The Squire confers virtually no advantage in battle - after all,
it is the beginning fighter class. While it lacks the versatility and offensive punch
of the advanced fighter jobs, it does have several useful abilities: Accumulate (action),
Gained JP Up (support), and Move +1 (movement). Gained JP Up, in particular, is an
ability every unit should learn, as it expedites the process of learning other abilities.
ACTION : Fundaments
Rng
Efc
MP
Sp
JP
Focus
Physical Atk +1 (duration of battle)
Self
1
0
0
300
Rush
Attack by ramming into the enemy's body
1, V1
1
0
0
80
Stone
Throw stones at a distant enemy
4
1
0
0
90
Salve
Remove Blind, Silence, and Poison
1, V2
1
0
0
150
REACTION
Description
Trigger
JP
Counter Tackle
Counters with dash attack
Physical attack
180
SUPPORT
Description
JP
Equip Axes
Equip an axe regardless of job
170
Beastmaster
Monsters next to allied units with Beastmater temporarily gain use of
an extra ability
200
Defend
Defend and prepare for attack. (Defend battle command.)