Speak softly and carry a big stick (or, rather, a gun) - the saying applies
not only to foreign policy but also to battle. Able to compel enemy units
to defect, the Orator deftly plays mind games on the battlefield. He
can also give a fair pep talk (or dole out a tongue lashing); the "Praise"
and "Preach" abilities permanently raise the Brave and Faith attributes,
respectively.
ACTION : TALK SKILL
Rng
Effect
MP
Sp
JP
Invitation
Adds Invitation.
3, V3
1 Enemy
0
0
100
Persuade
Empties CT gauge.
3, V3
1
0
0
100
Praise
Raises Brave.
3, V3
1
0
0
200
Threaten
Lowers Brave.
3, V3
1
0
0
200
Preach
Raises Faith.
3, V3
1
0
0
200
Solution
Lowers Faith.
3, V3
1
0
0
200
Death Sentence
Adds Death Sentence.
3, V3
1
0
0
500
Negotiate
Receive a nominal amount of gil.
3, V3
1 Enemy
0
0
100
Insult
Adds Berserk.
3, V3
1
0
0
300
Mimic Daravon
Word skill used to put enemy asleep with boring stories.
3, V3
2
0
0
300
REACTION
Description
Trigger
JP
Finger Guard
Evade Talk Skill abilities.
Talk Skill ability
300
SUPPORT
Description
JP
Equip Gun
Equip a gun regardless of job.
750
Train
When an enemy reaches critical status, Invitation rate
reaches 100%.
450
Monster Talk
Speak with monsters using Talk Skill even if not a Orator.