March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.
chemist |
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Inherent Attributes |
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Move |
3 |
Jump |
3 |
C-EV Physical |
5 % |
C-EV Magic |
0 % |
JP to Master |
5140 |
Rankings |
Class |
Growth |
Hit Points |
9 (t) |
11 (t) |
Magic Points |
11 (t) |
14 (t) |
Physical AT |
13 (t) |
17 (t) |
Magic AT |
11 (t) |
N/A |
Speed |
6 (t) |
N/A |
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Prerequisites |
None |
Inherent Ability |
Throw Item |
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It may be silly to "learn" how to use Phoenix
Downs or Hi-Potions when all the Item command requires is that the user toss
an item in the general vicinity of a targeted unit. Nevertheless, the Chemist has
an indispensable and 100% reliable ability set. Making a unit a Chemist generally
limits that unit's role to that of dedicated healer. When guns become available,
however, Chemists can become a mild thorn in the side--yours or the enemies'. |
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ACTION : ITEM |
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JP |
Potion |
Restores 30 HP. (30 HP damage to undead units.) |
30 |
Hi-Potion |
Restores 70 HP. (70 HP damage to undead units.) |
200 |
X-Potion |
Restores 150 HP. (150 HP damage to undead units.) |
200 |
Ether |
Restores 20 MP. |
300 |
Hi-Ether |
Restores 50 MP. |
400 |
Elixir |
Fully restores HP and MP. |
900 |
Antidote |
Cancels Poison. |
70 |
Eye Drop |
Cancels Darkness. |
80 |
Echo Grass |
Cancels Silence. |
120 |
Maiden's Kiss |
Cancels Frog. |
200 |
Soft |
Cancels Petrify. |
250 |
Holy Water |
Cancels Undead and Blood Suck. |
400 |
Remedy |
Cancels Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep. |
700 |
Phoenix Down |
Revives and restores a nominal amount of HP. Kills undead units. |
90 |
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Item has a range of 4
and an effect of 1 for any item
when used by Chemists or units equipped with Throw
Item. For all other units, the range is 1.
Learning an ability listed above allows
you to use the corresponding item provided that it exists in your inventory.
It is necessary to have an unobstructed line of sight
with a targeted unit when using an item. Examples of
situations where there is an obstructed
line of sight are shown below. (The Chocobo is the intended target.)
The first example shows a slight difference in height and a short distance between
the two units. The second example shows how a battlefield obstruction such as a tree can block the
target. (Any other unit can also serve as an obstruction. In that case, it will
receive the restorative effect intended for the target.) The third example shows that although
the units are adjacent to one another, a steep difference in height prevents the item
from reaching its target.
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REACTION |
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Description |
Trigger |
JP |
Auto Potion |
Use lowest potion available in inventory on self. |
HP damage |
400 |
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SUPPORT |
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Description |
JP |
Throw Item |
Have the item-throwing range of a Chemist regardless of job. |
350 |
Maintenance |
Equipped items are immune to break techniques. |
250 |
Equip Change |
Change equipment during battle. (Equip Change battle command.) |
0 |
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MOVEMENT |
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Description |
JP |
Move-Find Item |
Reveals a hidden item (if any) at a selected battlefield point. This item is automatically
added to the inventory. |
100 |
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Final Fantasy Tactics
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