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News / 2004 / May / 30

New Final Fantasy XII details - romantic subplot, Green magic, city maps, and more

  • Published at 11:07:55 PT
  • Reported by Rahul Choudhury
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Final Fantasy XII also gets the Japanese game magazine treatment.

A multitude of Japanese magazines also interviewed Matsuno and summarised some new information, which is listed below.


  • Although there may be a love story around Ashe, Matsuno doesn't want to make it too direct, like Kazushige Nojima did with "romantic scenes" in FFX.
  • Rabanastre, the capital city of Dalmasca, is a stoic city surrounded by wilderness. It functions as the center of military activity and communication, making it a place where many different races live
  • The city appears to be divided into commercial and residential districts
  • The Archadia Empire sent a Consul from Archadia to Rabanastre to control the politics of its presence there


  • Camera position can be changed during battle with the right analogue stick
  • Monsters healing themseles is now part of their AI rather than a per-enemy specific ability
  • Monsters attack weak or magic-dependent characters first
  • When monsters are fighting in groups, wounded monsters will retreat to flee or heal
  • In dark dungeons with no lighting, undead monsters will appear
  • Matsuno asked FFXI's producer Hiromichi Tanaka to lend some monsters from FFXI, which explains monsters such as the Mandragora in FFXII
  • During boss battles it may be necessary to spread out characters and attack from several positions
  • When fighting multiple enemies, each enemy type is put in a group to make it easier to target them (using L1/R1). In such cases there will also be a group for your own characters
  • Pink Target Lines indicate support effects between monsters. Red is for monsters attacking, blue for characters attacking, green for support effects between characters.
  • The Target Line can be turned on or off in the configuration menu. Matsuno says turning it off makes battles harder.
  • The final version of the game will include an option to specify a target and keep track of it
  • The Wait Time Gauge fills at a speed depending on the skill being used
  • for instance, it fills almost instantaneously when using items, whereas powerful spells may take a little longer
  • When enemies prepare powerful attacks, the attack is added to the Battle Log as "new". Previous Battle Logs can be viewed from the menu.
  • In order to keep the battle view simple, several configuration options will be added, such as on/off toggles for various information that is displayed or announced during battle
  • When fleeing from enemies, it's possible to be caught between two groups of enemies while running away. You will generally have the opportunity to heal, however, and moving to a seperate "screen" disengages your pursuers.
  • Unequipping weapons allows you to fight bare-handed
  • Each character has his/her own animations per weapon, as well as reach and other statistics
  • Using a certain weapon skill frequently improves a character's proficiency with that skill. This could be related to weapon level.
  • Besides Black, White, Green and Time magic, there will be "Arcana" magic, which covers all HP/MP influencing spells such as "Babble" which doubles current HP without affecting max HP


  • There will be an indicator on the map that guides the player to the next location that will continue the story
  • The final version of the game will include city maps in cities alongside the navigation map
  • Dungeons and cities contain "life crystals" that can be used to heal. Other kinds of crystals are used for saving.
  • Whether the game will support the PS2 hard drive has not yet been decided

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Forums / News / New Final Fantasy XII details - romantic subplot, Green magic, city maps, and more

The battles seem like they're gonna really kick ass in FFXII...
It sounds really cool,the battles seem really complex.
This really makes the battles more intresting.
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