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Final Fantasy X

Traditional RPG
Final Fantasy
  • December 17, 2001
  • July 19, 2001
  • May 24, 2002
A 270 total ratings
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The Story of A Summoner...

A Final Fantasy X review Author: alrightya Published: November 07, 2003
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Another new generation of gaming, another new generation of Final Fantasy, and it is one of the best the series has to offer. Final Fantasy X did not have quite the impact that FFVII had, mainly because RPGs are now huge in the states. Prior to FFVII, there weren't many to choose from, so VII really had such an impact that many more companies started releasing their RPGs stateside. Still, FFX is groundbreaking in terms of Graphics, Story, Gameplay, and sheer Size.
As in any FF game, battling is where you spend most of your time, and of course they are random and in great bunches. The battles use a conventional turn-based system, which is where time passes only when you select a command. The amount of time it takes for a character or enemy to attack depends on what action they did on their previous turn. If they did a powerful special attack, it will take longer for their next turn to arrive.
One feature they have added is the ability to switch characters in mid-battle. If one character is weak and you can't heal them, you can bring in a fresh fighter in his/her place. If you have Auron in and you need a long distance fighter, you can switch for Wakka and slam an enemy with a Blitzball attack. Makes battles go a lot smoother. You can only switch concious characters, if someone gets knocked out you must revive them before you can switch them. If the 3 active characters are knocked out, it's game over, you can't switch them out once they are out.
Every so often you will see a special trigger command. These are normally only during boss fights, and are not normal attacks. You will sometimes speak to the enemy or interact with an item near the battlefield. Their is also the Overdrives, which is the FFX version of Limit Breaks, when the gauge fills you can unleash an almighty attack upon your foes. How fast the gauge fills depends on what you have your overdrives set to. There are many to choose from, you start with stoic which is what we are used to, it fills when you receive damage. You can set it so it fills when you attack an enemy, or you can set it so that it fills a lot when you kill an enemy. You can even fill it everytime you heal.
Another addition is the Overkill. When you kill an enemy with a lot more power than needed, you get extra AP(Ability Points). Ability Points are what you get for defeating enemies. The more AP you gain, the higher your Sphere Level becomes. You use your Sphere Level on the Sphere Grid, a well-thought out grid that determines what abilities you will use. It is rather complicated until you figure out the best way to use it. Each characters starts at a certain spot where they will be surrounded by abilities that will benefit them most. Then you are free to roam the grid once you receive Sphere Levels.
A mainstay of the FF series is summoning, in FFX Yuna is the sole character with the ability to summon. In FFX the summoned creatures are called Aeons. They are all found throughout the world of Spira and Yuna must usually pass a "test" before being able to summon a certain Aeon. The test usually ends with a battle against the Aeon and Yuna can summon the Aeon once you defeat it. Since only Yuna can summon, you must use a more strategic attack then in previous FFs where all your characters used to be able to summon.
Mini-games and Side-quests are also in every FF, this game is definitely no different. Blitzball, a sort of underwater soccer game that even has a goalie, is a big part of FFX. You are a former blitzball player, and Wakka currently is a blitzball player. You earn special items and abilities by playing blitzball, and you even run a team in the world league. You can sign new players from all over the world, quite an ingenius addition to the game. The big side-quest is capturing monsters. Once you reach the Monster Arena, you can purchase weapons with the ability to capture monsters. You capture monsters when you kill one with a capture enabled weapon, you then bring the monsters back to the monster arena where you will receive special items, as well as the ability to fight all the monsters you catch. Fighting them in the Monster Arena will often get you better rewards then when you first fought them in the regular world.
There are lots of other side-quests to partake in as well. You can find all the aeons, find the hidden legendary weapon for each character, and you can find some secret locations once you have the airship. My only problem with the gameplay is the often over-abundance of random battles, when can we get a game that does not have those oh-so-evil random battles?
You are Tidus, a blitzball player from Zanarkand who gets swept into an otheworld years in the future. Yuna, a summoner, is the daughter of the high summoner who last defeated Sin to bring the world of Spira to a "Calm," which is their time of peace without Sin. Sin inevitabely always comes back, and this time it's up to Yuna, her "guardians," and yourself to stop it. Yuna also understands that by destroying Sin, she may also destroy herself in the process. Like other FFs, this game has many twists throughout, some friends may end up being foes.
The supporting cast is about as good as you can get. Auron, the guardian of the High Summoner Braska(Yuna's father) is as well-thought of as any non-main character that ever came before him. He is a vital part of the story as well as one of the shining stars of this game. You have Rikku, an overly obnoxious teenage girl in the same vein as Selphie(FFVIII) and Yuffie(VII). Lulu, a strange character with a lot of attacks that involve a cute little mog. Wakka, a long-range fighter and the captain of the Besaid Aurochs blitzball team. You also have Kimahri, a Ronso warrior who has bean watching Yuna since her young years.
Kimahri, Lulu, and Wakka are Yuna's guardians. Auron and yourself will join when you meet them, and then Rikku joins later in the game when you run into her. You must all accompany Yuna in her quest to become a High Summoner and destroy Sin once again. It all adds up to one of the best storys you'll ever see uravel in the form of a video game.
The best looking game in the series, as well as the best looking game on the Playstation 2. A huge leap in terms of quality of FFIX. It really shows how much more powerful the PS2 is, and how much more detail Square can do with the power. The only downfall is the character animations. The in-game scenes that use the game engine are not all that fantastic compared to what you'd expect from Square. They are still great, you just think at times they could've been better. The dialogue, even though it is under the music/sound category, doesn't match up to the facial expresions and the lip movements. It looks like a dubbed movie. Very forgiveable, but still highly noticeable.
The world of Spira is very bright and colorful. Very lush environments that are often awe-inspiring. Very groundbreaking graphics and leaves you wondering how Square will ever top it, but we all know they will top it with the next FF installment, they always do somehow. The cut-scenes, although not perfect, are still beautiful and pleasing to watch. The best graphics you have ever scene in a game belong to FFX.
Another Final Fantasy, another soundtrack by Nobuo Uematsu. Oh no, wait a minute, there are 2 other people listed under composers. How can that be? Something VERY NEW to the series, someone other then Uematsu composing a Final Fantasy song. Although it is a different sound, and by that I mean a very different sound, it is still well-orchestrated. The soothing theme of Zanarkand is classic Uematsu, and then the next song you hear is new Uematsu, the otherworld. Uematsu doing a rock song sounds strange at first but turns out to work rather well.
Junya Nakano(Threadz of Fate) and Masashi Hamauzu(Saga Frontier) are the other 2 composers, and although their songs aren't as "pleasing" as Uematsu's, they are still worthy of being in a Final Fantasy game. Unfortunately, and truly a sign of Uematsu's greatness, is the fact that the 2 new additions to FF can't even come close to comparing to the sheer majesty that is the music of Nobuo Uematsu. I prefer the all Uematsu scores of the previous Final Fantasy's and this is one difference I hope will only happen with FFX. The soundtrack was very techno and rock driven at times, but still worked well with the game.
The biggest addition to the Final Fantasy world in FFX is the addition of spoken dialogue. Although I was skeptical at first, it turned out to work quite well, especially considering this was Square's first attempt at voice-overs in a game. They obviously did voice-overs in their movie, but not in a game before now. The voice actors did a magnificent job, never choppy lines and never sounded like they had to force a certain emotion at any time during the game. If only the character animations were better and the lips matched what they were saying, oh well, maybe next time.
Replay Value
A great game to play, but very, very long. The length might detract people from playing through it multiple times without a very long stretch in-between. If you are a completist, you will come back quick to try and find every item you missed and so you will capture every type of monster from every area to bring to the monster arena. I've played through twice, and now that FFX-2 is about to come out, I will play through a third time so I have a fresh reminder before starting the first direct-sequal to a FF that Square has ever developed.
Very good game to continue Square's domination of the RPG market on the next-generation consoles. The minor flaw of the "dubbed" look during cinematic sequences is not even a considerable flaw once you finish this game. Although the battles are still random, they are never tedious. I was intrigued with everything new I could do during battles that I didn't have time to get bored with them. Switching characters and the new CTB based fighting was a welcome change. Almost a perfect game, and third best in the FF series in my opinion. Only beaten by FF VI and FFVII, comes close to VII, but nothing will ever come close to the greatest game of all time, Final Fantasy VI.
Editor's Grade
dotted line "The best game for the PS2, and the best Final Fantasy since FF VII. An instant classic."
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Member since October 27, 2003
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