiment is a failure. Apparently, throwing down $400 just to play with 3 of your mates isn't worthwhile at all, as it doesn't enhance the scenario or way the story unfolds at all - you just get to play with more players. A bit of a waste, then.
What's more, the story never really pans out either, says Dengeki. No fantastic surprises or plot twists will be greeting you with a punch in the face, since Square Enix obviously decided that the gameplay was more important - to the point that they spent so much time devising a system that works with multiple players that they forgot to design the rest of the game, like character development and interesting puzzles.
The battle system leaves much to be desired too, with no real rewards awaiting you (as is the case with pretty much anything supposedly traditionally rewarding, apparently). All in all, it seems Dengeki really wasn't very impressed with the game at all. Collecting drops throughout the game - something particularly reminiscent of the latter half of Wind Waker - comes off as uninspired and dull, too.
So what's the point of even playing? Well, they didn't mention the music. Maybe that's worth buying Crystal Chronicles for.
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