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Final Fantasy Tactics

Platform:
ps
Developer:
Square
Genre:
Tactical RPG
Series:
Final Fantasy
  • 27 January, 1998
  • 20 June, 1997
A 181 total ratings
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Inherent Attributes
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Move 3
Jump 3
C-EV Physical 5 %
C-EV Magic 0 %
JP to Master 4160
Rankings Class Growth
Hit Points 18 18
Magic Points 8 (t) 3 (t)
Physical AT 16 (t) 17 (t)
Magic AT 18 N/A
Speed 20 N/A
Male Calculator
Female Calculator
Sanjutsushi
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Calculator
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DictionaryStickHatClothes
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Prerequisites
Level 4 Priest
Level 4 Wizard
Level 3 Time Mage
Level 3 Oracle
Inherent Ability
None
spacer The Calculator gives new meaning to the phrase "strength in numbers," which applies not to his mediocre statistics but to his saving grace: the "Math Skill" ability. (See explanation below.)
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Action Abilities  ACTION : MATH SKILL
JP
CT First-level parameter. 250
Level First-level parameter. 350
Exp First-level parameter. 200
Height First-level parameter. 250
Prime Number Second-level parameter. 300
5 Second-level parameter. 200
4 Second-level parameter. 400
3 Second-level parameter. 600
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Math Skill manually determines the effect (target range) of magic based on the multiple value of unit attributes. Two parameters must be set in direct succession before a magic can be selected: unit attribute (first level) and multiple value (second level). One unit attribute and one multiple value may be paired per casting.

All active units (both ally and enemy) that match the parameters set by Math Skill will be targeted with a selected magic. In addition, the MP required and speed for Math Skill is 0 regardless of any selected magic's MP and speed.

For example, if Level and 3 are paired and Cure selected, all units with a level value that is a multiple of 3 will receive Cure instantly with no MP cost.

In order to use Math Skill, magic classified as "calculable" must be learned. Most of the magic spells of the Priest, Wizard, Time Mage, and Oracle jobs may be used with Math Skill.
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Reaction Abilities  REACTION
Description Trigger JP
Distribute When the HP of a unit with Distribute equipped is completely restored, any remaining excess HP is evenly distributed among the other allied units. HP restore 200
Damage Split Damage intended for a unit with Damage Split equipped is given to the attacking enemy unit. HP damage 300
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Support Abilities  SUPPORT
Description JP
Gained Exp UP Amount of experience earned per turn is increased.. 350
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Movement Abilities  MOVEMENT
Description JP
Move-Get Exp Gain a small amount of experience after a successful move. 400
Move-Get Jp Gain a small amount of job points after a successful move. 360
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Final Fantasy Tactics
Jobs
Rankings
Bestiary
Overview
Data
Primer
Equipment
Weapons (Page 1)
Weapons (Page 2)
Weapons (Page 3)
Shields
Helmets
Armor
Accessories
Items
Maps
Page 1
Page 2
Page 3
Final Fantasy Tactics Story
Overview
Prologue
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Epilogue
Other Information
Propositions

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