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Final Fantasy Tactics

Tactical RPG
Final Fantasy
  • 27 January, 1998
  • 20 June, 1997
A 181 total ratings
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Final Fantasy Tactics Weapons (Page 2)

Weapons (1) | Weapons (2) | Weapons (3) | Shields | Helmets | Armor | Accessories

Page 1
Ninja Swords
Knight Swords
Page 2
Page 3
Musical Instruments

Rods top
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2 hands 2-swords
  Name Atk Ev% Cost Bonus
Rod-like oak weapon. Rod 3 20 200  
Rod with lightning elemental. Thunder Rod 3 20 400 Lightning elemental; Strengthen: Lightning; Magic: Bolt
Rod with fire elemental. Flame Rod 3 20 400 Fire elemental; Strengthen: Fire; Magic: Fire
Rod with ice elemental. Ice Rod 3 20 400 Ice elemental; Strengthen: Ice; Magic: Ice
Rod with deadly poison on its tip. Poison Rod 3 20 500 Add: Poison
Rod that increases magic ability of the user. Wizard Rod 4 20 8000 AT Magic +2
Rod carried by one attended by dragons.  Tip made of dragon bone. Dragon Rod 5 20 12000  
Rod that fills those who touch it with faith. Faith Rod 5 20 -- Always: Faith; Add: Faith

Staffs top
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2 hands 2-swords
  Name Atk Ev% Cost Bonus
Oak staff. Oak Staff 3 15 120  
Staff for one who takes holy orders.  Symbolic meaning is stronger than its power in battle. White Staff 3 15 800 Cancel: Death Sentence
Staff with power of spirit inside.  Restores HP of whomever it strikes. Healing Staff 4 15 4000 Restores HP when used in attack
Staff with serpent scales on the tip. Rainbow Staff 5 15 2220  
Cypress staff.  Increases magic attack power of user. Wizard Staff 4 15 4000 AT Magic +1
Glittering golden staff. Gold Staff 6 15 7000  
Staff that strengthens the power of the user. Mace of Zeus 6 15 -- AT Physical +2, Magic +1
Stick that one finds lying anywhere. Sage Staff 7 15 --  

Hammers top
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2 hands 2-swords
  Name Atk Cost Bonus
Wooden stick connected to a metal one, which is the attack portion. Flail 9 1200  
Weapon wit a iron hammer head. Flame Whip 11 4000 Fire elemental; Magic: Fire 2
Medieval mace. Morningstar 16 9000  
Like the Morningstar, but with one spike larger than the others. Scorpion Tail 23 40000  

Guns top
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Range: 8
  Name Atk Ev% Cost Bonus
Gun brought from Romanda, an area to the north. Romanda Gun 6 5 5000  
Mythril gun. Mythril Gun 8 5 15000  
Petrifying gun. Stone Gun 16 5 -- Petrify
Gun that shoots ice-elemental bullets. Blaze Gun 20 5 -- Ice elemental
Gun that shoots fire-elemental bullets. Glacier Gun 21 5 -- Fire elemental
Gun that shoots lightning-elemental bullets. Blast Gun 22 5 -- Lightning elemental

Crossbows top
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Range: 4
  Name Atk Ev% Cost Bonus
Crossbow you can shoot with one hand.  Uses short arrows. Bow Gun 3 5 400  
Crossbow that shoots special arrows causing abnormal status. Knight Killer 3 5 1500 Add: Darkness
Crossbow with improved mechanism, increasing attack power. Crossbow 4 5 2000  
Crossbow with a device that lets it use poison arrows. Poison Bow 4 5 4000 Add: Poison
Crossbow used to hunt monsters. Hunting Bow 6 5 8000  
Most powerful crossbow.  Unusually large, gives a huge reaction. Gastrafitis 10 5 20000  

Bows top
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2 hands only Range: 5
  Name Atk Cost Bonus
Standard bow.  An extensive range, lasts a long time. Long Bow 4 800  
Silver bow.  Reinforced with thin slats of horn and wood. Silver Bow 5 1500  
Bow that shoots ice-elemental arrows. Ice Bow 5 2000 Ice elemental
Bow that shoots arrows at lightning speed.  Lightning-elemental arrows. Lightning Bow 6 3000 Lightning elemental; Magic: Bolt 2
Bow that shoots ultra-high-speed arrows.  Wind elemental arrows.  Increases damage with a vacuum created around the arrow. Windslash Bow 8 8000 Wind elemental
Mythril-reinforced bow. Mythril Bow 7 5000  
Bow of the hunting goddess. Artemis Bow 10 22000  
Bow of a famous archer.  Huge bow with tremendous power. Yoichi Bow 12 --  
Bow used by mythological hero.  Made entirely of metal, it requires great strength to pull it. Perseus Bow 16 --  
Final Fantasy Tactics
Weapons (Page 1)
Weapons (Page 2)
Weapons (Page 3)
Page 1
Page 2
Page 3
Final Fantasy Tactics Story
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Other Information

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