March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.
squire |
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Inherent Attributes |
|
Move |
4 |
Jump |
3 |
C-EV Physical |
5 % |
C-EV Magic |
0 % |
JP to Master |
1620 |
Rankings |
Class |
Growth |
Hit Points |
6 (t) |
7 (t) |
Magic Points |
11 (t) |
11 (t) |
Physical AT |
11 (t) |
13 (t) |
Magic AT |
11 (t) |
N/A |
Speed |
6 (t) |
N/A |
|
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Prerequisites |
None |
Inherent Ability |
None |
|
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The Squire confers virtually no advantage in battle - after all,
it is the beginning fighter class. While it lacks the versatility and offensive punch
of the advanced fighter jobs, it does have several useful abilities: Accumulate (action),
Gained JP Up (support), and Move +1 (movement). Gained JP Up, in particular, is an
ability every unit should learn, as it expedites the process of learning other abilities. |
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ACTION : BASIC SKILL |
|
Rng |
Efc |
MP |
Sp |
JP |
Accumulate |
Physical AT +1 (duration of battle). |
Auto |
1 |
0 |
0 |
300 |
Dash |
Run into enemy with one's body. |
1, V1 |
1 |
0 |
0 |
80 |
Throw Stone |
Throw stones at a distant enemy. |
4 |
1 |
0 |
0 |
90 |
Heal |
Cancels Darkness, Silence, and Poison. |
1, V2 |
1 |
0 |
0 |
150 |
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REACTION |
|
Description |
Trigger |
JP |
Counter Tackle |
Counters with dash attack. |
Physical attack |
180 |
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SUPPORT |
|
Description |
JP |
Equip Axe |
Equip an axe regardless of job. |
170 |
Monster Skill |
Monsters next to allied units with Monster Skill temporarily gain use of
an extra ability. |
200 |
Defend |
Defend and prepare for attack. (Defend battle command.) |
50 |
Gained JP Up |
Amount of JP earned per turn is increased. |
200 |
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MOVEMENT |
|
Description |
JP |
Move+1 |
Increases movement range by 1. |
200 |
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Final Fantasy Tactics
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