geomancer |
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Inherent Attributes |
|
Move |
4 |
Jump |
3 |
C-EV Physical |
10 % |
C-EV Magic |
0 % |
JP to Master |
2870 |
Rankings |
Class |
Growth |
Hit Points |
5 |
3 (t) |
Magic Points |
6 |
7 |
Physical AT |
7 (t) |
4 (t) |
Magic AT |
8 |
N/A |
Speed |
6 (t) |
N/A |
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Prerequisites |
Level 3 Monk |
Inherent Ability |
None |
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Firmly straddling the line between fighter and magician, the Geomancer, who
calls forth the latent essence within the earth, has no statistical weaknesses;
he is always in his element whether fighting hand-to-hand or casting magic. |
|
|
ACTION : ELEMENTAL |
|
Rng |
Efc |
MP |
Sp |
JP |
Pitfall |
Adds Don't Move. |
5 |
2, V0 |
0 |
0 |
150 |
Water Ball |
Water elemental. Adds Frog. |
5 |
2, V0 |
0 |
0 |
150 |
Hell Ivy |
Adds Stop. |
5 |
2, V0 |
0 |
0 |
150 |
Carve Model |
Adds Petrify. |
5 |
2, V0 |
0 |
0 |
150 |
Local Quake |
Earth elemental. Adds Confusion. |
5 |
2, V0 |
0 |
0 |
150 |
Kamaitachi |
Wind elemental. Adds Don't Act. |
5 |
2, V0 |
0 |
0 |
150 |
Demon Fire |
Fire elemental. Adds Sleep. |
5 |
2, V0 |
0 |
0 |
150 |
Quicksand |
Water elemental. Adds Death Sentence. |
5 |
2, V0 |
0 |
0 |
150 |
Sand Storm |
Wind elemental. Adds Darkness. |
5 |
2, V0 |
0 |
0 |
150 |
Blizzard |
Ice elemental. Adds Silence. |
5 |
2, V0 |
0 |
0 |
150 |
Gusty Wind |
Wind elemental. Adds Slow. |
5 |
2, V0 |
0 |
0 |
150 |
Lava Ball |
Fire elemental. Adds Dead. |
5 |
2, V0 |
0 |
0 |
150 |
|
Ground Types By Ability |
|
Pitfall |
Natural Surface, Wasteland, Road |
Water Ball |
Waterway, Rive, Lake, Sea, Waterfall |
Hell Ivy |
Grassland, Thicket, Water Plant, Ivy |
Carve Model |
Gravel, Stone Floor, Stone Wall, Mud Wall, Tombstone |
Local Quake |
Rocky Cliff, Lava Rocks |
Kamaitachi |
Book, Tree, Brick, Bridge, Furniture, Iron Plate, Moss, Coffin |
Demon Fire |
Wooden Floor, Rug, Box, Stairs, Deck |
Quicksand |
Swamp, Marsh, Poisoned Marsh |
Sand Storm |
Sand Area, Stalactite, Salt |
Blizzard |
Snow, Ice |
Gusty Wind |
Roof, Sky, Chimney |
Lava Ball |
Lava, Machine |
|
A unit using Elemental can only
use a particular ability while standing on one of the ability's ground types. |
|
REACTION |
|
Description |
Trigger |
JP |
Counter Flood |
Counters with geomancy. |
Physical attack
Geomancy |
300 |
|
SUPPORT |
|
Description |
JP |
Attack UP |
Increases damage of physical attacks. |
400 |
|
MOVEMENT |
|
Description |
JP |
Any Ground |
Walk over water. |
220 |
Move on Lava |
Move and stop over rocks. |
150 |
| |
Final Fantasy Tactics
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