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Chrono Trigger

Platform:
snes
Developer:
Square
Genre:
Traditional RPG
Series:
Chrono
  • September 27, 1995
  • March 11, 1995
A 150 total ratings
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Chrono Trigger

A Chrono Trigger review Author: Marc Published: July 01, 2000
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The 16-bit era has come and gone, taking with it some of the most memorable times in gaming history. How can one forget the joys of larking about through the parallax-laden, 3-D rendered forests of Donkey Kong Country or the rapture of stomping hordes of goombas and koopa-troopas in Super Mario World? Clearly I'm suggesting the many highlights in the lifetime of the Super NES -- there has been and still is no other system like it. While Genesis owners had their agglomeration of peripherals, the SNES caretakers revelled in the endless valley of hit games they had from which to choose. One such game left a lasting impression, and it's still renowned as one of the best...
The ultimate battle of boy versus macro-parasite

Crono is awakened from his ideal -- an entire day of slumber and dreams -- by his mother. "Leene's bell makes such beautiful music," Crono's mother says whilst pulling back the shades, revealing the blinding sun to Crono's not-yet dilated eyes. As his mother harangues him one last time before heading downstairs, Crono hoists himself from his bed to greet the day with a yawn. Following his mother, he finds her in the kitchen and requests his weekly allowance which she readily hands over. Pockets full, he races with lightening speed for the millenial fair, an event he's been waiting his entire life for. With bright lights, colorful attractions, and gorgeous women surrounding him, he meanders about in search of his first endeavor. No sooner does he enter the next scene (a little cinematography humor there), he bumps into an enchanting woman named Marle. Crono is immediately beguiled. After retrieving her pendant, which Marle had temporarily lost due to the head-on collision, Marle tags along with Crono to see one of his best friends -- Lucca -- as she exhibits and demonstrates her latest invention, the teleporter. Marle opts to be the first to try such a newfangled contraption out, and subsequently jumps into the entry pod. Lucca throws the switch, but something goes terribly wrong: Marle is sucked into a different point in time. Being the heroic lad he is, Crono dons the pendant and persues her. Where will he end up -- or, more importantly, When? And thus begins the misadventure that is Chrono Trigger.
CT's storyline is intricately devised. In theory, it's very complex; in execution, it's even more confusing. The plot weaves and bobs, up and down, over and over and... uhh, methinks sickness has overtaken. Integrating time travel in a storeline is a lofty undertaking; thankfully, Squaresoft didn't pull a Back to the Future with this game. Every deserved iota of attention was given to the story to insure everything ran smoothly and as planned. The result is a game that has one of the best storyline's in memory.
Fierce Amazon Alya kicks some dino ass

For its time, CT was the poly- and sprite-pusher to remember. Using a combination of sprites and polygons, CT created a defining look. Its backgrounds were plush and personable; one could easily get drawn into its world at a mere glance. Several magical spells implemented polygons to give them a more immersive and stylistic feel. And who could forget the Mode-7 technique used while time warping? It was certainly a surprise and a real awe-inspiring eye catcher during that time. Even with no anime cut-scenes to speak of (something not even considered during the time), it still captivates and stimulates like it's its first time out of the shrink wrap. And the character design... don't get me started. If you see Akira Toriyama on the street, prostrate yourself before him; it's the least you could do.
Control is what's to be expected from a game by Squaresoft: nothing overly complex, but complex enough to be intriguing and to hold the attention of anyone playing. Map control is the same as any of the Squaresoft ilk; it's the battle control that's the interesting part. Most enemies are in plain sight, so one can avoid them if one wishes... or launch head-first into a violent melee. The fights are menu driven with Fight, Tech[nique]/Comb[ination], and Item as your selections. It may seem like a paltry assortment, but -- as any Squaresoft game lover knows -- looks can be and usually are deceiving. Each character (three comprise the team at any one time) can carry out a number of unique attacks spanning the elements. Threre are also combination attacks that can be carried out, using two or all of the characters in the party. Depending on which characters you use, each will gain new combo magic attacks, some requiring a special item to do so. These attacks dole more damage and are quite impressive in execution; you'll be waiting with bated breath to start a fight when you gain a new one.
The humble swordsman Frog visits the grave of Cyrus

The music, ohh, the music; nothing compares to CT's soundtrack. The Brink of Time compilation of songs has been called one of the best in its field. Truly something special, each song is perfectly matched to its occuring event. Even Beetohoven sat up in his grave to take notice (not that I have any evidence).
With its multiple endings, Chrono Trigger introduced the concept of restarting a game with all leveled-up equipment and items intact. It also brought into the spotlight minigames which are played at the Millenial Fair. With that said, Chrono Trigger -- in my humble and banal opinion -- is perfect in every aspect. It's storyline really shines through as memorable; it's characters as those one would love to befriend; its soundtrack as one which should be in everyone's CD collection; and its overall presentation as one that still stands out from the overcrowded queue of RPGs. The love and adulation will continue to ramp as more and more gamers continue to play. Here's hoping that the next generation will be just as loving.
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Editor's Grade
A+
dotted line "Chrono Trigger -- in my humble and banal opinion -- is perfect in every aspect. It's storyline really shines through as memorable; it's characters as those one would love to befriend; its soundtrack as one which should be in everyone's CD collection; and its overall presentation as one that still stands out from the overcrowded queue of RPGs. The love and adulation will continue to ramp as more and more gamers continue to play. Here's hoping that the next generation will be just as loving."
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Author
Marc
Vapid Buttmunch
Member since June 16, 2004
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