March 28, 2008, Square Haven has ceased updates indefinitely. What you see below is an archived version.
summoner |
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Inherent Attributes |
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Move |
3 |
Jump |
3 |
C-EV Physical |
5 % |
C-EV Magic |
0 % |
JP to Master |
9250* |
Rankings |
Class |
Growth |
Hit Points |
16 (t) |
17 |
Magic Points |
1 |
1 |
Physical AT |
16 (t) |
17 (t) |
Magic AT |
3 |
N/A |
Speed |
19 |
N/A |
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Prerequisites |
Level 2 Time Mage |
Inherent Ability |
None |
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It's not unexpected that the ethereal power of the Summoner comes at a price:
prohibitive MP expense and protracted casting times. But while the Summoner has the
MP to spend, his lack of speed is a major shortcoming. |
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ACTION : SUMMON MAGIC |
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Rng |
Effect |
MP |
Sp |
JP |
Moogle |
Summon monster cures target's wounds with pure wind and resotres
HP. |
4 |
3, V2 Ally |
8 |
50 |
110 |
Shiva |
Summon monster breathes on the enemy with extremely cold breath. (Ice elemental.) |
4 |
3, V2 Enemy |
24 |
25 |
200 |
Ramuh |
Summon monster mercilessly pours lightning shower on enemy (Lightning elemental.) |
4 |
3, V2 Enemy |
24 |
25 |
200 |
Ifrit |
Summon monster rains a blazing inferno down upon the enemy. (Fire elemental.) |
4 |
3, V2 Enemy |
24 |
25 |
200 |
Titan |
Summon monster overturns the earth by striking it with a powerful blow. (Earth elemental.) |
4 |
3, V2 Enemy |
30 |
20 |
220 |
Golem |
Summon monster absorbs physical damage of entire party. |
Auto |
All allies |
40 |
34 |
500 |
Carbunkle |
Adds Reflect. |
4 |
3, V2 Ally |
30 |
25 |
350 |
Bahamut |
Summon monster unleashes a devastating breath attack. |
4 |
4, V3 Enemy |
60 |
10 |
1200 |
Odin |
Summon monster charges through enemies on the back of a dragon-horse. |
4 |
4, V3 Enemy |
50 |
12 |
900 |
Leviathan |
Summon monster engulfs the battlefield with a huge water swell. (Water elemental.) |
4 |
4, V3 Enemy |
48 |
12 |
850 |
Salamander |
Summon monster burns battlefield with scorching red flame. (Fire elemental.) |
4 |
3, V2 Enemy |
48 |
12 |
820 |
Silf |
Summon monster mutes enemy with the spirit of leaves in the wind. (Adds Silence.) |
4 |
3, V2 Enemy |
26 |
20 |
400 |
Fairy |
Summon monster restores ally's HP. |
4 |
3, V2 Ally |
28 |
25 |
400 |
Lich |
Summon monster born from darkness, dwells in the bowels of hell. (Darkness elemental.) |
4 |
3, V2 Enemy |
40 |
12 |
600 |
Cyclops |
Summon monster sunders the battlefield in the wake of its catastrophic onslaught. |
4 |
3, V2 Enemy |
62 |
12 |
1000 |
Zodiac |
Summon monster focuses star light energy, and unleashes it in a blazing beam of destruction. |
4 |
4, V3 Enemy |
99 |
10 |
* |
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* A unit can learn Zodiac only as a Summoner. Zodiac must be cast on the unit. If the unit
remains alive, you can choose whether or not to have the unit learn Zodiac. Zodiac must be learned to master the Summoner
job. |
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REACTION |
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Description |
Trigger |
JP |
MP Restore |
Restore MP when terminal. |
Critical |
400 |
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SUPPORT |
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Description |
JP |
Half of MP |
MP cost of all magic is halved. |
900 |
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MOVEMENT |
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Description |
JP |
None |
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Final Fantasy Tactics
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