| Prerequisites |
| Level 2 Squire |
| Inherent Ability |
| None |
|
 |
A tenable sniper option, the Archer becomes quite pesky when he commands the
high ground. The "Charge" ability, however, is generally unreliable; targeted
units tend to dodge charged attacks and the ability itself is relatively slow
to execute. (Enemies can simply move out of the way during the time it takes
to charge an attack.)
The Archer can also equip crossbows, which allow him to equip a shield. However,
crossbows require a direct line of sight to the target. Unlike in Tactics Ogre,
the Archer in FFT cannot directly target units adjacent to him. |