The Calculator gives new meaning to the phrase "strength in numbers," which
applies not to his mediocre statistics but to his saving grace: the "Math
Skill" ability. (See explanation below.)
ACTION : MATH SKILL
JP
CT
First-level parameter.
250
Level
First-level parameter.
350
Exp
First-level parameter.
200
Height
First-level parameter.
250
Prime Number
Second-level parameter.
300
5
Second-level parameter.
200
4
Second-level parameter.
400
3
Second-level parameter.
600
Math Skill manually determines
the effect (target range) of magic based on the multiple value of unit attributes. Two parameters
must be set in direct succession before a magic can be selected: unit attribute (first level) and
multiple value (second level). One unit attribute and one multiple
value may be paired per casting.
All active units (both ally and enemy) that match the parameters set by Math Skill
will be targeted with a selected magic. In addition, the MP required and speed for Math Skill is 0 regardless
of any selected magic's MP and speed.
For example, if Level and 3
are paired and Cure selected, all units with a level value that is a multiple of 3
will receive Cure instantly with no MP cost.
In order to use Math Skill, magic classified as "calculable" must be learned. Most
of the magic spells of the Priest,
Wizard, Time Mage,
and Oracle jobs may be used with Math Skill.
REACTION
Description
Trigger
JP
Distribute
When the HP of a unit with Distribute equipped is completely restored, any remaining excess HP is evenly distributed
among the other allied units.
HP restore
200
Damage Split
Damage intended for a unit with Damage Split equipped is given to the attacking
enemy unit.
HP damage
300
SUPPORT
Description
JP
Gained Exp UP
Amount of experience earned per turn is increased..
350
MOVEMENT
Description
JP
Move-Get Exp
Gain a small amount of experience after a successful move.
400
Move-Get Jp
Gain a small amount of job points after a successful move.