knight |
 |
 |
 |
| Inherent Attributes |
|
Move |
3 |
| Jump |
3 |
| C-EV Physical |
10 % |
| C-EV Magic |
0 % |
| JP to Master |
3750 |
| Rankings |
Class |
Growth |
| Hit Points |
3 (t) |
3 (t) |
| Magic Points |
8 (t) |
11 (t) |
| Physical AT |
4 (t) |
2 (t) |
| Magic AT |
11 (t) |
N/A |
| Speed |
6 (t) |
N/A |
|
|
 |
 |
 |
 |
 |
 |
      |
 |
 |
| Prerequisites |
| Level 2 Squire |
| Inherent Ability |
| None |
|
 |
Arguably the workhorse among the "generic" jobs, the Knight boasts ample HP
and physical strength, which are sufficient reasons to make the switch from
Squire to Knight early in the game. The Knight's ability to equip armor and
helmets (both of which provide greater HP bonuses than hats and clothes)
further enhances its durability, and the "Battle Skill" ability set can
cripple enemy units permanently. |
 |
 |
ACTION : ARTS OF WAR |
|
Rng |
Efc |
MP |
Sp |
JP |
| Rend Helm |
Normal physical attack destroys equipped helmet. |
Wpn |
1 |
0 |
0 |
300 |
| Rend Armor |
Normal physical attack destroys equipped armor. |
Wpn |
1 |
0 |
0 |
400 |
| Rend Shield |
Normal physical attack destroys equipped shield. |
Wpn |
1 |
0 |
0 |
300 |
| Rend Weapon |
Normal physical attack destroys equipped weapon. |
Wpn |
1 |
0 |
0 |
400 |
| Rend MP |
Reduces current MP total. |
Wpn |
1 |
0 |
0 |
250 |
| Rend Speed |
Reduces Speed value for duration of battle. |
Wpn |
1 |
0 |
0 |
250 |
| Rend Power |
Reduces Physical AT for duration of battle. |
Wpn |
1 |
0 |
0 |
250 |
| Rend Magick |
Reduces Magic AT for duration of battle. |
Wpn |
1 |
0 |
0 |
250 |

 |
REACTION |
|
Description |
Trigger |
JP |
| Parry |
Parry attacks with equipped weapon. |
Weapon attack |
200 |

 |
SUPPORT |
|
Description |
JP |
| Equip Heavy Armor |
Equip armor regardless of job. |
500 |
| Equip Shields |
Equip shield regardless of job. |
250 |
| Equip Swords |
Equip sword regardless of job. |
400 |

 |
MOVEMENT |
|
Description |
JP |
| None |
|
|
|  |
Final Fantasy Tactics: The War of the Lions
|