E3 2007 - Square Enix blames stagnation on gamers |
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Dragon Quest IX, as you may or may not know, began as an Action RPG. After twenty years of traditional (classic?) grinding, Square Enix was ready to follow the rest of the RPG genre in moving away from traditional combat systems into new, innovative avenues. What happened? You did, apparently. As a Square Enix spokesperson said at E3, "People didn't want the change. When you've sold over 40 million copies, you've got to listen to your fans." Apparently the same syndrome that affects children when they purchase movie-based games and perpetuate the creation of terrible licensed titles has also infected the RPG market. Can there be any hope for change, especially within a flagship series such as Dragon Quest? |
Supplied link: http://kotaku.com/gaming/e307/square-enix-wanted-to-change-dragon-quest-ix-…
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