Nimble and powerful, the Ninja is ideally suited for hit-and-run combat. The
Ninja's matchless speed and stealth compensate for low HP, and the "Throw"
ability allows him to inflict damage from afar before getting up close and
personal - with weapons in both hands.
ACTION : THROW
JP
Shuriken
Item type for Throw command menu.
50
Ball
Item type for Throw command menu.
70
Knife
Item type for Throw command menu.
100
Sword
Item type for Throw command menu.
100
Hammer
Item type for Throw command menu.
100
Katana
Item type for Throw command menu.
100
Ninja Sword
Item type for Throw command menu.
100
Axe
Item type for Throw command menu.
120
Spear
Item type for Throw command menu.
100
Stick
Item type for Throw command menu.
100
Knight Sword
Item type for Throw command menu.
100
Dictionary
Item type for Throw command menu.
100
Throw has a range of
4 and an effect of 1 regardless of item type and the job of the unit using Throw.
Learning an ability listed above allows
you to use the corresponding type of item provided that it
exists in your inventory. Only unequipped items may be thrown.
It is necessary to have an unobstructed line of sight
with a targeted unit when throwing an item. Examples of
situations where there is an obstructed
line of sight are shown below. (The Chocobo is the intended target.)
The first example shows a slight difference in height and a short distance between
the two units. The second example shows how a battlefield obstruction such as a tree can block the
target. (Any other unit can also serve as an obstruction. In that case, it will
receive the damage intended for the target.) The third example shows that although
the units are adjacent to one another, a steep difference in height prevents a successful
throw.