monk |
 |
 |
 |
| Inherent Attributes |
|
Move |
3 |
| Jump |
4 |
| C-EV Physical |
20 % |
| C-EV Magic |
0 % |
| JP to Master |
4800 |
| Rankings |
Class |
Growth |
| Hit Points |
2 |
2 |
| Magic Points |
8 (t) |
8 (t) |
| Physical AT |
1 |
8 (t) |
| Magic AT |
11 (t) |
N/A |
| Speed |
3 (t) |
N/A |
|
|
 |
 |
 |
 |
 |
 |
 |
 |
 |
| Prerequisites |
| Level 3 Knight |
| Inherent Ability |
| Martial Arts |
|
 |
The Monk, who forgoes superfluous armament, exalts the purity and strength of
the human body refined through discipline. Superior HP and strength, along
with a set of effective "Punch Art" skills, make the Monk a formidable force
and justify his ascetic sensibilities. The "Counter" reaction ability is
particularly useful for every frontline unit. |
 |
 |
ACTION : MARTIAL ARTS |
|
Rng |
Efc |
MP |
Sp |
JP |
| Cyclone |
Attack with spinning fists. |
Auto |
2, V0 |
0 |
0 |
150 |
| Pummel |
Punch repeatedly with one's fist. |
1, V1 |
1 |
0 |
0 |
300 |
| Aurablast |
Attack from afar by emitting battle spirits. |
3, V3 |
1 |
0 |
0 |
300 |
| Shockwave |
Causes earth-elemental damage. |
4 dir |
8, V2 |
0 |
0 |
600 |
| Doom Fist |
Adds Doom. |
1, V0 |
1 |
0 |
0 |
300 |
| Purification |
Removes Stone, Blind, Confuse, Silence, Berserk, Toad,
Poison, Sleep, Immobilize, Disable. |
Auto |
2, V0 |
0 |
0 |
200 |
| Chakra |
Restore HP and MP by focusing one's mind on vital pressure points
and blood vessels. |
Auto |
2, V0 |
0 |
0 |
350 |
| Revive |
Revives dead character. |
1, V0 |
1 |
0 |
0 |
500 |

 |
REACTION |
|
Description |
Trigger |
JP |
| Critical: Recover HP |
Restore HP when terminal. |
Critical status |
500 |
| Counter |
Counters with normal physical attack. |
Physical attack |
300 |
| First Strike |
Attack before being attacked. |
Physical attack |
1300 |

 |
SUPPORT |
|
Description |
JP |
| Brawler |
Have the bare-handed strength of a Monk regardless of job. |
200 |

 |
MOVEMENT |
|
Description |
JP |
| Lifefont |
Recover HP after every completed move. |
300 |
|  |
Final Fantasy Tactics: The War of the Lions
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