geomancer |
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Inherent Attributes |
|
Move |
4 |
Jump |
3 |
C-EV Physical |
10 % |
C-EV Magic |
0 % |
JP to Master |
2870 |
Rankings |
Class |
Growth |
Hit Points |
5 |
3 (t) |
Magic Points |
6 |
7 |
Physical AT |
7 (t) |
4 (t) |
Magic AT |
8 |
N/A |
Speed |
6 (t) |
N/A |
|
|
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Prerequisites |
Level 4 Monk |
Inherent Ability |
None |
|
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Firmly straddling the line between fighter and magician, the Geomancer, who
calls forth the latent essence within the earth, has no statistical weaknesses;
he is always in his element whether fighting hand-to-hand or casting magic. |
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ACTION : GEOMANCY |
|
Terrain |
Rng |
Efc |
MP |
Sp |
JP |
Sinkhole |
Adds Immobilize |
Soil, Wasteland |
5 |
2, V0 |
0 |
0 |
150 |
Torrent |
Water elemental. Adds Toad. |
Canal, River, Lake, Ocean, Waterfall |
5 |
2, V0 |
0 |
0 |
150 |
Tanglevine |
Adds Stop. |
Grassland, Underbrush, Vines |
5 |
2, V0 |
0 |
0 |
150 |
Contortion |
Adds Stone. |
Gravel, Flagstone, Stone Wall, Earthen Wall, Gravestone |
5 |
2, V0 |
0 |
0 |
150 |
Tremor |
Earth elemental. Adds Confuse. |
Stone, Outcropping, Basalt |
5 |
2, V0 |
0 |
0 |
150 |
Wind Slash |
Wind elemental. Adds Disable. |
Book, Tree, Brick, Bridge, Furnishings, Iron, Moss, Coffin |
5 |
2, V0 |
0 |
0 |
150 |
Will-o'-the-Wisp |
Fire elemental. Adds Sleep. |
Wooden Floor, Carpet, Coffer, Stairs, Wooden Deck |
5 |
2, V0 |
0 |
0 |
150 |
Quicksand |
Water elemental. Adds Doom. |
Marsh, Swamp, Poisonous Fen. |
5 |
2, V0 |
0 |
0 |
150 |
Sandstorm |
Wind elemental. Adds Blind. |
Sand, Stalactite, Salt, Flat |
5 |
2, V0 |
0 |
0 |
150 |
Snowstorm |
Ice elemental. Adds Silence. |
Snow |
5 |
2, V0 |
0 |
0 |
150 |
Wind Blast |
Wind elemental. Adds Slow. |
Roof, Chimney |
5 |
2, V0 |
0 |
0 |
150 |
Magma Surge |
Fire elemental. Adds KO. |
Lava, Machinery |
5 |
2, V0 |
0 |
0 |
150 |
A unit using Geomancy can only
use a particular ability while standing on one of the ability's ground types.
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REACTION |
|
Description |
Trigger |
JP |
Nature's Wrath |
Counters with geomancy. |
Physical attack
Geomancy |
300 |
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SUPPORT |
|
Description |
JP |
Attack Boost |
Increases damage of physical attacks. |
400 |
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MOVEMENT |
|
Description |
JP |
Ignore Terrain |
Walk over water. |
220 |
Lavawalking |
Move and stop over rocks. |
150 |
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Final Fantasy Tactics: The War of the Lions
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