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Final Fantasy Tactics

Platform:
ps
Developer:
Square
Genre:
Tactical RPG
Series:
Final Fantasy
  • 27 January, 1998
  • 20 June, 1997
A 181 total ratings
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Final Fantasy Tactics Jobs

What are the rankings on each job page for?
The statistical rankings on each job page are intended to provide a general idea of a job's strengths relative to the other generic jobs. However, they don't indicate the degree of difference between Job A and Job B. This page does that. The page also consolidates the rankings, allowing for easier comparison between jobs.

First off, it is important to understand the difference between a job's statistical growth and a job's statistical multipliers:

The statistical growth of a job increases a unit's "base" statistics permanently. (Base statistics consist of HP, MP, physical attack, magic attack, and speed.) The rates of statistical growth vary from job to job. For example, the rate of growth of MP is greater for a Summoner than for a Thief.

The statistical multipliers of a job, on the other hand, modify a unit's base statistics temporarily. As a result, the game returns "final" statistics for a unit. For example, if a unit who has an HP base stat of 10 changes into a Monk, which has an HP stat modifier of 5.4, his final HP value will be 54. If that same unit changes into a Wizard, which has an HP stat modifier of 3.0, his final HP value will be 30. (The game rounds up final values if necessary.) Therefore, a unit's final statistics will depend on his current job.

Job Stat Multipliers HP MP Phys AT Magic AT Speed
Squire 4.0 3.0 3.6 3.2 4.0
Chemist 3.2 3.0 3.0 3.2 4.0
Knight 4.8 3.2 4.8 3.2 4.0
Archer 4.0 2.6 4.4 3.2 4.0
Monk 5.4 3.2 5.166 3.2 4.4
Priest 3.2 4.8 3.6 4.4 4.4
Wizard 3.0 4.8 2.4 6.0 4.0
Time Mage 3.0 4.8 2.0 5.2 4.0
Summoner 2.8 5.0 2.0 5.0 3.6
Thief 3.6 2.0 4.0 2.4 4.4
Mediator 3.2 2.8 3.0 3.0 4.0
Oracle 3.0 4.4 2.0 4.8 4.0
Geomancer 4.4 3.8 4.4 4.2 4.0
Lancer 4.8 2.0 4.8 2.0 4.0
Samurai 3.0 3.6 5.125 3.6 4.0
Ninja 2.8 2.0 4.875 3.0 4.8
Calculator 2.6 3.2 2.0 2.8 2.0
Bard 2.2 2.0 1.2 4.6 4.0
Dancer 2.4 2.0 4.4 3.8 4.0
Mime 5.6 2.0 4.8 4.6 4.8
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Job Multiplier Rankings HP MP Phys AT Magic AT Speed
Squire 6 (t) 11 (t) 11 (t) 11 (t) 6 (t)
Chemist 9 (t) 11 (t) 13 (t) 11 (t) 6 (t)
Knight 3 (t) 8 (t) 4 (t) 11 (t) 6 (t)
Archer 6 (t) 14 7 (t) 11 (t) 6 (t)
Monk 2 8 (t) 1 11 (t) 3 (t)
Priest 9 (t) 2 (t) 11 (t) 7 3 (t)
Wizard 12 (t) 2 (t) 15 1 6 (t)
Time Mage 12 (t) 2 (t) 16 (t) 2 6 (t)
Summoner 16 (t) 1 16 (t) 3 19
Thief 8 15 (t) 10 19 3 (t)
Mediator 9 (t) 13 13 (t) 16 (t) 6 (t)
Oracle 12(t) 5 16 (t) 4 6 (t)
Geomancer 5 6 7 (t) 8 6 (t)
Lancer 3 (t) 15 (t) 4 (t) 20 6 (t)
Samurai 12 (t) 7 2 10 6 (t)
Ninja 16 (t) 15 (t) 3 16 (t) 1 (t)
Calculator 18 8 (t) 16 (t) 18 20
Bard 20 15 (t) 20 5 (t) 6 (t)
Dancer 19 15 (t) 7 (t) 9 6 (t)
Mime 1 15 (t) 4 (t) 5 (t) 1 (t)
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Job Growth Rankings HP MP Phys AT Magic AT Speed
Squire 7 (t) 11 (t) 13 (t)    
Chemist 11 (t) 14 (t) 17 (t)    
Knight 3 (t) 11 (t) 2 (t)    
Archer 7 (t) 14 (t) 4 (t)    
Monk 2 8 (t) 8 (t)    
Priest 3 (t) 3 (t) 8 (t)    
Wizard 11 (t) 2 13 (t)    
Time Mage 11 (t) 3 (t) 16    
Summoner 17 1 17 (t)    
Thief 7 (t) 14 (t) 8 (t)   2
Mediator 7 (t) 17 12    
Oracle 11 (t) 3 (t) 13 (t)    
Geomancer 3 (t) 7 4 (t)    
Lancer 3 (t) 11 (t) 2 (t)    
Samurai 11 (t) 10 4 (t)    
Ninja 11 (t) 8 (t) 4 (t)   1
Calculator 18 3 (t) 17 (t)    
Bard 19 (t) 18 (t) 20    
Dancer 19 (t) 18 (t) 8 (t)    
Mime 1 20 1 1  

How were the results obtained? Are they accurate?
Stat growth rankings were determined by leveling up a generic unit from level 1 to level 99 while holding the job constant. (This was done for both male and female units.) Because of the different stat multipliers for each job, it was necessary to use one job as a baseline for meaningful comparison. Therefore, the results reflect the statistical growth of each job modified by the Squire's stat multipliers. (The Squire job was used as the baseline.) Keep in mind that there is not a great disparity in stat growth between any two jobs. Also note that for magic attack, only the Mime confers any growth (relative to the generic jobs). For speed, only the Ninja and Thief confer any growth (again, relative to the generic jobs).

Job stat multipliers were determined by modifying the base statistics of a generic unit (in one-point increments). The final values for each job were recorded.

These findings have been cross-checked with the Final Fantasy Tactics Battle Mechanics Handbook for accuracy. (Please note the discrepancies, for they indicate that the results on this page were arrived at independently.)

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Final Fantasy Tactics
Jobs
Rankings
Bestiary
Overview
Data
Primer
Equipment
Weapons (Page 1)
Weapons (Page 2)
Weapons (Page 3)
Shields
Helmets
Armor
Accessories
Items
Maps
Page 1
Page 2
Page 3
Final Fantasy Tactics Story
Overview
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Epilogue
Other Information
Propositions

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